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Destiny: Only one area per planet

unbias

Member
To use your movie example, this thread is more of.. seeing some trailers to a movie, liking what you've seen in those trailers, but then demanding that more of the movie be explained to you before you go out to see it, to make sure it's worth it.

Having concerns is fine. However, the proper way to approach those concerns would be to wait until it's out if you're having that many doubts. Then you'll get the facts from those that went ahead with a purchase on day one.

Ya... That comparison doesnt work either, comparing games to books and movies doesnt work anyway because they all have their own way with giving out information(SDCC show how the movie and book industry does it). Believe it or not, we had a lot of information about Guild Wars and Diablo prior to launch, specifically in terms of content. Yes, waiting is a good idea, specially with a new IP, but wanting Bungie to give information out like other companies is not a bad thing, and imo encouraging it only helps the gamer.
 

Altima

Member
Biggest game Bungie have ever made but people who bought their Halo still do not satisfy ?

Good luck see you all on day one of destiny.
 

BigDug13

Member
Biggest game Bungie have ever made but people who bought their Halo still do not satisfy ?

Good luck see you all on day one of destiny.

Why do people come here to make drive-by shit posts with nothing to add to the discussion?

If you don't think people have legit complaints, then avoid the thread unless you're adding something. There are articles and other marketing links that have some fans concerned. Are you going to address any of that or did you even look through the thread?
 
Seems this topic spawned from a lack of information about the game, beyond the beta. Outside from a few outliers, I'm not seeing much over-reactions. It seems over reaction claims pop up the most when people have some form of negativity, while ignoring what is probably more frequent, which is over-reactions in the positive with things.

I've seen more legitimate concerns over the possibility of too little content, based on their experiences with Old Russia having, subjectively, too little content in it as a basis. As it stands that is all we have to go off of. If people are happy with what is there, great, but I'd say pessimism is more helpful then "oh, it will be great, don't fucking worry". Hell, I see a lot of people in here saying they will still buy it, but are still concerned about how long they will enjoy/play it vs original expectations.

And yes, I read his reply, but again, it would be like me pointing out the people in this thread who have done nothing in it, but try and combat any concerns people have about the game. You pick the conversations to get into for a reason.



This, to me, reads like focusing on the few shit posts to brush away legit ones. More then half of the complaints of people being negative is using this train of thought, honestly; highlight the shit posts and bring those up.

Very few people are asking them to detail everything about the game, people just want mroe information about end game and the more about the content over all. As it stands we have very little.

All I can say is that I specifically pointed to some of the more extreme posters in my comments, not every single criticism aimed at the game. Other people haven't seemed to extrapolate all the above from the handful of sentences that made up my two posts, but I appreciate all the thought and feelings that went into your reply.
 
Ya... That comparison doesnt work either, comparing games to books and movies doesnt work anyway because they all have their own way with giving out information(SDCC show how the movie and book industry does it). Believe it or not, we had a lot of information about Guild Wars and Diablo prior to launch, specifically in terms of content. Yes, waiting is a good idea, specially with a new IP, but wanting Bungie to give information out like other companies is not a bad thing, and imo encouraging it only helps the gamer.

Guild Wars and Diablo are not games made in the same vein, so if you're going to say comparing to Movies or Books doesn't work, then you have to acknowledge the same about comparing Destiny to these games. Guild Wars 2 had to go indepth in explaining it's features because it's competing for market share against other MMO's that already have a ton of features. For GW2 to see sales, they're getting the majority of their playerbase from other games. This isn't true of Destiny. Diablo 2 had to go indepth into their features as well because of fan expectations. Again, not true of Destiny. It's also worth noting that Bungie's plans for Destiny to be extremely lore driven and heavy with an IP that is based on discovery means that for a lot of the plot points to hit correctly, things can't be unveiled before hand. This isn't true of GW2 or Diablo 2.

