To me, I feel like people dismiss production too much nowadays. Those teams did some amazing work. Why should we completely dismiss a game just because one other team didn't quite get it right? To me gaming is a combination of many things that I love. I game because of gameplay, yes, but I also play games because I love the artistry of environmental design, graphics, acting, storytelling, music, etc. To me the order nails its atmosphere, its environment, its graphics, its storytelling, its characters, its acting, its soundtrack, and even the gunplay itself (not as much the actual level design around the gunplay, I just mean the pure mechanics). Isn't that worth something? Isn't that worth a lot of something?
That and I think not everyone wants some open world bullshit. Not everyone wants less cutscenes. Not everyone wants the flavor of the day. I kind of feel nowadays reviewers take something like 2 points off right off the bat for not being open world or for having too many cutscenes. I suppose I don't blame them in a way because when the gaming public is complaining about the gameplay to cutscene ratio in fucking MGS4 (or even sometimes TLOU!!!) then obviously they'll have a problem here, even though that just baffles me.
That's also why I think review scores should go the way of the dodo. Don't dock a score because a game is really cinematic and full of QTEs or something. Don't dock a score on something like Driveclub because it's not open world. Just fucking tell me that and let me decide if that's the type of game I want or not. Tell me what's wrong with a game. Tell me what's right with the game. Tell me how it plays. That's what I want in reviews.
A few things
1) There's nothing wrong with liking cinematic games. Or story driven games. But a reviewer is not required to reward a game for having a good story, or just for being a great audio-visual experience. They review the whole package. A game has to earn praise, reviews are not a check box of "well you did a + b + c, that's at least 7/10, plus 60fps so 9/10". The only thing that earns you a good score is being a fun game.
2) Many reviewers (including Joe) have painstakingly pointed what's "wrong" with the game. Joe shows about 75% of the Lycan-related gameplay in the review! Do you disagree with his assessment on these encounters? I've yet to see anyone say "the lycan fights were awesome and totally worth it". The reason they only ever showed us one lycan elder encounter (abridged, at that) in the marketing was because that was really all they had. The selling point of the game, the alternate history monster fights, were an after-thought.
3) Focusing on the number is just a way to avoid delving into productive criticism. You don't want a number that tells you the game is bad, so you focus on that, instead of the
25 minutes of a guy telling you why the game is boring, trite, lacking dramatic impact, has no interesting enemy encounters, and loaded with filler.
4) A lot of reviewers mention the narrative bloat in MGS4. But it got great reviews anyway, because Metal Gear Solid is a great game first, with a YMMV on story. Throwing TLOU into this comparison as well, both of those games give you multiple options on how to complete or clear an area, even without being open world. Both games also throw wrinkles into the encounter design from time to time, asking the player to improvise in more ways than just "find cover and shoot whack-a-moles". And while Uncharted, Bayonetta, God of War, and RE4 all have QTEs, they are of the exploding-train/swinging-around-a-90-foot-God/suplexing-a-dragon/escaping-a-giant's-grips-while-stabbing-it-in-the-hand variety; truly larger than life stuff that is really hard to do in real time, while being mixed in often times flawlessly with the gameplay.
Gears of War even has an enemy variety nearly identical to the vanilla lycans - the Berserkers. The difference being, the Berserker is genuinely terrifying because every encounter is a game of hide & go seek, it's super fast, it can't be killed by conventional weaponry, and insta-gibs you if ever gets its hands on you. And they are just one of dozens of enemy types within that universe.
And a lot more people seem to be overemphasizing it.
I'm actually at a loss on how to respond to this, other than saying, "Miyamoto was right." Nintendo may get a lot of things wrong, but if the opposite of their direction is this kind of thought...no thanks.