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Street Fighter V being built on Unreal Engine 4

ShinAmano

Member
Sorry to all those arguing the arcade release as the character count but that is more like a beta in the real world as arcades are dead in the majority of the world. The game hit home with 25 characters.
 
Dude, you're wasting your time. You could tell he was only looking for trouble when one of his first comments in this thread had this gem in it:

Coming into this thread declaring not playing fighting games, and then trying to tell fighting games fans that they're all wrong.

Oh wow I missed that quote. I really am wasting my time. Thanks, at least I broke it down to others that are interested in the game.
 
Oh you are counting an arcade release. ..would be nice if arcades still existed in the states.

Console release to console release sf5 has a dissapointing number of character for the initial release.

No, we're comparing initial release to initial release. I don't know how the fact that arcades don't exist anymore in the US helps your argument.
 
"Sorry to all those arguing the arcade release as the character count but that is more like a beta in the real world as arcades are dead in the majority of the world. The game hit home with 25 characters."


You don't get to decide what is and is not a real release just to cover the holes in your poor argument.
 

MoxManiac

Member
Sorry to all those arguing the arcade release as the character count but that is more like a beta in the real world as arcades are dead in the majority of the world. The game hit home with 25 characters.

Arcade or not, the first version of SF4 had 17 playable characters like a previous poster said. The console version was an upgraded version of an existing game.
 

tbm24

Member
"Again...SF4 had 25 ro start."

SF4 started with 17. There were only 16 characters and then a timelocked Akuma in the arcade release.


"Console release to console release sf5 has a dissapointing number of character for the initial release."

Because console release SF5 isn't building on a game that was already released like SF4.

It's important to remember that to many people just prefer a larger cast of characters. I don't blame him if 16 characters is disappointing to him. It's clear that he plays fighting games for different reasons, I see 16 characters and through that I see all the matchups that brings. People like him see only 16 characters.
 

mao2

Member
Sorry to all those arguing the arcade release as the character count but that is more like a beta in the real world as arcades are dead in the majority of the world. The game hit home with 25 characters.
Relax, the game will surely be updated with more characters later on.
 
"It is basically not possible to have been playing fighting games longer than I have...so again dont start with this shit."


So you've played them all this time and manage to completely ignore that with the exception of Tekken/Virtua Fighter/Soul Calibur, the rest start with fairly low character counts when they do a sequel and not a revision?

That's some impressive willful ignorance.

Plus VF still has a small amount of chars after so long even with sequels .
And we all know the reason why Tekken and SC have so many chars .
 
Jesus fuck literally every game is going to use UE4 huh...? It's only a matter of time until FF15 is revealed to have moved from Luminous to UE.
 

Dr. Kaos

Banned
UE4 is just an all around work man's graphics engine. Anyone can get it up and running, its cheap to license

Unreal Engine 4 has royalty fees of 5%. So any money you make off your game, Epic Games gets 5% of everything you earn, including in-app purchases, in-game ads and the price of the game.

5% seems fair.

People think 16 characters aren't enough? What games are you basing this on, exactly? mariokart? :)

12 characters would be plenty for me. SF2, the best fighting game of all time, had only 8 playable characters!
 
Sorry to all those arguing the arcade release as the character count but that is more like a beta in the real world as arcades are dead in the majority of the world. The game hit home with 25 characters.
When SF4 launched arcades were important, which is why Vanilla was arcade-exclusive for a while. Arcades are now dead, which is why SF5 is launching on consoles. If SF4 had been a console game from the start it would have still launched with 19 characters.

Street Fighter had 2 characters. Street Fighter 2 had 8 playable characters. Street Fighter 3 had 12. 4 had 19. Give up, you are wrong.
 

A-V-B

Member
You gotta be kidding.

The differences between SF IV & SF V are night & day.

Technologically it's pretty, but I don't think its art style is as romantic -- if that makes any sense. The style in SF5 is cleaner, plainer, more precise. Like they've pulled back from what it was.

That doesn't mean it looks bad. That doesn't mean it's a bad game. SF4's look is squatter, broader, more low res -- its tech is outdated and can look like shit sometimes. But its style is more distinctive to me.
 

Nirolak

Mrgrgr
Unreal Engine 4 has royalty fees of 5%. So any money you make off your game, Epic Games gets 5% of everything you earn, including in-app purchases, in-game ads and the price of the game.

5% seems fair.

For big publishers they still pay the flat rate usually of like $1 million or whatever.

They can use the 5% deal if they want, but it makes more sense usually to just do the flat fee if you're not an indie since you end up paying less.
 

El Sloth

Banned
16 characters is a hell of a lot for the first iteration. Do we need to have the same conversation about how expensive individual fighting game characters are again? People need to need to stop being unreasonable about roster size.
 

tbm24

Member
When SF4 launched arcades were important, which is why Vanilla was arcade-exclusive for a while. Arcades are now dead, which is why SF5 is launching on consoles. If SF4 had been a console game from the start it would have still launched with 19 characters.

