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Samsung announces Gear VR Powered by Oculus

Durante

Member
Does positional tracking help make the FOV less of an issue?
No, positional tracking makes puking less of an issue. So does the improved image responsiveness / lessened motion blur of higher Hz and display strobing.

Since this apparently has neither, I expect a lot of reports of nausea (similar to DK1).
 

mclem

Member
COOOOL

The most important software on Gear VR is video passthrough. By long-pressing the back button on the headset, the Note 4's 16-megapixel rear camera shows a feed of the real world (albeit a slightly delayed one). While this can be used for augmented reality applications, it's also sure to be a standard in all VR headsets going forward. Using a headset and want to sip your tasty beverage? Video passthrough. The dog's barking and you're wondering what's up? Video passthrough. You want to do literally anything without having to remove the whole headset? Video passthrough. Seriously, this is a standard-setting situation. Expect it from the competition.

Me, from several months ago:

It has struck me that a really interesting Rift development would be putting cameras in eye positions on the outside of the unit, so Rift software could take in a video feed of outside to put onscreen. It's got interesting augmented reality potential there.

I'll take my commission in used notes, Samsung/Oculus.
 

syko de4d

Member
I could imagine watching movies/series in a VR cineama would be great with it. If i would get a Note4 i would buy VR Gear but i will never buy a Note4, way to big xD

Will wait for RIFT CV1 :)
 

Durante

Member
Me, from several months ago:



I'll take my commission in used notes, Samsung/Oculus.
Was this before or after the >16 months ago when this was leaked?
oculus-rift-consumer-version-prototype-3d-depth-camera.jpg
:p
 

Danthrax

Batteries the CRISIS!
If Samsung can get this working with all of their new phones, not just the Note 4 specifically, it'll really change the game and put VR on the fast track to being mainstream, I think.


Not true. I don't.

You are quite the outlier, sir.
 

devonodev

Member
I thought the cardboard was awesome with my LG G3, particularly a roller-coaster and watching movies, so I'm saving some hope for this. I don't think it should cost too much though if they want people to buy it, I bought a Google Cardboard kit for $5.
 

gofreak

GAF's Bob Woodward
Surprised Oculus is supporting the commercialisation of this given their prior warnings of the need to get VR 'right' and the apparent compromises in this solution.
 

gofreak

GAF's Bob Woodward
Very key part of this article:

"The Gear VR’s initial release is an ‘Innovator Edition’. It’s an early-access, beta-version of the device for developers and enthusiasts rather than a final consumer product."

Ah OK. That makes more sense. If this was a consumer-level release it would be seriously confusing.
 
I'm not convinced by smartphone based VR systems. It's a cool gimmick to play around and get a first taste of VR but nothing more. No headtracking is a huge drawback and then the fact you have to take it out and put back in everytime someone calls you or sends you a message. I guess it's cool as a marketing tool tho to get people interested in buying a proper VR HMD.
 

Zones

Member
Surprised Oculus is supporting the commercialisation of this given their prior warnings of the need to get VR 'right' and the apparent compromises in this solution.
They honestly look to be one of those folks to sell out the second a big stash of cash is around the corner. All those talks about fearing of a company entering the VR bandwagon first purely for commercial reason, and then they do this with no other company than Samsung.

It's hard not to feel Carmack's presence right now at Samsung's conference contradicts what he has been saying all those time.
 
John Carmack worked one year on this. He said that they use lower persistence, time warping and a custom kernel (hard real time sheduling etc.) to reduce latency (20ms confirmed earlier).
 

Durante

Member
The Oculus post has some additional information:
John Carmack and the mobile team here at Oculus have spent the last year spearheading this effort. That time was split between developing a new Oculus Mobile SDK and optimizing Android and the underlying GPU drivers for virtual reality. Several of the key improvements include:

  • Allowing custom calibrated sensors to talk to a dedicated kernel driver
  • Enabling real time scheduled multithreaded application processes at guaranteed clock rates
  • Context prioritized GPU rendering, enabling asynchronous time warp
  • Facilitating completely unbuffered display surfaces for minimal latency
  • Supporting low-persistence display mode for improved comfort, visual stability, and reduced motion blur / judder

I don't understand how the low-persistence meshes with the mention of 60 Hz in the Engadget article.
 

Seanspeed

Banned
They honestly look to be one of those folks to sell out the second a big stash of cash is around the corner.
No man. They are 'one of those folks' who have an amazing vision and are happy to partner with big companies who are willing to help advance that vision into a reality.
 

bj00rn_

Banned
Good luck with that..

Anyway, in case you didn't know: The Oculus DK2 has a Samsung Note 3 display inside (logo and everything..).
 
I wonder if they are working on inside-out optical tracking.
I don't understand how the low-persistence meshes with the mention of 60 Hz in the Engadget article.
While you won't get ultra-low persistence, you could still lower the persistence to 4-6ms (down from 16.6 ms). That's double the blur of a DK2, but a huge improvement over DK1.
 

