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Street Fighter Alpha 2 versus Street Fighter Alpha 3

Dremark

Banned
A2 and A3 are my favorite Street Fighter games of all time.

I think I'd have to give 3 the nod because of Karin. I wish Capcom would stop being so lazy and put her in a game. They did a popularity poll a year ago and she was the highest ranking character who wasn't included in SF4 and the highest ranking character overall in Japan, but for Ultra we just get recycled asset characters regardless.
 

Espada

Member
I am no expert at fighting (only play for fun), and Street Fighter Zero 3 on Saturn is my favorite entry in the SF series.

So many things to do and see, each character has three ISMs, and thus three ways to play with many moves that change.

The game is also the most playable Capcom game on the Saturn controller, because you chose the level of your Supers with the corresponding button (Low/Middle/High Punch or Kick), unlike other games that require all three Punches or Kicks at a time.

And I love the presentation of the game, great pixel-art, very dynamic intro and menus, a lot of game modes.

Goddamn, you nailed it. The game is just awesome in roster, presentation, content (and the depth of said content), options, etc... The game has a ridiculous amount of ways to entertain you, and it succeeds in doing so. So many days and nights spent with friends on SFA3.

IMO, Capcom should use it as a benchmark for future SF titles.
 

entremet

Member
I am no expert at fighting (only play for fun), and Street Fighter Zero 3 on Saturn is my favorite entry in the SF series.

So many things to do and see, each character has three ISMs, and thus three ways to play with many moves that change.

The game is also the most playable Capcom game on the Saturn controller, because you chose the level of your Supers with the corresponding button (Low/Middle/High Punch or Kick), unlike other games that require all three Punches or Kicks at a time.

And I love the presentation of the game, great pixel-art, very dynamic intro and menus, a lot of game modes.

You're right. I loved that update for Alpha 3 for the multi level supers. Much better than pressing multiple buttons or using 3x punch variations. I also loved standards throws having whiffing motions and requiring some extra button presses.
 

entremet

Member
Alpha 1 was my favorite personally. It also had some of the best music as well. Guy's theme in particular (both versions).

Love those chain combos? :)

I did miss the chains as they reminded of the Vampire games. I was bummed when I learned they were removed for A2. Made sense due to the CC. I've always hated CCs, though.
 

alstein

Member
Each of the Alpha games was a mess in its own unique way.

A1 had the chain combos which led to all sorts of stupidity
A2 had Vallecombos and some overstrong ACs, and some meh balance
A3 had crouch cancel infinites, guard meter not implemented well at all, terrible fireballs, hitbox issues, and all sorts of other stuff.

BTW a lot of ST vets didn't like 3 because of parries. SF3 is what started the Dark Ages.

I have huge feels for A2 myself, it's the same that started me in tourney fighters- and it's the only game I ever top 3'ed a major in. However, I did sit down and play it last month in an arcade- it hasn't aged well at all, not in the way ST did.
And anyone who says A2 isn't also a broken mess is deluding themselves.
 

entremet

Member
Each of the Alpha games was a mess in its own unique way.

A1 had the chain combos which led to all sorts of stupidity
A2 had Vallecombos and some overstrong ACs, and some meh balance
A3 had crouch cancel infinites, guard meter not implemented well at all, terrible fireballs, hitbox issues, and all sorts of other stuff.

BTW a lot of ST vets didn't like 3 because of parries. SF3 is what started the Dark Ages.

I have huge feels for A2 myself, it's the same that started me in tourney fighters- and it's the only game I ever top 3'ed a major in. However, I did sit down and play it last month in an arcade- it hasn't aged well at all, not in the way ST did.
And anyone who says A2 isn't also a broken mess is deluding themselves.

Yep. SF3 wasn't well received by the older timers as much. I still think it's a wacky game myself.
 

kess

Member
I dunno, Alpha 2 is pretty close to Capcom's peak. Alpha 3 is too, I guess, but it's the beginning of the long slope down.

The Saturn version of Alpha 2 is one of the rare examples of a Japanese game that has extra features in the American version.
 

Exr

Member
Alpha 3 felt bloated and I didn't like the complexities of air recoveries...not to mention a lot of the wonky shit in that game like hitboxes and crouch cancel infinites. Alpha 2 Gold is my favorite in the Alpha series. Fuck custom combos forever.
 

Kadey

Mrs. Harvey
Alpha 3 at least had some things going for it. It has the best presentation of any Capcom fighter in my opinion. The world tour mode was really fun, probably the greatest single player mode added to a Capcom fighter ever. Plus it has a huge cast of unique characters. And the music was great. Other than that people already listed it's flaws and why it ended up not being the best in terms of actual game play.
 

XanaviF30

Member
Alpha 2 for me.

