Has Smash ever had a puppet character like this before? I think it's going to be a while until people find a way to deal with Rosalina.
Same here man, eagerly waiting for that Wii u version. Good tournament by NintendoRosalina is beast. It's crazy how many options she has. I can't wait to get my hands on the game and figure out a strategy.
I don't really have trouble against Rosalina with WFT, but maybe I'm not playing good ones.
What about Bowser from Comic Con's tourney?I feel just as empty as I did when ZSS won at the other Nintendo tourney
Has Smash ever had a puppet character like this before? I think it's going to be a while until people find a way to deal with Rosalina.
Has Smash ever had a puppet character like this before? I think it's going to be a while until people find a way to deal with Rosalina.
dont know about OP status yet, but mario definitely seems like a poor matchup in terms of attack range, recovery.
what is a good matchup against rosalina? hmmm
I feel just as empty as I did when ZSS won at the other Nintendo tourney
I enjoyed that, always nice to see an antagonist character get some love in Smash.What about Bowser from Comic Con's tourney?
Has Smash ever had a puppet character like this before? I think it's going to be a while until people find a way to deal with Rosalina.
smash hasn't ever had a space controlling character like rosa ever. They had zoners but nothing that controls a specific area of space like rosa.
Most people who are saying shes op for
1) being 2 characters
2) strong attacks
3) turns invisible
4) has teleports
and etc should be straight up ignored. I honestly think the fact that you can't grab her if luma is near is pretty dumb but that was a design decision (hell it even tells you that tip in the loading screen). I think none of the reasons above are the reasons why she is strong. There are a little nuances here and there that imo. give her an advantage on top of being a puppet character. Luma respawning is fine, but 8 sec for the amount of coverage he does is too small. I honestly think 10-12 should be fine. 10 seconds is a long time in a fighting game.
Most smash only players probably won't figure her out, and espcially the scrubs/casuals.
I think Luma respawn at 8 sec is way too short. Needs 12-15 or it needs to die faster. I also think the roll should not be invisible, that's honestly really dumb as well. You can't react as fast to an invisible roll which makes players have to guess. No character should have gotten that ability. Other than that I think she's aight.
Haha that freeze frame.
makes sense. weirdly enough ive yet to find a rosalina at all in for Glory.I've had success with characters like bowser/little mac who have fast tilts/dash attacks that can instantly KO Luma with one connection. Once you knock away the Luma you can get a bunch of good hits on Rosalina usually and repeat the process when it respawns.
I'd like to see Luma take longer to respawn, or for Rosalina to take a flat amount of damage every time the Luma dies.
honestly, I wonder how rosa would be if they tied the upB being reliant on having luma on the field. 8 secs of no recovery move? pretty fucking ass but might be fair with testing.
15 sec is way to long. 15 sec might not seem much when you aren't playing a fighting game but man, 15 sec of not having your biggest tools sucksssss. I want to see if losing up+b if luma is gone would make it fair. 8 secs of no recovery move? yeahhhhh
honestly, I wonder how rosa would be if they tied the upB being reliant on having luma on the field. 8 secs of no recovery move? pretty fucking ass but might be fair with testing.
would be dumb outside 1v1. in FFA or doubles, she would straight up die. She would be total ass because she would be the easiest one to KO by far.