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Let's be honest guys, FFXIII is a solid 7.5/10 (RTTP)

The biggest failure was the story...Honestly. I loved everything else to bits. Most people dont realize how amazing the lore actually is. But I dont blame them, its burried under tons of datalogs and downplayed for the lame 'grand' adventure of our heroes.
 

TRI Mike

Member
I loved Final Fantasy XIII, but it has problems that are impossible to hide. I like it a lot and I consider it one of the best JRPGs on the PS3/360 but let's be realistic. The game's beginning is very slow and the "tutorial sections" are way too long, it takes too much time for the player to have full control of a three-member party with the entire paradigm system available. Auto-battle hinders the otherwise-amazing battle system because no matter what we say, it can be possible to finish the game easily using only that and lastly, the game has no solid antagonist which is something I believe a mothership FF game requires.

Now, for all the shit it gets, Final Fantasy XIII had a lot of great things like the best graphics in the genre this generation and the best non-Uematsu OST in the franchise (including spin-offs). I fucking loved the characters, even Vanille which I found very cute and Snow's heroics were actually cool for me.

But if it were for me, the game wouldn't have gotten two sequels because while they're not bad either, I felt they were completely unnecessary and just added salt to a wound that should have easily healed.
 

Squishy3

Member
It's a solid £9.89 if you ask me.

On a serious note, FFXIII is a fantastic presentation piece. It's really beautiful and has a fantastic soundtrack. But the gameplay is some of the worst of the series and the story, holy shit. The story and characters are just unbearable.
The gameplay is some of the best in the series it's just too bad they had to spread each new gameplay element 5 hours apart.
 

kpjolee

Member
I wouldn't call it a bad, horrible game. But I don't think it was good enough to warrant a sequel, let alone 2 of em.
 
The game was complete trash with wonderful music and great art design.

The battle system required zero thought and it has the worst cast of characters this side of FFX.
 
TL;DR:
Gameplay: 10/10
Graphics:10/10
Music: 10/10
-1 for story
-0.5 for dialog
-0.5 for no HD towns
-0.5 for linearity
image.php
 
The FFXV made me want to go back and actually play some more of the newer FFs. I have 12 and have only played about 2 hours ever, and I could pick up 13 for 8.99 at gamestop.

I have no direct opinion to whether or not 13 is a solid 7.5, but thought I should chime in anyway because I have 45 minutes to kill and writing this is better than nothing.

I'll probably play 12 first since I already have it. I just hope it works in my PS3 (I have the 60GB MGS4 version that has the half-assed BC).
 
I agree with much of your assessment, but if you're hoping to understand where the game's critics come from, you need to realize that you compared to FFX as your gold standard throughout your post. I'd be curious to hear your thoughts if you were to go back and play FFVI or FFIX.

Personally I enjoyed it quite a bit, however it was obvious to see where it fell short in terms of its lineage

Well, FFXIII certainly had its issues but IMO they were mostly present in FFX too but I don't hear people hate on FFX the way they hate on FFXIII which baffles me. If you're going to say FFXIII is a 1/10 because it's linear, no exploration, characters are annoying, and story is confusing, then FFX also gets a 1/10 in my book.

I've never played the older games and need to go back and play them, definitely.
 
Now that I think about it, FF13 on pc could be really good if some modders do some work on it. If some dudes managed to make style switching in Devil May Cry 3, someone can put in work to make all 3 characters playable at once. It would require lots of character and paradigm swapping but it would definitely make it feel more active. It would also be cool if someone can import models, into the game. I know people made better models during battles for FF7. Though knowing SE, they probably don't have it easy to mod but hopefully some smart and dedicated people put in work.
 

coolasj19

Why are you reading my tag instead of the title of my post?
Nope. It physically pained me playing this game. It felt like I had the flu. Actually, I did have the flu! Playing FF13 was an exercise in slowly wearing down my moral. Besides being gorgeous, having slightly below above average music and allowing 13-2 to exist, it has zero other redeeming qualities. It's filled to the rim with good ideas and piss poor execution.

The most creative part of Final Fantasy 13 is the names for the paradigms.

You played FFX wrong btw.
 
I'd give it somewhere in the 6-7 range, yes. I didn't hate my time with it, but it has some pretty big issues to me.

- No likeable characters, aside from Sazh (sorta)
- Systems take way too long to become interesting
- Too damn linear
- Nonsense story

People say that FFX has all of the problems that XIII has, but the Sphere Grid feels more statisfying than the Crystarium progression, IMO, and the characters are infinitely more likeable.
 

