What are your settings and specs?
Let me guess, your sound is stuttering but the game is running smooth? Cause that's the issue I got. I used to play the game no problem but now the sound stutters and if I set the fps to audio in the settings then the gameplay stutters cause then it goes into 25fps. Super annoyingWhat sound settings are people using? I've been having a couple of issues with Xenoblade but I never noticed them before. The only difference is that I'm playing it now after formatting my PC. Maybe my drivers are messed up ¯(°_o)/¯
What build are you using? You should have zero issues emulating the game aside from the shader caching frame drops.4670k @ 4ghz and a 7970.
Too lazy to take a screenshot of all my settings, but I've tried every combination imaginable and still end up dipping to 40fps and lower on certain stages. No other game seems to have performance problems this severe.
Looks like you're using an ancient build. The option to limit the FPS to Audio was removed a long time ago for several reasons. Get the latest build and try again.Let me guess, your sound is stuttering but the game is running smooth? Cause that's the issue I got. I used to play the game no problem but now the sound stutters and if I set the fps to audio in the settings then the gameplay stutters cause then it goes into 25fps. Super annoying
You should not be having issues. I mentioned a few posts back I have Brawl running full speed on a stock A10-5800K, and your machine is far more powerful. Are you on the latest build? Dial back internal resolution if you've set it very high. Turn down AA if you are super sampling. Make sure you are using HLE for audio.4670k @ 4ghz and a 7970.
Too lazy to take a screenshot of all my settings, but I've tried every combination imaginable and still end up dipping to 40fps and lower on certain stages. No other game seems to have performance problems this severe.
Looks like you're using an ancient build. The option to limit the FPS to Audio was removed a long time ago for several reasons. Get the latest build and try again.
If you're still having issues you're probably not getting a perfect 30/25FPS and you'll hear stuttering.
If all else fails, skip EFB access and enable OpenMP texture decoder.
Assuming your PC has PCIE slots (most pcs from the past 7 years do) it should be fine.
Anyone got Dolphin to work with Oculus DK2?
I just got the GTX750. Now, how do I know if I don't need anything else? I don't have much money left incase I need anything.
Will my PSU be enough for the GTX? I mean, I havr never upgraded or installed anything for a computer before. I'm hoping I won't need anything else, otherwise I will need to return it.
You need to use a custom build. Dolphin doesn't support the Oculus Rift natively.
https://www.dropbox.com/s/qblkeeug3z95urc/dolphin-vr-x64-4.0.exe?dl=0
Well the requirements for the card say that it requires a 300 W PSU so you should hopefully be just barely okay.
You need to use a custom build. Dolphin doesn't support the Oculus Rift natively.
https://www.dropbox.com/s/qblkeeug3z95urc/dolphin-vr-x64-4.0.exe?dl=0
Well the requirements for the card say that it requires a 300 W PSU so you should hopefully be just barely okay.
Edit: Brawl seems to slow down depwnding on the stage even on 1v1 and also slow down on 4players. Dunno if there are other ways to help speed it up and what not. I mean Brawl is the main game I want running butter smooth.
This Fiora gal seems to be working miracles ,according to these updates.New article: Dolphin Progress Report: August 2014
Let me guess, your sound is stuttering but the game is running smooth? Cause that's the issue I got. I used to play the game no problem but now the sound stutters and if I set the fps to audio in the settings then the gameplay stutters cause then it goes into 25fps. Super annoying
New article: Dolphin Progress Report: August 2014
This Fiora gal seems to be working miracles ,according to these updates.
Amazing stuff as usual.
This month, the story can't be anything else but CPU optimizations and fixes, after Fiora decided that if the code is in the JIT, she will make it faster. Nothing is safe from her. Since the end of July, Dolphin's JIT CPU core has seen a 26% performance boost in the Dolphin Benchmark. That is not a typo.
I wish they just summarize the changes with performance boosts or regressions in a pat h notes style list. Then have the big technical explanations for those that want to read. I'm guessing most games are running faster now? I saw talk of performance boosts and regressions. Glad that Skyward Sword issue got fixed.New article: Dolphin Progress Report: August 2014
New article: Dolphin Progress Report: August 2014
What version of Dolphin are you using? Try the latest development build if you aren't already. It's supposed to be noticeably faster than 4.0.2.
God damn those performance gains sound good. I'm excited to update to the latest build and test it out. Maybe I'll finally lock full 60fps in Super Mario Galaxy!
I wish they just summarize the changes with performance boosts or regressions in a pat h notes style list. Then have the big technical explanations for those that want to read. I'm guessing most games are running faster now? I saw talk of performance boosts and regressions. Glad that Skyward Sword issue got fixed.
