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Endless Legend (4X game by Amplitude) - Update: Out now

Stahsky

A passionate embrace, a beautiful memory lingers.
That trailer was pretty cool! I'm all about this. Anyone with access feel like tossing out some impressions?
 

Flunkie

Banned
This certainly looks impressive...

Also got me interested in their other game Dungeon of the Endless... looks fantastic.
 

Aaron

Member
I've played it for a little bit, and sad to say the like Endless Space, the combat is lame. Basically, you set up your units, choose their style of fighting, and then watch things play out more or less automatically. It's really simple, and just not fun.

Game looks great visually, but the UI is rough. It's also confusing how it notifies me when my tech finishes, but not when my city is finished making something, so I need to keep an eye on it to queue up the next thing. Haven't met one of my opponents yet, but there are these minor factions that I'm not sure how to interact with except attacking them. Tech tree is less confusing than Endless Space, but much more obtuse than just about any other 4X game.

It's early. It's an alpha. The overall flow to the game feels clunky, and at least at the moment, there doesn't seem a whole lot to the actual strategy. I'm just blindly choosing the next option, and not feeling like I can make real decisions with pros and cons, while my hero wanders the map, clicking on ruins. I hope a lot changes before the final.
 

Moobabe

Member
I've played it for a little bit, and sad to say the like Endless Space, the combat is lame. Basically, you set up your units, choose their style of fighting, and then watch things play out more or less automatically. It's really simple, and just not fun.

Game looks great visually, but the UI is rough. It's also confusing how it notifies me when my tech finishes, but not when my city is finished making something, so I need to keep an eye on it to queue up the next thing. Haven't met one of my opponents yet, but there are these minor factions that I'm not sure how to interact with except attacking them. Tech tree is less confusing than Endless Space, but much more obtuse than just about any other 4X game.

It's early. It's an alpha. The overall flow to the game feels clunky, and at least at the moment, there doesn't seem a whole lot to the actual strategy. I'm just blindly choosing the next option, and not feeling like I can make real decisions with pros and cons, while my hero wanders the map, clicking on ruins. I hope a lot changes before the final.

Isn't that sort of combat a trope of this kind of genre though? Not saying you're wrong - just curious as to what you think of others in the genre.

Gonna pick up the founder's pack I think - these guys have done fantastically well supporting their games - I'll pay them back for that.
 

Aaron

Member
Isn't that sort of combat a trope of this kind of genre though? Not saying you're wrong - just curious as to what you think of others in the genre.

Gonna pick up the founder's pack I think - these guys have done fantastically well supporting their games - I'll pay them back for that.
No. The combat doesn't play like any other 4X game. It plays more like a party based RPG where fighters take turns based on initiative rolls, but you can only choose to attack, defend, or hold position. Just had a big battle, and it was frustrating because I didn't feel like I had much control over it. The bigger army is certain to win every time.
 

Moobabe

Member
No. The combat doesn't play like any other 4X game. It plays more like a party based RPG where fighters take turns based on initiative rolls, but you can only choose to attack, defend, or hold position. Just had a big battle, and it was frustrating because I didn't feel like I had much control over it. The bigger army is certain to win every time.

Ah I see - that's a shame. The combat evolved a fair bit in ES didn't it? I remember reading various patches but never went back to it really (mostly because of the tech tree...)
 
No. The combat doesn't play like any other 4X game. It plays more like a party based RPG where fighters take turns based on initiative rolls, but you can only choose to attack, defend, or hold position. Just had a big battle, and it was frustrating because I didn't feel like I had much control over it. The bigger army is certain to win every time.

Does the terrain affect the battle?
 

Twinduct

Member
Have to agree with Aaron. The Combat is pretty much ES without the actual phases. Kind of becoming a trend with the studio with this passive & indirect take on combat. Unlike ES though you do have a specific turn based order of attacks and etc.

I really hope they change the combat core though. I mean a slightly more active role in the combat could make a huge difference.

Having said that I have not seen anything past the basic melee & ranged combat mechanics. Hopefully there will be more active skills that mixes up the skirmishes.

Gonna play a few more rounds with and see if I can figure out more of the game, but yeah this is the DoE for me where I might just wait until the game has more meat before I dedicate a large chunk of my time on this.

Oh and also completely agree with the option to option gameplay. I got a quest after my first turn to kill a minor faction in one of the regions. Sadly I have not discovered the region yet and for some reason I could only identify the region once I crossed the mid area of the map (they display the region names there). So it took me like 20 turns just to get to the area and killed the minor faction. Quest didn't go through so scouted around and found two more faction buildings, once killing them all it completed. But the quest itself said 'Kill the minor faction' not all of them or anything in that regard.

