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Bloodborne Producer: Targeting 30fps for "Game Design" purposes

Kevin

Member
SaTUa88.gif

Supernatural still delivering on epic gifs. :p
 

Alebelly

Member
I got a lot of responses saying people can't tell the difference between these in this specific GIF.

I'm viewing it on Chrome on the iPhone and it's pretty obvious that the left is 60 and the right is 30.

The left should feel smoother or 'sped up' while the right feels a little more choppy and slow.

As 60 fps is more important to gameplay than poorly rendered gifs, you are only perpetuating the myth
 

Sayad

Member
Wait, I'm almost positive that isn't true.

Edit: Double post, sorry! Meant to edit.
Haven't missed around with Gifs in years but I'm pretty sure there are browser side limits on how they run, with different limits between browsers(not sure if that's still the case).

Anyway, using chrome, had to really stare at it to tell that the one on the left run at a higher framerate. Saved the gif, opened it in flash, ran the image sequence at 60fps and difference between the two sides is clear as day, it's also clear that it wasn't running at 60fps on my browser.
 

KoopaTheCasual

Junior Member
Well Thanks for that clip. I guess it wasn't really the fault of the journalist who wrote the article, but it was problem with mistranslated. The producer doesn't say 30fps is the best for action game when he speaks about this in Japanese in that clip.
Translator-saaaaaaaannnn!
It's important, and for some, it can determine if you can physically play a game.
Oh christ.

Edit: Saw your comment on this page, that you actually do get migraines from lower framerate. Sorry for being so dismissive. That doesn't sound pleasant at all =\
 
You guys are so f'n dramatic.
Its a significant difference. Its like people going to see the Hobbit at 48fps and not noticing anything out of the ordinary.

Yes, it really is"get your eyes checked" territory.

That particular set of Souls Gifs aren't a great comparison though.
 

GorillaJu

Member
Here is what was actually said in the interview:

Journo: "What frame rate and resolution are you targeting?"

Translator: "Resolution and framerate... have you decided these yet?"

Yamagiwa: "The resolution is going to be 1080p. As for the frame rate, well, stretching it to 60, with how this game is.. Demon's couldn't do it either, well I guess we probably won't be able to make it up to 60... It sounds like I'm making excuses but, anyway we're targeting 1080p 30fps.

Translator: "First of all it's going to be ..." (makes up a bunch of shit that Yamigawa didn't actually say, talking about action games being best at 30fps)

Yamigawa (interrupting): "well it's not ... I mean no matter how I say it, it's going to come out like an excuse I'm afraid"

Translator: "well, from the first they are not targeting 60fps because ..." (more conjecture)
 

Derp

Member
Here is what was actually said in the interview:

Journo: "What frame rate and resolution are you targeting?"

Translator: "Resolution and framerate... have you decided these yet?"

Yamagiwa: "The resolution is going to be 1080p. As for the frame rate, well, stretching it to 60, with how this game is.. Demon's couldn't do it either, well I guess we probably won't be able to make it up to 60... It sounds like I'm making excuses but, anyway we're targeting 1080p 30fps.

Translator: "First of all it's going to be ..." (makes up a bunch of shit that Yamigawa didn't actually say, talking about action games being best at 30fps)

Yamigawa (interrupting): "well it's not ... I mean no matter how I say it, it's going to come out like an excuse I'm afraid"

Translator: "well, from the first they are not targeting 60fps because ..." (more conjecture)
Wow. So blame the translator?
 

GorillaJu

Member
I don't think the translator was necessarily bad, I think he just tried to fill in the gaps and didn't realize that even the details and nuances are things that the fan base wants full clarity on.

I've done JP <-> ENG interpretation before and the languages are constructed so differently that it does require a bit of conjecture and filling in the gaps to make a cohesive point. If I had to take a guess I'd say that he's referencing something he heard at another time or maybe a point that was brought up earlier in the interview.
 

Alebelly

Member
Here is what was actually said in the interview:

Journo: "What frame rate and resolution are you targeting?"

Translator: "Resolution and framerate... have you decided these yet?"

Yamagiwa: "The resolution is going to be 1080p. As for the frame rate, well, stretching it to 60, with how this game is.. Demon's couldn't do it either, well I guess we probably won't be able to make it up to 60... It sounds like I'm making excuses but, anyway we're targeting 1080p 30fps.

