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Nobody is playing titanfall.

B

bomb

Unconfirmed Member
I love small loyal communities over large lifeless ones.
 

Joeki11a

Banned
Just a thought, When will this be coming to PS4?, EA Respawn would get a whole new stream of money instantly new buzz to, servers would crash probably.
 

Obscured

Member
Kind of feels like the counter was a mistake. While it is something I'm interested in it seems like it just becomes a argumentative point. Since usually I can still find games it doesn't help me as a player decide what I'm going to jump into. (If I was having trouble in the past finding a full match I would switch lobbies anyway. Now if someons sees a lobby with less than 100 people it might doom that playlist even if they would have found games easily and that threshold probably varies wildly for some.

On one hand I like the additional stats, but on the other if often doesn't seem to have much to do with the quality of the game.

For me in regards to Titanfall I'm there day one for the sequel as it scratches a different itch than the other shooters I play (and plan on playing). I'd like to see it go GoG at somepoint or see the DLC go free (that is a different discussion, but make maps free and have skins or other aestetic options that you can charge for. ME3 also did a great job of it).

Also. Defense mode is great.
 

TouchTiltGames

Neo Member
I really enjoyed Titanfall..and bought a couple of the expansions. But yeah it was just getting tiring I suppose - not enough diversity to keep it alive for me.
 
What if I told you that you were wrong?

I did try the CTF mode today which was so much fun and it worked without issue. More lag than attrition matches but not too bad.

I hope they announce a sequel at e3 because this game has a great foundation and its tons of fun. I'd like to be able to keep playing it even when the next cod drops.
 

vin-buc

Member
I can't start any threads but I really want to bring this up for discussion. Everyone trashes the modern warfare series (and ghosts) from MW2 onwards because the "real Infinity Ward" left and went to Respawn. How does the community think/feel about the "real IW" now that they created a mediocre game with no staying power. This is not for troll purposes and it isn't because the game is on X1 - this would be a discussion for the development group only (not console). Not sure if this was discussed.

What could the "real IW" done with CoD Ghosts (or CoD) in general. Are they overrated and is calling the current IW (at acti) incompetent fair after Titanfall's so-so outing.
 

Head.spawn

Junior Member
I can't start any threads but I really want to bring this up for discussion. Everyone trashes the modern warfare series (and ghosts) from MW2 onwards because the "real Infinity Ward" left and went to Respawn. How does the community think/feel about the "real IW" now that they created a mediocre game with no staying power. This is not for troll purposes and it isn't because the game is on X1 - this would be a discussion for the development group only (not console). Not sure if this was discussed.

What could the "real IW" done with CoD Ghosts (or CoD) in general. Are they overrated and is calling the current IW (at acti) incompetent fair after Titanfall's so-so outing.

Do you own the game or have you played it?

There's certainly a worthy debate to be had about how they launched the game. But it seems to be that most of the questions posed here can be pointed to the Final Hours, to see where it may have gone wrong.
 

Card Boy

Banned
I can't start any threads but I really want to bring this up for discussion. Everyone trashes the modern warfare series (and ghosts) from MW2 onwards because the "real Infinity Ward" left and went to Respawn. How does the community think/feel about the "real IW" now that they created a mediocre game with no staying power. This is not for troll purposes and it isn't because the game is on X1 - this would be a discussion for the development group only (not console). Not sure if this was discussed.

What could the "real IW" done with CoD Ghosts (or CoD) in general. Are they overrated and is calling the current IW (at acti) incompetent fair after Titanfall's so-so outing.

The game is not mediocre it's fantastic it's just they have made design and pricing decisions they killed the game from the get go.

