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Uncharted 4 Game Informer preview details [Up: Will have multiplayer]

Just read the article, most of it is covered in the OP. A few more things:

  • There are 60 different animations just of Drake picking up objects.
  • Talk a lot about how weight distribution plays a big role in the animations
  • You can attack enemies from all sides with unique animations to them, you wont magically warp in front of them if you punch.
  • Lots of talk from Druckman on the cost of adventuring on Drake's life, it will be a major focus of the story. Compares his addiction to treasure hunting to a drug addict.
  • All the new items they added were chosen cause it can help keep the pacing and gives you a better sense of exploration and adventure.
  • Cutscenes are now all real time
  • Tools will be used to enhance traversal and puzzle solving
  • They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.
  • TLOU moments where the characters react to what they see or read will happen in this game.
  • Lots of talk about brotherly banter and building a bond between the NPC and the player, "there are some nice cooperative moments between Nate and his brother."
  • On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."

The pictures are pointless, all taken from the demo we saw.
 
Who's responsible for multiplayer this time around?? Can this person take suggestions from the majority of Gaf? Can a poll be created?? Can someone do it?? I honestly would hate for UC4 to be another tread through COD like nonsense with the way UC3 was.

Justin Richmond is no longer at Naughty Dog.
 
Justin Richmond is no longer at Naughty Dog.

0.jpg
 

AngryMoth

Member
Wow all cutscenes in realtime is great. Wonder if that will make it harder for them to achieve their no loading screen standard.
 
If Uncharted 4's snow places are as amazing as Uncharted 2's snow places atmospherically and musically we have a fucking winner.
 

lumi7890

Member
[*]On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."
[/LIST]

.

so, the game wont be design around the sp this time? because I thought that was the biggest problem with uncharted 3
 
I loved the main villain of U3.

I thought she was really underused though. Wish there had been more scenes with her,

Looking forward to the villains in U4!
 

jett

D-Member
Just read the article, most of it is covered in the OP. A few more things:

  • There are 60 different animations just of Drake picking up objects.
  • Talk a lot about how weight distribution plays a big role in the animations
  • You can attack enemies from all sides with unique animations to them, you wont magically warp in front of them if you punch.
  • Lots of talk from Druckman on the cost of adventuring on Drake's life, it will be a major focus of the story. Compares his addiction to treasure hunting to a drug addict.
  • All the new items they added were chosen cause it can help keep the pacing and gives you a better sense of exploration and adventure.
  • Cutscenes are now all real time
  • Tools will be used to enhance traversal and puzzle solving
  • They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.
  • TLOU moments where the characters react to what they see or read will happen in this game.
  • Lots of talk about brotherly banter and building a bond between the NPC and the player, "there are some nice cooperative moments between Nate and his brother."
  • On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."

The pictures are pointless, all taken from the demo we saw.

Nice, confirmation that cut-scenes will be real-time now.
 

I-hate-u

Member
About that real time cutscene, if there is swap-able character models like in U2 (fat drake etc), they will show up in the cutscenes right?
 

robotrock

Banned
I regret reading those story details but whatever I'll try and forget them. I'm sure people are saying it already but yeah "A Theif's End" is totally referring to Sam
 

RoboPlato

I'd be in the dick
Wow all cutscenes in realtime is great. Wonder if that will make it harder for them to achieve their no loading screen standard.
Doubt it. You could always skip the cutscenes and the next area started up immediately. Probably another long intitial load and then none after that.
 
This sounds like exactly where I wanted them to go with the series! Real time cutscences is a nice confirmation. Graphics, gameplay, narrative, everything seems to be going in the right direction. My most anticipated game of 2015 (as long as FFXV doesn't hit, which it won't).
 

arne

Member
Doubt it. You could always skip the cutscenes and the next area started up immediately. Probably another long intitial load and then none after that.

We never really used cutscenes (i.e. video) to preload very much, and towards U3 pretty much nothing at all. I remember a conversation (which we never talked about during the press tours I think) I had with someone here where by the end of our run on PS3, the console was purely focused on playing the video rather than doing any background work in parallel.

/nobody at ND kill me if I'm wrong.
 

AngryMoth

Member
Why would it make it harder?
Cos it's easier to load in new resources if you're just playing a video vs still rendering a full scene.
Doubt it. You could always skip the cutscenes and the next area started up immediately. Probably another long intitial load and then none after that.
Maybe I'm misremembering but I thought sometimes if you skipped a cutscene straight away you'd get a bit of a load screen. But it's been quite a while since I played those games, you're probably right.