The thing I find the most odd is that people seem to be asking for more information but how much and what kind varies entirely from person to person. Some want an itemized list of activities. Some want more destinations even though they have no idea what the size and scope of the destinations are. How does Bungie go about doing that? Especially when giving out information was their original tactic and the general critical consensus was that people didn't know what any of it meant. Then Bungie lets people play a small portion of it and people are asking for information dumps and taking the small sliver of experience from it's early game and extrapolating that the entirety of the rest of the game will be exactly the same. Damned if they do, damned if they don't.
 

unbias

Member
Guild Wars and Diablo are not games made in the same vein, so if you're going to say comparing to Movies or Books doesn't work, then you have to acknowledge the same about comparing Destiny to these games. Guild Wars 2 had to go indepth in explaining it's features because it's competing for market share against other MMO's that already have a ton of features. For GW2 to see sales, they're getting the majority of their playerbase from other games. This isn't true of Destiny. Diablo 2 had to go indepth into their features as well because of fan expectations. Again, not true of Destiny. It's also worth noting that Bungie's plans for Destiny to be extremely lore driven and heavy with an IP that is based on discovery means that for a lot of the plot points to hit correctly, things can't be unveiled before hand. This isn't true of GW2 or Diablo 2.

I'm talking about the guild wars 1, and diablo didn't "need" to give us the amount of information it did. Both these games ARE of the same vein, the only difference is Destiny is an FPS, in most other ways they are very similar. I think what you are describing is absolutely silly, that GW and diablo could do it, but destiny cant, cause lore and exploration, sounds like a cop-out honestly.
 
Why do people come here to make drive-by shit posts with nothing to add to the discussion?

If you don't think people have legit complaints, then avoid the thread unless you're adding something. There are articles and other marketing links that have some fans concerned. Are you going to address any of that or did you even look through the thread?

Exactly. They're completely unneeded and stupid.
 

barit

Member
I think it is if anything more similar to Diablo 3, except it also has a social hub.

Main difference is you can see people out in the world randomly, though not to the extent of an MMO.

Interesting that you mention Diablo 3 because I think those two games share the same fate. Perfect gameplay with everything you need but with a lack of deep and fun content on the ARPG/MMO side. For one game it was fixed per addon.

Yes we should considering that we´ve only played the Alpha/Beta and if we take Diablo 3 Beta as example we´ve only seen a glimpse from the whole Destiny experience so far. But my fear is that Bungie makes the same mistakes as Blizzard. Maybe i´m paranoid but Activisions publisher roll has left a bad taste in my mouth with these kind of games.

Let´s hope Bungie knows what they do and provide a longevity and fun game that is not build up on expansions to get there where it should have been from the start.
 
I guess the statement about how Bungie's sole existence is to serve people rubbed me the wrong way.

Isn't their mantra "We make games that we want to play."?

Dopplr never said anything about sole existence. You are letting your feelings for a product get in the way of rational debate. Nothing Dopplr said in that statement was childish.

Mantra's are all fine and dandy, but they won't be able to make games on this scale without consumers buying their games. They don't need to do whatever they say, but they still have to come up with ways to answer questions if it starts hurting their potential sales. I don't think we are anywhere near that point though unless the media picks this thread up. I haven't been following it that closely so I have no idea if anyone has.
 

SegaShack

Member
Interesting that you mention Diablo 3 because I think those two games share the same fate. Perfect gameplay with everything you need but with a lack of deep and fun content on the ARPG/MMO side. For one game it was fixed per addon.

Yes we should considering that we´ve only played the Alpha/Beta and if we take Diablo 3 Beta as example we´ve only seen a glimpse from the whole Destiny experience so far. But my fear is that Bungie makes the same mistakes as Blizzard. Maybe i´m paranoid but Activisions publisher roll has left a bad taste in my mouth with these kind of games.

Let´s hope Bungie knows what they do and provide a longevity and fun game that is not build up on expansions to get there where it should have been from the start.

I wish this game would be close to as good as Diablo 3. Early Diablo III sucked but a year later it was amazing. Would love if Destiny got a lot of patches and changes based on feedback like they did with Diablo.
 

meanspartan

Member
Oh, hello.

Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.

With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.

If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.

We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.

Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.

If you did, good news. More soon.

All well and good, and I'm not gonna lie and say I will cancel my preorder, because even with only one zone per planet I'm sure I'll get my $60 worth.

But I still wish he had said "Haha these rumors are bullshit, there are 2-3 zones per planet", and he didn't.

Incoming $15 "zones" as "expansions". Especially if they launch only a short time after the game comes out, then you know they were holding them back to nickel and dime. Bummer.
 

meanspartan

Member
And for the record, people complaining about "gaf overreaction" seem a lot more over the top than the actual aforementioned "Reaction", which seems to be "I loved the beta and this game seems fun but really thought it'd be more than one zone per planet".
 
All well and good, and I'm not gonna lie and say I will cancel my preorder, because even with only one zone per planet I'm sure I'll get my $60 worth.

But I still wish he had said "Haha these rumors are bullshit, there are 2-3 zones per planet", and he didn't.

Incoming $15 "zones" as "expansions". Especially if they launch only a short time after the game comes out, then you know they were holding them back to nickel and dime. Bummer.

Can you people be any more condescending with your posts?....... Seriously?
 

geordiemp

Member
Just posting this gamespot article again. Basically just showing it's not just us who are concerned and have questions. It's not like I'm on a mission to hate the game. I want to love it. But there's just so much unanswered. And it could all easily be addressed.

One of my concerns is that Destiny PVE was too Easy. It needs Heroic and legendary play through options with the same levels (but better loot / more enemies)

I am worried that the difficulty just adds 3 or 4 to the level which wont really add anything to the longevity and I will finish it in a day or so.
 

meanspartan

Member
Can you people be any more condescending with your posts?....... Seriously?

Failing to see the condescension I guess....? I have great respect for Bungie and am a huge fan, but it is absolute bullshit if they hold back content to be released as DLC two months later instead of putting it in at launch.

If it came across as condescension, I apologize. I'd like to think it is a legitimate complaint.
 
And for the record, people complaining about "gaf overreaction" seem a lot more over the top than the actual aforementioned "Reaction", which seems to be "I loved the beta and this game seems fun but really thought it'd be more than one zone per planet".

On the first page alone (superior 100 post display) you have about half a dozen people saying they may cancel their pre-orders, other people talking about hiring it, others about trading it in early etc. These are a little more reactionary than you are letting on.
 
Failing to see the condescension I guess....? I have great respect for Bungie and am a huge fan, but it is absolute bullshit if they hold back content to be released as DLC two months later instead of putting it in at launch.

If it came across as condescension, I apologize. I'd like to think it is a legitimate complaint.

I mean you are literally implying that everyone who had enough of an issue over this to say that they were cancelling their pre-order is lying, while mentioning that you're not going to like it makes you superior to those who did make that claim.
 

Two Words

Member
On the first page alone (superior 100 post display) you have about half a dozen people saying they may cancel their pre-orders, other people talking about hiring it, others about trading it in early etc. These are a little more reactionary than you are letting on.
Uhh how is cancelling a preorder a major reaction? It's not saying you are not ever buying the game. It's just saying you are no longer completely sold on the game. Maybe they want to see the game release before buying it?
 

meanspartan

Member
On the first page alone (superior 100 post display) you have about half a dozen people saying they may cancel their pre-orders, other people talking about hiring it, others about trading it in early etc. These are a little more reactionary than you are letting on.

Well I'll admit I read the first post but then jumped to the current discussion of the thread that i have been following for last couple hours.

People saying they are cancelling preorders are probably lying, or they are cancelling them for now but will preorder again once for some inevitable reason the hype swings back around.

I think it's insane to cancel based on this. I didn't go as crazy with the beta as some did, but I got about 10-12 hours out of it. Even if that were HALF the game, it'd still mean the game was worth $60 to me (I've spent that much on games far less than 20 hours long).

