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MEVIUS FINAL FANTASY First Look (Up: F2P confirmed, Mitsuto Suzuki composing)

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Watching the battle footage again, I think I've figured out quite a bit about the interface.

- The number next to the attack icon in the bottom right shows how many normal attacks the player has left in that turn. We know that you can just tap the screen at any time to time the attacks you have, but I'm certain that counter is the number of attacks you have available.

- The element icon next to the enemy HP/Break bars doesn't seem to be the element that you get from attacking the enemy, but rather the enemy's elemental affinity. The elements you draw out from enemies from doing attacks seem somewhat randomized.

- The element icons at the top bar is definitely your element stock, which is then used up to buff your elemental defenses and to trigger spells and ability attacks which are available to your current job.

- The second bar on the enemy indicator is the Break bar, when it is completely drained, the enemy goes into break state. This seems similar to the stagger status in FFXIII.



Would it? If it's Toriyama I don't think they would be hiding it. He's popular in the company and is a known talent they can introduce. If they don't say anything about a director of a game, usually it just means it's not something that has any marketing value. Maybe it's someone new or someone not many people would know about.
If this is all accurate, then I'm excited. Sounds solid enough. Hope to hear some official details soon.
 

duckroll

Member
Hmm, quite a few things look similar to Lightning Returns. The basic attacks were just tapping on the screen, but there were some special moves as well, which weren't executed via taps. The top bar adds up orbs when you attack, but not sure how it chains stuff, or how you can control what orbs go there.

Anyway, not expecting much from a mobile game. Wake me up if/when it hits consoles.

EDIT - Looks like duckroll explained some stuff. Cool.

In the official battle screenshots, there's a UI element that's not in the trailer. There are slots on the right side of the screen showing the elements filling up requirements for skills I think. That would be how you trigger them to use up the elements at the top.

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ZSeba

Member
A FF with a variation of XIII's battle system looks more fun than something made by fans complaining in a forum?

If this game is as hard as FFXIII or LR, then I wouldn't really disagree with him.


Yeah, it doesn't look like they're trying to hide Toriyama.

Also, who are the names they've said so far? I only remember Kitase.

Lol, okay.
 

dramatis

Member
Combat looks more interesting than expected, but the main character is still unappealing and the setting doesn't look like much. We'll see how it goes.
 

Exentryk

Member
In the official battle screenshots, there's a UI element that's not in the trailer. There are slots on the right side of the screen showing the elements filling up requirements for skills I think. That would be how you trigger them to use up the elements at the top.

Hmm, yeah, you're right. Hadn't seen those screens. You can even notice the taps on the right hand side in the trailer during those spell casts. (Not sure how you can control the number of orbs you want to use from a single element though, with just a tap?)

The heart orb would heal you, while the rest would be the respective elemental/job specific attacks.
 

Perfo

Thirteen flew over the cuckoo's nest
I think it's okay if they reskin/retexture a bit (which they did here with the dragon if I'm not wrong).

It's the same identical mob model. The whole game seems to recycle way too much of the XIII trilogy...
 

GaussTek

Member
Do we know yet who's the music composer for this game? The trailer music kinda reminds me the Type-0 opening one, so I really hope it's Takeharu Ishimoto
probably he is not :(
 
It's the same identical mob model. The whole game seems to recycle way too much of the XIII trilogy...

Reusing stuff is not bad. That reused Anubis model is well-done as it's not just a reskin. The dargon not so much, but it's fine. And if the battle system is indeed like XIII/LR, then reusing animations/scripts is not a bad thing at all.
 

CamHostage

Member
I like that the world seems to be designed around Portrait mode, it is a cramped screen (and there's usually little need for verticality in an RPG) but the way the levels are constructed with big tower elements and mountains and gigantic beasts such gives you a lot to look at and look on towards besides the hero's derriere.
 

Koozek

Member
It's the same identical mob model. The whole game seems to recycle way too much of the XIII trilogy...

This guy also looks like an Anubys tweak.

See, the Anubys is recycled in a good way. The model rigging and animations are probably the same but the textures and basic features like the face are different. I don't have an issue with this approach for smaller games, really.
 

Goli

Member
It's not like they haven't recycled assets from other FFs before, FFCC had enemies from FFIX and Type-0 has some from FFX.
 

Koozek

Member
It's not like they haven't recycled assets from other FFs before, FFCC had enemies from FFIX and Type-0 has some from FFX.

AFAIK they used similar designs for some monsters, but I don't think they actually reused the 3D models like Mevius does.
 