Why i think Titanfall is dead


  • EA priced this way too much at $60, it should of being $40 tops
  • DLC should of being free like Plants VS Zombies Garden Warfare/Mass Effect 3. Paid maps are 100% of time time known to split and fracture communities. It also puts people off your game if they know your going to nickle and dime them
  • The game has a 'Campaign' mode which should of being incorporated into regular classic matchmaking but should of being done in a way so your not seeing the campaign stuff every single match. All campaign mode did was split the community. Just some further explanation the campaign mode is just Attrition and hardpoint matches so what i am suggesting is 100% possible.
  • No quick join to put you in any available matches (not to be confused for late join)
  • No clan features
  • Game is very poorly optimized
  • Game is fucken huge @ 50+ gig on PC, this could fuck alot of peoples bandwidth for a whole month just for 1 game. I'm lucky i downloaded this at work with their Fiber connection.
  • Private match options didn't come into well after launch
  • No server browser (THIS IS HUGE ON PC)
  • Game has split region matchmaking. So if your in US East you can't play with people from US west unless you change the matchmaking region.
  • No proper single player which means people where put off from buying the game from the get go
  • Orge and Stryker Titans where locked behind the bad campaign mode which no one played which created a loop effect trying to play that mode and not touching the Classic MP.
  • Teams where always unfair in regards to skill

Notice not of these reasons have nothing to do with the gameplay itself of Titanfall?
 

RP912

Banned
I love small loyal communities over large lifeless ones.

This.

Oversize communities have the worst gaming experiences imo. I rarely have a problem with getting into a game with Titanfall even on the PC version.

Sure it's in the hundreds to thousands depending on the hour of playtime but atleast there's still people playing it.
 
When I played it I didn't see too much replay value in it after getting everything I wanted to. It gets dull and quite boring very quickly. At least, that was the case for me. It's a fun game to play for a couple hours, like once a week :/.
 

Jinaar

Member
F you all! I just finished a romp in TITANFALL PC land and it was so refreshing! Plus I got this new russian female language voiced AI ta boot. After playing DESTINY for the last month, it feels great to pull off amazing feats of grandeur across a variety of different ways.

Respawn sure added a hell of a lot of new things, both functional and cosmetic. And the new maps are fantastic.

Also, great post btw, Gez.
 

Chris1

Member
When I played it I didn't see too much replay value in it after getting everything I wanted to. It gets dull and quite boring very quickly. At least, that was the case for me. It's a fun game to play for a couple hours, like once a week :/.

What do other FPS's that you play do that helps keep your interest?

Is it cosmetics? more guns? more attachments? killstreaks? something else?

I don't really understand these type of posts, the only time I really played to unlock something was diamond camo in BO2 which lasted a few days, apart from that I've never said "Going to go play some "insert game here" and unlock x" so I'm curious as to what you think the game did wrong to keep your interest.

I'm not saying more cosmetics and such would be a bad thing, I just don't see it as something that would keep people playing for a lot longer, but maybe that's just me. The only thing I really missed when playing Titanfall was killstreaks as they made each game "unique", added something to strive for in each game and gave you a reason to play and try to go for x killstreak. It even made watching streams somewhat exciting going for swarms etc. I do realize that CoD-type killstreaks wouldn't fit in with Titanfall though.
 

vin-buc

Member
The game is not mediocre it's fantastic it's just they have made design and pricing decisions they killed the game from the get go.

Why i think Titanfall is dead

  • EA priced this way too much at $60, it should of being $40 tops
  • DLC should of being free like Plants VS Zombies Garden Warfare/Mass Effect 3. Paid maps are 100% of time time known to split and fracture communities. It also puts people off your game if they know your going to nickle and dime them
  • The game has a 'Campaign' mode which should of being incorporated into regular classic matchmaking but should of being done in a way so your not seeing the campaign stuff every single match. All campaign mode did was split the community. Just some further explanation the campaign mode is just Attrition and hardpoint matches so what i am suggesting is 100% possible.
  • No quick join to put you in any available matches (not to be confused for late join)
  • No clan features
  • Game is very poorly optimized
  • Game is fucken huge @ 50+ gig on PC, this could fuck alot of peoples bandwidth for a whole month just for 1 game. I'm lucky i downloaded this at work with their Fiber connection.
  • Private match options didn't come into well after launch
  • No server browser (THIS IS HUGE ON PC)
  • Game has split region matchmaking. So if your in US East you can't play with people from US west unless you change the matchmaking region.
  • No proper single player which means people where put off from buying the game from the get go
  • Orge and Stryker Titans where locked behind the bad campaign mode which no one played which created a loop effect trying to play that mode and not touching the Classic MP.
  • Teams where always unfair in regards to skill

Notice not of these reasons have nothing to do with the gameplay itself of Titanfall?