DieH@rd

Banned
hmm wouldn't it get pretty hot under that thing after a while using some CPU/power hungry apps?

I don't believe user will experience any heat, phone is mostly totally opened to air and user is "behind lenses" [it doesn't share same air with the phone].
 
They honestly look to be one of those folks to sell out the second a big stash of cash is around the corner. All those talks about fearing of a company entering the VR bandwagon first purely for commercial reason, and then they do this with no other company than Samsung.

It's hard not to feel Carmack's presence right now at Samsung's conference contradicts what he has been saying all those time.

Initially, they needed Samsung for their displays. I can see Gear VR fitting comfortably into the Oculus ecosystem. The Rift is for a static experience at home, and Gear is for VR on the go.

I can see where you're coming from but I don't think this is the stage to be worrying about it. For now, Oculus is primarily concerned with getting VR in the mainstream, and this is a great way to go about it.
 
carmack <3


lol? or serious? lol anyway

Probably a disgruntled iPhone/iPad user.

But yea, Carmack's segment was awesome. Very tech wordy, but I personally appreciated that.

100% serious, and what the fuck does Apple's shit have to do with anything?

You people who argue over phone operating systems are almost as bad as people who argue over which console is better.

Samsung makes cheap shit. Read up on their "first to market" strategy that they've employed pretty much since they opened their doors. They care little for quality, and are all about either entering a marketplace first (regardless of how shoddy their product is), or entering a saturated marketplace and overtaking it by undercutting their competitors in price (and also build quality).

I don't buy Samsung products. And it has absolutely nothing to do with Android or any other bullshit. It's from a long history of dealing with shitty Samsung products.
 

Zones

Member
No man. They are 'one of those folks' who have an amazing vision and are happy to partner with big companies who are willing to help advance that vision into a reality.
Oh alright.

Engadget leaked every little detail about this VR since a few months back, and they explicitly said that Samsung is making this VR to beat others to the competition.

Samsung is hardly considered visionary, or having much interest in advancing the VR for that matter. Their whole R&D team seems to hinge on rumors and future products that are about to come out. I can show you many examples of what I am talking about.

But hey, I am sure you have made your mind regarding Carmack and Oculus VR, so what I say here may be of little effect.
 

nib95

Banned
100% serious, and what the fuck does Apple's shit have to do with anything?

You people who argue over phone operating systems are almost as bad as people who argue over which console is better.

Samsung makes cheap shit. Read up on their "first to market" strategy that they've employed pretty much since they opened their doors. They care little for quality, and are all about either entering a marketplace first (regardless of how shoddy their product is), or entering a saturated marketplace and overtaking it by undercutting their competitors in price (and also build quality).

I don't buy Samsung products. And it has absolutely nothing to do with Android or any other bullshit. It's from a long history of dealing with shitty Samsung products.

And that's why you're not very qualified to offer a well formed opinion on their products. It's mostly rambling nonsense. And are you an Apple user or fan? Because if you are, it might explain one of the reasons why you feel the way you do and are as negative in your opinion of Samsung as you are.

The Note, split screen multitasking, Note Edge, this new VR mobile device and countless other software innovations. It's simply ignorant to say Samsung do nothing but offer knockoff me too products, or poor implementation of new ideas.
 

Cuphead

Banned
This might not seem like it'd work well, but it really does. Tested something similar using my friends Nexus and his cardboard Google box (which basically turns the phone in to DIY VR) and it's an amazing experience, even if it is much less refined.

Samsung are essentially just taking this concept to the next affordable evolutionary stage.

This is so cool
 
Come on Microsoft, Apple et al., there's still room on the wagon. Which honestly is a good thing. The more companies there are doing it, the more acceptable it'll become and the greater amount of striving to have 'the best' headset will result in a better product overall.

Plus we can all laugh when Apple announces theirs with a $3,000 price-tag then gawp when people buy it anyway.

Actually, I would kind like to see Apple jumping on the bandwagon just because I know they can make people want this. They can make it look cool, trendy, must-have, etc.
 

cebri.one

Member
LOL. So the oculus guys, who publicly said they were so worried about Morpheus because it could be bad for VR if it didn't deliver a good enough experience, now support this shit?
 

p3tran

Banned
100% serious, and what the fuck does Apple's shit have to do with anything?

You people who argue over phone operating systems are almost as bad as people who argue over which console is better.

Samsung makes cheap shit. Read up on their "first to market" strategy that they've employed pretty much since they opened their doors. They care little for quality, and are all about either entering a marketplace first (regardless of how shoddy their product is), or entering a saturated marketplace and overtaking it by undercutting their competitors in price (and also build quality).

I don't buy Samsung products. And it has absolutely nothing to do with Android or any other bullshit. It's from a long history of dealing with shitty Samsung products.
I dont know my friend, but my experience with samsung products is very different than what you write here.

anyway, your prior post was so much extreme that I thought you were joking.
good for you samsung is not a monopoly though :)
 
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