For every Shovel Knight, there are 10 the letters, blok drop us, and IQ tests.
It's depressing.
This. Its a little short but actually fun gameBlok drop is actually pretty good
Will for his bank account!...Yeah its funny but this will not end well
Will for his bank account!...
Why don't bad games like this come out for Steam/PSN/XBLA? I mean sure, those platforms have bad games too, but not like this. Whatever those companies are doing to keep the trash out, Nintendo seriously needs to consider copying them.
Why don't bad games like this come out for Steam/PSN/XBLA? I mean sure, those platforms have bad games too, but not like this. Whatever those companies are doing to keep the trash out, Nintendo seriously needs to consider copying them.
not if it's released with all that copyrighted music
Steam is still curated, I think, but I'm pretty sure the barrier to entry for PSN/XBL is simply getting a dev kit (you can self-publish on Xbone, right?). With the Web Framework on Wii U pretty much anyone can make a game.
demo
Maybe he's gonna pay the royalties?
Those are relatively new, and until then it's been pretty good on the Wii U eshop. Armillo, nano assault, teslagrand that just came out, the fall, master reboot (which although could use more polish, it's fairly neat), and much more. It's still not on that level yet. Hopefully Nintendo adjusts its policies before more trash floods the eshop.For every Shovel Knight, there are 10 the letters, blok drop us, and IQ tests.
It's depressing.
I don't think we should give any of these guys money less they tell their friends or word spreads and they make a lot more junk to flood the eshopI found that pretty funny, if it's less than a quid I'll buy it
Yeah, I'm likely to do a demo for my game (ZaciSa's Last Stand).
In your case I think a demo is a must.
I mean, yours is a fun game, but there's nothing noticeable about it. Neither the name, the logo or the videos on the eshop do a good job of selling the game (or even telling what is it about).
Probably I wouldn't give it a chance if you didn't post about it on GAF
Same here, hopefully you'll have a demo out when the game releases over here.
Also, anectodal but I know of a few people who straight up skipped it because of the name.
Honestly I can't say ZaciSa's Last Stand is a name that entices me to check out what kind of game it is, I know I wouldn't if not for Gulatica being a fellow gaffer.
Would you consider changing the title for the Euro release? I honestly think you should, something a bit more catchy can't hurt... although I can see why, probably for sentimental reasons, you wouldn't be thrilled in changing the name you chose in the first place
I am very curious what the sales numbers for games like The Letter, IQ Test, and some of these similar games look like? Anyone have any guesses?
Are they selling enough copies where it's worth the time of just making shovelware for a quick buck?
Don't get me wrong, there are some awesome cheap games on the eShop worth the price of admission, but I feel like those are created by people who are genuinely trying to make a fun game. But the people putting out questionable games for a quick buck will go away once they realize they will sell at most a few hundred copies of a game for $3, right?
Hmm, what would be a better name for the game?
I have to admit my shame, restarting Fore Emblem on Casual mode. Just don't have the time to play it properly
Do not listen to the people who go on about how that is not the real experience. I see them save-spamming and reloading over and over! No need for that bs. Enjoy the game, it would be a shame not to!
I had a blast with it on casual, and I finished it after sinking about 80 hours into it. "Casual" mode, whatever. Loved the game for being beginner friendly!
For those of you who downloaded the Wooden Sen'SeY demo, how many of you ended up purchasing it afterwards? How would you say the demo helped or didn't help you purchase the game?
Maybe he is. First he'd have to approach each of them to be cleared to use them. This would involve showing what the game is, as the copyright holder usually wants to know if it's something they would want to be associated with. Then he'd have to negotiate a price. Judging by the pieces used this would not be cheap.
Alternatively just release it and hope no one notices. But if they do at any point in the future (and there are people out there whose job is to look for copyright infringements) then prepare for lawsuits.
Nintendo, QUALITY CONTROL.
Steam is still curated, I think, but I'm pretty sure the barrier to entry for PSN/XBL is simply getting a dev kit (you can self-publish on Xbone, right?). With the Web Framework on Wii U pretty much anyone can make a game.
Nintendo, QUALITY CONTROL.
Anyway, I've set the final preparations for pairing off all my Fire Emblem Awakening characters. My favorite match-ups got made and my not so favorite people got paired up with their best leftovers. Whoever can guess who I left out in the cold can get an Internet cookie or something.
Yeah, you still need a dev kit for Wii U even with NWF. That's the worrying thing, these games are selling well enough to cover that cost. Good for them, but I do worry that the indie scene on Wii U will be dead and ignored by the time I release!
It's not as if the Wii U is getting iOS levels of shovelware every day, it's more like two or three lazy games a month. You'll be fine.
Yeah, you still need a dev kit for Wii U even with NWF. That's the worrying thing, these games are selling well enough to cover that cost. Good for them, but I do worry that the indie scene on Wii U will be dead and ignored by the time I release!
Japan's eShop releases next week
Wii U
Mach Rider (Famicom) - ¥514
Super Chinese World(Super Famicom) - ¥823
F-Zero: GP Legend (GBA) -¥702
3DS
Touch Battle Ninja(Silver Star) - ¥500
Tangram Style (Arc System Works)- ¥500
I had no intention of buying Wooden Sen'SeY regardless, but the demo got me to at least try it. Turns out it was a little better than I thought, but I really don't need another sidescrolling platformer. It at least raised awareness in a flooded category. It will probably enjoy some better eShop visibility for a while too since they often change up the image used to represent the Demo section.
I also admit I haven't tried your game either. Even watching the vid, I'm not sure I understand it. Goofy name and gameplay images are pretty abstract. I'm not saying a demo would make your sales skyrocket, but if your game is good, a short demo helps. If your game isn't so hot, a demo wouldn't help much. And if you add too much content to a demo, there's not enough reason to buy...
5-6 times? Posting in dead threads is boring. I post about other games too, I just haven't had time to play them is all. Still bummed about the limited avatar customization in Pokémon X, not digging the Dark World music in ALBW, stuck on OoT, not liking Layton, leisurely strolling through Bravely Default because I've already pieced together the twist and giving SMT4 a small break. Probably missing a game in there somewhere. I'm not buying another 3DS game for a long long time. Basically until I can get Persona Q for $25.breh you post enough FE in here to rejuvenate the Awakening OT.
There are so few demos on the Wii U eshop that I will download and play any game that has a demo by default, just to try something new. If I like the game, I'll buy it. I actually think it should be compulsory for ALL games to have a demo on the eShop, either that or timed play. It would help consumers and it would help developers.
For those of you who downloaded the Wooden Sen'SeY demo, how many of you ended up purchasing it afterwards? How would you say the demo helped or didn't help you purchase the game?
Considering demos can often put off more people than they attract (even to top quality games sometimes) compulsory demos are a terrible thing, it should be the choice of true developers whether to do one