It's not even an attitude that every game has to reinvent the wheel. However, when a game has a premise that could it's extremely disappointing to see it squandered with the most by the numbers possible gameplay. My standards for games, especially next gen only new IPs are much higher than they were in 2007 when the first Uncharted came out. Also, making the player fight rebels in a game where the premise is "Knights of the round table during the industrial revolution fighting lycans using weapons made by nikola tesla" is also a really horrible idea. It's an incredibly odd design decision that the lycans have one AI tactic. These are supposed to be the enemies that terrorized humanity for centuries.
Agree to disagree on the rebels. I thought the story did a good job of taking me along for the ride, even though I wasn't fighting lycans. (Please do not confuse this with me saying it did a good job of explaining why we were fighting rebels. Not the same thing.) TBH, I expected not to fight a lot of lycans because I wouldn't have put a lot of them in there if I had been the one to write the story/design the game. When you have a menacing, scary enemy you just don't fill the entire game with encounters with them. You keep encounters rare and try to build up some tension and actually make it feel like something special. I'll admit, though, that the fact that they had one of these encounters fairly early on in the game and the fact that the lycans were pretty dumb and weak in combat did diminish that effect somewhat. Still, putting hordes of them in there would've been a terrible decision (perhaps one pack that you have to fight towards the end or sth could've worked).