Alpha Counters in 2 are too strong. Otherwise, I really, really love both.
I am no expert at fighting (only play for fun), and Street Fighter Zero 3 on Saturn is my favorite entry in the SF series.
So many things to do and see, each character has three ISMs, and thus three ways to play with many moves that change.
The game is also the most playable Capcom game on the Saturn controller, because you chose the level of your Supers with the corresponding button (Low/Middle/High Punch or Kick), unlike other games that require all three Punches or Kicks at a time.
And I love the presentation of the game, great pixel-art, very dynamic intro and menus, a lot of game modes.
I am no expert at fighting (only play for fun), and Street Fighter Zero 3 on Saturn is my favorite entry in the SF series.
So many things to do and see, each character has three ISMs, and thus three ways to play with many moves that change.
The game is also the most playable Capcom game on the Saturn controller, because you chose the level of your Supers with the corresponding button (Low/Middle/High Punch or Kick), unlike other games that require all three Punches or Kicks at a time.
And I love the presentation of the game, great pixel-art, very dynamic intro and menus, a lot of game modes.
Alpha 1 was my favorite personally. It also had some of the best music as well. Guy's theme in particular (both versions).
Each of the Alpha games was a mess in its own unique way.
A1 had the chain combos which led to all sorts of stupidity
A2 had Vallecombos and some overstrong ACs, and some meh balance
A3 had crouch cancel infinites, guard meter not implemented well at all, terrible fireballs, hitbox issues, and all sorts of other stuff.
BTW a lot of ST vets didn't like 3 because of parries. SF3 is what started the Dark Ages.
I have huge feels for A2 myself, it's the same that started me in tourney fighters- and it's the only game I ever top 3'ed a major in. However, I did sit down and play it last month in an arcade- it hasn't aged well at all, not in the way ST did.
And anyone who says A2 isn't also a broken mess is deluding themselves.
Yep. SF3 wasn't well received by the older timers as much. I still think it's a wacky game myself.
We should all settle this via GGPO, like gentlemen(and ladies).
All of this talk and nobody mentions Zero 2's Ryu vs. Sagat in Australia?
That scene and that music is what makes me love Zero 2 more than Zero 3... although I freaking LOVE R. Mika and Karin.
Wish they would show up elsewhere.
Sure, if you were living in Mexico.A little too late, snk had become top 2d fg developer back then. Capcom and sf were living under snk shadow
Each of the Alpha games was a mess in its own unique way.
A1 had the chain combos which led to all sorts of stupidity
A2 had Vallecombos and some overstrong ACs, and some meh balance
A3 had crouch cancel infinites, guard meter not implemented well at all, terrible fireballs, hitbox issues, and all sorts of other stuff.
BTW a lot of ST vets didn't like 3 because of parries. SF3 is what started the Dark Ages.
I have huge feels for A2 myself, it's the same that started me in tourney fighters- and it's the only game I ever top 3'ed a major in. However, I did sit down and play it last month in an arcade- it hasn't aged well at all, not in the way ST did.
And anyone who says A2 isn't also a broken mess is deluding themselves.
SF3 was so bad I had a friend fake his suicide on SRK just so people would quit asking him to play that crap.
That is beautiful.
Saturn says hiAlpha 3 fix lot of bugs/problems but never got a good home port.
I don't get why GGPO is frowned upon but dolphin has a 200+ page thread. Hell I bought the GOG version of A2 just to repay a karmic debt from all my hours on GGPO.
Anyone that post on SRK a website dedicated to fighting games would normally take fighting games a bit more serious than a casual fan.
Alpha 3 has more gameplay mechanics and better hit boxes overall. I enjoy the counter hit and juggle system a lot better adding a lot more to the matches. I prefer the overall speed and roster in A3. Personally I like A3 better than A2 but thats cause I dont consider custom combos in A2 and V-ism in A3 an option to use. I feel if these 2 subsystems werent in the game both games would of been overall better. Since I never use them, A3 comes out on top.
I guess it really depends on whether you value balance or system wonkiness. A2 CCs keep mid-tier characters competitive as the Top 4 (Chun/Ken/Rose/Ryu) are just plain better than the rest without even taking into account CCs.
I guess it really depends on whether you value balance or system wonkiness. A2 CCs keep mid-tier characters competitive as the Top 4 (Chun/Ken/Rose/Ryu) are just plain better than the rest without even taking into account CCs.
Yes it did have the best presentation and music that fit that theme. And the best announcer... SF4 feels so dry and dull in comparison.Alpha 3 at least had some things going for it. It has the best presentation of any Capcom fighter in my opinion. The world tour mode was really fun, probably the greatest single player mode added to a Capcom fighter ever. Plus it has a huge cast of unique characters. And the music was great. Other than that people already listed it's flaws and why it ended up not being the best in terms of actual game play.
why?I'm sure Alpha 3 is the better game, objectively speaking
I'm sure Alpha 3 is the better game, objectively speaking, but nothing will beat the memories I have with 2. None of my friends at the time played fighting games, so I remember spending countless hours playing against the CPU with that Saturn pad. I was never good enough to care about the ways in which it may have been broken.
Fuck, I think I'm gonna buy it on PSN when I get home.
Why would they do that..... when they had the alpha collection on PS2 to pick from?Alpha 2 on PSN is the shitty PS1 version. Missing many frames and awful load times. Just letting you know.
Why would they do that..... when they had the alpha collection on PS2 to pick from?
Absolutely not.
Dreamcast version is completely different, even the PS1 version is technically more faithful. DC version is based on the PS1 version, so has timing changes based on the cut frames version even though many frames were restored. It scales the horizontal resolution incorrectly to better fit the graphics on the screen, so you end up with too-tall sprites. It also still has less animation than the arcade.
That said, the DC version was released in arcades later on Naomi hardware, so is technically an arcade perfect version of that arcade version.
Saturn actually has a few more frames of animation than the arcade (Ken's backward walk I seem to recall?), and correct resolution and scaling, though this can mean characters go off the sides of the screen a bit. It's easily the best version.
However, it's the best version of a worse game still, how I wish they re-released Zero 2 with 4MB support for no load times and 100% animation frames!