Edit: arne corrected me!
 

jett

D-Member
We never really used cutscenes (i.e. video) to preload very much, and towards U3 pretty much nothing at all. I remember a conversation (which we never talked about during the press tours I think) I had with someone here where by the end of our run on PS3, the console was purely focused on playing the video rather than doing any background work in parallel.

/nobody at ND kill me if I'm wrong.

This is what I've noticed:

Uncharted 1 does mask loading behind cut-scenes.

For Uncharted 2 and 3, if you load up a saved game that starts off with a cut-scene, it will load during it, but once you gain control the game doesn't load during cut-scenes again. This is rare though since saved games usually start off with gameplay.
 

LastNac

Member
Just read the article, most of it is covered in the OP. A few more things:

  • There are 60 different animations just of Drake picking up objects.
  • Talk a lot about how weight distribution plays a big role in the animations
  • You can attack enemies from all sides with unique animations to them, you wont magically warp in front of them if you punch.
  • Lots of talk from Druckman on the cost of adventuring on Drake's life, it will be a major focus of the story. Compares his addiction to treasure hunting to a drug addict.
  • All the new items they added were chosen cause it can help keep the pacing and gives you a better sense of exploration and adventure.
  • Cutscenes are now all real time
  • Tools will be used to enhance traversal and puzzle solving
    [*]They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.
  • TLOU moments where the characters react to what they see or read will happen in this game.
  • Lots of talk about brotherly banter and building a bond between the NPC and the player, "there are some nice cooperative moments between Nate and his brother."
  • On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."

The pictures are pointless, all taken from the demo we saw.

Crying.gif


This has been a good day.

Between this news, compiled with talk about both emotional and bombastic set-pieces I can honestly say I'm hearing all the right things.
 
They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.

This is good to hear and something I don't think U3 usually gets enough credit for. The room where you had to move the pieces around to get the correct shadow is still one of my favourite gameplay moments in the Uncharted series.
 

arne

Member
This is what I've noticed:

Uncharted 1 does mask loading behind cut-scenes.

For Uncharted 2 and 3, if you load up a saved game that starts off with a cut-scene, it will load during it, but once you gain control the game doesn't load during cut-scenes again. This is rare though since saved games usually start off with gameplay.

Well, our "no load" thing was all about after the initial load, be it from starting the game, or starting from a save. Really it was more about how our levels were all streamed to let us do that rather than loading up a bunch of unnecessary assets all at once and just have them sit there in memory until you got to them, and do that all over again for the next chunk.
 

The God

Member
I regret reading those story details but whatever I'll try and forget them. I'm sure people are saying it already but yeah "A Theif's End" is totally referring to Sam

off topic but do you feel the same way about the Arkham Knight statue spoiler?
 
We never really used cutscenes (i.e. video) to preload very much, and towards U3 pretty much nothing at all. I remember a conversation (which we never talked about during the press tours I think) I had with someone here where by the end of our run on PS3, the console was purely focused on playing the video rather than doing any background work in parallel.

/nobody at ND kill me if I'm wrong.

From personal experience:

Uncharted 1 does mask loading behind cut-scenes.

For Uncharted 2 and 3, if you load up a saved game that starts off with a cut-scene, it will load during it, but once you gain control the game doesn't load during cut-scenes again. This is rare though since saved games usually starts off with gameplay.

Am I mistaken assuming some of the handhold platforming sections are used to load assets? I know the crumbing of objects that blocks any backtracking is used to "dump" the previous area's assets.
 
That sounds like something that should have been touched upon in Uncharted 3, because that game dealt with Drake's childhood and motivations but apparently this game will go even further back into his life with this whole brother thing. Maybe Drake's parents too. He was orphaned around what, 10?
although I guess he wouldn't have been Drake back then ha

UC3 jumps from early teenage Drake directly back into 30s Drake, so there's a lot of stuff that could have happened inbetween to warrant this.
 
so, the game wont be design around the sp this time? because I thought that was the biggest problem with uncharted 3
Pretty sure uncharted 2 is made the same way as uc3, they just combine the story better in uc2. In uc3 they had story rewrites, one of their voice actor leaving for hobbit movies, and very tight schedule so it's more sloppily put together compared to uc2.

We'll see if Amy Hennig leaving mid development will have any impact, hopefully this time they have extra time so it's not as rushed as uncharted 3.
 

