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Uncharted 4: A Thief's End - The story behind the biggest game of the year

Well, you could make a list to make your case - I can make mine.

1. COD
2. Star Wars Battlefront
3.BF:Hardline
4. Metal Gear Solid V
5.Uncharted 4
6. Halo 5
7. Batman Arkham Knight
8. Witcher 3

(3-5 months allowed after release of course)


Hardline is gonna bomb.
MGS V isn't going to sell a tons and neither is Witcher. Uncharted will be top 3 I think.


Yeah you guys are overreacting a bit. It's a title that they will use for any thing. Tomorrow they will have an article "Bloodborne: the story of the biggest exclusive of the year"

Good article.
 

usp84

Member
Its just a comment relax.They make an article about the game ofcourse they are gonna call it the biggest game of the year.I really dont understand the problem.
 

R_Deckard

Member
An entire article that discusses AI and gameplay, and some of you fixate on a comment about it being the biggest game of the year. How ridiculous are some of you. Get the fuck over it.

This....I mean this is an article from Edge last month so I already read that but it has some good info on game and Visuals. Tessellated water, Sony's version of adaptive tessellation, Traversal and combat improvements, open level design with multiple choice.. but no lets get hung up on "Biggest game...Nah <insert game of choice here>.

Read the article for F*cks sake!
 

Slixshot

Banned
The same applies to combat. Here, too, are moments that whiff of the cinematics designer’s hand – though it’s hard to complain when you’ve just swung across a gap on a rope, let go, smacked a goon in the face on your way down, grabbed his rifle out of the air and started shooting at the next poor fool in your way – but the improvements are immediately apparent. There’s the enemy AI, which has been afforded a similar traversal moveset to Drake’s, enabling opponents to jump gaps and clamber up ledges in pursuit of their quarry, a true generational leap from the days when foes would spawn behind cover and stay there. Break line of sight – by crouching into the dense, reactive foliage, perhaps, or dropping yourself off a ledge – and enemies won’t return to their preset patrol routes, but stay in place or seek you out, communicating all the while. Uncharted 4’s combat isn’t just about shooting, but a blend of stealth, traversal, melee and gunplay set in a vast, vertical space full of opportunities. Suddenly, a series once famed for its linearity feels uncommonly like a sandbox.

This is by far the most exciting to me.
 
I have a feeling we might see a repeat of the UC3 review thread if it doesn't get showered with 10/10s
It's gonna be freakin salt mine there.

Upgraded and more believable enemy AI is something I'm most waiting in these next Gen games. I hate when one enemy sees you, then everyone knows where you are. At least make them shout location where they saw you and don't make them go back to their normal route if they don't find you. Everything about enemy AI in UC4 sounds great, but I need to see more.
 

GnawtyDog

Banned
Nice read... I want to see more. My #1 hope is for a great variety in environments, and more satisfying/visceral weapon combat (similarly to TLoU).

I don't think we're going to see gore TLOU style but definitely more satisfying (smooth feel) weapon handling. Improved A.I goes a long way in creating the "satisfying feel" too - it's a feedback system after all.
 
I don't think we're going to see gore TLOU style but definitely more satisfying (smooth feel) weapon handling. Improved A.I goes a long way in creating the "satisfying feel" too - it's a feedback system after all.
I'm less talking about gore, and more about weapon sound and impact. The Order does it well also. Enemies stagger when hit, weapons have significant recoil, etc. Uncharted enemies have always been very bullet sponge'ie. And tge assualt rifles for example, always feel like pea shooters to me.

Turning the dial up on realistic gore would also be an added bonus though.
 

FATALITY

Banned
Very true, but even on it's own merits I don't feel it'll top things like Arkham Knight, Witcher 3, No Man's Sky MGSV, Zelda, Xenoblade or Persona 5.

It's still going to hopefully be awesome though.

ha ha ha ha ha ha ha ha
keep dreaming my friend
 
Great Article, bad title.

UC4 obviously the biggest PS4 exclusive this year, but they aren't giving any consideration to big Multiplatform games that will likely sell better like CoD, or exclusives from other platforms that could be reviewed just as well such as Halo 5, Zelda, or Xenoblade X.

