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Digital Foundry: Face-Off - The Last of Us PS3 vs. PS4

see5harp

Member
It is a complete new game if you play it... water to wine.

Oh the 60 fps is why I'm renting from gamefly. I'm just not sure how that translates to "going above and beyond." I'm like the 4th person in the thread that has said the same thing.
 

BashNasty

Member
I do wish they had gone a bit further with the remaster. I'm still looking forward to picking this up today as it's a great opportunity to finally get through the game (the story and presentation were pretty great, but in a lot of little ways, the gameplay fell short for me, I think I lost interest right at the beginning of "fall"). Despite that, it seems the general conesensus is that it looks good, but everyone was expecting it to look a little better.

Regardless, today is a good day in gaming. New hearthstone content, new trials content, this. Glad I've got the day off.
 

ethomaz

Banned
always funny because at first when the pics are real condensed and smaller I'm like. Well not too much of a difference.

Then I click em and make em bigger and them WAM. All the changes become very apparent lol
That what resolution does... and people thinks it is fine to stay on 720-900p... aways 1080p for me this gen.
 

Lord Error

Insane For Sony
The light is coming from the sun on the other side of the car at a pretty steep angle. Technically he shouldn't be casting a shadow on the car.
No, it's the ambient light shadow, not the direct light shadow. It should be there due to light being cast onto a character from wherever it's reflected from around him. Try placing yourself close to a wall and see how wall becomes darker next to you, even if there's no direct light shining onto you.
 

ethomaz

Banned
It means we all disagree with the statement that this port is above and beyond, that's all. It's alright that you are enjoying the game. Take a deep breath.
Just compare with other ports/remasters... it is not suppose to be a remake.

For example: TLOU delivered a way better performance than Tomb Raider even when they already had a PC game to work and port to PS4/XB1 (it was a easy port).

You need to compare with others remasters... TLOU set a new quality bar in the industry for ports/remasters (yeap this was write in some reviews).
 

Zalusithix

Member
No, it's the ambient light shadow, not the direct light shadow. It should be there due to light being cast onto a character from wherever it's reflected from around him. Try placing yourself close to a wall and see how wall becomes darker next to you, even if there's no direct light shining onto you.
I'm aware it's ambient, but with the primary direct light source coming from the other side at that angle, combined with his distance from the car, he shouldn't be affecting the light on the car at the top to any significant degree (at least not to PS3 levels). The light from the sun would hit him and bounce off and provide around the same lighting that the reflections from the environment would. If his shoulder/arm was closer to the car, or he was not being directly lit, it would be a different story.
 

BashNasty

Member
Just compare with other ports/remasters... it is not suppose to be a remake.

For example: TLOU delivered a way better performance than Tomb Raider even when they already had a PC game to work and port to PS4/XB1 (it was a easy port).

You need to compare with others remasters... TLOU set a new quality bar in the industry for ports/remasters (yeap this was write in some reviews).

Performance-wise, sure TLOS:R looks to be better than Tomb Raider, but Tomb Raider had far more actual asset enhancements.

Saying TLOS sets a new bar in the industry for remasters is just more hyperbole on a forum that is well known for ND hyperbole.
 

orochi91

Member
Expected.

ND went above and beyond, as they always do.

They did not. 1080p/60fps was the bare minimum in terms of expectations for me.
They even had to remove stuff to even hit that.

The shadows cast by the grass/bodies/objects disappear in the PS4 shot.

Just noticed that while admiring the crisper textures/res.



Glad I'm not crazy..lol...you noticed too.


Yeah, I see that in the article. No mention of shadows completely missing from objects/npcs on the ground though. We need MOAR shots. If you look at the example gif, it looks like there's no shadow under bodies at all.

I'm also curious as to if 30 vs 60 makes a difference there.

Check the other thread. Numerous issues were pointed out, as well as the AO.
Wouldn't be surprised to see other discrepancies crop up.
 

Lemondish

Member
Performance-wise, sure TLOS:R looks to be better than Tomb Raider, but Tomb Raider had far more actual asset enhancements.

Saying TLOS sets a new bar in the industry for remasters is just more hyperbole on a forum that is well known for ND hyperbole.

