• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Ori and the Blind Forest |OT| A Soft Heart for the Hard Core

Exentryk

Member
Just did a shortcut to enter moon grotto early.

http://i.imgur.com/tMxLR8Z.gifv

Posting from X1 , can tell if its lazy link :\

This can save some time for speedrunners.

PS: Not discovered by me.

Yeah, someone posted this earlier.

Is it not possible to get back to the
Forlorn Ruins?

I am in that area now, but I don't think you can go back into these "dungeons". That's why people were complaining about areas being locked out.
 

Rocketz

Member
Just finished the game and I loved every second of it from start to finish. The music was spectacular in every way possible. The game obviously looks amazing but I loved how objects in the foreground and background made the world even better.

For the difficulty I found it challenging but rewarding. The game was a lot of trial and error for me but figuring out the paths and routes to take in the end was really satisfying for me. I really liked the air dash. I always was trying to get through areas without touching the ground.

Final playtime for me was 8:39:30 with 462 deaths.
I'm a scrub I know

Thank you Thomas and Moon again for a fantastic game. I can't recommend it enough. I'm really looking forward to what's next.
 
Just finished the game and I loved every second of it from start to finish. The music was spectacular in every way possible. The game obviously looks amazing but I loved how objects in the foreground and background made the world even better.

For the difficulty I found it challenging but rewarding. The game was a lot of trial and error for me but figuring out the paths and routes to take in the end was really satisfying for me. I really liked the air dash. I always was trying to get through areas without touching the ground.

Final playtime for me was 8:39:30 with 462 deaths.
I'm a scrub I know

Thank you Thomas and Moon again for a fantastic game. I can't recommend it enough. I'm really looking forward to what's next.
How do you figure out how many deaths you ended with?
 

Haunted

Member
How do you figure out how many deaths you ended with?
Shows on the leaderboard.

6:35:10 and 253 deaths at 99% completion. I maxed out all three skill trees and made sure to clean out the main map, so I must assume the one pickup I missed was in one of the areas you can't return to.
 
Anyone else find getting bash kinda renders the combat irrelevant? There are very few situations I can't rescue now by pressing Y, and if there are any hazards around it's game over for the bad guys.
 

Bsigg12

Member
Welp, the game broke and I'm stuck in the ground. Tried exiting the game and relaunching but it's loading me in the ground. Great.
 

lt519

Member
I don't think the fast travel discussion has to be so polarizing. There are a few options that ultimately appease what people want and that is in the end to cut down on backtracking old areas at the end of the game. You can 1) not open fast travel until post game 2) limit fast travel to a power from late game 3) tie achievements to no fast travel to keep the purists happy.

The argument of just don't use it is valid but flawed, if you dangle that carrot people will use it and the game will lose some of it's affect. If areas are to undergo transformations and are meant to be revisited don't allow the fast travel until the player has experienced all those transformations. But when all is said and done at the end of the game when I'm sitting at 95% in front of the last dungeon I don't want to have to spend an hour traversing every corner of the map to get a few more ability spheres when I've already done it 3-4 times. That is what most games get called out on for padding.
 

Exentryk

Member
Game is kicking my arse in certain parts of Misty Woods. Strange cuz I only died once while climbing the Ginsu Tree.

Haha yup. Noticed a difficulty spike there with the enemies. You'll learn the new patterns soon. Also, Bash :p

I don't think the fast travel discussion has to be so polarizing. There are a few options that ultimately appease what people want and that is in the end to cut down on backtracking old areas at the end of the game. You can 1) not open fast travel until post game 2) limit fast travel to a power from late game 3) tie achievements to no fast travel to keep the purists happy.

The argument of just don't use it is valid but flawed, if you dangle that carrot people will use it and the game will lose some of it's affect. If areas are to undergo transformations and are meant to be revisited don't allow the fast travel until the player has experienced all those transformations. But when all is said and done at the end of the game when I'm sitting at 95% in front of the last dungeon I don't want to have to spend an hour traversing every corner of the map to get a few more ability spheres when I've already done it 3-4 times. That is what most games get called out on for padding.

Why should backtracking be only done at the end? What "affect" will the game lose if people are allowed to fast travel throughout the game?
 
Leaderboards are either broken or delayed. Says I completed 98% with like 9 minutes less than my file says (even though I played the last hour straight).

But roughly 287 deaths.
 

Hynad

Banned
Leaderboards are either broken or delayed. Says I completed 98% with like 9 minutes less than my file says (even though I played the last hour straight).

But roughly 287 deaths.

My understanding of it is that it means that you reached that % in that time, but you took 9 more minutes to finish the rest of the game.
 
Just beat it, clocked in at around ten hours, I missed a few things in the forlorn ruins unfortanutley. But seriously an amazing game, it had me very emotional and the soundtrack is goat status. My personal first contender for goty 2015.
 
One of my favorite things was that it was always fun to
Move around the map, particular when your platforming capabilities and combat abilities are fully leveled up and you just destroy anything in your path with out the need to slow down
 
Finally finished this. Think I put in around 11 or so hours, took my time. Enjoyed the game, beautiful and heartfelt.

I have some of the same minor complaints as others.... too many chase sequences, locked dungeon caused me to miss a small portion of map.

I really liked the ending, but was about to freak out during the sequence getting there.

Had a few small bugs during the game, including a couple lock ups, slow down, and no resume. All in all great game, definitely worth the $$ if you are on the fence.
 

cheezcake

Member
Finished. Incredible game, better than anything that released in 2014 IMO. Now Bloodborne releases in a week, then Witcher 3 after that, then MGS5 and Halo later in the year. 2015 is amazing.
 