Anyways, I like how they are trying to evolve the gameplay, and not just pump out another game. It sounds good, and I really liked what I saw from the demo.
 

MAX PAYMENT

Member
Kind of a weird read. Starts off with a ton
of praise, calling ND one of the "most technically competent" in the indudtry, then moments later saying it's a game of hold the stick forward and follow the golden path.

Personally, I'm super excited to get uncharted off rails. Hopefully it turns a one-and-done linear experience into something with replay value.
 

Lacix

Member
The hype is too big. I need to hibernate myself till December.

UV4aGUI.jpg
 

Gurish

Member
Interesting article indeed. Although, the "biggest game of the year" is totally arguable. I can think of like a lot of games that are more anticipated such as Metal Gear Solid V, Zelda, The Witcher 3, Arkham Knight, Persona 5 or Xeno X.

Back on the article, I love what they're doing with the vertical settings. Very too few games are doing it and a lot feels like you only have a unique layer.
It gives, IMO, a better feeling of your game, like expending your possibilities or the size of your world, just by being able to reach new heights. I loved that in Assassin's Creed series, and I'm really anticipating it for Uncharted 4, even if it's done in a different way.
More anticipated by who? you? cool.
UC4 was chosen by GAF as the most anticipated title for 2015. GAF is more than you alone right?


Anyway game sounds great! can't wait for it.
 

Percy

Banned
It's gonna be freakin salt mine there.

I remember these exact things being said about the TLOU review thread in the run up to it being posted, and when that didn't happen some members of GAF really embarassed themselves with trolling, provocation and occasionally actual begging for 'meltdowns' when they didn't get the reactions they wanted. I expect similar for UC4's review thread.
 

GnawtyDog

Banned
I remember these exact things being said about the TLOU review thread in the run up to it being posted, and when that didn't happen some members of GAF really embarassed themselves with trolling, provocation and occasionally actual begging for 'meltdowns' when they didn't get the reactions they wanted. I expect similar for UC4's review thread.

Edit: Found.

I haven't seen so many users banned in the first 3 pages of a review thread. Wow that is insane. Not sure why so many users get salty over a game doing well.
 
Alot of salty people in here over the title. Will it hurt if you guys to just read the article first?

And in terms of big, I think UC4 is going to sale like crazy. The fact that the gameplay trailer has over 71,000 likes on YT in just 3 months is insane. I don't think no game has ever had that many....EVER! The Hype is real with this game and I can't wait to play it.
 
More anticipated by who? you? cool.
UC4 was chosen by GAF as the most anticipated title for 2015. GAF is more than you alone right?

And Gaf isn't the entire video game buying community. He made a valid point. Title should say "the biggest game of the year according to Neogaf.", if you want to make a stink about it, but I don't think that's the point of the thread.

Fun read, slowly getting more interested in this game the more I hear about what they are adding to the gameplay.
 

tusken77

Member
Bruce Straley has directed two games, one sits at 96 and the other sits on 95 on Metacritic. Both decimated every other game in terms of GotY wins the year of their release.

Yep. Then add visuals with the Naughty Gods working with everything the PS4 has to offer, I'd agree with the 'Biggest game of the year' line.
 

Chamber

love on your sleeve
All the things said in that article to discuss, "biggest game of the year" is what we're going to argue about.

g4hBLAE.gif
 
Yep. Then add visuals with the Naughty Gods working with everything the PS4 has to offer, I'd agree with the 'Biggest game of the year' line.

With this being their first fully developed game on the PS4, I am more excited to see what their 2nd fully developed PS4 game will be, considering the leap in graphics and overall gameplay from UC1 to UC2.
 

Kagutaba

Member
Ever since Nathan Drake first reached for a glimmering handhold in 2007’s Uncharted: Drake’s Fortune, this series’ climbing systems have been exercises in linearity, in following a single, obvious path to the next combat scene or set-piece. The PSX demo, and the extended version we’re shown at the studio, do a poor job of conveying just how much that has changed. At a glance, Drake’s clambering seems to be the same as ever, a semi-automated journey between conveniently placed and similarly coloured ledges and handholds. There are new tools, but the 2014 Nathan Drake’s piton mimics the 2013 Lara Croft’s climbing axe right down to the look of the surfaces on which it can be used, while the grapple rope can only be attached to preordained points marked with a button prompt. When Drake misjudges a jump and nearly falls, saved only by the tips of his fingers, it is hard to resist a roll of the eyes.