Ramza

Banned
The gameplay is some of the best in the series it's just too bad they had to spread each new gameplay element 5 hours apart.

The gameplay is the most simplistic I've ever played in a Final Fantasy game. It was nothing but auto > auto > auto > auto > paradigm shift > auto > auto > auto > auto > repeat
 

Jonm1010

Banned
FF just doesn't do it for me anymore. The over the top J-pop characters with these ridiculously over the top and silly stories. I bought 13 and while in games like 10 I could look past the former because of the gameplay, atmosphere and exploration, in 13, the gameplay and exploration was just bad to me.

though Im also probably an outlier because 12 was the only game since the PS2 generation that I have enjoyed in the series.


I know it is coming out on Steam for like $15 dollars and that is about what I would pay for the game, tops.
 
The gameplay is some of the best in the series it's just too bad they had to spread each new gameplay element 5 hours apart.

This is exactly it. I really enjoyed the gameplay; the battle system was fresher and better than 12, and just as good as 10 for me. I just wish it wasn't until chapter 7 or 8 or whatever that the game actually started getting difficult and really forcing you to stance dance with the paradigms.
 
Let's be honest, if it takes 15-20 hours to get to the good part of a game, it sucks, let's be honest.

It doesn't, though. At that point which I assume everyone is referring to when it "opens up," it's the same exact game only you can run around a big ass field but engage in the same exact gameplay you've been experiencing up until that point. There is no 20 hour tutorial. It's like other games how there are gradually more and more additions to the game mechanics as you go. The story and gameplay begins when the game does, not 20 hours in. At the 20-25 hour point you simply go to a new environment that is more open, but there are still similar, linear paths within that area and it doesn't really last that long unless you're doing sidequests, and after a little while you're back to more linear paths. There is no magic moment where the game becomes a good game. I thought the entire game was good, but when I got to the open environment I didn't feel this sensation of "oh my god everything about this game just got so much better!"
 
Well, FFXIII certainly had its issues but IMO they were mostly present in FFX too but I don't hear people hate on FFX the way they hate on FFXIII which baffles me. If you're going to say FFXIII is a 1/10 because it's linear, no exploration, characters are annoying, and story is confusing, then FFX also gets a 1/10 in my book.

I've never played the older games and need to go back and play them, definitely.

Don't worry, some of us do!

Besides that, I can't think of any area that FFX does worse than FFXIII. There are characters I gave a moderate fuck about (Auron), the combat in FFX is far, far better, as it actually utilizes its gimmicks, it has a few standout good fights (sky dragon), and the linearity, while quite bad, is nowhere near as constrictive and boring as FFXIII.

It doesn't, though. At that point which I assume everyone is referring to when it "opens up," it's the same exact game only you can run around a big ass field but engage in the same exact gameplay you've been experiencing up until that point. There is no 20 hour tutorial. It's like other games how there are gradually more and more additions to the game mechanics as you go. The story and gameplay begins when the game does, not 20 hours in.

Exactly. I agree with you, it never "gets better". It's shit throughout.
 
knowing that this is one of the biggest and most prolific gaming forums in the industry and then to come here and see someone describe Final Fantasy XIII's Gameplay: 10/10 completely un-ironically makes me weep.

we are all doomed. because fuck games with any real complexity lets just all buy the games that play themselves
 

spekkeh

Banned
Strange. I thought the story was the only thing that was mildly interesting. Games never start in medias res, so I'll give this game the ever so slight 'has a reason to exist' based on the story. All the rest was crap. Sure the environments looked nice, but there was no meaningful interaction with them, almost no reference in the story, just some random background while you went from one battle to the next. The gameplay? What gameplay? 60 Hours of repeating battles. Nothing else. And when you're fighting the same enemy for fifteen minutes let's give him instadeath because by this time surely you are not annoyed enough. Oh music, let's have some nice elevator music while you're fighting demons, that must surely be the most congruous choice we have ever made. Characters? Thirty hours of pouting about the same thing, because fuck depth.

So a 2.5/10 for me.
 
The biggest problem I have with this game is that it said "Final Fantasy" on the box. That comes with a certain expectation. It used to anyways.
 
You aren't wrong, OP. The game might have been disappointing as a Final Fantasy game, and it did to some stuff wrong, but it's by no means a "bad" game.

I don't think people understand what "bad" games are anymore. It's time to pull out some PS2/Wii Shoverlware or some of the turds on XBLA so that people can understand the difference between "bad" and "I don't like thing".
 