Ogni-XR21

Member
Got this yesterday as an impulse buy after stumbling over this thread. Haven't played much yet but what I've played I really liked.
 
i don't even know how (not my progress)
d8BfSBM.jpg
 

Hynad

Banned
I can't believe all the tricks and sequence breaks, etc. people find while Ori hasn't even been out for a week yet... mind-boggling.

It means that people really enjoy your game a lot and dedicate their time to it. =P

Really though, I am nowhere NEAR a no-death playthrough. =(

Those guys are insane!
 

Pepin

Member
Late to the party here, but started playing it last night - it's basically what would happen if Pixar made a platformer.

It's also invented a new genre - Super Meat-roidvania
 

Jindrael

Banned
Finished my first full run yesterday with 1:30:32 RTA (1:27:xx IGT)

Will be going for sub 1 hour this week, the game is really fun to speedrun
 
Finished my first full run yesterday with 1:30:32 RTA (1:27:xx IGT)

Will be going for sub 1 hour this week, the game is really fun to speedrun

We designed it for that - I think there's a lot of replay value in just trying to do various runs, similar to Super Metroid. Just trying to finish Ori without dying once or without using any ability points or in under 2 hours is just pretty goddamn fun :)
 

Jindrael

Banned
We designed it for that - I think there's a lot of replay value in just trying to do various runs, similar to Super Metroid. Just trying to finish Ori without dying once or without using any ability points or in under 2 hours is just pretty goddamn fun :)

Oh I agree, I finished my 100% run first with the sub 3 hour achievment one next.

Currently doing speedruns and on a casual no ability playthrough... already 15 hours playtime.


Can I ask what the stance is on patching things like the Sorrow Path skip and save glitches?
They shouldn't impact the normal player but are nice additions for the speedrun. :)
 
Oh I agree, I finished my 100% run first with the sub 3 hour achievment one next.

Currently doing speedruns and on a casual no ability playthrough... already 15 hours playtime.


Can I ask what the stance is on patching things like the Sorrow Path skip and save glitches?
They shouldn't impact the normal player but are nice additions for the speedrun. :)

We knew about quite a few of the sequence breaks and we think they're fine - Speedrunners dig it and normal people won't ever play that way anyway :)
 

Nugg

Member
Okay, finished it last night. It's literally the best game I've played in a very long time, maybe years. It has it all: it's gorgeous, the soundtrack is amazing (holy shit that escape music), the story is great and the narration is really powerful, and the gameplay is just pitch perfect.

My only grievance: I should never be worried that I miss something and cannot go back to get it. Points of no return are a pet peeve of mine. If you have to do it, make sure there's nothing to miss, or that it doesn't count for 100% completion. Same thing for the end of the game: I need to be able to go back and mess around with the game post credits.

Also,
the game made my GF cry, assholes
.
 

Hynad

Banned
Just started the game yesterday and wow, that opening is fantastic, wow, this game looks amazing and wow does it play great.

However, what happened here? Glitch?

http://www.youtube.com/watch?v=smcxneI-g2w&t=22m10s

Yes. It happened to me too, once. But not at the same spot.

I was going to the Ginso Tree entrance, and just before arriving there, I fell through the ground and landed right on the Save Point right below it. So I saved, and kept going. xD
 
been water glitching all day. thankfully, there's a reliable way to break out of it.

https://vid.me/EsEp

you can bash out if you grab a projectile outside of the water (doesn't work if you bash off of an enemy inside). in some cases, you can walk up a slope and out, but it's unreliable. rebooting the game hasn't fixed it either so it seems to be tied to the save file.
 

Exentryk

Member
I really like my 1 Health left escapes haha - here is the 2nd one
(Forlorn Ruins)
:D
Also, the visual noise in this one was a bit high. Hard to see what's going on. But was easier than the 1st one for me.

https://www.youtube.com/watch?v=M_9jtDiRFeE

Since a lot of people wanted to know how we construct our scenes - It's a whole lot of work to paint all the elements that make up a single screen in Ori:

https://www.youtube.com/watch?v=KvwEprhAaps&feature=youtu.be

I don't understand what's going on, but it looks pretty :D
 

roytheone

Member
Yes. It happened to me too, once. But not at the same spot.

I was going to the Ginso Tree entrance, and just before arriving there, I fell through the ground and landed right on the Save Point right below it. So I saved, and kept going. xD

I would never save after entering an area thanks to a glitch. You could be in an area you weren't supposed to enter yet without a certain skill, and if you also need that skill to leave the area, you are basically stuck.

For example, if I landed on that platform instead of in the water and made a save point there, I would be pretty much 100 % stuck and had to start a new game.
 

Hynad

Banned
I would never save after entering an area thanks to a glitch. You could be in an area you weren't supposed to enter yet without a certain skill, and if you also need that skill to leave the area, you are basically stuck.

For example, if I landed on that platform instead of in the water and made a save point there, I would be pretty much 100 % stuck and had to start a new game.

It wasn't a save point I created, it was those save station that refill your energy. I didn't land in a place I hadn't accessed yet. So all was fine. =P

But I get what you mean.
 

yuraya

Member
Whomever does manage to beat this game without dying seriously deserves props. Especially considering how precise you have to be in the last couple hours of the game. All it takes is a little missed jump/land and it will no doubt lead to your death.

Has anyone pulled it off yet? I would love to see a lets play with such a task.

Steam shows 0.2% of people getting that achievement. But I refuse to believe it until I see it lol
 

sprinkles

Member
I am a little confused about the completion numbers on the World map. I finished the game with 100 in all zones but the achievement tracked on Steam says I only found 32 out of 42 secrets.
 
Top Bottom