The UI is slick and nice however it doesn't completely fit the game's style for me.
 
From the Steam thread:

So this is an Early Access game, I guess everyone knows that, but what that means is not all of the factions, sub-factions, victory conditions and a few other aspects of the game are present yet. You can get a detailed list of everything that is and is not in the game on the store page. They even state that the data structure may change several times throughout the early access so you could lose saves and progress in the campaigns you're playing. Just thought I would make sure to mention and highlight that, it's probably a deal breaker for some.

Anyways...

You start off the game with a Hero, two military units and a settler. I didn't realise I had a settler in my army and moved around a bunch of turns before I figured this out. I started the game over, settled right away and then began exploring the world with my army. You seem to start the game off with a predetermined culture/empire border. I don't know if you need to expand that border through city improvements in your capitol to settle your cities further out or if settling cities outside that border expands your culture/empire border for you. I'm on Turn 20 in my game as the wild walkers and about to settle a ruin, which is perfect for settling according to my army that explored it, and it's right outside my current border.

The only victory condition in the game right now is domination so I'm trying to mostly building up an army and looking to expand my empire. City improvements are only going to come on an as needed basis.

Things I like about Endless Legend:
1. The quest system. This sort of teaches you how to play the game and provides you with basic rewards for completing them. One quest required that I explored three different ruins to get a small amount of a luxury resource, another has me looking for an item in one ruin and returning to another with a specific unit type at a specific level to gain a reward.
2. The sub-factions. These are sort of like Civ V's barbarian camps and City-States mashed into one. Rogue/Neutral units are generated by them, you can fight these units with no consequence and you can simply wipe their strongholds out if you want. You can also win them over to your side. You can outright bribe them for an amount of Dust or complete a quest to win them over. I don't know if these sub-factions are like Civ's City-States, meaning that their loyalty is something you can gain and potentially lose to someone else or if you can win them over permanently. I could've outright bought out the sub-faction near my capitol but their quest lined up with a strategic resource I'm already researching.
3. The user interface. This was a highlight of Endless Space and it's a highlight of Endless Legend. It's so minimalist and slick looking but, more importantly, it's so easy to use.
4. This game is pretty. The overall aesthetic is kind of like the user-interface in that it's a very minimalist looking game but that's what kind of sets it apart from other recent games in the genre. Age of Wonders 3 and Warlock 2 are not bad looking games by any means but they look incredibly similar. Endless Legends overworld map kinda looks like the intro to Game of Thrones. It's very stylised, simple but stylised.
5. The combat. When two armies engage in battle you get a dialogue window where you can choose a to manually engage in the fight or simply auto-resolve the fight (yay!), you also choose how your army will fight from three options. You do transition to a combat mode but that transition is much smaller than say Age of Wonders 3. The game doesn't load up a whole different map it just establishes a field of combat on the overworld map, all extraneous details from the map are removed, you position your units from the army stack where you want them and then initiate the fight.

Things I don't like about Endless Legend:
1. Unit movement. There isn't a hex overlay of your units possible range of movement that turn. Maybe these's some display option I need to find and this is a feature but as of now it's possible to end a turn when a unit can still act. There is an refresh icon with a number by it showing the number of units that can act by the next turn button but if you move the unit once and it still has the capability to do something but you leave it, that's the equivalent of Civ V's pressing F to ignore moving that unit. This was sort of a general knock against Endless Space, you could press next turn without having production or research set and sort of not know it. They eventually fixed that in ES and the same is true for EL but the unit thing bugs me. I'm just so used to Civ V and that game holds your hand in ways this doesn't.
2. The game doesn't seem to like alt-tabbing. This could simply be my rig showing its age, I do need a new processor, probably a new mobo and a RAM upgrade but the game took a while to come back from alt-tabbing, it almost didn't come back. The only reason I stopped playing was so I could post this. Yeah, it's definitely my rig showing it's age.
3. There's no hex overlay on the world. Hopefully this is just an option I need to find and turn on. One thing I like about Civ and Europa Universalis is how there's all manner of different hotkeys for turning on and off different display modes for the map on the fly.

So far, even in this early alpha state, Endless Legend is looking good, really good. It definitely has that "one more turn" vibe for me, the only reason I'm not playing it right now was so I could make this post. Endless Space was good but this looks like it could be great. I need to play the game more to make a more concrete judgement but the fact that I want to play the game more is already saying something about it to me.
 

Jag

Member
Hows AOW3 in regards with Warlock 2? Really not feeling Warlock 2 as much as the first one.