I dunno, guess the concept art talking about "Old Chicago" and such got me hyped. But to be fair, Bungie has been working on this for four years and hyped it as super huge themselves.
 
All well and good, and I'm not gonna lie and say I will cancel my preorder, because even with only one zone per planet I'm sure I'll get my $60 worth.

But I still wish he had said "Haha these rumors are bullshit, there are 2-3 zones per planet", and he didn't.

Incoming $15 "zones" as "expansions". Especially if they launch only a short time after the game comes out, then you know they were holding them back to nickel and dime. Bummer.

I don't necessarily agree that this is true. When a game is entering it's near gold stage, it's possible that a part of the team is no longer needed to work on the game and it's not unheard of for those people to form a small team and start working on any planned DLC or start coming up with DLC concepts.

Basically, not every member of the development team will be working on the game as it gets closer and closer to going gold. People 'fall off' and rather than sitting on their hands, they get to work on DLC or start getting patches ready.

That's not to say what you describe doesn't happen, but it's not always the case when DLC comes out a short time after release.
 

meanspartan

Member
I mean you are literally implying that everyone who had enough of an issue over this to say that they were cancelling their pre-order is lying, while mentioning that you're not going to like it makes you superior to those who did make that claim.

While I did make that claim, I didn't til just now (see above post) . Did you read my mind? lol.

If anyone did legit cancel your preorder because of this, I am legitimately curious as to why? If this is all true and the game is one zone per planet and say, 30-40 hours long (estimating by how much time people spent on beta content, and that may be a conservative estimate), is that not worth $60 to you? Still seems like good value.
 
Uhh how is cancelling a preorder a major reaction? It's not saying you are not ever buying the game. It's just saying you are no longer completely sold on the game. Maybe they want to see the game release before buying it?

I don't think cancelling a preorder is necessarily an over reaction. But personally if I had something pre-ordered I would wait until information was clarified before cancelling, but then again I'm not really the preordering type in the first place!

I'm not really saying that people over reacted to this thread, just that people were, well, reacting!
 

Two Words

Member
I don't necessarily agree that this is true. When a game is entering it's near gold stage, it's possible that a part of the team is no longer needed to work on the game and it's not unheard of for those people to form a small team and start working on any planned DLC or start coming up with DLC concepts.

Basically, not every member of the development team will be working on the game as it gets closer and closer to going gold. People 'fall off' and rather than sitting on their hands, they get to work on DLC or start getting patches ready.

That's not to say what you describe doesn't happen, but it's not always the case when DLC comes out a short time after release.
What if places like Old Chicago and Mumbai Lush turn up in DLC packs? That would seem shady if they fronted this game with DLC concept art that appeared to be in the $60 game.
 

meanspartan

Member
I just don't see why people think it's unreasonable to be disappointed in such a situation.

I don't. I AM disappointed. But I think when just one planet gave me this many hours of entertainment, it'd be insane to think 3-4 times that amount of content isn't worth $60.

Do people only buy games if they can play them for 100+ hours or something?
 
While I did make that claim, I didn't tell just now (see above post) . Did you read my mind? lol.

If anyone did legit cancel your preorder because of this, I am legitimately curious as to why? If this is all true and the game is one zone per planet and say, 30-40 hours long (estimating by how much time people spent on beta content, and that may be a conservative estimate), is that not worth $60 to you? Still seems like good value.

Well I don't even have my pre-order on this game personally. Let me get this out of the way, the topic title is completely false and misleading and deej literally never said that.

(Now lets assume the one location per planet is true) Anyway, even though the game will still be big for sure, it wont be what bungie hyped it up to be. When they make promises or mislead to make something seem better than it really is, then of course people will be disappointed. They've said before that they want to keep most of the content a complete secret before launch, so even though they could have been talking about many other things, realizing that they showed spoiled every location in the game in trailers would be quite a bummer. Especially when you think about that a lot of people got a chance to explore very large chunks of the 2/4 areas in the beta... Even though I wouldn't have cancelled my pre-order over it, I could see why someone would.

