• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Digital Foundry vs GTAV on XONE - performance analysis

I'm impressed that everyone got on message and started calling the output of the Xbox One's broken scaler "pop" instead of "black crush".

Next up: start calling the Xbox One's incredibly long install times "delicious anticipation" and tout it as a feature.

me, i'm just over-all impressed with how quickly digital foundry has become the home of moveable goalposts. things like slight frame-rate drops either matter, or they don't, they're either 'tolerable', or they're not. it all depends, per individual article...
 

Teletraan1

Banned
I have both versions and yes, that's how it is:

Csa01f2.gif

XB1 is probably using the cloud to obtain realistic weather conditions and rainfall data. Due to this the grass was much drier in that version. Wildfires and drought are a constant problem for people in California and the Xbox One All in One Entertainment System captures that perfectly. MS has made a machine that truly lets developers Art imitate life.
 

twobear

sputum-flecked apoplexy
me, i'm just over-all impressed with how quickly digital foundry has become the home of moveable goalposts. things like slight frame-rate drops either matter, or they don't, they're either 'tolerable', or they're not. it all depends, per individual article...

Because it depends on the individual game?
 

vermaak

Neo Member
XB1 is probably using the cloud to obtain realistic weather conditions and rainfall data. Due to this the grass was much drier in that version. Wildfires and drought are a constant problem for people in California and the Xbox One All in One Entertainment System captures that perfectly. MS has made a machine that truly lets developers Art imitate life.

Nailed it!
 

Begaria

Member

omonimo

Banned
I have both versions and yes, that's how it is:

Csa01f2.gif
Yeah but look carefully in the distance. The white car, my man, cpu advantages finally redeem xbone again. Stupid ps4 cpu this fucking 10% can't handle even a car in the long distance ? Can you hear me Cerny?
 

Marlenus

Member
me, i'm just over-all impressed with how quickly digital foundry has become the home of moveable goalposts. things like slight frame-rate drops either matter, or they don't, they're either 'tolerable', or they're not. it all depends, per individual article...

Sustained drops matter but single frame drops do not. They should do Max, Min, 99th percentile Min and Avg frame rate charts though just so you can actually compare in a more accurate manor than looking at their videos. They did it for Tomb Raider (well they did Min, Max, Avg but 99th percentile Min is important too).

I do not think that those things depend per article but they do need to show the objective data along with their subjective analysis. They should read HardOCP since they do GPU comparisons based on highest playable settings and they show the objective data along with their subjective analysis.

Yeah but look carefully in the distance. The white car, my man, cpu advantages finally redeem xbone again. Stupid ps4 cpu this fucking 10% can't handle even a car in the long distance ? Can you hear me Cerny?

But the Xbox One cannot handle the car under the tree :p. It is somewhat hidden by the grass though.
 

twobear

sputum-flecked apoplexy
I think these were comparison between PS4 and PS3 gif long time ago?
Yeah looking at this the difference seems way too big, are we sure that the grass-less version is actually the Xbone version and not the last-gen version?
 

-griffy-

Banned
Yeah looking at this the difference seems way too big, are we sure that the grass-less version is actually the Xbone version and not the last-gen version?

The grass-less version has the new mini-map and parallax mapping on the ground texture. Seems pretty clear it's not the last gen version.
 

StuBurns

Banned
Graphically yes but in any CPU-bound situation it's not.

A console isn't just its GPU.
There isn't such an exacting line between CPU and GPU function for that to be any sort of fact. You can circle chips on a die, but their functions are multifaceted. Even with the XBO's very small CPU advantage, the PS4's GPU more than compensates with GPU compute tasks.

If, for some reason, a developer decided to design a game using the exact maximum CPU resources of the XBO, and then still decided to go for visual parity, despite the significant GPU advantage on PS4, they would have lots of resources going to waste which could be used for traditionally CPU tasks.

CPUs are good at complex and messy tasks, which is why they primarily handle the simulation, GPUs are good at neat but demanding tasks, which is why they primarily handle the renderer, but CPUs can do rendering, as was very common with Cell, and GPUs can do simulation, as is intended to be the case with Liverpool.
 

Caayn

Member
What's up with this shot, it's from the gamingbolt site a lot of you seem to be posting images from.