This is so on point with how I felt after the PSX demo it's crazy.

He takes a totally different route. Uncharted’s climbing has been drastically overhauled, its PS3-era animation system scrapped and rebuilt to allow full analogue movement through 360 degrees using real body physics. ‘Slip events’, as Straley calls them, are not mapped to individual parts of scenery but triggered by the angle and distance of Drake’s jump, as well as the type of handhold. ... Uncharted’s most linear system has become remarkably freeform. Instead of pushing up on the stick, you’re solving a puzzle. It’s not about finding the start of the path and sticking to it, but forging your own.

The same applies to combat...
Uncharted 4’s combat isn’t just about shooting, but a blend of stealth, traversal, melee and gunplay set in a vast, vertical space full of opportunities. Suddenly, a series once famed for its linearity feels uncommonly like a sandbox.

And this on the other hand is just what I wanted to hear; I never could buy in on the hype for Naughty Dog, Uncharted to me has always been a very mediocre 3rd person shooter (with unsatisfying weapons, excessive use of set-pieces, janky controls and awful enemy and encounter design).

But. The Last of Us changed this though, showing that Naughty Dog could create a game with not just a much better story than the tripe in Uncharted but also great mechanics along with it, it felt like a completely different game.

I believe Neil Druckmann is a huge reason why The Last of Us became the masterpiece it did - and I think Amy Henning leaving and Druckmann taking over was the best thing that could ever happen for the Uncharted series.
 
Calling it the "biggest game of the year" is such a stupid thing to say, especially when there will be so many bigger titles this year.

MGSV for example will beat the shit out of it with content and sales.

That being said I'm sure it will be a good game but "biggest" is definitely the wrong word for UC4.

I think Uncharted 4 has a very good chance of beating MGS V in terms of reviews and sales. The MGS franchise has not sold an astonishing about, the freak that is Mario Kart Wii outsold the whole MGS franchise combined or something silly like that. I've only played the one MGS game and that was 4 the piece of shit, its been several years since so hopefully MGS 5 is looking to be a completing different games.

The trailers and gameplay for MGS V look nothing special to say the very least, watched the gameplay video and all I could think was that the woman needed to put some clothes on. Xenoblade looks awesome so could very well beat Uncharted 4 but Witcher 3 and Zelda? People are having a laugh.

And this on the other hand is just what I wanted to hear; I never could buy in on the hype for Naughty Dog, Uncharted to me has always been a very mediocre 3rd person shooter (with unsatisfying weapons, excessive use of set-pieces, janky controls and awful enemy and encounter design).

But. The Last of Us changed this though, showing that Naughty Dog could create a game with not just a much better story than the tripe in Uncharted but also great mechanics along with it, it felt like a completely different game.

I believe Neil Druckmann is a huge reason why The Last of Us became the masterpiece it did - and I think Amy Henning leaving and Druckmann taking over was the best thing that could ever happen for the Uncharted series.

Simply could not agree more. I hated all 3 uncharted games but TLOU was spectacular, I don't care about story in games so ND did something very right with TLOU in terms of gameplay. If Hennig and the other guy were still leads for UC4 I would not even give the game a second glance but now that the two behind TLOU are making this game? Sign me up, this game will be good.
 

Kagutaba

Member
l simply could not agree more. I hated all 3 uncharted games but TLOU was spectacular

Great seeing I'm not alone. I seriously think you're the first guy ever agreeing whole hearted with me on this; in all these Uncharted threads I felt like I've been living in a separate reality. Ha!
 
The important thing I got after reading the article is that I WANT TO PLAY this game, NOW. No other 2015 title (maybe besides MGSV) has conveyed me that feeling.
 

benny_a

extra source of jiggaflops
Simply could not agree more. I hated all 3 uncharted games but TLOU was spectacular, I don't care about story in games so ND did something very right with TLOU in terms of gameplay. If Hennig and the other guy were still leads for UC4 I would not even give the game a second glance but now that the two behind TLOU are making this game? Sign me up, this game will be good.
Uncharted 4 from the setup is not that different as you make it seem.

