boredandlazy
Member
Or this -
I was about to post that in response to RoboPlato's reply.
Or this -
Who's responsible for multiplayer this time around?? Can this person take suggestions from the majority of Gaf? Can a poll be created?? Can someone do it?? I honestly would hate for UC4 to be another tread through COD like nonsense with the way UC3 was.
[*]On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."
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Wow all cutscenes in realtime is great. Wonder if that will make it harder for them to achieve their no loading screen standard.
Just read the article, most of it is covered in the OP. A few more things:
- There are 60 different animations just of Drake picking up objects.
- Talk a lot about how weight distribution plays a big role in the animations
- You can attack enemies from all sides with unique animations to them, you wont magically warp in front of them if you punch.
- Lots of talk from Druckman on the cost of adventuring on Drake's life, it will be a major focus of the story. Compares his addiction to treasure hunting to a drug addict.
- All the new items they added were chosen cause it can help keep the pacing and gives you a better sense of exploration and adventure.
- Cutscenes are now all real time
- Tools will be used to enhance traversal and puzzle solving
- They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.
- TLOU moments where the characters react to what they see or read will happen in this game.
- Lots of talk about brotherly banter and building a bond between the NPC and the player, "there are some nice cooperative moments between Nate and his brother."
- On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."
The pictures are pointless, all taken from the demo we saw.
Wow all cutscenes in realtime is great. Wonder if that will make it harder for them to achieve their no loading screen standard.
About that real time cutscene, if there is swap-able character models like in U2 (fat drake etc), they will show up in the cutscenes right?
Doubt it. You could always skip the cutscenes and the next area started up immediately. Probably another long intitial load and then none after that.Wow all cutscenes in realtime is great. Wonder if that will make it harder for them to achieve their no loading screen standard.
About that real time cutscene, if there is swap-able character models like in U2 (fat drake etc), they will show up in the cutscenes right?
Doubt it. You could always skip the cutscenes and the next area started up immediately. Probably another long intitial load and then none after that.
Made a fake Box Art just for the heck of it, it looks like it might be a nice candidate for the real thing. Sorry for crappy Photoshop skills.
why is it shocking that there's multiplayer?
Sarcasmwhy is it shocking that there's multiplayer?
Cos it's easier to load in new resources if you're just playing a video vs still rendering a full scene.Why would it make it harder?
Maybe I'm misremembering but I thought sometimes if you skipped a cutscene straight away you'd get a bit of a load screen. But it's been quite a while since I played those games, you're probably right.Doubt it. You could always skip the cutscenes and the next area started up immediately. Probably another long intitial load and then none after that.
We never really used cutscenes (i.e. video) to preload very much, and towards U3 pretty much nothing at all. I remember a conversation (which we never talked about during the press tours I think) I had with someone here where by the end of our run on PS3, the console was purely focused on playing the video rather than doing any background work in parallel.
/nobody at ND kill me if I'm wrong.
Just read the article, most of it is covered in the OP. A few more things:
- There are 60 different animations just of Drake picking up objects.
- Talk a lot about how weight distribution plays a big role in the animations
- You can attack enemies from all sides with unique animations to them, you wont magically warp in front of them if you punch.
- Lots of talk from Druckman on the cost of adventuring on Drake's life, it will be a major focus of the story. Compares his addiction to treasure hunting to a drug addict.
- All the new items they added were chosen cause it can help keep the pacing and gives you a better sense of exploration and adventure.
- Cutscenes are now all real time
- Tools will be used to enhance traversal and puzzle solving
[*]They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.- TLOU moments where the characters react to what they see or read will happen in this game.
- Lots of talk about brotherly banter and building a bond between the NPC and the player, "there are some nice cooperative moments between Nate and his brother."
- On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."
The pictures are pointless, all taken from the demo we saw.
They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.
This is what I've noticed:
Uncharted 1 does mask loading behind cut-scenes.
For Uncharted 2 and 3, if you load up a saved game that starts off with a cut-scene, it will load during it, but once you gain control the game doesn't load during cut-scenes again. This is rare though since saved games usually start off with gameplay.
