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Halo |OT 20| It really does feel like Halo

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Ramirez

Member
I don't want ADS in Halo because it goes against the core principles of Halo's gameplay. It's not that I hate ADS, Battlefield & Destiny are two of my favorite games right now, but they're not Halo, and Halo isn't them.

I just want Halo to keep it's identity, and not follow trends of other shooters, we have too many "me too" FPS as it is.
 

tootsi666

Member
I don't want ADS in Halo because it goes against the core principles of Halo's gameplay. It's not that I hate ADS, Battlefield & Destiny are two of my favorite games right now, but they're not Halo, and Halo isn't them.

I just want Halo to keep it's identity, and not follow trends of other shooters, we have too many "me too" FPS as it is.
Agreed. There aren't many arena shooters left, I don't want to lose my favourite one.
 

-Ryn

Banned
I don't really like ADS in Halo at all but I can live with it if it doesn't affect actual gameplay.

You just made me realize, back when Halo came out the hot phones were those Nokia bricks.


Now I'm laying in bed here with a mini-computer six inches from my face.
You could probably build a house out of those things that would survive a nuclear blast.
What we have now would've made me feel like a secret agent when I was a kid.
Kinda still does
 
K

kittens

Unconfirmed Member
You just made me realize, back when Halo came out the hot phones were those Nokia bricks.
A friend of mine had one of those phones up until just a few months ago. She had the exact same phone for twelve years.
 

daedalius

Member
I don't really care that much if it is just a visual ads. It's not my favorite change in the world, but I can live with it.

How it would be done on weapons with longer range scopes remains to be seen.
 
K

kittens

Unconfirmed Member
I don't really care that much if it is just a visual ads. It's not my favorite change in the world, but I can live with it.

How it would be done on weapons with longer range scopes remains to be seen.
Yeah, I think the precision rifles in Destiny suck with ADS. I hope Halo 5 does it better.
 

-Ryn

Banned

jem0208

Member
HaloFest can't get here fast enough. I need that Halo 5 gameplay!!
This too. I'm really looking forward to seeing non blurry direct feed footage. We'll find out how thrusters and stuff work as well.

I can't believe we were right from the start about default thrusters.



Also, were probably going to require.. New OT in the next few days. Are we going to go straight to 22 like it should be? :p

And proud.
If I didn't have exams I'd pick it up at midnight.
Oh yeah of course. I got my time zones a bit wrong.
 

-Ryn

Banned
This too. I'm really looking forward to seeing non blurry direct feed footage. We'll find out how thrusters and stuff work as well.

I can't believe we were right from the start about default thrusters.
Great minds...
have cool ideas that the devs will implement into the game.
Seeing the thruster pack come back while also being first person made me do a little dance. It is the only AA I ever used in Halo 4. Many of my friends said it was dumb and didn't do anything. How I laughed.

The fact that the leak was potato cam footage only added to my hype.
 

Ein Bear

Member
Should hopefully have the MCC waiting for me in the post when I get home tonight!

Just have to get through work first.
And then download the patch.

:(
 

Omoshai

Neo Member
The reason no one wants sprint is that none of the classic Halo experiences would have benefited from sprint. From 2v2 battles on Chill Out to 8v8 on Sandtrap. When you add in a mechanic like Sprint you fundamentally change the way the game plays, and have to change the design of maps to accommodate this, in a way that moves from what Halo has represented to something entirely different.

The problem for me seeing ADS even if just visually combined with the inclusion again in sprint, is it shows the thinking in 343 doesn't seem to have changed. The same type of thinking which led to the biggest and quickest drop in Xbox Live users for a Halo game ever in Halo 4. There again taking ques from other shooters, rather than making sure Halo stands on its own. That it represents something else, another class of shooter, rather than becoming synonymous with generic modern FPS ("tick box" based game design). I hope to be proven completely wrong by their reveal, but its not a good sign at all.

