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Angry Joe The Order 1886 Review.

Krujo

Banned
If anything I hope this game makes game developers stop with QTE's already. It's about as bad as escort missions and this is coming from someone that loved Asura's Wraith.
 

aravuus

Member
Stockholm syndrome.

What in the fuck

"Hey Mohonky, what's your favorite game?"

"Oh, I think it's *****. I love it!"

"No, you're wrong, this is just a major case of stockholm syndrome. ***** is fucking utter shit, objectively, and you're just unable to admit it"
 

jett

D-Member
Point is anything below a 5/10 is when you get into shit that just doesn't function like it should. The Order's really just average at worst, though I personally found it to be exceptional.

I disagree with this, it just shows how fucked up scores in reviews have been for years. It's like saying you only give a blu-ray movie a really low score when the disc fails to load in your player.

About time people use the full scale, whatever scale they're using.
 
Enjoyed the review, very well presented, my only complain is that when he was fighting the armored gunners, it looks to me like he is shooting at the armor and not the exposed limbs.
 
Bullshit. QTE's are a sign developers ran out of ideas.

No that's mistake that somehow many people make these days.
Like "linear", etc. They are valid choices. But they should be done well.

Some of the buttonprompts were just fucking silly in this game.
But QTE- fights can really intensify certain gaming moments.
You may not like them, or suck at them, but they're not always done just because devs ran out of ideas.
 

Fuz

Banned
Enemies and allies shooting at each other from behind cover can be so bad it's hilarious, like in Max Payne 3, Call of Duty, and plenty of other AAA shooters. It's more a surprise when allies actually get kills by themselves.

iUhIOmyqcYrRZ.gif

https://www.youtube.com/watch?v=nr2GeWiDrdY
 
It also has an 80 page OT full of satisfied customers.

RAD has been telling us for months that it was going to be a "filmic" QTE fest with gameplay as a second thought. Maybe people were surprised at the length but the game itself seems to be living up to expectations for most people involved, whether they like it or don't.

Which is exactly why most people seem to have rightly come to the conclusion that it is a bit shit really. There is not one thing about that sentence that sounds like the making of a good game. If we had a thread about what makes a terrible game, that sentence would be a popular one.

I had a feeling it was going to be a poor game before it was released, and having played it, it's actually worse than I expected. I don't usually enjoy Angry Joe's vids but he is on the money here.

Also, the positive impressions in the OT are largely the same people posting over and over, and a fair few would be positive about anything with a Sony logo on the box.
 

TM94

Member
Enjoyable review as always.

Still going to pick it up at some point but man those boss battles are super disappointing.

The A.I. as well just seems incredibly lazy.
 

Mohonky

Member
What in the fuck

"Hey Mohonky, what's your favorite game?"

"Oh, I think it's *****. I love it!"

"No, you're wrong, this is just a major case of stockholm syndrome. ***** is fucking utter shit, objectively, and you're just unable to admit it"

No, I can take criticism of something I like where others might not feel the same.

Which is a little different to the outbursts and subsequent 'reviewers are fucking assholes' sentiment that has led to numerous threads about reviewer integrity, assumptions of bias and general feelings of paranoia.

Its not even like the reviews are mixed and the reviewers have generally pointed to many of the same elements they felt didnt work in their critique. Yet the defense force remains strong that everyone else is wrong.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
The Order vs TLOU: Style vs. Substance

“Would not our time be better spent hunting half-breeds, monsieur?”

- Lafayette

It may never be clear which factors prompted The Order 1886 to release with such stark differences in quality between the artistry of its presentation and its story driven design, and while it's arguable that the design choices were set in stone from the start, it's curious that the elements that brought success to Ready At Dawn’s inspirations are only barely present in their final product.

To use their most notable influence, let's compare Naughty Dog's The Last of Us' approach to cinematic game storytelling and its simple formula for success. TLOU never did bring a single original game design element to the table; not the crafting, not the combat, not the story. But it was in the way that Naughty Dog executed all these elements together that produced an engaging and satisfying experience. They utilized their familiar premise to build pertinent gameplay scenarios that accurately accounted for player agency to script in the “illusion” of spontaneous discovery, and they designed these scenarios in a way that every piece of fiction and lore imbedded in its presentation naturally wove itself into their narrative during gameplay.