Edit: Oh, well yeah. The amount and effects disappointment varies between person to person I guess.
 

mid83

Member
I don't. I AM disappointed. But I think when just one planet gave me this many hours of entertainment, it'd be insane to think 3-4 times that amount of content isn't worth $60.

Do people only buy games if they can play them for 100+ hours or something?

I would guess for many people it's more a matter of expectations. I haven't followed much of the Destiny build up personally but it's sounds like from what little I have seen, Bungie was promising an in depth experience that goes well beyond the scope of your run of the mill $60 game.

If those are the expectations people have, then they are going to be disappointed if the game ends up being something you can complete in a matter of weeks vs months.

It's all about expectations in this situation unfortunately.
 

murgo

Member
Why do people come here to make drive-by shit posts with nothing to add to the discussion?

If you don't think people have legit complaints, then avoid the thread unless you're adding something. There are articles and other marketing links that have some fans concerned. Are you going to address any of that or did you even look through the thread?

2516508-5567548374-Fh3ro.gif


Always wanted to post this gif.

Back on topic: I'm glad urk came in here to calm the storm. I wish he had the permission to share a bit more though..
 

Two Words

Member
I tend not to take concept art as confirmation of whole levels.
Right, but keep in mind this was literally how Bungie first unveiled this game. Can we not agree that if Bungie announces Destiny with all of this concept art of locations within the game and later releases it as separate DLC, that is a bit misleading right? At the very least, we can agree it isn't doing a great job representing what is in the $60 package and what will be in the DLC, right?
 

meanspartan

Member
I would guess for many people it's more a matter of expectations. I haven't followed much of the Destiny build up personally but it's sounds like from what little I have seen, Bungie was promising an in depth experience that goes well beyond the scope of your run of the mill $60 game.

If those are the expectations people have, then they are going to be disappointed if the game ends up being something you can complete in a matter of weeks vs months.

It's all about expectations in this situation unfortunately.

Fair point. I guess that's why some of the same people that would cancel a preorder for this game would turn around and feel just fine dropping $50 on Last of Us Remastered, a 10-15 hour game + DLC (and I will too).

For me it went from "OMG this game is gonna be huuuuge" when I thought 3-4 zones per planet (with maybe the moon having only one, since, how much does it really vary right?), to now being more kind of a bummer, but still very much worth what I estimate will be a 30-40 hour game. More if PVP hooks me.
 
Luckily I don't really have a problem with DLC for the most part so i'm completely fine with paying for extra areas post launch if I like the game a lot (which I will)
 

cripterion

Member
5 areas to explore is still too little. Especially seeing as Old Russia's is not that interesting. I remember an early post of a guy playing the friends and family beta and saying it was like Skyrim, where you could see stuff from afar and just go there...what we got is nothing like this, it doesn't feel vast enough for me.

I honestly thought we would get several locations per planet increasing the choice for us to level our characters how we see fit.
Disappointed it's not the case but like I said, I'll still get my money's worth in the end.
 

mid83

Member
Fair point. I guess that's why some of the same people that would cancel a preorder for this game would turn around and feel just fine dropping $50 on Last of Us Remastered, a 10-15 hour game + DLC (and I will too).

For me it went from "OMG this game is gonna be huuuuge" when I thought 3-4 zones per planet (with maybe the moon having only one, since, how much does it really vary right?), to now being more kind of a bummer, but still very much worth what I estimate will be a 30-40 hour game. More if PVP hooks me.

Pretty much my same reaction. I still want this game but I'd be lying if I didn't feel some disappointment with the news today.

Still, with the rumored budget and the talk I've seen about how Bungie has an extensive development pipeline for future content, I'd have to imagine this game will be getting regular updates with new missions, zones, level cap increases and so on.
 
Old Russia didn't make me feel very good, although the gameplay is pretty fun. Still, the one place on Earth is in Old Russia and I would've loved to have seen more of Earth. It felt like a lot of recycling of assets throughout the areas.

