No. There won't be. No way in hell.I wonder if there will be a discount for those of us that got the Xbox Original DL version. Will check if I can redownload it.
http://apps.microsoft.com/windows/e...-andreas/bbbb3182-12e9-4cbd-a222-f922fb67bec8
I believe that console versions are ports of this (which in turn is a port of a mobile release of GTA:SA, it already supports 16:9 resolutions and so on) and the Steam version is just a release of this one.
Game is normally locked to 25fps isn't it? Have to unlock it on PC.16 : 9, native 720p and a smooth (hopefully 60 ?) framerate would be pretty good too though (for those who've never played it on a half-decent PC).
Buy it! Seriously it's great especially for a PSP game.I never played Vice City Stories (stupid, I know, since I loved Vice City) but I rarely used my PSP. My OCD prevents me from taking handhelds out of my home.
I'd love a remaster of it and LCS for Vita.
This game on vita would be really great. Actually the whole trilogy can be pretty successful since they only need to port the iOS/android version.
I hope it also comes to XONE/PS4.
Game is normally locked to 25fps isn't it?
True, should be an easy port, just patch in trophies and boom.
I thought Grief or someone here had posted instructions to run it at 60fps without breaking the game.Yeah, and even then you can only unlock it to 30fps unless you want abnormal physics which kind of ruin the game completely.
It'd be nice to see Rockstar fix that.
The PC version of GTA SA has been getting some pretty regular testing with new beta depots spotted. Not sure what is happening there. One of the early betas was briefly not password protected and a gaffer found it to have xinput and proper widescreen support. Also some music licencing issues are being dealt with, as had occured with Vice City. Seems old owners may get to keep the old music, but new users won't.
Will be interesting to see what is happening on 360.
Each version has it's benefits.
PS2 - Best lighting but poor IQ and framerate. Worst controls, loading and pop-up issues (though these improve a lot with a hard-drive i.e playing on a PS3).
XBOX - Improved somewhat graphically (better than the DP in some ways but overall worse, especially the IQ) and controlled great (especially on the 360). My go-to version but very disappointing port.
PC - Could look way better (but had terrible controls).
Still can you enlighten me on why they removed, the other versions just look sterile without it.
Loving all the Vita responses. Wish Rockstar read these threads.
Could this be the "cool thing" the PS4 owners get? Free San Andreas HD?
Well we know that Rockstar will more than likely end up redoing the GTA Stories for iOS at least.
What gives you that idea...?
What with GTA V Remastered on the horizon, and Rockstar seemingly moving on to current gen, I'm gonna file this under "doubtful"
I had a surprising amount of fun with this back in the day. There wasn't much to it but still.I hope it keeps the multiplayer part of the original gta sa where you could only be ~100ft away from the other player
It's a significant difficulty spike with no explanation of what you're actually supposed to do... "All you had to do was follow the train, CJ." Well, not really. You had to stay in front of the train to the right for 50% of it, and then keep a sizeable distance to the left for the final 2 guys, and you had to hope that Smoke made the logical decision in who to shoot... and he regularly did not.
The PS2 version of this mission and Zero's flight mission were significantly harder than subsequent releases on PC and Xbox, where they made those missions easier. After a hundred tries I beat Zero's RC plane mission on PS2... after painstakingly outlining the best possible path to take and then taking 10 or 20 tries to actually execute on it. And then replaying it on PC, I did it in one try; same with Xbox Original/360.
Yeah, I'll give you the Zero RC missions for difficulty. The van one on PS2 essentially had the fuel running all the time versus the PC release which had it running only when you were pressing the gas. Made it much easier.Launch the Red Baron!
Yeah, that Zero mission was a killer on the PS2.
Yeah, I'll give you the Zero RC missions for difficulty. The van one on PS2 essentially had the fuel running all the time versus the PC release which had it running only when you were pressing the gas. Made it much easier.
But at least that entire mission string was completely skippable.
I thought Grief or someone here had posted instructions to run it at 60fps without breaking the game.
The Burning Question everyone wants the answer to: Will the Hot Coffee mod still work?
If not, no sale.
The shooting may be shitty but the driving is fine.Modern GTA controls or bust. Can't go back to that shitty aiming or drive mechanics.
That has probably been removed before the game even got it's first digital release.