Take the prologue of each game for example. Stories that open with tragedy are common, but it's nevertheless important to establish clear characteristics about the protagonists and the world the player is about to inhabit through them. In The Order, it is simply an ambiguous excerpt from the middle of the game with a suspenseful exchange of words, which renders the proceedings of the first half of the game before the opener devoid of any actual intrigue or tension. It ends up feeling like a cumbersome and redundant attempt at creating tension. Instead, having opened the game with a character origins prologue showing how Galahad became acquainted with The Order (perhaps introducing a “trojan horse” plot device inside Galahad to add some parallel complexity to the lycan adversaries) would have added emotional weight and attachment to whatever changes the characters undergo during the plot, as well as offering a wealth of interesting gameplay opportunities featuring lycans. As it stands, the plot is a hollow retread of the tale of deceit which does not fit the wise and hardened character of the Knights. Throwing in a subtle attempt at personal conflicts at the very end does little to redeem the already spent narrative and the rather mundane and inconsequential human on human shoot outs that RAD shoehorned in. The issue of original writing versus engaging execution is one that quite possibly befell the team at RAD, and it’s a balancing act that needed be considered.

To better illustrate how this would translate into more engaging gameplay design, consider the first enemy skirmish in The Order with Isabeau, versus the first steps into the dangerous world of TLOU with Tess. The Order’s first combat scenario opens from a side alley after a quick tutorial and briskly streams the action along to the next checkpoint, leaving beautifully rendered locales out of focus as the player attention is directed away from their impeccably conceived aesthetics. Failing to introduce meaningful character traits or antagonists, it simply serves as an ordinary stage for meaningless banter between the barely elucidated characters of Galahad and Izzy. Not to mention a prison break is an oddly commonplace task for the Order’s Knights to show their specialized skills, considering this is only the beginning of a plot thread that ends up revealing these rebels as allies, The Order as villain and the lycans, well, simply wondering why they got cast in this movie. Imagine instead, if the same stage had opened from the gate to the right, with super human escapees climbing on the train overpass and on the beautiful architecture, the awe inspiring and terrifying power of the adversaries, and a much more interesting and versatile gameplay segment would have emerged. Following Naughty Dog’s latest gameplay mantra, envision a slow, evolving pursuit of the lycans through the city, as the Knights race the sunset to meet the rising moon over the London rooftops, forcing them to gather and fight together under Perceval’s guidance and with Lafayette’s eagerness, to overpower the transforming lycans. This would have materialized into a much more effective follow up to the expository prologue, introduced new character nuances, and still showcased RAD’s technical prowess, all without taking away player control. It could have all gone amiss, certainly; those impressive real time body transformations could have been overlooked by the player controlled camera, but the result would have been undoubtedly less offensive.

In TLOU, Joel and Tess are introduced gradually to the realities of their situation. It paints a clear picture of the environment where the story is going to unfold and it introduces their characters by juxtaposing them to a number of enemies of varying levels of difficulty and brutality with unflinching confidence, that allows player to utilize a balanced and thought out breadth of maneuvers and weaponry. When it comes to the story, the TLOU is abundantly familiar, but it's the way it involves players that makes it special. It's the uncompromising and meaningful player driven encounters that sell it. Ready At Dawn focuses so hard on telling an original story that they forgo adding any gameplay scenarios that substantiate their premise and take advantage of their fiction, leaving a lore full of potential disappointingly unexploited.

It's evident that Ready At Dawn, in their AAA infancy, did not lack ambition. But, ambition alone can't make up the clear lack of confidence in the execution of The Order 1886. It seems that in their attempt to do something wholly original they opted for something halfway there, and the result is a truncated story that moves at a breakneck pace, leaving its most interesting plot elements underutilized, and the players with timid and pedestrian gameplay encounters. Whether this was their intention or they had to compromise, is all up for debate.
 