Goli

Member
AFAIK they used similar designs for some monsters, but I don't think they actually reused the 3D models like Mevius does.

Some monsters are identical to the ones in FFIX (perhaps with slightly better models), some are very similar but with tweaks, which is basically what they're doing with Mevius.

Is this confirmed?

Nope, but it could be, pricing structure remains undecided, or at least not yet publicly announced.
 

Reveirg

Member
Some new info in this week's famitsu apparently.

Mitsuto Suzuki is scoring the game. With Suzuki and Mizuta working on mobile games, Hamauzu seemingly busy with other engagements, it looks like we won't see that dream trio on whatever Toriyama's working on now.... =/

I know that's good news to plenty of people haha
 

duckroll

Member
There are also other confirmations in the Famitsu article worth mentioning:

- the game will be F2P with IAP

- it seems like it's chapter based and you pick chapters via locations on a globe (like FFX-2 I guess?)

- on the actual world map, it looks like you travel between locations in realtime after selecting a destination on the map, but the movement is auto, and it looks like you can see other players traveling along the same paths

- when in dungeons or other special locations, there's full player movement control

- the ability system in combat works exactly like I anticipated, there's a screen showing one of the ability tabs on the right of the screen sliding out to show that it's a "Barrier" spell
 
Still not sure how the battle system works.

Anyway, I looked at the scans and I saw something related to "Onion Knight". What was that about? Is Onion Knight one of the jobs of this game?

Also, thank god you can walk around dungeons, hopefully they'll have a little bit of level design too, since that will be the main place with player control.
 

duckroll

Member
Still not sure how the battle system works.

Anyway, I looked at the scans and I saw something related to "Onion Knight". What was that about? Is Onion Knight one of the jobs of this game?

Also, thank god you can walk around dungeons, hopefully they'll have a little bit of level design too, since that will be the main place with player control.

No Onion Knight isn't a job, it's an ability card. The Abilities you have available in a battle are determined by "Ability Cards" you collect and equip on a deck. Each Ability Card has active and passive skills. Onion Knight gives "HP Up" as well as an attack ability Earth Sword which costs 4 earth elements. Shiva gives you Blizzaga which costs 6 water elements, and a passive "Magic Up" ability.

When you have the required elements to cast an active ability, the tab on the right will pop out and you can tap on it to cast it.

Edit: Also, next Thursday on April 2nd, S-E Japan will be featuring Mevius on their S-E Presents streaming program.
 
No Onion Knight isn't a job, it's an ability card. The Abilities you have available in a battle are determined by "Ability Cards" you collect and equip on a deck. Each Ability Card has active and passive skills. Onion Knight gives "HP Up" as well as an attack ability Earth Sword which costs 4 earth elements. Shiva gives you Blizzaga which costs 6 water elements, and a passive "Magic Up" ability.

When you have the required elements to cast an active ability, the tab on the right will pop out and you can tap on it to cast it.

Ohhh, okay, that explains a lot (too bad I can't play as Onion Knight though).

Anyway, did they also explain how to get these elements and how normal attacks work?
 

duckroll

Member
Ohhh, okay, that explains a lot (too bad I can't play as Onion Knight though).

Anyway, did they also explain how to get these elements and how normal attacks work?

You get elements randomly when attacking enemies with a normal attack. The elements you can get are influenced by the current job the character is in. The type of normal attack also changes depending on the job. The number of attacks you have left in a turn is indicated at the bottom of the interface. You simply tap the screen to execute an attack. You can also select targets or you can set it to auto.
 
You get elements randomly when attacking enemies with a normal attack. The elements you can get are influenced by the current job the character is in. The type of normal attack also changes depending on the job. The number of attacks you have left in a turn is indicated at the bottom of the interface. You simply tap the screen to execute an attack. You can also select targets or you can set it to auto.

Oh okay, sad to see it's random, but eh.

Will wait for more footage, but I think that if the job stuff is not good enough this could be a not so good battle system =X

Hopefully I'm wrong.
 

Alchemy

Member
F2P worries me. If it was $10-$15 for a good new FF experience I'd be in. F2P should have been kind of obvious though, thats what you're going to see from any large scale smartphone effort.

I really hope it isn't just an Infinity Blade combat system, so over that.
 

FourMyle

Member
That combat system (animations, spell effects, "break"/stagger, and even battle font + sound effects) reminds me very, very much of FFXIII. No thanks.
 