It has more depth and gives you a ton of information on all aspects of the game. Suffers from the same end game micromanagement and moving of units slog, but well worth for fans of the genre.
 
I'm still searching for that elusive fantasy 4x game that will have it all. I've been playing the hell out of AOW3 and Warlock 2 (to a lesser extent) and neither AIs have the challenge I was hoping for.

How about Fallen Enchantress: Legendary Heroes? I've been tempted to pick it up (sadly just missed the GMG sale for 66% off). How does it compare with AoW3 and WL2?
 

Shaldome

Member
Alright grabbed the Founder Pack. Let's see how this goes.. Needed some turn based game during my stand by duty today anyway.
The game is quit small as for now, 800 MB download, said needed around 1.3 GB hard drive space.
 

Falk

that puzzling face
Picked this up. I think the best way to describe this is it's an extension of Endless Space. You know the way Endless Space took Civ 5's major systems and gave it a Master of Orion overhaul? Take all the gameplay changes necessitated by that and put it back groundside.

For example:
1) Unit design - ship design was a big part of Master of Orion and present in ES. EL translates that back pretty elegantly by putting it in context of equipping your armies. It's instantly familiar to people who played space-based 4X with designable ships.

2) Cities - Space 4X had a thing with systems with multiple planets. This sorta translates in the sense that the land is divided into areas, and when you plop a city down in an area, it's yours, the same way an entire system is yours when you colonize one planet.

Overall, I'm liking the concepts it's bringing to 4X. The city expansion mechanic is an extremely fresh breath of air where you really have to plan ahead not just to reach as many resources/anomalies as you can, but also blueprint an efficient way to juggle districts/approval to get a bunch of lv2 districts without blowing your approval ratings.

Some of the legacy ES problems persist. Playing a shit ton of BNW has convinced me that a biased start is necessary for 4X nowadays. While it's still possible to reroll nonstop in Civ 5 to get an advantage for starting location, the difference isn't as crippling as the best vs worst vs median in ES (and by extension EL at the moment). I wish Amplitude would bite the bullet and just admit it's sort of a necessary evil, especially considering how much it was a plague to ES multiplayer where people would just leave nonstop if they got a start they didn't like.
 

saunderez

Member
Picked this up today, as others have said it's very much a fantasy version if Endless Space. Very impressive at this stage of its life.
 

Jag

Member
How about Fallen Enchantress: Legendary Heroes? I've been tempted to pick it up (sadly just missed the GMG sale for 66% off). How does it compare with AoW3 and WL2?

I played alot of FE and while it's a pretty game, I just don't feel like it has much depth. Plus the endgame is a huge slog moving your Stacks of Doom all over the place. There also is no real mid-game. You start out incredibly weak and pretty much have to turtle until you can take on some stronger mobs, but then quickly ramp up until your stack can wipe out anything on the map. If you like the genre, you can get some fun out of it, but its not a long term replayable game like Civ or AOW, at least for me.

I know it has gotten a ton of post release support (which is why I pre-purchased Elemental to support Stardock and got FE for free), especially with the hiring of Derek/Kael (from FoH Civ mod). I just burnt out on it, so I haven't seen the most recent changes.
 

Dakota47

Member
Can someone point me towards a good tutorial? Bought the game yesterday and I am a bit at a loss at how to play this.
 
I played alot of FE and while it's a pretty game, I just don't feel like it has much depth. Plus the endgame is a huge slog moving your Stacks of Doom all over the place. There also is no real mid-game. You start out incredibly weak and pretty much have to turtle until you can take on some stronger mobs, but then quickly ramp up until your stack can wipe out anything on the map. If you like the genre, you can get some fun out of it, but its not a long term replayable game like Civ or AOW, at least for me.

I know it has gotten a ton of post release support (which is why I pre-purchased Elemental to support Stardock and got FE for free), especially with the hiring of Derek/Kael (from FoH Civ mod). I just burnt out on it, so I haven't seen the most recent changes.

Thanks a ton for your thoughts on this. I realized I had FE (not FE:LH) in my Steam library and after playing it a bit I'm not feeling it like I did Civ (haven't gotten AoW or WL yet) so I'll likely wait for a deep sale for FE:LH. Thanks!

Can someone point me towards a good tutorial? Bought the game yesterday and I am a bit at a loss at how to play this.

I haven't watched it yet, but how about https://www.youtube.com/watch?v=rQGrSHFIIew&feature=youtu.be ?
 

Jag

Member
Thanks a ton for your thoughts on this. I realized I had FE (not FE:LH) in my Steam library and after playing it a bit I'm not feeling it like I did Civ (haven't gotten AoW or WL yet) so I'll likely wait for a deep sale for FE:LH. Thanks!