I just want to clarify I don't think there's anything wrong with Sprint/ADS etc if your into it, and if 343 wants to make a game like that fair enough, but their insistence to add it to Halo will always be an issue. Halo has its own style of gaming, your not being 'innovative' breaking the DNA of Halo, your just taking the piss out of fans who like the type of gaming Halo represents, and hearing reasons as to why taking features which we all know originated from other games and making them "work" in Halo is never going to be properly justified or accepted.

Make another game and call it what you want, add in these features and let your game stand on its own.
 

-Ryn

Banned
The reason no one wants sprint is that none of the classic Halo experiences would have benefited from sprint. From 2v2 battles on Chill Out to 8v8 on Sandtrap. When you add in a mechanic like Sprint you fundamentally change the way the game plays, and have to change the design of maps to accommodate this, in a way that moves from what Halo has represented to something entirely different.

The problem for me seeing ADS even if just visually combined with the inclusion again in sprint, is it shows the thinking in 343 doesn't seem to have changed. The same type of thinking which led to the biggest and quickest drop in Xbox Live users for a Halo game ever in Halo 4. There again taking ques from other shooters, rather than making sure Halo stands on its own. That it represents something else, another class of shooter, rather than becoming synonymous with generic modern FPS ("tick box" based game design). I hope to be proven completely wrong by their reveal, but its not a good sign at all.

I just want to clarify I don't think there's anything wrong with Sprint/ADS etc if your into it, and if 343 wants to make a game like that fair enough, but their insistence to add it to Halo will always be an issue. Halo has its own style of gaming, your not being 'innovative' breaking the DNA of Halo, your just taking the piss out of fans who like the type of gaming Halo represents, and hearing reasons as to why taking features which we all know originated from other games and making them "work" in Halo is never going to be properly justified or accepted.

Make another game and call it what you want, add in these features and let your game stand on its own.
I've met plenty of people who like sprint in Halo. Most people I talked to about it in Halo Reach and 4 liked it or didn't mind it. A lot of them had been friends I had played with since Halo 3 too. While I don't think sprint belongs in smaller maps (2v2 or 4v4), I think that in the case of BTB it adds to the gameplay and works well. BTB is still Halo yes but it's not small arena shootouts anymore. There's vehicles, more weapons, and travel time which majorly affect the way it plays. While sprint does affect gameplay yes, it doesn't make it something entirely different nor does it have to affect it negatively.

To say that 343 haven't changed ignores a lot of things they've done as well. They've been improving Halo 4 since its release, are releasing a massive collection for the next generation, have hired major pros, are showing great support for competetive gaming and have done a much better job at communicating. I don't think ADS belongs in Halo either (hell it contradicts an established reason in the story for why Spartans don't use sights), however they have implemented it in a way that won't affect gameplay so I can live with it. I'm not saying that it makes it any less arbitrary of a change or that I think it justifies having it however it at least shows they understand how scope works is a fundamental part of Halo.

If you see a feature in another game (popular or not) and think that it could work well in your own game, I think it's fine to do it. Just because it "originated" in a different game doesn't mean it can't be a nice addition to your own.

Ugh, I need to stop clicking on these Halo threads.

Lack of XB1 in my life is making me depressed as fuck.
If you ever need someone to game with on the 360 just send me message dude. I know your pain.
 

Eoin

Member
I've met plenty of people who like sprint in Halo. Most people I talked to about it in Halo Reach and 4 liked it or didn't mind it. A lot of them had been friends I had played with since Halo 3 too. While I don't think sprint belongs in smaller maps (2v2 or 4v4), I think that in the case of BTB it adds to the gameplay and works well. BTB is still Halo yes but it's not small arena shootouts anymore. There's vehicles, more weapons, and travel time which majorly affect the way it plays. While sprint does affect gameplay yes, it doesn't make it something entirely different nor does it have to affect it negatively.
Yeah I know people who like sprint as well. They all agree that the maps in Reach and Halo 4 were trash however. They just can't understand the correlation between the two.
 