Jonm1010

Banned
knowing that this is one of the biggest and most prolific gaming forums in the industry and then to come here and see someone describe Final Fantasy XIII's Gameplay: 10/10 completely un-ironically makes me weep.

we are all doomed. because fuck games with any real complexity lets just all buy the games that play themselves

Eh, I wouldn't look too much into it. Simply because the forum is so big you are going to get some pretty out there deviant opinions and behavior. And hey, some people may just really connect with a game most others didn't.

I'd say the reaction to the thread should probably return any credibility you think the forum lost from the OP.
 

Iorv3th

Member
It doesn't, though. At that point which I assume everyone is referring to when it "opens up," it's the same exact game only you can run around a big ass field but engage in the same exact gameplay you've been experiencing up until that point. There is no 20 hour tutorial. It's like other games how there are gradually more and more additions to the game mechanics as you go. The story and gameplay begins when the game does, not 20 hours in.

Ok then it's just as bad 20 hours in as it is in the beginning? I always thought maybe people that enjoyed it just tolerated it long enough for some kind of magic to happen and it got better. I played closed to 15 hours and just couldn't stand anymore of it waiting to get good.


corridor RPG
 

Saiyan-Rox

Member
Gameplay

Again, they really nailed this part. For those who complain that it's "auto-win", you realize that FFXII required even less input from the player, right? (and I loved FFXII's battle system) Let's look at the battle system for the past 3 games:

FFX - press X, select attack, press X, press X, press X, select attack, press X, press X, etc. It's okay I guess, but pretty boring for the most part.

FFXII - once I got some good gambits set up, I never touched a button for all the battles or ever entered a manual command, even for the final boss. I thought this was pretty cool, but it's not for everyone.

FFXIII - similar to FFXII, but I had to constantly shift paradigms, especially for the harder bosses. Streamlined for the player, but with more input than FFXII. Instead of starting out a battle and manually casting protect/shell/whatever, simply switch to COM/SYN/SYN and the system casts for you. Then switch to COM/RAV/RAV to slow stagger bar, then switch to RAV/RAV/RAV to stagger faster. Just like the traditional battle system except you don't have to manually select each magic spell painstakingly; the system does it for you. Setting up the paradigms and figuring out how to level your characters and choose spells to maximize paradigm effectiveness was really fun too.

I.....I...I just can't take this part seriously, WHAT!?
 
You aren't wrong, OP. The game might have been disappointing as a Final Fantasy game, and it did to some stuff wrong, but it's by no means a "bad" game.

I don't think people understand what "bad" games are anymore. It's time to pull out some PS2/Wii Shoverlware or some of the turds on XBLA so that people can understand the difference between "bad" and "I don't like thing".

I don't think you understand that something can be shit without it being shovelware/big rigs/sonic 06 tier awful.
 

Eusis

Member
TL;DR:
Gameplay: 10/10
Graphics:10/10
Music: 10/10
-1 for story
-0.5 for dialog
-0.5 for no HD towns
-0.5 for linearity

7.5/10. It's flawed but fun. It's not the worst game ever made.
I don't much care for this philosophy for scoring myself, it's assuming there's some hypothetical perfect game they just keep falling short of akin to a perfectly solved math test or a machine designed perfectly according to listed specs, versus a creative work that can only strive to be as good as it can be and is left to the observer's opinions as to how well it succeeded.

ANYWAYS, I think the issue here is similar to what Destiny's facing: 7.5 is perfectly respectable and still a good game, but we were expecting/hoping for far more given developer credentials, how long it's been in development, what we expect from the genre, and what we expect from newer hardware. Though I guess similar to Destiny some things could have been predicted, JRPGs were always fairly linear and FFX had drastically scaled back town and especially world exploration anyway, and even from the start FF was the one with many buildings you couldn't enter versus DQ1 that'd tempt you with locked doors within the very castle you start the game in, doors you CAN and likely WILL eventually open.
 

Holykael1

Banned
I.....I...I just can't take this part seriously, WHAT!?

He is just trying to pre emptively strike shitposting like, Herp derp all you do is press X(well to be fair they went overboard with the tutorial phase but after that this is no longer valid criticism).
 

spekkeh

Banned
It doesn't, though. At that point which I assume everyone is referring to when it "opens up," it's the same exact game only you can run around a big ass field but engage in the same exact gameplay you've been experiencing up until that point. There is no 20 hour tutorial. It's like other games how there are gradually more and more additions to the game mechanics as you go. The story and gameplay begins when the game does, not 20 hours in. At the 20-25 hour point you simply go to a new environment that is more open, but there are still similar, linear paths within that area and it doesn't really last that long unless you're doing sidequests, and after a little while you're back to more linear paths.
Heck I liked the game much more up to that point, at least you were learning new mechanics during that twenty hour build up. The moment you reach Pulse however you learned everything there is to know and the game basically says now start grinding for twenty hours because fuck you.
 