Bruce Straley has the same position on Uncharted 4 as he did on Uncharted 2. Neil Druckmann was promoted from Uncharted 2 to Uncharted 4, but was still a lead designer.
In addition to that the game was already in pre-production when they took over.
 

Ricky_R

Member
Wonder how dynamic the AI is really going to be. Them being able to traverse now sounds promising.

We already got a taste of it in the gameplay demo, but it would be cool to see how they behave in different scenarios throughout the game.
 
Calling it the "biggest game of the year" is such a stupid thing to say, especially when there will be so many bigger titles this year.

MGSV for example will beat the shit out of it with content and sales.

That being said I'm sure it will be a good game but "biggest" is definitely the wrong word for UC4.

And Gaf isn't the entire video game buying community. He made a valid point. Title should say "the biggest game of the year according to Neogaf."

jSSxhrC.jpg

This is not the point of the thread.

I don't think we're going to see gore TLOU style but definitely more satisfying (smooth feel) weapon handling. Improved A.I goes a long way in creating the "satisfying feel" too - it's a feedback system after all.
Of course not. Uncharted is more like "Indiana Jones", if you know what I mean.
TLOU is a brutal horror adventure.
 
Great seeing I'm not alone. I seriously think you're the first guy ever agreeing whole hearted with me on this; in all these Uncharted threads I felt like I've been living in a separate reality. Ha!
You definitely are with those statements. Jk it's your opinion after all.

I am quite excited for the upgraded A.I as well as the sandbox level design. Coupled with incredible environments the game will be fantastic.
 
Great seeing I'm not alone. I seriously think you're the first guy ever agreeing whole hearted with me on this; in all these Uncharted threads I felt like I've been living in a separate reality. Ha!

You're definitely not alone. Never seen the hype for the Uncharted games.

Uncharted 4 from the setup is not that different as you make it seem.

Bruce Straley has the same position on Uncharted 4 as he did on Uncharted 2. Neil Druckmann was promoted from Uncharted 2 to Uncharted 4, but was still a lead designer.
In addition to that the game was already in pre-production when they took over.

UC2 came out a very long time ago now, I think it's been half a decade at this point. People learn, philosophies evolve. I don't care about UC2, Straley and Druckmanns last game was TLOU and they did pretty much everything better in that game compared to UC2. You're right the game was in development before those two went onto leading the project but their footprint on the game will be big, they took lead of the project at a time when they were able to boot one of the (presumably) big actors completely. The flipping and flopping between 30/60fps is the bigger concern to me at present.
 

Kagutaba

Member
Uncharted 4 from the setup is not that different as you make it seem.

Bruce Straley has the same position on Uncharted 4 as he did on Uncharted 2. Neil Druckmann was promoted from Uncharted 2 to Uncharted 4, but was still a lead designer.
In addition to that the game was already in pre-production when they took over.

True, but I feel like a lot has happened at Naughty Dog since Uncharted 2.

I'm hopeful that the lessons learned in The Last of Us somehow carries over to Uncharted, making it a better
/good ;-)
game. When we are closer to release I'm sure how much has changed (or not) becomes clear, and If it's still the same old Uncharted that's just a shame.

Still! As of now there's hope.
 

Lacix

Member
Wonder how dynamic the AI is really going to be. Them being able to traverse now sounds promising.

We already got a taste of it in the gameplay demo, but it would be cool to see how they behave in different scenarios throughout the game.

I am sure the demo was heavily scripted. Like the hand fight under the mini waterfall, etc..
Like in the Last of US gameplay demo where they showed very interesting scenarios but in the actual game the AI was not as interesting as in the demo.
But I hope they can make it really good.
 