I would strongly recommend AOW3.
 

Sentenza

Member
I've played it for a little bit, and sad to say the like Endless Space, the combat is lame. Basically, you set up your units, choose their style of fighting, and then watch things play out more or less automatically. It's really simple, and just not fun.

Game looks great visually, but the UI is rough. It's also confusing how it notifies me when my tech finishes, but not when my city is finished making something, so I need to keep an eye on it to queue up the next thing. Haven't met one of my opponents yet, but there are these minor factions that I'm not sure how to interact with except attacking them. Tech tree is less confusing than Endless Space, but much more obtuse than just about any other 4X game.

It's early. It's an alpha. The overall flow to the game feels clunky, and at least at the moment, there doesn't seem a whole lot to the actual strategy. I'm just blindly choosing the next option, and not feeling like I can make real decisions with pros and cons, while my hero wanders the map, clicking on ruins. I hope a lot changes before the final.
That's a massive bummer. I really don't like this approach.
 
The game will be moving to the beta phase tomorrow and they posted this update:

You will be able to play the Beta version of Endless Legend tomorrow. Thanks to all of those who have dared to launch the "Beta Branch" on Steam in the previous weeks. Your feedback has been more than helpful and allowed us to improve the build for the public release tomorrow. We will be sharing the release notes then but here's what it will include:
  • Two new playable major factions: the Ardent Mages and the Roving Clans
  • Multiplayer mode with up to six players out of eight in the final game
  • Enhanced Battle system (Battle Pace / City Militia / Moral Boost / Upgraded Deployment)
  • Ships and Harbours, you can now go explore and colonize the world beyond the ocean!
  • Addition of Roads and Trade Routes
  • Improved Diplomacy: new Diplomatic Treaties, AI diplomatic behaviour, Counter Proposal option
  • Addition of Privateers: mercenaries bought in the marketplace who can attack anyone without revealing exactly whose side they are on…

The Ardent Mages


The Roving Clans
 

Keasar

Member
Added a "Battles Pace" option in the new game advanced settings: you can set the game timers, and also choose to control every round of your battles (choose Encounter Sequence "Advanced").

Does this mean we can control troop movements now?
 

ScoopEE

Neo Member
I don't hate that combat mechanic (set the strategy, units fight out w/o interaction) - I mean, that's the series. I have Age of Wonders 3 for tactical game play.

I really loved Endless Space (and the ongoing support) so will definitely but this. I just wish I was an Early Access guy, but the whole idea of playing unfinished buggy games doesn't appeal to me.
 
I don't hate that combat mechanic (set the strategy, units fight out w/o interaction) - I mean, that's the series. I have Age of Wonders 3 for tactical game play.

I really loved Endless Space (and the ongoing support) so will definitely but this. I just wish I was an Early Access guy, but the whole idea of playing unfinished buggy games doesn't appeal to me.

Totally understandable, you still can buy the and think it as a pre-order with a good discount. xD
 
I don't hate that combat mechanic (set the strategy, units fight out w/o interaction) - I mean, that's the series. I have Age of Wonders 3 for tactical game play.

I really loved Endless Space (and the ongoing support) so will definitely but this. I just wish I was an Early Access guy, but the whole idea of playing unfinished buggy games doesn't appeal to me.

Same. I don't mind playing a game in a rougher state, but I'd rather not have the excitement and wonder of a game burnt out on me before I've played the complete product.
 
anyone playing the release? The buzz on this seems pretty good.

I'm playing and I'm liking it, so far seems more polished than Endless Space and the combat is better. I'm also enjoying the addition of quests to advance the story of your faction, I could write more but I'm really bad at reviewing anything, but overall I think it's a good game.
 
Heard people comparing this to Civ V, is it very similar?

Both games are easy to get into, but I don't think there are too many similarities besides all the common points you can expect from 4x gamrs. In EL you can only build one city per region, you dont need to expand your city until a resource to extract it, if you already researched the technology you can just build it. The combat also is different than Civ V, you can put more than one unity in a hex when moving but once the combat starts the map focus on a part the scenery and you give orders to your units to where to go.
 

epmode

Member
anyone playing the release? The buzz on this seems pretty good.

I launched the final version for a bit. I LOVE that they included a UI option for high resolution monitors. Endless Space was wayyyyy too small on my screen.

Performance in the final version is far better than the early access version.

Beyond that, I haven't played the game enough to comment.
 

Maledict

Member
Picked this up as it's now finally released.