Street Fighter had 2 characters. Street Fighter 2 had 8 playable characters. Street Fighter 3 had 12. 4 had 19. Give up, you are wrong.

I see no reason why SF5 isn't going to arcade. They aren't dead everywhere and you can be assured operators would have picked it up.
 

Sayad

Member
Jesus fuck literally every game is going to use UE4 huh...? It's only a matter of time until FF15 is revealed to have moved from Luminous to UE.
At this point, unless it's a huge company that can afford to make an engine more suitable for their games, it's better to just go with UE4. Hopefully there will be alternatives down the line, but it seems Epic were more prepared for this gen than everyone else.
 

Xater

Member
If Capcom would have used the horrible animation in Guilty Gear Xrd I would have cried. Don't get me wrong, it works for the game and I think it's the best looking fighter from and artistic point of view. But damn, they didn't have to use the janky animation that has plagued the series from the beginning. I guess they thought improving the animations would have detracted from the identity of the series.

Agreed. I love the look of Xrd but hate the animation. I would have preferred smooth animations over what they ended up with.
 

Vice

Member
Technologically it's pretty, but I don't think its art style is as romantic -- if that makes any sense. The style in SF5 is cleaner, plainer, more precise. Like they've pulled back from what it was.

That doesn't mean it looks bad. That doesn't mean it's a bad game. SF4's look is squatter, broader, more low res -- its tech is outdated and can look like shit sometimes. But its style is more distinctive to me.
That's typically how SF games chabge though. SF2 to the Alpha series to SF3 had no night and day differences but each were distinct enough to tell the difference. You can spot the differences between IV and V as quickly as you can 2 and 3.
 

VariantX

Member
You guys should stop feeding that guy, his intentions were clear the moment he mentioned "Why are people hating on MS for TR? Why aren't they doing the same with Sony regarding SFV?" and "Sony fans" hating on MS even though Titanfall was on PC.

I admit at first I thought it looked like a cleaner version of SFIV (when I watched the leaked trailer) but once you see the game in action, along with all the animations and physics it just clicks and it completely stops looking like SFIV, even in screenshots.

Then there's different proportions (easiest thing to see is ryu's head is smaller compared to SF4 ryu) on the characters and the fact that the definition on ryu's body is actually made of poly's instead of a texture now.
 
For big publishers they still pay the flat rate usually of like $1 million or whatever.

They can use the 5% deal if they want, but it makes more sense usually to just do the flat fee if you're not an indie since you end up paying less.

Figure Capcom going to use a flat rate , the amount of DLC this game going to get will be crazy .
 
Totally relaxed...just disappointed with only 16 at launch.

Which no one had a problem with, except you seemed very un-relaxed when I asked if you knew much about fighting games, because coming to the conclusion that 16 is disappointing seems odd if you had extensive experience with them. Hell even if you just had extensive experience with Street Fighter alone. What is strange is you trying to erase legitimate history of a game's release simply to fit your narrative.
 
"Agreed. I love the look of Xrd but hate the animation. I would have preferred smooth animations over what they ended up with."

It wouldn't have the same look with smooth animation.
 
I see no reason why SF5 isn't going to arcade. They aren't dead everywhere and you can be assured operators would have picked it up.
I'm not saying it won't hit arcades, but I'm not sure if Sony does arcades. It'll be a console game first, regardless.
 
It's important to remember that to many people just prefer a larger cast of characters. I don't blame him if 16 characters is disappointing to him. It's clear that he plays fighting games for different reasons, I see 16 characters and through that I see all the matchups that brings. People like him see only 16 characters.

That's fine and all, but using faulty arguments to backup a subjective complaint doesn't help his case.
 

tbm24

Member
I'm not saying it won't hit arcades, but I'm not sure if Sony does arcades. It'll be a console game first, regardless.

Sony isn't making the game as far as we know. So not sure how that matters in this case. If Sony mandated no Arcade release then they willingly crippled their Japanese FGC.
 
I honestly expected that announcement a long time ago. Was surprised KH3 was using it and not FFXV.

Because the entire Luminous Team is finishing the engine while making the game. Since all the staff is going all in on FFXV, The KH3 team had no help if difficulty arises while developing the game.
 

ShinAmano

Member
Which no one had a problem with, except you seemed very un-relaxed when I asked if you knew much about fighting games, because coming to the conclusion that 16 is disappointing seems odd if you had extensive experience with them. Hell even if you just had extensive experience with Street Fighter alone. What is strange is you trying to erase legitimate history of a game's release simply to fit your narrative.
So am I not allowed to be dissapointed? I dont understand...first time I was able to play sf4 (see day 1 on consoles it had 25 characters)...and yes I have been there day one for every street fighter (even part one) so the fact that you come out and question my knowledge is insulting.
 

Xater

Member
"Agreed. I love the look of Xrd but hate the animation. I would have preferred smooth animations over what they ended up with."

