Dreams-Visions
Member
Star Citizen is fine and will be fine.
for some reason this sentence is strange to me.
"just give them money and youll totally be caught up to speed and have all the answers"
For better or worse AAA developers are held strictly accountable in one way or another
This crowdfunded AAA approach has yet to prove a better setup but I guess its far more inclusive to fans..
for some reason this sentence is strange to me.
"just give them money and youll totally be caught up to speed and have all the answers"
This all reminds me of how ambitious Too Human was and how Denis Dyack was tarred and feathered for his shit. He certained had more funding that 77 million though. At least this looks promising and based on what I'm reading on the site, is somewhat reachable.
Development once again shifted to the Xbox 360 when Silicon Knights announced a partnership with Microsoft in May 2005, which included plans to develop Too Human into a trilogy.[13] Despite initial development on the console, the game did not meet its original planned release date for "a 2006 holiday", with development continuing for an additional two years.[13] The budget for the game has been estimated to be between US$ 60-100 million.[14][15]
It's really not any different than backing a Kickstarter and thus being able to get backer-only updates and access to backer buildsfor some reason this sentence is strange to me.
"just give them money and youll totally be caught up to speed and have all the answers"
Hey guys, I heard Take Two gave Rockstar an unlimited budget for GTAVI, but it isn't even half built yet! What are they doing with the money?
It is actually a factually inaccurate statement.
You have to spend 0 USD to see what they are doing.. that is.. as long as you are fine with being updated via video and text instead of playable code.
Wulf Knight is more clear-eyed. Some people think, I put a hundred bucks into this game and you owe me this and this and this, he says. No. Your $100 entitles you to just as much as my 22 grand does, which is zero. You gave them money to make this game. You're not buying anything; it's a donation.
They aren't $10000 microtransactions. They are ridiculously high backing levels with your typical backing rewards for people that have ridiculous amounts of money and want to back the development of the game.
He funded the prototype.
Which crowdfunded AAA games are you thinking of, exactly?
So... what's going on with the development?
This article is the very first I've heard about the game.
The amount of people donating 3 or 4 figure amounts are crazy. Lol at paying for in game ships in a game that won't release for years and has little chance of living up to expectations.
The day this game is released as a bomba will see the Internet explode. If it ever releases.
Feels like the game is too big to succeed. I hope I'm wrong but I don't expect anything decent.
for some reason this sentence is strange to me.
"just give them money and youll totally be caught up to speed and have all the answers"
If by "YOU DONT KNOW OKAY" means people breaking down exactly what the game offers right now and how open the developers have been.
At this point in time it is a rather invalid question actually. THe game has two deal with 3 different countries' tax systems and fraud monitoring. Likewise... reading the article and knowing anything about game development shows you how they are spending their money (4 studios... ehem).
How so? My Hangar works just the same as before except now I can enter my ship (which you originally even couldn't) and access other rooms and use the elevator.
Like I said above, at this point in time there is such a wealth of information about this game's development and goals that it is almost unacceptable for people to ask, "what are they doing?" Especially in a thread where the OP article explains what they are doing.
I watched the videos on the site linked in the OP and my gosh, they are good. But wasting resources on shit like that instead of actual game development sounds like a giant red flag. I am calling it now. This game is going to bomb hard.
How much did that cost?
Ummmm
This is not even close to an apt comparison.
They have scanning tech already on the planets, implementing on ships is not really a big deal.
The joke about The order is very good and sums up how this looks, after reading the article we can see where the money is going. On expensive Filmic commercial to inspire the world lore, worrying about camera angles and effects over just a single vertical slice that you can pick up and play.
Star Citizen is not out. It isn't correct to criticise a game for being half buiilt and buggy when it hasn't even been released. I was indeed taking it a bit too far with that comparison, but it's annoying that a great deal of the criticism of SC is the scale of its budget, especially since you'd expect a larger budget to lead to more development time.
Not even close. GTA V?That has to be the most expensive dev budget of all time right?
I am so sorry to single you out, but this is straight up bullshit. The commercials are made by 1 to 3 man teams and have been used as prototype platforms to test graphical effects and spur on asset development.
Some have been even made for "free" by people attempting to joing the team (the hornet commercial). That is not anywhere near where the money is "actually going."
Hey guys, I heard Take Two gave Rockstar an unlimited budget for GTAVI, but it isn't even half built yet! What are they doing with the money?
Saying something like this actually makes sense if high levels of "backing" result in some form of monetary return if the game actually turns out good, ie. it's an actual investment.
But in this case, all backers get are digital assets and nothing from the game's revenue and profits. Admittedly, those in-game digital assets could result in monetary returns eventually (selling off those in-game ships at absurd amounts to other people if the game turns out to be extremely popular and the ships are limited in supply).
No my criticism is that they arent locking down a "budget" in the first place
Sorry but I prefer to see a level of focus and nose to the grindstone
In fact their apparent "transparency" to fans seems like a huge imposed distraction and obligation.