Derpyduck

Banned
I disagree with this, it just shows how fucked up scores in reviews have been for years. It's like saying you only give a blu-ray movie a really low score when the disc fails to load in your player.

About time people use the full scale, whatever scale they're using.

Joe even explains the score. He was going to give it a 5, which he considers to be an 'average' game. But there was so much wrong with the gameplay he had to bump it to a below average score. Anyone interpreting that to mean a broken game didn't watch the review.
 
The A.I. as well just seems incredibly lazy.

Man, the way they move and interact with you and the area (re: either rush the shit out of you or do their best whack-a-mole) is woeful.

And it's a shame, because you can tell from footage alone that the game has some pretty meaty and satisfying weapon feedback in place, but if there's one thing to nullify this completely, it's shitty AI and encounter design.
 

Draft

Member
Stockholm syndrome.
Please. This is simply another exclusive piece of software on the SONY PlayStation 4 being treated unfairly by the press and by agenda driven forum posters. Real gamers can see through that and have been enjoying the creative vision of RAD.
 
No, I can take criticism of something I like where others might not feel the same.

Which is a little different to the outbursts and subsequent 'reviewers are fucking assholes' sentiment that has led to numerous threads about reviewer integrity, assumptions of bias and general feelings of paranoia.

Its not even like the reviews are mixed and the reviewers have generally pointed to many of the same elements they felt didnt work in their critique. Yet the defense force remains strong that everyone else is wrong.

It goes both ways, with the same people endlessly shitting on it at every opportunity and the same people drumming up hype/defense of it on the same turns.

Yet somehow only people who like the game are in the wrong or are suffering from a psychological condition.
 
Please. This is simply another exclusive piece of software on the SONY PlayStation 4 being treated unfairly by the press and by agenda driven forum posters. Real gamers can see through that and have been enjoying the creative vision of RAD.
Really??
 

nbnt

is responsible for the well-being of this island.
AJ should really tone down the jokes, especially the corporate guy or whatever, it just comes across as trying too hard. And while I agree with a lot of the points he made.. That part at 13:00, dude doesn't know how to play the game.
13764336984_764e30836b_o.gif
 

EL CUCO

Member
Angry Joe review scores

Aliens: Colonial Marines -
4/10
TWD: Survival Instincts -
3/10
The Order: 1886 -
4/10

Joe plz.
 
A game that puts so much effort into it's production values and so little into it's gameplay is deserving of such scores. The enormous persecution complex from the same posters who have been hyping this game for a year and vilifying reviewers in the review thread is totally unwarranted. No one had a bone to pick with the Order, they knew what it was claiming to be but that doesn't absolve it from criticism. If anything it is a step forward for this industry that we can have people looking past the amazing graphics wrapped around completely unimaginative gameplay and judge it based how it plays not how it looks.
 
Wasn't it Andrea who tweeted out a link to a review the other day that not only was positive towards the game but also incredibly (and stupidly) critical of people who gave the game negative reviews? Between that, the bullying comment, and the Santa Monica tweet, it's not been a good look for them.
Yeah, Andrea did. Watching that Vile Self review and man is it annoying. His scoring system is hilariously bad. Strawmans aplenty that somehow critics only cared about the length or monetary value of the game or were offended at the type of game it was or complained about it not having extra modes (meaning this dude didn't even read them). The typical "they should review what the game is and not what they wanted the game to be" argument:
https://www.youtube.com/watch?v=td2bi2uCijI
"Based on those descriptions of the game, do you think it delivers on what was promised? Does it offer a truly cinematic experience that is unique in the sense of having an original plot and setting? Was the motion capture and voice acting done well enough that it could be mistaken for a Hollywood movie? If the answer to those questions is yes - which it is - then how can you justify a low score?! The game is exactly what they told you it was going to be. The game is exactly what they wanted it to be. If that type of game isn't appealing to you, then you aren't really a credible source for reviewing it!"