I spent countless nights with that game on the Saturn, when I was a teen. It's my all time favorite fighting game. Great art, gameplay and soundtrack.
 

petran79

Banned
i missed that series so i was surprised when i saw alpha and then third strike.

In the early 90s one could claim that it was snk who was influenced by capcom.

Sf2 1994 was the #1 fighter

But watching alpha and iii, it was evident that it was a last effort by capcom to cover the lost ground to snk superior fighters after the mid-90s.

Hence that change in style, narration and the addition of various mechanics

A little too late, snk had become top 2d fg developer back then. Capcom and sf were living under snk shadow

I still play sf2, was never a fan of alpha and iii. But they are better in character presentation and story, similar to snk.
 

gelf

Member
All of this talk and nobody mentions Zero 2's Ryu vs. Sagat in Australia?

That scene and that music is what makes me love Zero 2 more than Zero 3... although I freaking LOVE R. Mika and Karin.

Wish they would show up elsewhere.

I love that stage so much. Best one in the whole street fighter series and its limited to one use at the end of one characters playthrough.

I prefer the arcade mode in 2 because of the more individual bosses and stories and I prefer the stages and music in 2 as well. 3 wins with its roster and wealth of gameplay modes in the home conversions. World tour mode is excellent.

If I judged purely on the Arcade versions then 2 wins. On home console versions 3's extra features put it up to a tie.
 

Singaporn

Banned
Alpha 3 would of been my favorite fighting game of all time had it not had some of the most broken shit in it. It really ruined the game and made it unplayable.

So alpha 2 it is for the better game.
 

Ryu1999

Member
Each of the Alpha games was a mess in its own unique way.

A1 had the chain combos which led to all sorts of stupidity
A2 had Vallecombos and some overstrong ACs, and some meh balance
A3 had crouch cancel infinites, guard meter not implemented well at all, terrible fireballs, hitbox issues, and all sorts of other stuff.

BTW a lot of ST vets didn't like 3 because of parries. SF3 is what started the Dark Ages.

I have huge feels for A2 myself, it's the same that started me in tourney fighters- and it's the only game I ever top 3'ed a major in. However, I did sit down and play it last month in an arcade- it hasn't aged well at all, not in the way ST did.
And anyone who says A2 isn't also a broken mess is deluding themselves.

Great summary! Other than Chun-li, I think A2 is broken in the same way ST is, where every character has something that's viably overpowered...unlike USF4 where the best characters would be merely average in other games and are only good because everyone else just plain sucks.
 
Alpha 2 has better gameplay, only thing drives me crazy is level 1 supers dont have invincible start up frames so jabs can stop them very easily. Balance is an issue in the game, top teir is top tier! Some hit boxes are off but overall it has more solid gameplay than Alpha 3.

Alpha 3 has more gameplay mechanics and better hit boxes overall. I enjoy the counter hit and juggle system a lot better adding a lot more to the matches. I prefer the overall speed and roster in A3. Personally I like A3 better than A2 but thats cause I dont consider custom combos in A2 and V-ism in A3 an option to use. I feel if these 2 subsystems werent in the game both games would of been overall better. Since I never use them, A3 comes out on top.

I still play both game online a lot till this day. You can find me on Supercade. If you are up for matches hit me up on PM. Supercade tag is Projectjustice.
 

Malajax

Member
I don't get why GGPO is frowned upon but dolphin has a 200+ page thread. Hell I bought the GOG version of A2 just to repay a karmic debt from all my hours on GGPO.

Well, if you own the original arcade board and dump it yourself, there's no problem with GGPO
Not everyone has an arcade board

Alpha 3 is what I know, so I'll go with that. Never got to play much of Alpha 2.
 

SkylineRKR

Member
While the Saturn version is the best one, it does suffer from slowdown during supers, muffled sound effects and other small issues. It was a less good port than Vampire Savior or MvsSF, but still the best version of SFA3.

The DC version was a hack. I actually returned it and caved for the Saturn version and never regret it one bit. Controller was ofcourse better too. I also think the PS1 version sucks. I did notice it was a far better job than A1 and A2 on PS1, but I just couldn't call it acceptable with a Saturn under my belt. I'd probably even prefer the DC version.

Alpha 2 is a better, more grounded SF game but you can't deny the roster of SFA3.
 
I'm an Alpha 2 person. Still felt harsh in a good way, damage-wise, and had perhaps the best soundtrack and set of backgrounds in the series, IMO. Wished it had Alpha 3's big-ass character roster and added backdrops, though. Why they never released an Alpha/Zero Anthology on XBL/PSN, I have no idea. They were the last super-fun SF games for me.
 
I played a great deal of Alpha 3 on Dreamcast and I've got the psp version loaded on my vita which is a great port.

I remember the GBA one being pretty amazing too, the fact that they even got it on there was impressive!