Random17

Member
Can back that up about sprint and even some AAs like Hologram and the Jetpack. All anecdotes of course, but the discontent with Halo 4 is surprisingly high amongst these same groups of people. Everyone has their limits, I suppose.
 
Just over an hour to go, thinking im going to speedrun halo 3 Leg first then play some halo 2A campaign.

Gotta take the top spot on the leaderboards.
 

-Ryn

Banned
Yeah I know people who like sprint as well. They all agree that the maps in Reach and Halo 4 were trash however. They just can't understand the correlation between the two.
Can back that up about sprint and even some AAs like Hologram and the Jetpack. All anecdotes of course, but the discontent with Halo 4 is surprisingly high amongst these same groups of people. Everyone has their limits, I suppose.
Sprint ≠ Bad Maps

Do you really think that sprint destroys map design? How are Hologram or Sprint ANYTHING like Jetpack?
 
and have done a much better job at communicating.
What? We know nothing about Halo 5, just vague responses that it will be arena focussed. They even pulled the whole "Halo on Xbox One" thing where they denied every existence of a Halo 2 remake and tried to sell us an Xbox One with teasing Halo 5 for 2014.

Their communication is really weak, they only do damage control when things like Locke is the maincharacter in H5 and ADS in H5 are around.
 

jem0208

Member
What? We know nothing about Halo 5, just vague responses that it will be arena focussed. They even pulled the whole "Halo on Xbox One" thing where they denied every existence of a Halo 2 remake and tried to sell us an Xbox One with teasing Halo 5 for 2014.

Their communication is really weak, they only do damage control when things like Locke is the maincharacter in H5 and ADS in H5 are around.

You do realise that we're getting gameplay tomorrow right? Not many games get a gameplay reveal a year before release.

Also it's good that they're responding to the leaks, most devs probably wouldn't.


Sprint ≠ Bad Maps

Do you really think that sprint destroys map design? How are Hologram or Sprint ANYTHING like Jetpack?

Ooh, watch out. "Objective" posts on why sprint is bad incoming.
 
You do realise that we're getting gameplay tomorrow right? Not many games get a gameplay reveal a year before release.

Also it's good that they're responding to the leaks, most devs probably wouldn't.
They have beta next months, they clearly have to start showing smth. Reachs Lone Wolf trailer also released about a year before launch, but Bungie managed to release regular Vidocs. There was no vidoc or real presentation videos for MCC at all while in development.

Like they responded to the MCC leak, right? Or to the Ridley Scott Halo Series leak...
 
Wow HaloGAF went on a posting spree overnight. Moar drama!

If the game and maps are designed with Sprint in mind...we'll see. It's a small issue for me, as long as the rest of the gameplay remains intact.
 

jem0208

Member
30 minutes!


So, so jealous.


Hey, finally got an avatar ;)


Wow HaloGAF went on a posting spree overnight. Moar drama!

If the game and maps are designed with Sprint in mind...we'll see. It's a small issue for me, as long as the rest of the gameplay remains intact.

HaloGAF went through a lot of shit last night :p I wrote a quick summary somewhere around here...


Ah, here it is :)

Basically:


The Salting Begins

- Halo 5 leaked footage shows sprint. The salt begins even though sprint was already pretty much confirmed. Average day at HaloGAF.

The Great Salt Of 2014 is upon us (AKA: shit hits the fan

- Another clip leaks, this one shows what appears to be a BR duel with ADS. Salt begins to flow from every orifice. Threats of Xbox destruction are made. Halo as a series is pronounced dead by many.

- Some claim that the footage isn't actually ADS and is only a visual redesign of zoom. They are ignored and the salt continues to flow.

- The great salt mines of HaloGAF are working overtime for about 2 hours. It quickly overflows into Gamingside.

- Chaos is upon us and the end is nigh.