I haven't played it and by mediocre I don't mean its not fun - but in terms of staying power and longevity, is it there? It doesn't have the CoD appeal of the mainstream - that's apparent. The discussion I want to start is the whole "real" and "not real" IW. Is it fair? Are the now Respawn group really that great? The proof is in the pudding. If Titanfall wasn't marketed (to a degree) as "from the makers of CoD" how would that have changed. Did the "real" IW under deliver? Did the "real" IW's game fizzle?

Sorry I've asked someone to start this thread - I can't do it myself.
 
What do other FPS's that you play do that helps keep your interest?

Is it cosmetics? more guns? more attachments? killstreaks? something else?

I don't really understand these type of posts, the only time I really played to unlock something was diamond camo in BO2 which lasted a few days, apart from that I've never said "Going to go play some "insert game here" and unlock x" so I'm curious as to what you think the game did wrong to keep your interest.

I'm not saying more cosmetics and such would be a bad thing, I just don't see it as something that would keep people playing for a lot longer, but maybe that's just me. The only thing I really missed when playing Titanfall was killstreaks as they made each game "unique", added something to strive for in each game and gave you a reason to play and try to go for x killstreak. It even made watching streams somewhat exciting going for swarms etc. I do realize that CoD-type killstreaks wouldn't fit in with Titanfall though.

For me personally it was the ability to just annoy people. Like in MW3 you could hear the person you just killed, for a few seconds. I think it was while they were watching the killcam not really sure. Anyways, so killing someone with a Striker and spraying while using Range Proficiency always made people rage so hard, and it may be sadistic but it was funny.

Calling in a Titan over an enemies Titan so theirs blows up instantly loses its flavour after awhile. I think the killstreaks were another thing that kept me motivated, to see how high of a killstreak i could get. In Titanfall you will get a Titan no matter what, just you get it quicker when you kill people. Not sure if they added killstreaks or anything else as I only played the Beta. That could be another factor, but I doubt they added a whole lot since the Beta. Graphics didn't have any impact, sure it's nice to look at, but doesn't keep me intrigued enough.

Aside from just using the OP perks, guns, and attachments everyone hates(LONG LIVE THE N00BTUBES!) and annoying them I'm not sure what makes it have a lot more replay value.
 

Izuna

Banned
Not sure if you're serious,but that dumb AI could easily be done with out azure. Hopefully there's no bots in part2.

Dumb bots?

I never understood why people say this. They have low HP, but they are intentionally Cannon fodder, because it is essential to the game design.

Azure is allowing an entire battlefield of nearly 50 bots all at once coordinate with each other, including Titan AI, Grunts and Spectres. The entire battlefield is reacting, dying, shooting all at the same time with no extra cost to the CPU because Azure is doing all of it.

If you into horde or private games, you can see with rodeoing spectres, sniper spectres or hell, more accurate and more damaging AI is easy for Respawn to add. Five Spectres with their settings turned up are not easy to kill with just an automatic weapon.

Azure is syncing all of this up without any host remembering the AI details etc. The cloud processing and enemy animations (reactions) to the world doesn't allow it to be called "dumb AI".

So yeah, the cloud processing is important. If Respawn finds another server that will allow them to do the same on the PS4, cool, but it will cost them a bunch. Azure is amazing.

http://www.youtube.com/watch?v=_OeahcXdCdw

We had a no bot mode, it sucked. We have a mode where bots mean nothing to the score, it is the most hated. If bots could kill players more often, no one would like that.
 

Chris1

Member
For me personally it was the ability to just annoy people. Like in MW3 you could hear the person you just killed, for a few seconds. I think it was while they were watching the killcam not really sure. Anyways, so killing someone with a Striker and spraying while using Range Proficiency always made people rage so hard, and it may be sadistic but it was funny.

Calling in a Titan over an enemies Titan so theirs blows up instantly loses its flavour after awhile. I think the killstreaks were another thing that kept me motivated, to see how high of a killstreak i could get. In Titanfall you will get a Titan no matter what, just you get it quicker when you kill people. Not sure if they added killstreaks or anything else as I only played the Beta. That could be another factor, but I doubt they added a whole lot since the Beta. Graphics didn't have any impact, sure it's nice to look at, but doesn't keep me intrigued enough.

