Does Epic make video games anymore?
Dude, you're wasting your time. You could tell he was only looking for trouble when one of his first comments in this thread had this gem in it:
Coming into this thread declaring not playing fighting games, and then trying to tell fighting games fans that they're all wrong.
Oh you are counting an arcade release. ..would be nice if arcades still existed in the states.
Console release to console release sf5 has a dissapointing number of character for the initial release.
Sorry to all those arguing the arcade release as the character count but that is more like a beta in the real world as arcades are dead in the majority of the world. The game hit home with 25 characters.
"Again...SF4 had 25 ro start."
SF4 started with 17. There were only 16 characters and then a timelocked Akuma in the arcade release.
"Console release to console release sf5 has a dissapointing number of character for the initial release."
Because console release SF5 isn't building on a game that was already released like SF4.
Relax, the game will surely be updated with more characters later on.Sorry to all those arguing the arcade release as the character count but that is more like a beta in the real world as arcades are dead in the majority of the world. The game hit home with 25 characters.
"It is basically not possible to have been playing fighting games longer than I have...so again dont start with this shit."
So you've played them all this time and manage to completely ignore that with the exception of Tekken/Virtua Fighter/Soul Calibur, the rest start with fairly low character counts when they do a sequel and not a revision?
That's some impressive willful ignorance.
UE4 is just an all around work man's graphics engine. Anyone can get it up and running, its cheap to license
When SF4 launched arcades were important, which is why Vanilla was arcade-exclusive for a while. Arcades are now dead, which is why SF5 is launching on consoles. If SF4 had been a console game from the start it would have still launched with 19 characters.Sorry to all those arguing the arcade release as the character count but that is more like a beta in the real world as arcades are dead in the majority of the world. The game hit home with 25 characters.
Totally relaxed...just disappointed with only 16 at launch.Relax, the game will surely be updated with more characters later on.
You gotta be kidding.
The differences between SF IV & SF V are night & day.
Unreal Engine 4 has royalty fees of 5%. So any money you make off your game, Epic Games gets 5% of everything you earn, including in-app purchases, in-game ads and the price of the game.
5% seems fair.
I honestly expected that announcement a long time ago. Was surprised KH3 was using it and not FFXV.Jesus fuck literally every game is going to use UE4 huh...? It's only a matter of time until FF15 is revealed to have moved from Luminous to UE.
When SF4 launched arcades were important, which is why Vanilla was arcade-exclusive for a while. Arcades are now dead, which is why SF5 is launching on consoles. If SF4 had been a console game from the start it would have still launched with 19 characters.
Street Fighter had 2 characters. Street Fighter 2 had 8 playable characters. Street Fighter 3 had 12. 4 had 19. Give up, you are wrong.
At this point, unless it's a huge company that can afford to make an engine more suitable for their games, it's better to just go with UE4. Hopefully there will be alternatives down the line, but it seems Epic were more prepared for this gen than everyone else.Jesus fuck literally every game is going to use UE4 huh...? It's only a matter of time until FF15 is revealed to have moved from Luminous to UE.
If Capcom would have used the horrible animation in Guilty Gear Xrd I would have cried. Don't get me wrong, it works for the game and I think it's the best looking fighter from and artistic point of view. But damn, they didn't have to use the janky animation that has plagued the series from the beginning. I guess they thought improving the animations would have detracted from the identity of the series.
That's typically how SF games chabge though. SF2 to the Alpha series to SF3 had no night and day differences but each were distinct enough to tell the difference. You can spot the differences between IV and V as quickly as you can 2 and 3.Technologically it's pretty, but I don't think its art style is as romantic -- if that makes any sense. The style in SF5 is cleaner, plainer, more precise. Like they've pulled back from what it was.
That doesn't mean it looks bad. That doesn't mean it's a bad game. SF4's look is squatter, broader, more low res -- its tech is outdated and can look like shit sometimes. But its style is more distinctive to me.