I would rather they laid out a more concrete plan and set a deadline to reveal the work at a later date than just liveblogging the entire creation.
There are countless number of stories out there about how games end up in development hell and eventually bombed hard. Seriously, they all read like what was written in the article here as well as the comments in this thread. Just go look up Daikatana or for a more recent example, the Kingdoms of Amalur MMO.
For better or worse AAA developers are held strictly accountable in one way or another
This crowdfunded AAA approach has yet to prove a better setup but I guess its far more inclusive to fans..
That has to be the most expensive dev budget of all time right?
So who here bought one of those fixer upper Javelin Destroyers at $2,500 a pop?
There are countless number of stories out there about how games end up in development hell and eventually bombed hard. Seriously, they all read like what was written in the article here as well as the comments in this thread. Just go look up Daikatana or for a more recent example, the Kingdoms of Amalur MMO.
I am so sorry to single you out, but this is straight up bullshit. The commercials are made by 1 to 3 man teams and have been used as prototype platforms to test graphical effects and spur on asset development.
Some have been even made for "free" by people attempting to joing the team (the 300i commercial). That is not anywhere near where the money is "actually going."
The ad is being produced by an effects shop that worked on Firefly and Battlestar Galactica, and it's edited and scored like a slick car commercial
Not even close. GTA V?
1. You are saying they are unfocused and not working hard enough. Really?
2. You are saying that them informing the world and their fanbase is an "imposed distraction and obligation." Rather than... you know... something refeshingly honest.
3. They have a concrete plan and reveal dates. Hence why they constantly update it and have scheduled showings at technical shows, GDC, pax east, etc.
I am not sure why you type that as a response to my calling out someone on their accusation of the game devs spending all their money on "cinematic commercials and camera cuts."
Big software/IT projects have lots of outsourcing and separate vendors anyways.
For gaming, Mass Effect 3 had a different studio for the MP, DA:I team outsourced render work to the China studio, Ubisoft has several subsidiaries including in Singapore working on different parts of a product.
That seems insane. Where is the money going? Sure i'm being a backseat dev here but come on, 77 million you could hire a whole bunch of quality devs to work on it.
Thank you
I was waiting for SOMEONE to shed more light on the subject because I actually find this fascinating
More details the better man
MMOs are made by few studios simultaneously. Read about EVE Online for example.ME3 multiplayer is unimportant crap as you know. ME is all about single player. Also, multiplayer is completely separate from single player. While Squadron 42 may be a standalone, the other 3 games need to be thoroughly integrated, which is overly ambitious and doomed to failure in my opinion.
Render work is completely ok and very different than what we're talking about.
Can you be more specific about which Ubisoft game you're talking and which parts of it were made by which subsidiaries?
In any case, Ubisoft should not be used as an example of how to do things right. I think their games are terrible, buggy messes nowadays, with the exception of Rayman, which I guarantee was made by a single studio.
No worries, but it is not at all. as in the article that you read it says
Someone more informed than me can answer this one probably...
but what IS the endgame? when is it a game? Is there any picture of what that is? When is it 1.0 i can go tell joe casual who buys 2 games a year its totally worth jumping into a finished completed polished version of star citizen?
I know the game will probably be expanded on for a long time if its successful, but they have to have some sort of "this version is done, now we iterate" right?
and the whole 'they own the company and the profits it generates' thing ;pRockstar has a proven track record of successful games. Rockstar is shackled by their publisher, the publisher doesn't give them all the money at the start, they give them as needed.
Star Citizen, not so much.
No my criticism is that they arent locking down a "budget" in the first place
Sorry but I prefer to see a level of focus and nose to the grindstone
In fact their apparent "transparency" to fans seems like a huge imposed distraction and obligation.
I would rather they laid out a more concrete plan and set a deadline to reveal the work at a later date than just liveblogging the entire creation.
The details are there, go read and watch CIG documents.
Someone more informed than me can answer this one probably...
but what IS the endgame? when is it a game? Is there any picture of what that is? When is it 1.0 i can go tell joe casual who buys 2 games a year its totally worth jumping into a finished completed polished version of star citizen?
I know the game will probably be expanded on for a long time if its successful, but they have to have some sort of "this version is done, now we iterate" right?
There's more gameplay in the alpha builds than The Order 1886.
No
This is why we have a Topic
To discuss and diseminate information in an efficient manner. Stop derailing and expecting me to go down the rabbit hole with you
I just want to hear you explain it to me like we were having lunch together
Pitch it man
but not finished and bug free game like order.
Well what do you want to know exactly?
In terms of an elevator pitch I would say "3 AAA games for 40 USD"
It's his money. Let him be as stupid as he wishes to.
Kickstarter as a concept is bonkers, but then again I'm not so delusional as to throw money at thoughts of ideas. I don't make enough to be that risky.
Which of those games had thousands of testers giving feedback years before they launched?