Aside from just using the OP perks, guns, and attachments everyone hates(LONG LIVE THE N00BTUBES!) and annoying them I'm not sure what makes it have a lot more replay value.
Interesting point of view with the killcam thing. Didn't expect a response like that at all.

They did add burncards and some of them work like killstreaks (there's ones that are basically a personal UAV) but you earn them from doing challenges/levelling up/etc so it's not really killstreaks and everyone gets them (just like a titan). I do agree though I think some sort of killstreak system would have added longevity to the game. I also believe this is the reason it dropped off on twitch so fast, when you've seen one game you've kinda seen them all so there's no point watching any more, with CoD it's still pretty interesting watching streamers get swarms etc. That said though I don't think traditional cod killstreaks would work in Titanfall at all(Having helicopters etc flying around killing people just sounds terrible due to how the game plays), but I do agree there needs to be something personal that's worth aiming for in the games themselves rather than just the win.
 
They should give the game away for free and charge for microtransactions for cosmetic items. Lol


Seriously though, that is about the only way to resurrect it.
 

Izuna

Banned
Let's not forget that Titanfall is far less random than Cod. If you're the best person on the server, you will always perform the best. That is probably why casuals don't find it very fun.
 

biteren

Member
Dumb bots?

I never understood why people say this. They have low HP, but they are intentionally Cannon fodder, because it is essential to the game design.

Azure is allowing an entire battlefield of nearly 50 bots all at once coordinate with each other, including Titan AI, Grunts and Spectres. The entire battlefield is reacting, dying, shooting all at the same time with no extra cost to the CPU because Azure is doing all of it.

If you into horde or private games, you can see with rodeoing spectres, sniper spectres or hell, more accurate and more damaging AI is easy for Respawn to add. Five Spectres with their settings turned up are not easy to kill with just an automatic weapon.

Azure is syncing all of this up without any host remembering the AI details etc. The cloud processing and enemy animations (reactions) to the world doesn't allow it to be called "dumb AI".

So yeah, the cloud processing is important. If Respawn finds another server that will allow them to do the same on the PS4, cool, but it will cost them a bunch. Azure is amazing.

http://www.youtube.com/watch?v=_OeahcXdCdw

We had a no bot mode, it sucked. We have a mode where bots mean nothing to the score, it is the most hated. If bots could kill players more often, no one would like that.

diddnt Respawn had a PS4 build up and running? im sure rudimentary AI doesnt need Azure.
 

Apt101

Member
diddnt Respawn had a PS4 build up and running? im sure rudimentary AI doesnt need Azure.

That level of behavioral scripting, actions based on events, etc, has been around a long time. It doesn't appear terribly sophisticated, or to have a large scope. They could probably keep those simple routines, etc, on servers on PSN if they wanted, or just run them locally like you mentioned. Azure is just a PaaS hosting some game server for TF, it doesn't do anything magical. Or just keep it hosted on Azure? Does Sony require multiplayer servers for games on PlayStation platforms be hosted by them?
 

RowdyReverb

Member
I wouldn't know for sure, but I have never seen AI so robust with barely any performance or lag hit before.

You forgot to mention that Titans seamlessly switch to AI control at a player's command and their actions are perfectly synchronized among client consoles. That always impressed me for some reason. I'm not saying it couldn't be done on other dedicated servers, just that it's a great demonstration of the new gameplay possibilities dedis and cloud compute can offer.
 

FrsDvl

Member
Haven't played in a long time. Just finished my first game of frontier defense. This is a lot of fun. Only 2000 players online, but whatever I'm having a blast.
 
I just bought Titanfall and the season pass on pc and it is amazing. A ton of people are playing every mode, maybe it's a free weekend?

It runs great on my not that great pc and controls perfectly with an Xbox one controller. The smart pistol is like an aimbot and it's the only gun I'll use. I would pay 100 American dollars for a skin that turns my titan into the Iron Giant.

I haven't played it and by mediocre I don't mean its not fun - but in terms of staying power and longevity, is it there? It doesn't have the CoD appeal of the mainstream - that's apparent. The discussion I want to start is the whole "real" and "not real" IW. Is it fair? Are the now Respawn group really that great? The proof is in the pudding. If Titanfall wasn't marketed (to a degree) as "from the makers of CoD" how would that have changed. Did the "real" IW under deliver? Did the "real" IW's game fizzle?