The Reclamation of Halo

- 3 more clips leak showing ADSless gameplay. Thrusters are confirmed, grenade launchers assumed and denied. Some positivity returns yet is still hugely outweighed by salt.

- The new clips are followed by Josh Holmes' tweets confirming those who fought the salt were right. ADS has no effect on gameplay. It is only a visual redesign.

- Confusion follows, why change? What about descope? Is the mortal enemy flinch still alive?

- A second tweet from Josh confirms descope is actually back. Rejoices are made. #weback is returned from the grave.

HaloGAF Returns to Normality, yet there is one more surprise

- People continue to complain about sprint and detail their roller-coaster ride of emotions. Stragglers are informed of what just hit the high walls of HaloGAF.

- The surprise hits us and based Stinkles returns, quickly followed by questions of "Why sprint? Why?"

- Stinkles answers is typical cryptic form and Don't Believe His lies memes are spread.

- The salting and slrping return in typical HaloGAF fashion.

And so continues the day of the salt thus far.
 

Random17

Member
So, so jealous.


Hey, finally got an avatar ;)

Need something temporary before I find something better. :) The size limitation is killing me for linked images. Frankie must be having quite a few drinks tonight; first on hand for the release of MCC, secondly in regards of the reactions of everybody for Halo 5 today.
 
I've still got a little over 19 hours to go. So jealous of those who're getting it sooner. :(

BTW does anyone know what time they're streaming the first episode of Nightfall and what time they're showing the new Halo 5 gameplay?
 

Akai__

Member
Sprint ≠ Bad Maps

Do you really think that sprint destroys map design? How are Hologram or Sprint ANYTHING like Jetpack?

343i said, they are going to design maps arround Sprint for Halo 4. That means, these maps are larger by design. If you'd try most of Halo 4's maps in any other previous Halo game, they would turn out to be large maps and just don't work for 4vs4's.

Jetpack is a different problem, as it breaks aspects of vertical maps.

Shinobi is wrong on some info he got there. Not blaming him, just saying.

So are you.
 

-Ryn

Banned
You do realise that we're getting gameplay tomorrow right? Not many games get a gameplay reveal a year before release.

Also it's good that they're responding to the leaks, most devs probably wouldn't.

Ooh, watch out. "Objective" posts on why sprint is bad incoming.
I've seen plenty of well thought out posts for and against sprint in Halo.
In the end I think the best way to do it would be to have sprint in larger game modes where it has the most use and keep it out of smaller modes. If there was a more diverse movement system though then maybe it could work in smaller maps as well.

A core aspect of Halo is map traversal right? Well then why not allow more creative ways to get around the map as opposed to just jogging everywhere? Create a great movement system that rewards skillful use and design maps around it so players can approach situations in more ways. If the maps are designed around this movement system then players can come up with ways to counter players and vice versa. It could make for more intense firefights and interesting competitive games as well.

What? We know nothing about Halo 5, just vague responses that it will be arena focussed. They even pulled the whole "Halo on Xbox One" thing where they denied every existence of a Halo 2 remake and tried to sell us an Xbox One with teasing Halo 5 for 2014.

Their communication is really weak, they only do damage control when things like Locke is the maincharacter in H5 and ADS in H5 are around.
There are these nice things called reveals. I'm glad that they denied the MCC and even just Halo 2 anniversary. It made the announcement all the cooler.

We've been getting a flood of info on the MCC over the past couple months. Halo 5 isn't coming out for another year and the beta is coming up soon with gameplay about to be shown tomorrow. Why would they be telling us tons of info?

You say damage control like it's a bad thing. Damage control is exactly what they need to do. So things don't get blown out of proportion. Did you SEE what this thread turned into when that leak hit? I wasn't around so I got to read it all at once and the salt mines seemed to have exploded! 343 have been very quick to answer a lot of questions.

The point of the comparison was about what people liked... not about map design.

30 minutes!
"Can back that up about sprint and even some AAs like Hologram and the Jetpack."

:/

Good to you've got an avatar now. Nice.
 
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