Other than Lara's new model, I was under the impression that they just used the assets from the superior PC version.
 

meppi

Member
WOW at the difference between 60FPS shadows and 30FPS shadows:
Ghb5LIU.png

To be fair that's only when a shadow is cast from an object close to the wall it casts it on.
Whenever it's a little further from it, you don't get that kinda stuff at all.
 

Lemondish

Member
its a fucking upres port its the least they could do

I, for one, am glad of that. Imagine the backlash if they spent more resources than what they did getting this done? Probably would be even greater than we're seeing here.

It's ND, so there was always going to be more scrutiny applied than any other developer out there. It's what happens when you're literally the best in the world and first party on top of that.
 

Lord Error

Insane For Sony
I'm aware it's ambient, but with the primary direct light source coming from the other side at that angle, combined with his distance from the car, he shouldn't be affecting the light on the car at the top to any significant degree (at least not to PS3 levels). The light from the sun would hit him and bounce off and provide around the same lighting that the reflections from the environment would. If his shoulder/arm was closer to the car, or he was not being directly lit, it would be a different story.
I agree that the effect was unnaturally strong on PS3, so it's not a bad thing that they dialed the opacity down for the remaster. I was just worried that it was completely missing.
 

bidguy

Banned
I don't quite understand your post. What is the least? Everything they did is the least? The post you're replying to says almost nothing.

really ? they did not go up and beyond because its not a big improvement considering the ps4 is such a great piece of hardware and naughty gods are the bestest of the world according to forum members

1080p60fps was what everyone expected and they did it. i dont see any other substantial improvements and praising them for a simple upres is hilarious
 
Just watch the framerate video. Its mostly 60fps with very occasional dips into the mid 50's and the rare dip to high 40's/low 50's.

Its a 60fps title. Not a rock solid 60fps, but good enough to be considered 60fps nonetheless.

If it's close to Tomb Raider, then it's more than fine to be considered a 60fps game. Not like New n' Tasty. I love the game but selling that game as a 1080p/60fps title as they did is just wrong, wrong, wrong (I fucking love the game anyways)
 

benny_a

extra source of jiggaflops
really ? they did not go up and beyond because its not a big improvement considering the ps4 is such a great piece of hardware and naughty gods are the bestest of the world according to forum members
To be honest, that sentence just makes you seem like you have some other bone to pick. Why are you so mad just because I ask you to elaborate.

1080p60fps was what everyone expected and they did it. i dont see any other substantial improvements and praising them for for a simple upres is hilarious
It's not just a simple upres. The article talks about the difficulty they had porting this game. We're in a technical thread, so please stick to what actually happened. They increased the rendering resolution and improved the frame rate over 100%.
 

Seanspeed

Banned
If it's close to Tomb Raider, then it's more than fine to be considered a 60fps game.
I wouldn't consider Tomb Raider a 60fps title. It was 60fps in some areas. In many others, the game ran in the 40's and 50's.

Tomb Raider was a 60fps title like Far Cry 3 was a 30fps title.
 

ethomaz

Banned
Performance-wise, sure TLOS:R looks to be better than Tomb Raider, but Tomb Raider had far more actual asset enhancements.

Saying TLOS sets a new bar in the industry for remasters is just more hyperbole on a forum that is well known for ND hyperbole.
They used PC assets.

And my hyperbole is directly from reviewers... not GAF.
 

EGM1966

Member
Technical mess is too harsh of a term. It's simply disappointing.
I'm struggling to see how - at least technically. The engine and code base was optimized solely for PS3 and the Cell architecture. I don't doubt ND comments getting the game on PS4 was hell.

Then the code had to be optimized on PS4 to deliver 1080p/60fps.

I wouldn't say they went above and beyond but they clearly went above a simple port and settle for 1080p/30fps with some sharper textures.

You've got the same game with a big performance boost (double frame rate, much higher resolution and much better assets) how is that disappointing?
 

StuBurns

Banned
I don't think they went 'above and beyond', but they clearly delivered a faithful next-gen port, and that's what I wanted.
 

RayMaker

Banned
A nice HD and framerate edition, looks a great experience on PS4, but nothing to be over the moon about. especially if you have already played it on the PS3.

I really dont think this was a worthwhile thing for the gamers.