Good luck in enforcing that specific selection of the only critics who can review this game. As if you can remove expectations from the first trailer of a 3rd person (co-op looking) shooter where you fight against monsters. As if only fans of the type of game can only review it. As if execution doesn't play a factor compared to other highly reviewed cinematic games. No wonder that review got lambasted in the ratings.
ic4nErRz8NnaZ.png


His comparison to Flower review scores is...really silly :p
"One thing that confuses me about ALL of this is how can a game like Flower be sitting on a 91 Metacritic and The Order is at 65?! Flower is a slow-paced game that can be beaten in under 30 minutes. And it costs $10. Putting that into perspective against the value and length of The Order, Flower would cost a $110 if it were 5 1/2 hours long!"

15:46 "I am in the firm belief that any reviewer that scored this game a 6 or lower did a lackluster job and should probably be fired from reviewing games ever again."

Does Andrea Pessino or any developer want to associate with such statements?
 

Harlequin

Member
Except for the fact that lycans aren't menacing at all the way they're portrayed in the game. The fights would feel special if it weren't for the fact that there is literally nothing unique or original about their inclusion. or The only time they're portrayed as something to be feared is during the first elder lycan encounter.

Again, I never said I thought they were handled well in the game. Im just saying that his suggestion would've made it even worse rather than fixing anything.
 

breakfuss

Member
Please. This is simply another exclusive piece of software on the SONY PlayStation 4 being treated unfairly by the press and by agenda driven forum posters. Real gamers can see through that and have been enjoying the creative vision of RAD.

Really hope this is a joke.

Won't say I agree with his final score, but he's spot on about the story and that awful ending. Still surprised whenever I see people comment about how much they enjoyed the writing lol.
 

Crossing Eden

Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Bullshit. QTE's are a sign developers ran out of ideas.
I wouldn't necessarily say this is true.

Quite a strange opinion from somebody who advocates AC games so much. Mixing history with fiction is exactly what those games/series do. It also has a lot of sense in TO but you would need to know the story.

Those are animals, they don't have any intelligence. Again, you don't know the story and you based your opinion on what, youtube? Attack patterns change if you move from the corner (which he didn't). There's no other way in the mechanics to counter their attack other than dodging so what would you expect them to do?
AC is advertised as an assassin simulator. You spend the majority of each game hunting templars. It never makes sense that The Order cares so vehemently about dealing with rebels over literally everything else. And hell yes animals have intelligence. Especially canines, they have incredibly good hunting instincts and tactics. Btw yes I do know the story, I played the goddamn game. And no, their patterns don't change, they still in the end run straight at you no matter what.
 

Harlequin

Member
Angry Joe review scores

Aliens: Colonial Marines -
4/10
TWD: Survival Instincts -
3/10
The Order: 1886 -
4/10

Joe plz.

Okay, that's just ridiculous. There's no universe in which this game could possibly be described as as bad as Colonial Marines.
 
Fully agree, i expected something like TLOU but it was just lazy game design and everything was made QTE and the gunplay(which was pretty good) were far too small sections. 4 is a bit harsh but wouldnt give higher than 6.5
 

RDreamer

Member
This dude's reviewing style has way more problems than The Order... How do people watch this dude?

The Order has some problems, but some of his rants were nitpicky garbage. I also don't understand at all the people saying the ending left this too wide open... I thought that was perfectly fine. I really enjoyed the story they told here.

I would say I don't give a shit about everyone dog piling The Order, but I kind of do since I really want a sequel. I hope RAD comes out of this, learns a few things, and pulls and Uncharted 2 out of The Order 1887 or whatever they call it. There's an amazing game in there with very few tweaks to the formula, in my opinion.

Fully agree, i expected something like TLOU but it was just lazy game design and everything was made QTE and the gunplay(which was pretty good) were far too small sections. 4 is a bit harsh but wouldnt give higher than 6.5

Why? How? We're still near the beginning of this gen. I don't expect something like TLOU to come out for a while. Maybe I'm happy with The Order because I (correctly) expected something more like Uncharted 1, and that's what I got.
 

