Hydrogen Bluebird
Member
Just a request, can you guys check if you can still access the audio clip here - http://vocaroo.com/i/s15bEzNg8b57
thanks
thanks
Just a request, can you guys check if you can still access the audio clip here - http://vocaroo.com/i/s15bEzNg8b57
thanks
https://www.youtube.com/watch?v=D8btNuuCY90
That is some solid 60 fps, no drops at all. AT ALL!!! /s
I literally can´t play those games with 30 fps anymore
Wow. For all the praise that game gets, I'm surprised this is hardly been mentioned at all.
Platinum has been slipping a little lately. First a bad Avatar game and now framerate drops on their prized title.
.Please don't hate me guys, I love Bayonetta 2 anyway. XD
Lately? All their games have tons of frame drops, this is nothing new.
Metal Gear Rising felt 60 FPS on PS3 to me without much if any framerate drops...unless I'm wrong on that too.
...please tell me I'm not wrong on that. XD
It's hovering at about 50 and drops A LOT if you use blade mode too much
LOL how come I only see this herehttps://www.youtube.com/watch?v=D8btNuuCY90
That is some solid 60 fps, no drops at all. AT ALL!!! /s
Contention is "best for design".I didn't know 60fps was even considered for Bloodborne, since all of the footage (and actual gameplay, if you were lucky) has been at 30fps. This is like a 24 page thread following a post proclaiming the sky is blue.
From what I've seen of Bloodborne visually, I will happily take 30fps if they can get the game looking as good as it can at 1080p.
So, what was the original blow up in this thread about?
The original interview said that 30fps was the best From thought for action games, hence why all their action games have been 30fps. So where is the controversy? What's the issue with their opinion on 30fps?
If they are console developers, and their action games have always been tailored toward 30fps based on their game design goals, that's what they feel will be the best fit. What exactly was the complaint about to start with?
The amount of enemies, the world scale, the assets, and everything are fixed for console devs and what they can achieve. Its not some sort of goddamn rocket science.
I honestly don't understand why the need to compromise. These consoles are, reportedly, beastly powerful. More so than high-end PCs, according to some people. And while some may argue that 60 FPS are not "needed" for every game (whatever), nobody can deny that, if both are possible, going for 60 FPS only benefits the game. So why not go 1080p AND 60 FPS? Is that "cinematic feel" so important these days?
I think I know the answer, though.
I honestly don't understand why the need to compromise. These consoles are, reportedly, beastly powerful. More so than high-end PCs, according to some people. And while some may argue that 60 FPS are not "needed" for every game (whatever), nobody can deny that, if both are possible, going for 60 FPS only benefits the game. So why not go 1080p AND 60 FPS? Is that "cinematic feel" so important these days?
I think I know the answer, though.
So, even if FROM could, they wouldn't go for 60 FPS, right? There's absolutely no reason imposed by the hardware on their decision, from what I can tell based on what you're saying.
I can't tell if you're serious. Please say you're not serious.
That's just being intentionally ignorant to be vindictive against certain people though.
Limitations are the name of the game, everyone knows this. On top of these units being budget consumer units to start with.
I honestly don't understand why the need to compromise. These consoles are, reportedly, beastly powerful. More so than high-end PCs, according to some people. And while some may argue that 60 FPS are not "needed" for every game (whatever), nobody can deny that, if both are possible, going for 60 FPS only benefits the game. So why not go 1080p AND 60 FPS? Is that "cinematic feel" so important these days?
I didn't know 60fps was even considered for Bloodborne, since all of the footage (and actual gameplay, if you were lucky) has been at 30fps. This is like a 24 page thread following a post proclaiming the sky is blue.
This thread has nothing to do with the actual framerate. It has to do with the fact that devs are giving reasons for limitations and pass them on as "right reasons" instead of admitting that they are limitations.
This thread has nothing to do with the actual framerate. It has to do with the fact that devs are giving reasons for limitations and pass them on as "right reasons" instead of admitting that they are limitations.
Bayonetta 2 disagrees with that statement.
Does that mean the inevitable pc version is gonna be locked to 30fps?
No. I'm not vindicative. I'm playing dumb. As dumb as these people think we are. You're fine with 30 FPS? More power to you. But that doesn't mean that devs and PR should treat people like idiots. If everyone knows that they are limited by the hardware, say it. Or at least don't try to justify your limitations with "artistic decisions" or "this is the best for X game".
This thread has nothing to do with the actual framerate. It has to do with the fact that devs are giving reasons for limitations and pass them on as "right reasons" instead of admitting that they are limitations.
It sucks, but what's truly worries me is the "we're targetting 30 fps"
If you go for 30 fps at least make it a locked 30 fps, nothing lower..
It sucks, but what's truly worries me is the "we're targetting 30 fps"
If you go for 30 fps at least make it a locked 30 fps, nothing lower..