Have to be honest, I already prefer it to the other crop of fantasy strategy games released over the last 12 months (Warlock 2, Age of Wonders) simply because it's more of a civ style game than the others and doesn't feel like a bolted on add-on to civ 5.

No idea on the AI but it seems to have a whole ton of options to use and depth to building your empire, so really looking forward to getting my teeth into it over the next week.
 

Sentenza

Member
Is what Aaron wrote in this post still true at this point in development?

I've played it for a little bit, and sad to say the like Endless Space, the combat is lame. Basically, you set up your units, choose their style of fighting, and then watch things play out more or less automatically. It's really simple, and just not fun.

Game looks great visually, but the UI is rough. It's also confusing how it notifies me when my tech finishes, but not when my city is finished making something, so I need to keep an eye on it to queue up the next thing. Haven't met one of my opponents yet, but there are these minor factions that I'm not sure how to interact with except attacking them. Tech tree is less confusing than Endless Space, but much more obtuse than just about any other 4X game.

It's early. It's an alpha. The overall flow to the game feels clunky, and at least at the moment, there doesn't seem a whole lot to the actual strategy. I'm just blindly choosing the next option, and not feeling like I can make real decisions with pros and cons, while my hero wanders the map, clicking on ruins. I hope a lot changes before the final.
 

Durante

Member
I saw this show up in my fancy new Steam feed and it looks interesting. How does it compare to, say, AoW3?
(Note: I haven't played Endless Space)
 

Maledict

Member
Disagree with Aaron's post from my experience, but then I only just started playing the finished game and he was playing alpha.

In terms of combat, it is simpler than Master of Magic, but far more detailed than Civ. You do get to control units in combat, and it does have a really cool and unique feature. When combat occurs, it happens on the actual strategic map - you get to deploy your units in areas near where they were stood on the map, and you get reinforcements from any other nearby armies. I really like this as it adds a whole level to combat that no other 4X game has - not only does terrain really matter, but you can see the terrain before you initiate combat and fight based on that.

In terms of UI, you get notifications when things finish building. To be honest, UI comments from any games Alpha are practically worthless because it's always something that's finished last.

Really not sure how the tech tree is obtuse - I like it, my only concern is that there are so many techs you want and you can't afford them. It takes 9 techs to hit the next level of tech, and every tech you research increases the cost of all techs, so you are better served by picking 9 techs and then jumping to the next level even though there are things you would still want.

Personally, I'm loving it. It's much more of a 4X game than Age of Wonders, and doesn't rely on heroes and extremely fast moving units. The region and source system is superb and enjoyable, and the city building is a fun little mini-game. My only downside would be the relative lack of magic - there's no equivalent to mana and overland spells that you got in master of magic and age of wonders. Some units and heroes have spells, but they aren't huge (note - once race is all about spell casting, but I haven't played the . They seem to get a lot of battlefield spells).

Oh, and the race selection is superb. Far better than any of the other fantasy strategy games from the last few years, as the different races really do play extremely differently. Each race also comes with a racial super quest that unlocks various unique techs and rewards as you play the game.


Overall, honestly, i think it's the best of the fantasy strategy games we've seen released over the last couple of years - Warlock 2, Age of Wonders 3 and a Elemental being the main three. None are perfect, but as a 4X game this one does the best job and has some really interesting ideas and concepts in it and a large amount of replay ability with the difference races. It is also far prettier than the other games...
 

Arcteryx

Member
I saw this show up in my fancy new Steam feed and it looks interesting. How does it compare to, say, AoW3?
(Note: I haven't played Endless Space)

There have been a number of lets play type videos posted on youtube going over the two(some even direct comparing), so I'd give those a shot.

That said, the BIGGEST differences are in "general" aspects of the game:

AoW 3 has FAR superior combat(at least IMO), and is more in-depth in that regard
EL has FAR more "meat" for stuff like diplomacy etc.

It's more of a "true" 4x game, so if you're expecting AoW 3 simply with a different skin...we'll it will be plenty different in certain areas. Plus, the overall graphics are far better than most of the other fantasy 4x games atm.
 

Qvoth

Member
i really really enjoy the art style/direction of this game compared to aow3, warlock 2 and elemental
oh and the map is important in combat, because infantries can't attack enemies that are of 2 height differences (cliffs)

the random sidequests are fun, and i really like how each faction plays quite differently
 
New patch: Notes

I'm really enjoying this game. The art and graphics are gorgeous. The music is great. The UI is slick and clean. Now, my experience with 4x games is fairly limited (Civilization V and Age of Wonders 3), but I feel this game is solid. So far, it's incredibly deep. Playing as the Drakken and not relying too much on my military is a lot of fun and challenging (never been too good at these types of games).
 
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