Sorry I've asked someone to start this thread - I can't do it myself.

Interesting.
 

k_klown

Member
Just started playing again because of frontier defense and it's pretty damn fun. A bunch of my friends have started playing again too. I think most people went to Destiny for a while.
 
Let's not forget that Titanfall is far less random than Cod. If you're the best person on the server, you will always perform the best. That is probably why casuals don't find it very fun.

I wouldn't go as far as to say you'll always perform the best, but yeah it's a lot less volatile than CoD, where one match you do incredibly well, then the proceeding maps you do horrendous. In Titanfall I've gone from the top, to being the lowest while still performing well in terms of KD/r and points, just other members did better. But yeah never as bad as in CoD where one map I went 33-15 then the next get like 3-15.
Interesting point of view with the killcam thing. Didn't expect a response like that at all.

They did add burncards and some of them work like killstreaks (there's ones that are basically a personal UAV) but you earn them from doing challenges/levelling up/etc so it's not really killstreaks and everyone gets them (just like a titan). I do agree though I think some sort of killstreak system would have added longevity to the game. I also believe this is the reason it dropped off on twitch so fast, when you've seen one game you've kinda seen them all so there's no point watching any more, with CoD it's still pretty interesting watching streamers get swarms etc. That said though I don't think traditional cod killstreaks would work in Titanfall at all(Having helicopters etc flying around killing people just sounds terrible due to how the game plays), but I do agree there needs to be something personal that's worth aiming for in the games themselves rather than just the win.

Weren't the burncards in the beta? You could have like 3 or so of them equipped, and it did stuff like cooldowns on your titan, and various other things. Those I found to beat a neat feature, it gave an incentive to do challenges. However, I think they were used once you go into a game, even if you didn't activate it's power which kinda sucks.
 

Izuna

Banned
I wouldn't go as far as to say you'll always perform the best, but yeah it's a lot less volatile than CoD, where one match you do incredibly well, then the proceeding maps you do horrendous. In Titanfall I've gone from the top, to being the lowest while still performing well in terms of KD/r and points, just other members did better. But yeah never as bad as in CoD where one map I went 33-15 then the next get like 3-15.

Well since Update 8, I have played nearly 50 matches, and I have been MVP all but once, be it CTF, Attrition or LTS. I don't always win because sometimes it feels unwinnable. But generally you won't get top score randomly unless you play the best strategy.

Despite how well I do, I have played with the brehs from GAF and the top player is consistent. It is probably why the matchmaking in this game is so BS.

If my nephew plays on my account it becomes impossible to win, that's a problem though.

Burncards like Map Hack or Spare Titan do give you an edge, but they only last one life. Outsource is probably the best non- rare card in the game, but you still have to be pretty good to make use of it.
 
Yeah it was dead when I bought the PC version back in June but thank god for EA's 24 hour refund window. It's a shame really because the multiplayer is really the best this gen so far. I blame MS for this.
 

algert

Banned
The game is not mediocre it's fantastic it's just they have made design and pricing decisions they killed the game from the get go.

Why i think Titanfall is dead


  • No server browser (THIS IS HUGE ON PC)

Notice not of these reasons have nothing to do with the gameplay itself of Titanfall?

That had very little if anything to do with Titanfall's short shelf-life. No, the feature isn't "huge" on PC, either - the sensibility in including a server browser isn't platform specific, it's game specific, and in Titanfall's case it would have made absolutely no sense to have included such a thing. The only worthwhile filtering option to distinguish between games in progress in Titanfall is latency, which was already the determinant through which Respawn's "Stryder" matchmaking algorithm worked.
 

jesu

Member
Yeah it was dead when I bought the PC version back in June but thank god for EA's 24 hour refund window. It's a shame really because the multiplayer is really the best this gen so far. I blame MS for this.

Yeah but this is an X1 thread and the OP was exaggerating.
 

Harlock

Member
Maybe PvP only is a thing archaic now. Titanfall 2 should have more coop missions like Desiny. Loot for your mech.
 
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