The game has huge potential, this news simply hampers it. Huge expectations, hints at low results. Very sad. But this is making me think of Mass Effect. That was a big game. Recycled assets all over the place, but it succeeded in creating a depthful universe. I just don't understand why the game can't be bigger and more engulfing.

I still almost have faith in Destiny to pre-order. Almost.
 
Right, but keep in mind this was literally how Bungie first unveiled this game. Can we not agree that if Bungie announces Destiny with all of this concept art of locations within the game and later releases it as separate DLC, that is a bit misleading right? At the very least, we can agree it isn't doing a great job representing what is in the $60 package and what will be in the DLC, right?

To me, concept art is more like "Hey, this is the look/tone that we are going for and might show up in some form eventually" and less "This exact location is in the game exactly like this". Would you be upset if some of that concept art was actually from locations in Destiny 2 and 3?
 
Oh, hey, this thread still has legs.

You know we just spent the entire alpha and beta on (except for two hours) one planet, right? You know there are three more in the game at launch, right? You know this game is going to be barraged by additional content on a regular basis, right?

I'd only be concerned about this if I thought I'd finish the entire game's content in a week or two. I could still happily grind for gear and level skills in the beta for another week or two...
 

Derpcrawler

Member
That's disappointing. I was worried in Alpha, when I saw Legendary level 20 gear while the cap was 8, at first i though it might be some mid-tier gear and then we move to another hub or something, but seeing how even PvP and Raid rewards are tied to level 20 in Beta it became clear that game will not have a lot of content, no where near BL2 or GW2.

I guess it's fine for people who want to explore every nook and mix occasional PvP as well as replay missions more than 2 times (on normal and hard), but it took me and my friend maybe 5-10 minutes per mission on Old Russia to finish them, Strike was maybe 25-30 minutes of which most time was spent on bullet sponge bosses. Got tired of PvP in alpha already. We really hoped that game will have much more to offer for co-op "adventure", and in Alpha there was only 1 mission, here all missions feel the same - go somewhere, kill enemies, deploy ghost to decrypt, kill couple of horde waves - you are done.

If it's same thing times x5 I can see us finishing it in one day, except maybe for raid and I don't expect it to last more than day or two either, mostly due to gear grind for it. Don't think mechanics will be anywhere near hard for us, since 2 of the guys I will play with and me myself all come from World top 50-100 WoW raiding guilds back in Burning Crusade/WoTLK. Actually absence of endgame strikes and only 1 raid are the most disappointing thing.

Still gonna buy it day one, but if everything people worried about is true and it's indeed just store front for endless DLC, then I am probably gonna skip next installment.

My $0.02
 
I'd only be concerned about this if I thought I'd finish the entire game's content in a week or two. I could still happily grind for gear and level skills in the beta for another week or two...
You could easily see all content of the beta in 3-4 hours. I guess the final game is beatable in just one weekend.

i really hoped Destiny would be the size of Guild Wars 2. Even though GW2 was way bigger than Destiny they added content regulary for free. Also its a shame that its lacking of content but they already planned a lot of dlc. Its sad they lied about so many things (exploring the whole area of old russia, up to the mountains - that the scene were the ship lands and destroys the two towers in the background was a random open event, but its just a script in the storymission - that europe, mumbai, old chicago, etc is part of the game - ...), i really wonder what Bungie did for the last 4 years...
 
Just reposting Urk's post from earlier.

Oh, hello.

Destiny's pretty big. It's the biggest game we've ever made, by far, and we're sort of known for making games you can play for months, years, and even decades if you're a little bit...dedicated.

With Destiny, we're looking to exceed what we've done before, not just in terms of scale - the Moon is our smallest destination - but in terms of scope and breadth of activities. That's true for day one, as you expect, but it also means we want Destiny to have super long legs.

If we're fortunate enough to have you playing months after launch, you still find lots of compelling stuff to do. That will manifest itself in a myriad of ways, from straight up content to cool activities we've yet to show off.