F2P worries me. If it was $10-$15 for a good new FF experience I'd be in. F2P should have been kind of obvious though, thats what you're going to see from any large scale smartphone effort.

I really hope it isn't just an Infinity Blade combat system, so over that.
lol at 10-15 dollars
 
F2P worries me. If it was $10-$15 for a good new FF experience I'd be in. F2P should have been kind of obvious though, thats what you're going to see from any large scale smartphone effort.

I really hope it isn't just an Infinity Blade combat system, so over that.

Please don't tell me you expected 10-15$ if this was not F2P.

This is like, not only a Square game, it's Square's biggest mobile effort, you wouldn't see this for anything below 25 (I would guess 30-35$ myself if this was not F2P)

Anyway, SE seems to be the least worst when it comes to IAP from the stuff I've seen (Agito, Mana and Spelunker), so I don't mind much.
 

Alchemy

Member
Please don't tell me you expected 10-15$ if this was not F2P.

This is like, not only a Square game, it's Square's biggest mobile effort, you wouldn't see this for anything below 25 (I would guess 30-35$ myself if this was not F2P)

Anyway, SE seems to be the least worst when it comes to IAP from the stuff I've seen (Agito, Mana and Spelunker), so I don't mind much.

$30-$35 makes zero sense on iOS/Android, that would be sending the game to die. What I'd expect is a $10-$15 paid to play game at most, with content scaled accordingly around that price point. I doubt as F2P the game is going to be overflowing with content anyways.

My guess is we're looking at less then 10 hours to get through whatever the "story" content is, assuming there are no timing games in place to force you get some IAPs to boost your progress/level or whatever. Really a traditional FF experience with 100+ hours of content to 100% the game doesn't even really make sense on mobile, doesn't fit the play pattern.
 
$30-$35 makes zero sense on iOS/Android, that would be sending the game to die. What I'd expect is a $10-$15 paid to play game at most, with content scaled accordingly around that price point. I doubt as F2P the game is going to be overflowing with content anyways.

My guess is we're looking at less then 10 hours to get through whatever the "story" content is, assuming there are no timing games in place to force you get some IAPs to boost your progress/level or whatever. Really a traditional FF experience with 100+ hours of content to 100% the game doesn't even really make sense on mobile, doesn't fit the play pattern.
You seem to be unfamiliar with Square's pricing then.

Anyway, I wouldn't judge amount of content so fast, but we'll see I guess.

Better they be on mobile in my opinion.
Do we even know anybody else besides Kitase from the FFXIII team? I mean, Suzuki composed some stuff but the main guy was still Hamauzu.

Toriyama's name wasn't even mentioned.
 

Chinbo37

Member
I'm sorry no one probably cares about my opinion bit I just can't see myself playing f2p final fantasy. I'm not completely again free to play in certain games but not final fantasy

Also, portrait mode? Is this really the direction we are heading?
 

Perfo

Thirteen flew over the cuckoo's nest
F2P really turns me off. I would've love an episodic structure in which you pay each episode an amount of money... but f2p usually keeps me from buying or even trying any game built around that. I downloaded so many S-E games lately and they're all f2p... never even had the patience to launch them knowing that 1) they're incomplete demos and 2) eventually services will go offline and I'll lose all the progresses I made. F2P is shit.
 

Squire

Banned
I'll wait for the stream, but I have to say no, Kitase, this doesn't sound terribly orthodox at all.

Which is a shame because if they did want to make a no bullshit FF on mobile at the same to hbo am level as this and charge a flat $15-20 for it, I'd give it a chance.
 

Koozek

Member
Some new info in this week's famitsu apparently.

Mitsuto Suzuki is scoring the game. With Suzuki and Mizuta working on mobile games, Hamauzu seemingly busy with other engagements, it looks like we won't see that dream trio on whatever Toriyama's working on now.... =/

I know that's good news to plenty of people haha

Nice! I love Suzuki's work. Was hoping that Mizuta would work on it, too.

F2P on the other hand is a bummer. I was hoping for a 10-20$ pay-once game like SE's FF ports or the Chaos Ring series.
I mean, Stamina-based F2P can be done right and unobtrusive (see Terra Battle), but most of the time the games feel like playing slot machines. You press a button, watch simple, automated stuff happening and throw money in in the end to keep doing it. Just tried out FF: Record Keeper (DeNA-developed) and it was utter trash. Felt like a pure nostalgia cash grab. SE's Heavenstrike on the other hand is really charming and well-made in comparison, despite its F2P mechanics.
 
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