To me - as Edge states - it seems like a logical progression from systems that were already in place in previous Uncharteds. Scenes like the Tibetan village battle, ship graveyard and even the train (in that you dynamically climb the cars, run trough them, jump out of windows and cling to the side etc.) are remarkably freeform, esepcially when compared to other games in the genre. Those combat sandboxes are tremendous fun and I hoped more TPS would follow suit, but a game like The Order is a huge step backwards in that regard. It was why I was so excited to see that PSX demo, such a lovely playground. I hope E3 will show more of that and the navigation, instead of just an epic set-piece, cool as they are.

Can't wait to play this, sounds like my kind of game.
 

AngryMoth

Member
C'mon guys everyone know splatoon will be the biggest game of the year.

I hope the climbing new climbing systems work out, the changes sound great although I can't say it I saw a ton of freedom in the psx demo. But from what they're saying it sounds like they're making all the changes I reasonably expected which is exciting. Still wish they'd go a little further, not having the grappling hook be locked to fixed points for example.

Difficult to see them hitting 60fps at this point, maybe they could have locked 30 as the default with the option to unlock it if you feel like it? I hope they at least manage it for multilayer since they haven't been shy about toning down the visuals there in the past.

Also, please feel free to announce an uncharted hd collection soon :)
 

Betty

Banned
The trailers and gameplay for MGS V look nothing special to say the very least, watched the gameplay video and all I could think was that the woman needed to put some clothes on. Xenoblade looks awesome so could very well beat Uncharted 4 but Witcher 3 and Zelda? People are having a laugh..

I can understand if it's not your thing but the gameplay has looked phenomenal and the trailers have been hugely acclaimed.

Plus it has real time horse pooping. To me, THAT is what next gen is all about.

tumblr_nadsupzVan1qb0wv3o1_500.gif


I'm gonna give you a free pass because maybe you didn't see it there, but Metal Gear Solid is a whole lot fucking bigger than Uncharted or any Naughty Dog series.

It's these kind of statements that cause major friction, I don't want people to see MGSV fail just to spite posts like these, c'mon guys.

You're definitely not alone. Never seen the hype for the Uncharted games..

C'mon, the gameplay footage was awesome.

tumblr_ng73umh4Yk1tib7mso1_400.gif
 

Mr Git

Member
Calling it the "biggest game of the year" is such a stupid thing to say, especially when there will be so many bigger titles this year.

MGSV for example will beat the shit out of it with content and sales.

That being said I'm sure it will be a good game but "biggest" is definitely the wrong word for UC4.

Sigh. Look, I know you did this last time a source stated this about UC4, you came into the thread posting that Metal Gear map size comparison picture - but I'm fairly certain, once again that 'biggest' here is a metaphorical term relating to anticipation and probably reception/sales. MGSV will likely do very well too, it's okay. It's okay.
 

benny_a

extra source of jiggaflops
It's these kind of statements that cause major friction, I don't want people to see MGSV fail just to spite posts like these, c'mon guys.
The game isn't going to fail because there are some over eager people trying to have a wank off over what is the "biggest."

And the people that want to see a game fail are dumb and you shouldn't waste your time with them. This year looks great if you're a fan of the franchises that are planning to release this year. And if you aren't, the year still looks great.
 

Gurish

Member
And Gaf isn't the entire video game buying community. He made a valid point. Title should say "the biggest game of the year according to Neogaf.", if you want to make a stink about it, but I don't think that's the point of the thread.

Fun read, slowly getting more interested in this game the more I hear about what they are adding to the gameplay.
He made a solid point about other games that are more anticipated for him? I don't get it, it's a better merit than GAF's chosen games? What!?

If GAF isn't the entire video game buying community so even moreso he isn't :)
GAF is certainly a better representation than a random poster.
 
It's these kind of statements that cause major friction, I don't want people to see MGSV fail just to spite posts like these, c'mon guys.

What? No no, I didn't mean to sound harsh. Uncharted is a very nice series and I didn't mean to slight it, I do think it's one of the 5 bigger releases of the year. However, Metal Gear Solid exists in a different sphere, it's likely one of the 3 biggest series in the history of videogames.

It's just different.
 

Servbot24

Banned
Relax people. It's just a hype title for a magazine article. It wasn't meant to be taken as 100% objective fact (even though it probably is). No one is claiming to know exactly what future video game sales figures are going to be. Everything is going to be ok.
 
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