I regret reading those story details but whatever I'll try and forget them. I'm sure people are saying it already but yeah "A Theif's End" is totally referring to Sam
We never really used cutscenes (i.e. video) to preload very much, and towards U3 pretty much nothing at all. I remember a conversation (which we never talked about during the press tours I think) I had with someone here where by the end of our run on PS3, the console was purely focused on playing the video rather than doing any background work in parallel.
/nobody at ND kill me if I'm wrong.
From personal experience:
Uncharted 1 does mask loading behind cut-scenes.
For Uncharted 2 and 3, if you load up a saved game that starts off with a cut-scene, it will load during it, but once you gain control the game doesn't load during cut-scenes again. This is rare though since saved games usually starts off with gameplay.
That sounds like something that should have been touched upon in Uncharted 3, because that game dealt with Drake's childhood and motivations but apparently this game will go even further back into his life with this whole brother thing. Maybe Drake's parents too. He was orphaned around what, 10?although I guess he wouldn't have been Drake back then ha
Nice, confirmation that cut-scenes will be real-time now.
Pretty sure uncharted 2 is made the same way as uc3, they just combine the story better in uc2. In uc3 they had story rewrites, one of their voice actor leaving for hobbit movies, and very tight schedule so it's more sloppily put together compared to uc2.so, the game wont be design around the sp this time? because I thought that was the biggest problem with uncharted 3
Well, our "no load" thing was all about after the initial load, be it from starting the game, or starting from a save. Really it was more about how our levels were all streamed to let us do that rather than loading up a bunch of unnecessary assets all at once and just have them sit there in memory until you got to them, and do that all over again for the next chunk.
Maybe that's what they mean when they say that TLOU Remasted helped with UC4 development. I remember them saying it showed them the light regarding 60fps, so maybe it's still a thing.So Arne, what about that 60 fps target? Nobody wants to talk about it anymore :/
[*]Cutscenes are now all real time
Did it really bug you that much?
So Arne, what about that 60 fps target? Nobody wants to talk about it anymore :/
Did it really bug you that much?
UC3 jumps from early teenage Drake directly back into 30s Drake, so there's a lot of stuff that could have happened inbetween to warrant this.
Well, our "no load" thing was all about after the initial load, be it from starting the game, or starting from a save. Really it was more about how our levels were all streamed to let us do that rather than loading up a bunch of unnecessary assets all at once and just have them sit there in memory until you got to them, and do that all over again for the next chunk.
Maybe that's what they mean when they say that TLOU Remasted helped with UC4 development. I remember them saying it showed them the light regarding 60fps, so maybe it's still a thing.
Little disappointed to see so many hung up on 60FPS as the biggest concern.
Being capped at 30FPS isn't the worst thing ever.
It leaves very little gap if his supposed death occurred after his meet up with Sully. Drake's father apparently kicked him out of the house while he was young too. Where would he have been during that time?
I'm really hoping Sam is not a biological brother. Otherwise his existence and importance seems convenient. They could have both met up on the orphanage and both have taken the name Drake.
The Batman spoiler is kinda weird. On one hand I don't think they'd let something that significant slip, but on the other hand (SIGNIFICANT POSSIBLE BATMAN ARKHAM KNIGHT/TDKR SPOILERS)off topic but do you feel the same way about the Arkham Knight statue spoiler?
Little disappointed to see so many hung up on 60FPS as the biggest concern.
Being capped at 30FPS isn't the worst thing ever.
30 fps is fine but they did show 60fps footage, said 60 was the target, and haven't mentioned anything since. Some people, myself included, are just a bit curious about it. Besides, everything else sounds so exciting it would just be icing.Little disappointed to see so many hung up on 60FPS as the biggest concern.
Being capped at 30FPS isn't the worst thing ever.
This has been a good day.
Between this news, compiled with talk about both emotional and bombastic set-pieces I can honestly say I'm hearing all the right things.