UberTag

Member
It's a better game than either XIII-2 and Lightning Returns... although the former might have toppled it without the perma-easy difficulty and the "screw you guys, please buy the sequel" ending.

Vintage XIII starting with Gran Pulse and the Hunts is rewarding, challenging and not even all that linear. Game looks gorgeous, too.
 

Damaniel

Banned
I'd call it a solid 7 out of 10. For most other series, that would be a pretty respectable score in my book (and worth a play since I tend to enjoy RPGs even if they haven't received universal acclaim), but having grown up with multiple exceptional Squaresoft releases, I expect better. My disappointment isn't from the fact that the game is a 7, it's that I expect 9-9.5 quality work out of the Final Fantasy franchise.

That said, I may have been a little harsher on the game than it deserved, and I plan to pick up the PC version and give it another look. It took me over 10 years (and a HD remaster) to finally give Final Fantasy X the attention it deserved; perhaps XIII can still redeem itself.
 

elyetis

Member
What is for some a negative can be a positive for someone else.

I started many rpg in the past few years, and finished only 2, FF13 and South Park The Stick of Truth.
I'm not saying I didn't like the others ( from fire emblem to divinity original sin, etc.. ), but for many reason I always end up putting them on the side before I finish them, then find it really hard to go back in. While those two game were fun experience for a week, which I can easily see myself do a new run if I feel like it.
 
I hated it, the corridor part was a slog, the 'open world' part was shit, just click on stones to collect kill quests like it's fucking world of warcraft... just awful. This isn't final fantasy or even jrpg at all

Fang and vanille's lore was a nice idea (but an idea does not make a story), sazh was a decent side character, everything else was lollore and awful cringeworthy dialog and voice acting.

The combat sucks: you only control one character, the paradigm system is tedious and is trying to mimic an mmo party , the UI to set up paradigms was so bad that changing your group members was pure punishment.

Finding weapons etc was super barebones, the upgrade system was a horrendous grind

summons took a back seat, and with no having any direct control over your party it made the combat even more tedious.

The only redeeming thing about the entire game was the quality of the cgi
Awful boring game that missed the point of being a final fantasy or jrpg game entirely.

In the end the turn based combat was a MASSIVE step back from ffX and the paradigm system was a huge step back from ff12 gambits

Which is why I have to ask, did you play ff12 OP? There is no way anyone who played ff12 didn't look at the paradigm system and thought 'what the fuck is this dumbed down shit with a worse UI'
The gambit system is what you'd normally think the paradigm system would evolve into after a whole bunch of interations... only ff13 released after ff12 ,what an incomprehensible massive step back.

If I had to score it, I'd give it a 4/10 in a vacuum, but it gets a 2/10 because ff12 exists and they managed to fuck up the gambit system and ui into the paradigm abomination

edit: I totally forgot about the butchered pseudo sphere grid the game had! the one with only an illusion of choice, how pathetic compared to ffx sphere grid and the ff12 zodiac board, I change my 2/10 to a 1/10, one point for the cgi
edit 2 : I just remembered that most of the ingame lore was explained through those shitty encyclopedia entries in menus, instead of through ingame exposition, which makes the ingame drivel that goes for dialogue even more insulting

Here's how I feel remembering this POS:


You should play ni no kuni OP
A 7/10 jrpg with its share of niggles and problems that will remind you what a jrpg is supposed to be like...
Compare to ff13 it looks like the best rpg ever made
 

stay gold

Member
Nope, it's total garbage.

Coming after XII does it zero favours either, as it's a step backwards in basically all aspects.
 
Ok then it's just as bad 20 hours in as it is in the beginning? I always thought maybe people that enjoyed it just tolerated it long enough for some kind of magic to happen and it got better. I played closed to 15 hours and just couldn't stand anymore of it waiting to get good.

If you think it's bad for the first 20 hours before it opens up, then no, I don't see how one's opinion could possibly change. This train of thought never made any sense to me. It's the same game, only you're given a bigger space to run around in but it's basically like Hyrule Field in Ocarina of Time, or Twilight Princess. It's a bigger space than what you're used to being in, but it's basically just one large area with linear side areas. There is nothing about this at all that improves the game in any way.
 
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