It's unfortunately not really possible to solidly lock games at 60 unless you have played through them before a couple times. The emu generates a shader cache on the fly as you play and this often leads to minor stuttering. On repeat plays you can have a very smooth experience though. If you update to a new revision it flushes the cache to prevent errors.
New article: Dolphin Progress Report: August 2014
What version of Dolphin are you using? Try the latest development build if you aren't already. It's supposed to be noticeably faster than 4.0.2.
"Stable" versions are typically largely outdated and not really any more "stable" than any typical daily release. Sometimes even less, in fact, as they occasionally have bugs that were already fixed weeks or months before in some dev builds.I'm using the stable version of 4.0.2 x64 version.
Should be the first response to any and all questions. Dolphin is advancing pretty fast.Try the latest development build if you aren't already.
Does anybody knows why isn't my TAB key working? the button to toggle frame limit I mean. I used it all the time to go fast through loading scenes and such but I updated my dolphin version for a Super Mario Galaxy music fix and I can't get it to work anymore..
It could simply be that your PC isn't powerful enough to speed past the area.
Try testing it out on a game which has lower performance costs.
Does anyone have FPS drops (it's more of a sudden pause or stutter) with the Wind Waker HD Texture Mod? Game runs fine without it, but when I put Texture Cache Accuracy over to Safe I'll have slow downs. Using the latest Dolphin, will try an older version when I can.
With a 2500k@4.4Ghz & 280x 3GB.
Xenoblade's HD pack made me keep texture cacheing to fast. Is there a particular reason it needs to be safe for that one?
I could do it before I updated dolphin on SMG, but I tried on Paper Mario and I couldn't do it either.
Ok I fixed this thing, now, does anybody have issues with toggle frame limit when going full screen? SMG runs at 90fps when I play the button, but then I go full screen and the TAB button to toggle frame limit doesn't work anymore, jesus
No kidding, huge boosts:
Those using a DS4 controller for wiimote pointer support: how are you going about setting up your controller to do so? I can't get the touch pad mapped properly.
It's normal to get that stutter from texture packs. It's caused by Dolphin loading in the new textures. It needs to be set to safe because Hypatia (the person making the wonderful Wind Waker texture pack) has it set to safe while they're dumping the textures.
Try enabling Borderless window in the last graphics tab. That should probably fix it.
Worked great, thanks!
That sounds exciting... has anyone tried Last Story on the latest builds? Curious if a 3.2ghz mobile i7 is finally enough for full speed
Keep in mind that borderless windowed will give worse performance so if framerate is ever an issue disable borderless windowed and restart emulation.
I just mapped the pointer to my mouse and used DS4Windows J2K as my DS4 driver/program since it comes with good mouse (slide) settings. I'm sure there are other DS4 programs that work as well.
I could be wrong, but here's what I think I did in Dolphin: I set my device to Xinput Gamepad, then opened up IR (Up/Down/Left/Right) with right click and set the device there as my keyboard. You should be able to scroll down and use this Cursor information: Up: Cursor Y-. Down: Cursor Y+. Left: Cursor X-. Right: Cursor X+. That should be it. I just adjusted the slide of my touchpad (in the DS4 program) so it felt okay in Galaxy, and that was about it.
If you're trying to play something like Galaxy 2, I do recommend adding a few extra mapped buttons. For instance, I have the B button set as a face button, but I also have it set to right trigger. You can do this by right clicking the button and clicking on "OR" and detecting another button press. It would look like this: `XInput/0/Gamepad:Trigger R` | `XInput/0/Gamepad:Button B`. It's useful for when you have your thumb on the touchpad and need to shoot something.
So yeah, I think that's it. For anyone else reading: This isn't a replacement for the Wiimote, it's just useful in games like Galaxy where you sometimes may need to use a cursor, and don't want to bother with a Wiimote or your mouse.
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Sorry if I'm off with any of this information. It's been a while since I set it all up.
Just tired this for the first time with F-Zero GX and have a few question. Is it possible to get the game running at a solid 60fps (or do i need 75fps)?, as at the moment the game isnt that smooth. Have noticed black boxes appearing over the UI on the menus can this be cleared up at all? Can someone chime in with what settings i need.
Also what is this frame limiter i have seen mentioned, thanks
Are you running the Oculus Rift build or vanilla Dolphin? You also can't run games at frame rates faster than they were programmed at unless you want everything in the game to be sped up.
Does anyone have FPS drops (it's more of a sudden pause or stutter) with the Wind Waker HD Texture Mod? Game runs fine without it, but when I put Texture Cache Accuracy over to Safe I'll have slow downs. Using the latest Dolphin, will try an older version when I can.
With a 2500k@4.4Ghz & 280x 3GB.