We think we did a decent job supporting Halo, post launch, but we were only ever able to cater to the competitive set. That left a lot of players out in the cold. That made a lot of the team grumpy. We wanted to do better. So, Destiny is philosophically built support every type of player, and all modes with ongoing activities and events. We look at it quite a bit like television programming, as opposed to a singular film, as we had in the past. We think it's gonna be pretty great, but we wanted to test out a bunch of our new stuff with Beta, to make sure we could flip knobs and levers live, reacting and responding with lots (and, ho boy, did we see LOTS) of players online and playing.

Beta was water wings. Level 8 is nothing. You barely scratched the surface, and it seems like some folks had fun with what was there.

If you did, good news. More soon.
 

Derpcrawler

Member
Just reposting Urk's post from earlier.

Which is pretty much nothing, he didn't say anything at all except for lot of PR fluff. He didn't confirm or deny any valid concerns, or didn't even address them. Quoting and bumping it is knee jerk reacting in my opinion as a response to everyone with valid concerns.
 

cripterion

Member
Just reposting Urk's post from earlier.

Yeah and that comment didn't really say anything at all considering the context of this thread...

We just wanted him to acknowledge the 1 area per planet and if we could explore what we see in the far distance like we were led to believe...
 

Newline

Member
Just reposting Urk's post from earlier.
So basically, the launch game is like the first few episodes of a long running TV show. Stick around and you can buy more episode sized DLC for years to come...

It seems like the vanilla game wont be massive but will have enough to keep you going for a few months until they release more content, which they are evidently already working on but held back for further release.

The price of this DLC is going to make or break this game for sure, imo this kind of strategy is a big risk and I can understand why they are trying to keep the content side of destiny under wraps for now, the 500 mil is there to execute the marketing of this content perfectly, they're not gunna let much screw that up.
 

Roshin

Member
I was going to pre-order, but I'll wait a bit and get a better idea of what Destiny really is after it's released.

I hope that's alright with everyone.
 

Zakalwe

Banned
Seems this topic spawned from a lack of information about the game, beyond the beta. Outside from a few outliers, I'm not seeing much over-reactions. It seems over reaction claims pop up the most when people have some form of negativity, while ignoring what is probably more frequent, which is over-reactions in the positive with things.

I've seen more legitimate concerns over the possibility of too little content, based on their experiences with Old Russia having, subjectively, too little content in it as a basis. As it stands that is all we have to go off of. If people are happy with what is there, great, but I'd say pessimism is more helpful then "oh, it will be great, don't fucking worry". Hell, I see a lot of people in here saying they will still buy it, but are still concerned about how long they will enjoy/play it vs original expectations.

And yes, I read his reply, but again, it would be like me pointing out the people in this thread who have done nothing in it, but try and combat any concerns people have about the game. You pick the conversations to get into for a reason.



This, to me, reads like focusing on the few shit posts to brush away legit ones. More then half of the complaints of people being negative is using this train of thought, honestly; highlight the shit posts and bring those up.

Very few people are asking them to detail everything about the game, people just want mroe information about end game and the more about the content over all. As it stands we have very little.

Sorry, but all evidence tells me the amount of content is going to be fine.

Old Russia and The Moon were large, and both areas had multiple areas closed off meaning they were even larger.

Then we have strikes, raids, and missions.

Then we have crafting and upgrades and subclasses, things we've only begun to explore.

Then we have pvp.

This is not going to be a dense world sandbox. It's an fps with shared online parts. The explorable world is not going to be filled with NPCs and interactions. That doesn't make it light on content.

There is more evidence so far that this game will have plenty of content than not enough, but either way we can't tell it sure exactly what we'll be getting.
 

Leonsito

Member
This is a real concern, to be honest, the only concern I have right now to buy it on day one.

Music, ambient, gameplay is all fantastic.
 
I was going to pre-order, but I'll wait a bit and get a better idea of what Destiny really is after it's released.

I hope that's alright with everyone.

Pre-ordering is always a poor decision for any game unless you can get it cheap. So you are ahead of the game, good on ya.
 
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