Not played much of Alpha 2 :-/
 

stn

Member
I love both for all the reasons listed, though Alpha 2 is much better for competitive play. Alpha 3 is full of all kinds of crap.
 

Seik

Banned
My first SF game was A2, though when A3 came out on PS, holy shit I fell in love.

And also, World Tour Mode makes it win by default, come at me!
 
Alpha 3 is the one Street Fighter game that doesn't feel right. Capcom were doing their best anime impression or something. For me, it's street fighter alpha 2 all of the way... SFA2 is one of the best fighting games IMO
 

Ryu1999

Member
Alpha 3 has more gameplay mechanics and better hit boxes overall. I enjoy the counter hit and juggle system a lot better adding a lot more to the matches. I prefer the overall speed and roster in A3. Personally I like A3 better than A2 but thats cause I dont consider custom combos in A2 and V-ism in A3 an option to use. I feel if these 2 subsystems werent in the game both games would of been overall better. Since I never use them, A3 comes out on top.

I guess it really depends on whether you value balance or system wonkiness. A2 CCs keep mid-tier characters competitive as the Top 4 (Chun/Ken/Rose/Ryu) are just plain better than the rest without even taking into account CCs.
 
I guess it really depends on whether you value balance or system wonkiness. A2 CCs keep mid-tier characters competitive as the Top 4 (Chun/Ken/Rose/Ryu) are just plain better than the rest without even taking into account CCs.

I value balance, tiers will be tiers but you always have to factor in player skill levels and adaptability.
 

Bleepey

Member
I guess it really depends on whether you value balance or system wonkiness. A2 CCs keep mid-tier characters competitive as the Top 4 (Chun/Ken/Rose/Ryu) are just plain better than the rest without even taking into account CCs.

I refuse to use Chun, Rose and Ken. Nope, nope, nope. I suck with them but they feel like cheating. I prefer to skank out 90% damage with Rolento. I wish I could play Gen, I rate people who can use him.
 

kodecraft

Member
I liked that Alpha brought in the Final Fight characters, Alpha 2 is special in my heart as I had in on Sega Saturn and played the hell out of it. Charlie was/is my dude!
 
Alpha 3 because it had the superior home port and it's what I played the most. Plus it had my favorite version of Guy where he could combo into bushin flip... They ruined him in SF4 may he rip...
Xenozip SFA3 Guy combos

Alpha 3 at least had some things going for it. It has the best presentation of any Capcom fighter in my opinion. The world tour mode was really fun, probably the greatest single player mode added to a Capcom fighter ever. Plus it has a huge cast of unique characters. And the music was great. Other than that people already listed it's flaws and why it ended up not being the best in terms of actual game play.
Yes it did have the best presentation and music that fit that theme. And the best announcer... SF4 feels so dry and dull in comparison.
 
I'm sure Alpha 3 is the better game, objectively speaking, but nothing will beat the memories I have with 2. None of my friends at the time played fighting games, so I remember spending countless hours playing against the CPU with that Saturn pad. I was never good enough to care about the ways in which it may have been broken.

Fuck, I think I'm gonna buy it on PSN when I get home.
 

RM8

Member
Because of this thread I played a bit of A3 last night. On my Game Boy... Micro. It's still pretty playable IMO :p Now if I could find my PS1 version. I'd buy it on PSN but my HDD is fried.
 

entremet

Member
I'm sure Alpha 3 is the better game, objectively speaking, but nothing will beat the memories I have with 2. None of my friends at the time played fighting games, so I remember spending countless hours playing against the CPU with that Saturn pad. I was never good enough to care about the ways in which it may have been broken.

Fuck, I think I'm gonna buy it on PSN when I get home.

Alpha 2 on PSN is the shitty PS1 version. Missing many frames and awful load times. Just letting you know.
 

GrayFoxPL

Member
Haha so many divided posters.

I like all Alpha games.

Best graphical style in the series imo.

Absolutely not.

Dreamcast version is completely different, even the PS1 version is technically more faithful. DC version is based on the PS1 version, so has timing changes based on the cut frames version even though many frames were restored. It scales the horizontal resolution incorrectly to better fit the graphics on the screen, so you end up with too-tall sprites. It also still has less animation than the arcade.

That said, the DC version was released in arcades later on Naomi hardware, so is technically an arcade perfect version of that arcade version.

Saturn actually has a few more frames of animation than the arcade (Ken's backward walk I seem to recall?), and correct resolution and scaling, though this can mean characters go off the sides of the screen a bit. It's easily the best version.

However, it's the best version of a worse game still, how I wish they re-released Zero 2 with 4MB support for no load times and 100% animation frames!

Wow, interesting info.

Btw what was changed or fixed in A3 Upper version? Never got a chance to play it.
 
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