MrHoot

Member
Yeah, Andrea did. Watching that Vile Self review and man is it annoying. His scoring system is hilariously bad. Strawmans aplenty that somehow critics only cared about the length or monetary value of the game or were offended at the type of game it was or complained about it not having extra modes (meaning this dude didn't even read them). The typical "they should review what the game is and not what they wanted the game to be" fallacy:
https://www.youtube.com/watch?v=td2bi2uCijI
"Based on those descriptions of the game, do you think it delivers on what was promised? Does it offer a truly cinematic experience that is unique in the sense of having an original plot and setting? Was the motion capture and voice acting done well enough that it could be mistaken for a Hollywood movie? If the answer to those questions is yes - which it is - then how can you justify a low score?! The game is exactly what they told you it was going to be. The game is exactly what they wanted it to be. If that type of game isn't appealing to you, then you aren't really a credible source for reviewing it!"

Good luck in enforcing that specific selection of the only critics who can review this game. As if you can remove expectations from the first trailer of a 3rd person (co-op looking) shooter where you fight against monsters. As if only fans of the type of game can only review it. As if execution doesn't play a factor compared to other highly reviewed cinematic games. No wonder that review got lambasted in the ratings.
ic4nErRz8NnaZ.png


His comparison to Flower review scores is...really silly :p
"One thing that confuses me about ALL of this is how can a game like Flower be sitting on a 91 Metacritic and The Order is at 65?! Flower is a slow-paced game that can be beaten in under 30 minutes. And it costs $10. Putting that into perspective against the value and length of The Order, Flower would cost a $110 if it were 5 1/2 hours long!"

15:46 "I am in the firm belief that any reviewer that scored this game a 6 or lower did a lackluster job and should probably be fired from reviewing games ever again."

Does Andrea Pessino or any developer want to associate with such statements?

The Order lead's dev behaviour prior to release was one of the reason my interest for the game completely dropped.

Between trying to use the old of excuse of justifying 30 fps because it's more "cinematic" (you are allowed to say it's because you don't have the hardware power, that's fine, but don't come out with stuff that is obviously not true....), throwing every critic against the game as either bullies or people who "don't get it", the gameplay comment ("It's a game, we make games, we can't go around it"), and the general disdainful attitude they had against any media that wasn't riding the hype boat 1886, which bled into creating some extremely obnoxious fanboys at time.

They really need a PR person
 

Majanew

Banned
Another 4/10? Sorry, but I can't take that seriously. That's AC Unity (at launch) and TMCC level of scores with them being broken.
 

Septic360

Banned
This review is absolutely spot on.

I really don't get the defence brigade regarding this. If you enjoyed the game then fair enough but for all those of you shedding crocodile tears, blaming some sort of mass conspiracy against reviewers etc, you lot need to get your heads checked.

I mean, the startling hypocrisy of those that ripped into games like Evolve or Titanfall for their so-called for lack of value, for Ryse for its QTE laden gameplay focusing on visuals over fun etc, and then you have The Order, which is a slap in the face for all those who wanted a meaningful next-gen experience; I don't get how people can pull a straight face and defend this game with such fervour and then have the gall to blame the majority of reviewers for 'NOT GETTING IT'.

I mean this review is absolutely shoddy and yet Pessino is quick to refer to this as what he regards to be a 'good review'? I'm sorry but if I interviewed him directly, I would say it to his face that he clearly doesn't understand what a good 'GAME' is.:

https://www.youtube.com/watch?v=td2bi2uCijI

I did a review for it for my gaming site and N4G went out and lynched me, but hardly anyone called me up on the substance of my review:

http://www.gameondaily.com/order-1886-gears-bore/

http://n4g.com/news/1678163/the-order-1886-review-a-knight-to-forget-gameondaily

The double standards genuinely piss me off. They really do.

And to think, I was one of the people asking people to go ahead and make their minds about the game themselves:

http://www.gameondaily.com/order-1886-negativity-deal/

I'm not hating on people who actually enjoyed it. Who the hell am I to piss on your parade. But for fuck sake, at least have the decency to come up with some constructive criticisms instead of unloading ad hominems at the reviewers and coming up with wild accusations about the whole industry.

I really do respect Angry Joe. He has always been spot on and even when there have been times where I have disagreed with his sentiments, I have never really had any reason to doubt his sincerity.

