entremet
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Searched and I didn't see this posted. The link includes full audio of the talk.
http://kotaku.com/how-anita-sarkeesian-wants-video-games-to-change-1688231729/+marchman
By Stephen Totilo
Totilo posted the eight things mentioned in the talk in the comments:
http://kotaku.com/how-anita-sarkeesian-wants-video-games-to-change-1688231729/+marchman
By Stephen Totilo
For the last three years, Anita Sarkeesian has been talking about how women are treated in games and has slammed the widespread sexism she sees in the portrayal of female game characters. She's done this through a series of online videos for her non-profit, Feminist Frequency, and in lectures at conferences and even at some game studios. Her supporters cheer the idea that her influence may transform the medium; her critics fear that. They both infer a lot from her analysis of games, but at her NYU talk she left no ambiguity. She spelled out what she wants to see done, what she thinks game developers should think about doing differently.
Her list was brand new. "You get to be my guinea pigs," she said as she took to the podium in front of a couple hundred developers, game design students and gamers, "to see how this all works."
Near the start of her talk, she apologized for being sick and said it was the first time she'd been ill in two years. She fought back a bad cough throughout an hour-long presentation but frequently elicited applause or laughter as she spoke. This was a friendly and game-savvy crowd.
Totilo posted the eight things mentioned in the talk in the comments:
Shorter version, if you just want the list of the list of what she says are "Eight things developers can do to make games less shitty for women", paraphrased from my notes... not that a lot of this pertain to action games and probably make more sense if you're thinking about first and third-person shooters, the Arkham games, and stuff like that:
- Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman.")
- "Lingerie is not armor" (Dress female characters as something other than sex objects.)
- Have female characters of various body types
- Don't over-emphasize female characters' rear ends, not any more than you would the average male character's.
- Include more female characters of color.
- Animate female characters to move the way normal women, soldiers or athletes would move.
- Record female character voiceover so that pain sounds painful, not orgasmic
- Include female enemies, but don't sexualize those enemies