Translator: "First of all it's going to be ..." (makes up a bunch of shit that Yamigawa didn't actually say, talking about action games being best at 30fps)

Yamigawa (interrupting): "well it's not ... I mean no matter how I say it, it's going to come out like an excuse I'm afraid"

Translator: "well, from the first they are not targeting 60fps because ..." (more conjecture)

I didn't have to read a second of that to understand the context, I"ve played their games before, and I want nothing from them more than what theyre willing and able to give
 

Paracelsus

Member
Everyone is flipping desks, nobody is hoping they back up their word. 30fps? You should pray down on your knees the game is a perfectly stable, DF-approved, rock solid 30fps, now that would be quite good, all things considered.
 
Or... Maybe he did say that but something got lost in translation or media is twisting words for controversy like they always do.
Hmmmmmm I wonderrr...

So I guess I was right, it was a translation issue. But was the translation issue on purpose or by accident. Hmmmm...Interesting
 

Alebelly

Member
Everyone is flipping desks, nobody is hoping they back up their word. 30fps? You should pray down on your knees the game is a perfectly stable, DF-approved, rock solid 30fps, now that would be quite good, all things considered.

Words with according commas doesn't mean you know what the fuck you're talking about, it seems you don't
 

RexNovis

Banned
It would appear that UbiSoft Foot in Mouth disease is spreading.

Edit:

Here is what was actually said in the interview:

Journo: "What frame rate and resolution are you targeting?"

Translator: "Resolution and framerate... have you decided these yet?"

Yamagiwa: "The resolution is going to be 1080p. As for the frame rate, well, stretching it to 60, with how this game is.. Demon's couldn't do it either, well I guess we probably won't be able to make it up to 60... It sounds like I'm making excuses but, anyway we're targeting 1080p 30fps.

Translator: "First of all it's going to be ..." (makes up a bunch of shit that Yamigawa didn't actually say, talking about action games being best at 30fps)

Yamigawa (interrupting): "well it's not ... I mean no matter how I say it, it's going to come out like an excuse I'm afraid"

Translator: "well, from the first they are not targeting 60fps because ..." (more conjecture)

Wait seriously?!?! WTF? Translator is just straight making shit up?!?! Unbelievable.
 
I don't think the translator was necessarily bad, I think he just tried to fill in the gaps and didn't realize that even the details and nuances are things that the fan base wants full clarity on.

I've done JP <-> ENG interpretation before and the languages are constructed so differently that it does require a bit of conjecture and filling in the gaps to make a cohesive point. If I had to take a guess I'd say that he's referencing something he heard at another time or maybe a point that was brought up earlier in the interview.

yeah but this seems to be the case of to much conjecture .
 

cheesekao

Member
well, the word "targeting" is right, since the Alpha wasn't even a stable 30 fps.
I feel like a broken recorder but here goes. The horrendous frame rate issues in the alpha are not present in the TGS demo. There are slight drops but not as significant as those in the alpha. The alpha build is pretty old, assumedly E3 old based on e3 previews.
 

jpax

Member
Here is what was actually said in the interview:

Journo: "What frame rate and resolution are you targeting?"

Translator: "Resolution and framerate... have you decided these yet?"

Yamagiwa: "The resolution is going to be 1080p. As for the frame rate, well, stretching it to 60, with how this game is.. Demon's couldn't do it either, well I guess we probably won't be able to make it up to 60... It sounds like I'm making excuses but, anyway we're targeting 1080p 30fps.

Translator: "First of all it's going to be ..." (makes up a bunch of shit that Yamigawa didn't actually say, talking about action games being best at 30fps)

Yamigawa (interrupting): "well it's not ... I mean no matter how I say it, it's going to come out like an excuse I'm afraid"

Translator: "well, from the first they are not targeting 60fps because ..." (more conjecture)

I don't think the translator was necessarily bad, I think he just tried to fill in the gaps and didn't realize that even the details and nuances are things that the fan base wants full clarity on.

I've done JP <-> ENG interpretation before and the languages are constructed so differently that it does require a bit of conjecture and filling in the gaps to make a cohesive point. If I had to take a guess I'd say that he's referencing something he heard at another time or maybe a point that was brought up earlier in the interview.


This should be in the OT.
 

popyea

Member
This is what happens when translators operate with a PR angle. It's pretty unfair to the devs mincing their words like that. I mean, who is more qualified to talk about their game?
 

Sayad

Member
And why they released an "older" Alpha???
Demos/alpha/show presentation versions are usually worked on separably from the main version of the game. So the alpha could be taken from an older build. They're only testing the net code with it so only that have to be the latest build.

TGS presentation could be from an earlier build, though I'm pretty sure there were framerate issues there too, if not during the main presentation then from some show-floor demos footage.
 
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