They should of done a crash bandicoot remake or somthing from the PS1/PS2 era
 

StuBurns

Banned
A nice HD and framerate edition, looks a great experience on PS4, but nothing to be over the moon about. especially if you have already played it on the PS3.

I really dont think this was a worthwhile thing for the gamers.

They should of done a crash bandicoot remake or somthing from the PS1/PS2 era
They can't do Crash, Activision owns it, the Jak games were already ported to PS3, and none of those things would sell as well.
 

eshock

Member
At 60fps the PS4's shadows are already clearer than the PS3's, but admittedly there are still some rough, pixelated spots. Standing your character near a wall exposed to direct sunlight tends to bring out the PS4 remaster's ugly side, but the 30fps toggle resolves this in an instant. At the flip of a switch, aliasing is removed from long straight lines projected onto walls, and more granular shadow details - such as plant-life - become sharp and defined. It's an issue most noticed around the Bill's Town section, where sunlight is at a low angle - though curiously not for shadows produced from the characters torchlight.

However, this comes at a cost besides the frame-rate cap. A shadow glitch is introduced on this setting, removing crucial shadow maps around interior areas. This is most keenly felt while travelling through the warehouses with Bill, where streaks of light line the corners of each room. It's an immersion-breaking glitch that disappears on returning to the 60fps mode; perhaps suggesting that the patch's enhanced 30fps mode could have benefitted from a little more testing. Hopefully this will be resolved in a forthcoming update.

Was this part not there on initial publication? Seems to explain the missing shadows. Looks like this means I'll at least be starting in 60.
 

RayMaker

Banned
They can't do Crash, Activision owns it, the Jak games were already ported to PS3, and none of those things would sell as well.

Something not so recent would of been better., this is good but there time and money would of been better spent remaking something not so fresh in gamers mind.
 

StuBurns

Banned
Something not so recent would of been better., this is good but there time and money would of been better spent remaking something not so fresh in gamers mind.
It is not a remake.

Remakes take time from designers, this was an engineering project, and one that benefits UC4, as it's on the same engine, and now the same platform.

Porting, or remaking, any other ND game wouldn't have served the purpose this did. And if they did this in three years, they'd have to do it cheap or bundle it with other games. The fact it's only a year old means it's inline with 'GotY' editions of games we frequently see.

Also, given Amy Hennig's departure, Druckley are the unchallenged and freshly crowned Kings of Naughty Dog, this release serves to inform owners new to PlayStation what it is that Naughty Dog do.
 

RayMaker

Banned
It is not a remake.

Remakes take time from designers, this was an engineering project, and one that benefits UC4, as it's on the same engine, and now the same platform.

Porting, or remaking, any other ND game wouldn't have served the purpose this did. And if they did this in three years, they'd have to do it cheap or bundle it with other games. The fact it's only a year old means it's inline with 'GotY' editions of games we frequently see.

Also, given Amy Hennig's departure, Druckley are the unchallenged and freshly crowned Kings of Naughty Dog, this release serves to inform owners new to PlayStation what it is that Naughty Dog do.

It looks like a good HD framerate edition.

I wish it was somthing else, Is that ok with you, why are you even replying to me, you The last of us remake defense force.
 
always funny because at first when the pics are real condensed and smaller I'm like. Well not too much of a difference.

Then I click em and make em bigger and them WAM. All the changes become very apparent lol

That's generally what happens when you use a higher form of AO. The AO in the PS3 version is too much, but some may say it looks better than a higher quality AO.

Same thing happened in Max Payne 3. When I turned on HDAO (on the PC), the game looked like it wasn't even using AO, but when I turned on regular SSAO, it was dark like the PS3 version.

Don't worry about it guys, it's still there, it's just harder to notice now. AO in real life is also very subtle.
 

rjc571

Banned
The inclusion of AO really killed the PS3 version. Without it the game would have run solidly at 30 fps on the PS3. Instead it sputters through most of the game at 20-25 fps, and for what? Some barely noticable black blobs on the bottom of the grass patches and shrubbery? Thankfully they came to their senses and toned it down on the PS4 to ensure a better framerate. They should patch the PS3 version to allow you to disable the AO.
 
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