For me, a well deserved score and a spot on review.
 

DevilFox

Member
Good, we needed another dedicated thread for this game. If only users' reviews in the OT got half the attention this one gets (that even has a dedicated topic, of course!), it would be better for everyone.
 

highrider

Banned
I love The Order. Probably enjoyed it more than anything else I've played on ps4 this generation. I've played most of the games. But I'm not about to worry about bad reviews. Joe is entertaining.
 
Between Pessino tweeting out that video review and the Santa Monica dev talking about not giving out review copies anymore they are not looking like they are taking the reviews all that well. Not a good look for sure.
 

hesido

Member
Angry Joe review scores

Aliens: Colonial Marines -
4/10
TWD: Survival Instincts -
3/10
The Order: 1886 -
4/10

Joe plz.

To be put on the same scale as Aliens: Colonial Marines and getting the same score... That's unfair. Maybe he should go back and lower that score..
 

Clear

CliffyB's Cock Holster
I've not played the game myself, but from looking at various reviews it honestly feels to me that The Order is actually being penalized at review because it looks so good. To be precise I think its the delta between the presentation and the content that seems to be the issue.

What I'm getting at, is if the game looked like an indie title would it actually score any worse when the chief complaints seem to be pacing, length, qte's, and a lack of originality?

Now, don't get me wrong, I'm not saying that defecits in those areas aren't enough to give a game a low score, my issue is that if graphics really are so unimportant in the grand scheme of things, why are so many games harshly penalized for their graphics and presentation?
 

Kagutaba

Member
Good, we needed another dedicated thread for this game. If only users' reviews in the OT got half the attention this one gets (that even has a dedicated topic, of course!), it would be better for everyone.

There's just as many negative reviews in the OT as there is positive, voicing much of the same criticisms as Joe does, what's your point here?
 

Purest 78

Member
The part where he kept dying is laughable and sad. Shows how much of a casual He is. You can not like The Order that's fine, but there's nothing hard in The Order.
 

Harlequin

Member
Oh yeah, I watched the first few minutes of the first dev diary of The Order back then and never watched one of their dev diaries again. I'm not going to judge people based off of a few minutes of a video interview but a lot of the stuff they were saying just came across as so pretentious that it was honestly unbearable to watch (again, I'm NOT saying anyone IS pretentious, just that the video came across that way) and then there was that one interview where, I think it was Ru, talked about the relationship between cutscenes/story and gameplay and I'm not sure what the exact wording was but it was something along the lines of "Well, it's a video game so we have to have gameplay in there somewhere." the implication being (or at least that's how it sounded) that gameplay was a necessary evil that they'd rather go without if they could. I did enjoy The Order, I definitely think the good outweighed the bad and would love to see a sequel but man, whoever on the PR staff was responsible for briefing the developers for interviews and stuff should've done a better job :p. Some of the stuff that was said during interviews was just tragic IMO.
 

Ason

Member
Finished the game yesterday, very disappointed.

Game looks absolutely gorgeous and the soundmix is great, but thats about it. I really tryed my best to enjoy it, but in the end I was painfully bored and annoyed while playing it.

Great potential, bad execution. Agree with everything Joe said on this one.
 

wildfire

Banned
Joe is the last person I'd expect to enjoy this game.

I watch most of Joes reviews just for the entertainment but I also agree that he is the last person I expect to enjoy this game.

Another 4/10? Sorry, but I can't take that seriously. That's AC Unity (at launch) and TMCC level of scores with them being broken.

But guys...


...he fucking loved that lamp!


[/super serious]

Joe will praise the strengths of the game and its attention to detail in graphics is clearly one of the best things going for the Order. That in of itself though can't carry a game to being an average experience. A game doesn't need to be broken with bugs to be below average. It can be broken in terms of piss poor game design and poorly executed story as well.
 

DevilFox

Member
There's just as many negative reviews in the OT as there is positive, voicing much of the same criticisms as Joe does, what's your point here?

Not even close and the point is that positive ones are totally ignored while negative ones gets all the attention and they are also supported by those who did not play the game, giving them more echo.
 
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