funkystudent
Member
That kid really shouldnt be playing Assassins creed and Call of Duty.
So it won't look out of place in a gamer's living room alongside their glowing PC cases and Razer mice.Looks like a piece of military hardware.
Even the CV mockup? I'm no optics engineer, but I can't imagine they can reduce the space between the glass and the screen much more than the mockup shows. What affordable alternatives could they have by the release of CV1?They really do need to significantly reduce the bulk of the device.
That's not a real Oculus Rift. :/Looks like a piece of military hardware. They really do need to significantly reduce the bulk of the device.
For those in the US who've never seen it
Reminds me of the dream box from videodromeLooks like Pyramid Head, frightening
I really think it's just a shitty cash grab out to swindle money from those who don't know better. Same as AntVR.
Nah, read the reddit post linked in the first page.
It might be a troll against Oculus though.
I agree. :<Can we stop calling things "[most popular variation of thing] killer" already?
That's not a real Oculus Rift. :/
Either way, the important thing is to make sure it is light overall and has good weight distribution. That's where the main comfort factor is going to come from.
I mean on a serious note, Oculus is setting themselves up to do well against any potential competitors purely by creating an ecosystem around the device even before it has released.
They're building up a base of support that as it grows is harder to dislodge. Sony is a potentially good competitor purely because they already have a large game development ecosystem of their own, but I think at this point, I think it would be difficult for another startup to pose any real immediate threat to Oculus.
Lack of VR optics. This is just gonna be a display in front of you, basically. With 3D, its going to be a 3D display in front of you. That's not what VR is.Alright, educated me. Why is a stereoscopic 3d head mounted display with head tracking, not considered "real VR?"
I disagree.
If any standard emerges around the 'single screen with warping reversed via software' (i.e the oculus approach and seemingly the morpheus way too), then any competitor using a similar system should be able to get good software support on PC, because it should be relatively easy to make it interoperable.
And software developers will want their games to work on as many VR headsets as possible.
(real headsets obviously, not this trash)
There's an old version and then an updated version. The updated one doesn't look quite as big as the GIF's going around, but is still big.it's me or the headset in the video is totally different from the one in the promotional image?
That will cost you another $595.Does it come with a neck brace?
So wait, the kid is stepping to the right and the player character makes a movement to the left?
C'mon you didn't even try.
Isn't that just a matter of having a large enough FoV so you don't notice the edge of the display area?Lack of VR optics. This is just gonna be a display in front of you, basically. With 3D, its going to be a 3D display in front of you. That's not what VR is.
Ew. Just ew.Isn't that just a matter of having a large enough FoV so you don't notice the edge of the display area?
Lack of VR optics. This is just gonna be a display in front of you, basically. With 3D, its going to be a 3D display in front of you. That's not what VR is.
Well if there is head tracking and the scene adapts to those motions, then technically it is VR. The optics don't really define what is VR or not. They can make a difference between good and bad rendition, but you can have VR with regular optics and narrow field of view.
Alright, educated me. Why is a stereoscopic 3d head mounted display with head tracking, not considered "real VR?"
A peripheral can't just command a console to render stereoscopic 3D. It has to be written in the game code. The best you can hope for is half-assed autoconversion like some 3DTVs have.
The headtracking might work in a limited form, but it would be something akin to those mouse peripherals for PS3 and 360, which simply remap the joystick. Your max turn speed will be limited, so it won't be able to track a quick pan, and will feel like it's drifting because it's dropping data every time you move faster than it can track. Also, thumbsticks are only programmed to pan and tilt- so it's not going to track side-to-side roll, which is crucial for syncing up with your inner ear's balance, and helps VR users avoid getting sick.
Lastly, a VR screen with a wide field of view requires the game to be run at a matching internal field of view as well. But just like the stereo 3D issue, it's impossible without in-game field of view settings.
This may not make sense to those who haven't experience playing with motion controls, but you know the default glovepie mouse scripts? The ones that lets you control the mouse with your wiimote, only it doesn't work with the camera using pointer controls like you'd expect but rather you tilt the wii mote to accelerate in x and y? And how completely wrong that feels?
This and antvr is like that.
This is like some Conan O'Brian skit.
Another early prototype
That price..
Yea, no.
Another early prototype
LOL, WHAT IS GOING ON HERE
LOL, WHAT IS GOING ON HERE
Wonder if that's an attempt to make the kid look "rad" or if those are clothes he wears on any given day lol. I mean, those shoes...
Anyway, this seems like total vaporware to me as others have said. On the website, apparently you can buy it now...I didn't try adding anything to the cart so I have no idea how far it lets you go but I honestly can't see how they would call this an OR Killer while being able to keep a straight face. There is just no way at all.
There's someone else looking silly in this thread
The fact that it's actually 1 person in both those photos makes you seem retarded.
???
These guys?
I agree!!