It wouldn't have the same look with smooth animation.

I don't think it would have destroyed the 2D-ish look if the animations did not look like the shit they did in their old games.

I think we'll see SF5 in arcades post console release.

That seems likely. They might actually wait until the console version got a revision or two in form of DLC and then release it in arcades.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
Unreal Engine 4 has royalty fees of 5%. So any money you make off your game, Epic Games gets 5% of everything you earn, including in-app purchases, in-game ads and the price of the game.

5% seems fair.

I agree.

People think 16 characters aren't enough? What games are you basing this on, exactly? mariokart? :)

12 characters would be plenty for me. SF2, the best fighting game of all time, had only 8 playable characters!

All i want from SF5 is Karin, R.Mika(with Naruto's voice actor coming back) and an older Sakura. If i can get those 3 things, i'll be happy in the long run. But i surely don't expect it from version 1.0
 

orioto

Good Art™
Jesus fuck literally every game is going to use UE4 huh...? It's only a matter of time until FF15 is revealed to have moved from Luminous to UE.

I've always thought that engines would be the real power in gaming industry now. And i'm pretty sure Sony, Microsoft .. or even Nintendo could have a huge advantage if they invested massively in a real killer engine that help devs making better games for less money (even if exclusives).
 
So am I not allowed to be dissapointed? I dont understand...first time I was able to play sf4 (see day 1 on consoles it had 25 characters)...and yes I have been there day one for every street fighter (even part one) so the fact that you come out and question my knowledge is insulting.

But you obviously aren't knowledgeable about this matter, so you shouldn't feel very insulted.

As for the bolded, it is literally the exact opposite of what I said. I'll repeat it again, no one cares if you are disappointed or can allow/not allow you to be, it simply suggested that you may not understand what goes into creating a new fighting game from the ground up and why 16 characters would generally be considered a very reasonable number.
 
"I don't think it would have destroyed the 2D-ish look if the animations did not look like the shit they did in their old games."

Arc sys tried it and they disagree, they even showed video examples.
 
So am I not allowed to be dissapointed? I dont understand...first time I was able to play sf4 (see day 1 on consoles it had 25 characters)...and yes I have been there day one for every street fighter (even part one) so the fact that you come out and question my knowledge is insulting.
Of course you can be disappointed, but every reasoning you've pointed out is either moot or flat out wrong. SF4 only got to 40 characters after years and the first release had 19 characters, this is a fact.

Your knowledge is being questioned because it is wrong. That's supposed to be insulting, specially when you're being arrogant about it. No one gives a shit about how long you've been playing if what you're saying isn't true.
 

farisr

Member
This topic has made me realize something. This is going to be the next game I obsess over until it releases, probably going to be going through every post in every topic I come across. LOL.
 
im done with this thread, people (sf fans) are nitpicking minor graphical differences and blowing them out of proportion calling them huge differences. even heard someone say the difference is night and day lmao.

gameplay wise i dont know, maybe sf5 is massively different but graphically? hell no. its basically the same shit. if u want to see a huge difference see uc1>uc2.
 

Momentary

Banned
"Agreed. I love the look of Xrd but hate the animation. I would have preferred smooth animations over what they ended up with."

It wouldn't have the same look with smooth animation.

You're right, it wouldn't have had. That's why I feel that they bailed out on trying to improve it because the game would lose a little of its identity. They still could have imitated a 2D hand drawn look with better animations. But I'm sure it would have taken more time and money and doing it the way they did still keeps the series feeling like it always has. The Instant Kills, Standing Animations, etc look great though. Makes me wish that they would have implemented it to the rest of the game.
 

MoxManiac

Member
So am I not allowed to be dissapointed? I dont understand...first time I was able to play sf4 (see day 1 on consoles it had 25 characters)...and yes I have been there day one for every street fighter (even part one) so the fact that you come out and question my knowledge is insulting.

You were there day 1 for the second version of the game. The platform the first version of SF4 was on is irrelevant; it had 17 playable characters and 2 non-playable bosses. This is what is annoying to people about your argument. It's rooted in a "Well, I didn't like/have access to the platform that the first version of SF4 was released on, so version I played day one is retroactively the first version!" It's nonsensical and kind of arrogant.
 

Mr. X

Member
SF4 has too many characters anyway. The less characters, the better.

Hoping Eagle from CvS2 makes it in at some point and I hope the initial set of characters add a lot of playstyle diversity.
 

Skilletor

Member
im done with this thread, people (sf fans) are nitpicking minor graphical differences and blowing them out of proportion calling them huge differences. even heard someone say the difference is night and day lmao.

gameplay wise i dont know, maybe sf5 is massively different but graphically? hell no. its basically the same shit. if u want to see a huge difference see uc1>uc2.

But they are huge differences. I guess the question is why anybody should listen to somebody who has only played SF4 for a couple hours on this matter? You don't know what you're looking at.
 
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