Image32.png

I have both versions and yes, that's how it is:

Csa01f2.gif
That's a massive difference. To me that's a bigger difference than 900p vs 1080p.
Xbox One has a weaker GPU but a stronger CPU.
True, however it's still the overal weaker console by a fair margin.
Yeah but look carefully in the distance. The white car, my man, cpu advantages finally redeem xbone again. Stupid ps4 cpu this fucking 10% can't handle even a car in the long distance ? Can you hear me Cerny?
I see that you're still salty about Unity.
 

FordGTGuy

Banned
There isn't such an exacting line between CPU and GPU function for that to be any sort of fact. You can circle chips on a die, but their functions are multifaceted. Even with the XBO's very small CPU advantage, the PS4's GPU more than compensates with GPU compute tasks.

If, for some reason, a developer decided to design a game using the exact maximum CPU resources of the XBO, and then still decided to go for visual parity, despite the significant GPU advantage on PS4, they would have lots of resources going to waste which could be used for traditionally CPU tasks.

CPUs are good at complex and messy tasks, which is why they primarily handle the simulation, GPUs are good at neat but demanding tasks, which is why they primarily handle the renderer, but CPUs can do rendering, as was very common with Cell, and GPUs can do simulation, as is intended to be the case with Liverpool.

This isn't the thread for it but GPU compute does not make up for CPU in a gaming situation where most of the GPU is already being used.
 

BeforeU

Oft hope is born when all is forlorn.
These threads are hilarious. Both console got perks. If you strictly want best looking games you should ALWAYS get PS4 version.

But I like how PS4 defense force is always there to make Xbox One owner feel bad for their purchase decisions.

If just by knowing you own the better looking game makes you sleep well at night then thats good. I honestly find these frame to frame graphical comparison silly. But hey thats just me. I am not judging anyone. If you are hardcore graphics guy, sure go ahead and buy what you think makes you more happy.

But dont judge other people who buy games on their Xbox One. I love OS feature like being able to jump in any games with voice command, I like pause/resume feature in games like this. I like achievements more, i got more friends to play with one Xbox one. I like xbox one controller.

So when I say those graphical difference are truly minor imo, I am not being a fanboy or "fighting the good fight" But I have other important things in my list to enjoy game other than graphics.
 

shandy706

Member
What's up with this shot, it's from the gamingbolt site a lot of you seem to be posting images from.

Maybe some things aren't loading on the PS4 as quickly (or at all?).

That makes two shots where I noticed something missing...like the smoke in that one PS4 shot.

It seems almost random..lol.

Maybe Rockstar, unlike a lot of developers, took the time to play to the strengths of both consoles in different moments.

No idea. I'd say it looks like they did a great job on both.

I absolutely can't wait to play again tonight. :-D
 

twobear

sputum-flecked apoplexy
The grass-less version has the new mini-map and parallax mapping on the ground texture. Seems pretty clear it's not the last gen version.
Crazy. I guess that's the huge fillrate advantage of PS4 in action then. Good to see R* didn't cut it out just to avoid bruising MS's feelings.
 

Marlenus

Member
This isn't the thread for it but GPU compute does not make up for CPU in a gaming situation where most of the GPU is already being used.

Depends what the CPU is being used for. He also points out that if you are using all of the CPU available on the Xbox One, making you above CPU budget on the PS4, but going for graphical parity, meaning you are below GPU budget on the PS4, your should be able to offload some tasks from the PS4s CPU onto the GPU and still have GPU budget left over.
 

spwolf

Member
This isn't the thread for it but GPU compute does not make up for CPU in a gaming situation where most of the GPU is already being used.

thats why PS4 GPU has additional hardware. You cant have it all, they dont have same GPUs.

Just because one game is broken does not mean that 99 games before and after it were flukes.
 
Sustained drops matter but single frame drops do not. They should do Max, Min, 99th percentile Min and Avg frame rate charts though just so you can actually compare in a more accurate manor than looking at their videos. They did it for Tomb Raider (well they did Min, Max, Avg but 99th percentile Min is important too).

I do not think that those things depend per article but they do need to show the objective data along with their subjective analysis. They should read HardOCP since they do GPU comparisons based on highest playable settings and they show the objective data along with their subjective analysis...

but there you are - if some articles just go with descriptors ('tolerable'), absent the objective data present in others, then it does, obviously, come down to 'depends on article' :) ...
 

xion4360

Member
what happened to the trees and shrubs animation? where is it.. all the foliage looks static on the videos ive seen.
 
Top Bottom