LastNac

Member
Well, our "no load" thing was all about after the initial load, be it from starting the game, or starting from a save. Really it was more about how our levels were all streamed to let us do that rather than loading up a bunch of unnecessary assets all at once and just have them sit there in memory until you got to them, and do that all over again for the next chunk.

Question Arne,

Does the inclusion of real time cut-scenes also imply/allow the opportunity to do more with gameplay?
 
D

Deleted member 80556

Unconfirmed Member
So Arne, what about that 60 fps target? Nobody wants to talk about it anymore :/

I'm dying to know this too, considering many ND guys saw the light with TLOU. Come on, Arne, spill the goods.

And thanks for the info!
 
Did it really bug you that much?

Well, it allows the game to even more seamless which I think is a nice feature for a cinematic action game like Uncharted. Also, even more convergence between the look of gameplay and cutscenes. I think it is all to the good.
 

LastNac

Member
UC3 jumps from early teenage Drake directly back into 30s Drake, so there's a lot of stuff that could have happened inbetween to warrant this.

It leaves very little gap if his supposed death occurred after his meet up with Sully. Drake's father apparently kicked him out of the house while he was young too. Where would he have been during that time?

I'm really hoping Sam is not a biological brother. Otherwise his existence and importance seems convenient. They could have both met up on the orphanage and both have taken the name Drake.
 
Well, our "no load" thing was all about after the initial load, be it from starting the game, or starting from a save. Really it was more about how our levels were all streamed to let us do that rather than loading up a bunch of unnecessary assets all at once and just have them sit there in memory until you got to them, and do that all over again for the next chunk.

damnit arne, can ya'll confirm the 60 fps target or is that no longer a thing :(
 

LastNac

Member
Little disappointed to see so many hung up on 60FPS as the biggest concern.

Being capped at 30FPS isn't the worst thing ever.
 

viveks86

Member
Maybe that's what they mean when they say that TLOU Remasted helped with UC4 development. I remember them saying it showed them the light regarding 60fps, so maybe it's still a thing.

I'm sure it helped them on many other fronts, like porting the engine. My belief has been shaken a bit after the continued silence on the matter after the PSX demo. They were so upbeat about achieving 60 fps around the time of the reveal trailer and TLOU:R. Now, not a peep! Not that I'd complain if it's 30, but a game like UC4 potentially achieving 60 got my hopes up too high. It's difficult to bring those expectations down now :/

Little disappointed to see so many hung up on 60FPS as the biggest concern.

Being capped at 30FPS isn't the worst thing ever.

It's the biggest concern because there are really no other concerns to discuss at this point. Also, no one would have asked for it if they hadn't talked about it in the first place. All I'd like is for them to be upfront about it so we can put that topic to rest.
 
It leaves very little gap if his supposed death occurred after his meet up with Sully. Drake's father apparently kicked him out of the house while he was young too. Where would he have been during that time?

I'm really hoping Sam is not a biological brother. Otherwise his existence and importance seems convenient. They could have both met up on the orphanage and both have taken the name Drake.

It does feel forced. An old friend could have gotten the job done without retconning Drake's family history.
 

robotrock

Banned
off topic but do you feel the same way about the Arkham Knight statue spoiler?
The Batman spoiler is kinda weird. On one hand I don't think they'd let something that significant slip, but on the other hand (SIGNIFICANT POSSIBLE BATMAN ARKHAM KNIGHT/TDKR SPOILERS)
I saw the TDKR. The death of batman could be mean so many different things. Like is Bruce Wayne dead or is the Batman character dead who knows. Batman has so many different canons or whatever at this point I don't really care about story spoilers. Plus ARKHAM games usually have throwaway plots

This is only the fourth Uncharted and I care about where they go with the characters and plot.
 
Little disappointed to see so many hung up on 60FPS as the biggest concern.

Being capped at 30FPS isn't the worst thing ever.

No it's not the worst thing ever, but after playing TLOU at 60 I think most people would prefer to play something that felt that good even if it means a couple of bells and whistles are taken off.

Same thing with the Tomb Raider reboot- that ran at 60 (sometimes) on PS4- it went a long way.
 

RoboPlato

I'd be in the dick
All of these details sound like they went down a checklist of everything I wanted from the next Uncharted. Can't wait for this.

Little disappointed to see so many hung up on 60FPS as the biggest concern.

Being capped at 30FPS isn't the worst thing ever.
30 fps is fine but they did show 60fps footage, said 60 was the target, and haven't mentioned anything since. Some people, myself included, are just a bit curious about it. Besides, everything else sounds so exciting it would just be icing.
 
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