You guys should stop feeding that guy, his intentions were clear the moment he mentioned "Why are people hating on MS for TR? Why aren't they doing the same with Sony regarding SFV?" and "Sony fans" hating on MS even though Titanfall was on PC.
I admit at first I thought it looked like a cleaner version of SFIV (when I watched the leaked trailer) but once you see the game in action, along with all the animations and physics it just clicks and it completely stops looking like SFIV, even in screenshots.
Again...SF4 had 25 ro start.
For big publishers they still pay the flat rate usually of like $1 million or whatever.
They can use the 5% deal if they want, but it makes more sense usually to just do the flat fee if you're not an indie since you end up paying less.
Totally relaxed...just disappointed with only 16 at launch.
I'm not saying it won't hit arcades, but I'm not sure if Sony does arcades. It'll be a console game first, regardless.I see no reason why SF5 isn't going to arcade. They aren't dead everywhere and you can be assured operators would have picked it up.
It's important to remember that to many people just prefer a larger cast of characters. I don't blame him if 16 characters is disappointing to him. It's clear that he plays fighting games for different reasons, I see 16 characters and through that I see all the matchups that brings. People like him see only 16 characters.
I'm not saying it won't hit arcades, but I'm not sure if Sony does arcades. It'll be a console game first, regardless.
I honestly expected that announcement a long time ago. Was surprised KH3 was using it and not FFXV.
So am I not allowed to be dissapointed? I dont understand...first time I was able to play sf4 (see day 1 on consoles it had 25 characters)...and yes I have been there day one for every street fighter (even part one) so the fact that you come out and question my knowledge is insulting.Which no one had a problem with, except you seemed very un-relaxed when I asked if you knew much about fighting games, because coming to the conclusion that 16 is disappointing seems odd if you had extensive experience with them. Hell even if you just had extensive experience with Street Fighter alone. What is strange is you trying to erase legitimate history of a game's release simply to fit your narrative.
"Agreed. I love the look of Xrd but hate the animation. I would have preferred smooth animations over what they ended up with."
It wouldn't have the same look with smooth animation.
I think we'll see SF5 in arcades post console release.
Unreal Engine 4 has royalty fees of 5%. So any money you make off your game, Epic Games gets 5% of everything you earn, including in-app purchases, in-game ads and the price of the game.
5% seems fair.
People think 16 characters aren't enough? What games are you basing this on, exactly? mariokart?
12 characters would be plenty for me. SF2, the best fighting game of all time, had only 8 playable characters!
Jesus fuck literally every game is going to use UE4 huh...? It's only a matter of time until FF15 is revealed to have moved from Luminous to UE.
So am I not allowed to be dissapointed? I dont understand...first time I was able to play sf4 (see day 1 on consoles it had 25 characters)...and yes I have been there day one for every street fighter (even part one) so the fact that you come out and question my knowledge is insulting.
Of course you can be disappointed, but every reasoning you've pointed out is either moot or flat out wrong. SF4 only got to 40 characters after years and the first release had 19 characters, this is a fact.So am I not allowed to be dissapointed? I dont understand...first time I was able to play sf4 (see day 1 on consoles it had 25 characters)...and yes I have been there day one for every street fighter (even part one) so the fact that you come out and question my knowledge is insulting.
"Agreed. I love the look of Xrd but hate the animation. I would have preferred smooth animations over what they ended up with."
It wouldn't have the same look with smooth animation.
So am I not allowed to be dissapointed? I dont understand...first time I was able to play sf4 (see day 1 on consoles it had 25 characters)...and yes I have been there day one for every street fighter (even part one) so the fact that you come out and question my knowledge is insulting.
You won't be missed.im done with this thread
im done with this thread, people (sf fans) are nitpicking minor graphical differences and blowing them out of proportion calling them huge differences. even heard someone say the difference is night and day lmao.
gameplay wise i dont know, maybe sf5 is massively different but graphically? hell no. its basically the same shit. if u want to see a huge difference see uc1>uc2.