Just read through the entire RPS interview. Man, that was a rough. I truly feel sorry for him, to me it's obvious that he's a dreamer and a creative person with an often unique vision, proof being several of his previous games over the years that have been actually influential and original, if flawed.
But maybe he needed something like this, on a purely personal level, to make him think about how his actions have certain consequences. I know most people will say that it's crazy, he's a middle aged man with three decades of experience under his belt, and that is certainly true. But some people will never be good at management, marketing and the business side of things so it's very unfortunate that Peter Molyneux opted for the 22cans path, running everything himself without a publisher (and then actually getting one anyway) etc. Maybe he's just the kind of person that needs to be constantly pulled back down to Earth, to have a right hand man that keeps everything in perspective. The terrible thing about all of this is that the people who've backed his project and his company on Kickstarter, the people around him, are suffering for his childlike naiveness (and I really think he is naive in this way) and incompetent management of things.
Despite everything, I think there is a difference between Peter Molyneux and the type of misinformation we continuously hear from publishers/developers like EA or Ubisoft. The problem is, the results are often the same so any good intentions on Peter's part don't really matter in the end, especially if you make such a mess with the backers' money. I really hope this situation will make him change his approach to thinking and managing things, but I sadly doubt it, especially this late in his life and career. It would be more fair and honest to just cut his losses, significantly reduce the scope of Godus if possible and just be done with it, instead of even announcing new titles and whatnot.