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Mistwalker/Hironobu Sakaguchi's Terra Battle |OT| Season 2 has been unleashed!

I've been thinking... currently my healer is still Sorman, but is it worth leveling Calista up to replace him for The Last Story quest? Her attack isn't very high, but she has mega and giga heal, and she's a sword user on Job3, and she has megasword and gigasword with 2 range lateral. Thoughts?
It might be worth trying. Heal All is overstated, I think. It's certainly useful, but it is weak and will generally not get you out of a jam.

If you are good about chaining characters that need healing, the extra damage output could be a nice bonus.
 

duckroll

Member
Yeah there's still plenty of time so I think I'll give it a shot. Looking at the skills, I think I only need to bother with getting the first two jobs up to lvl35 anyway, before focusing exclusively on the third job.

My target party is something like: Bahl/Korin/Kapori/Calista/Samatha/Pupropu with an option to swap for Harold or Lewto depending on how things go. Lewto has really low skill boost, so while he has more attacks, unless I can rely on a power point on Battle 9 it's not really worth it.

I think in another week or so I'll feel prepared enough to give Perfect Fate another try.
 

Soulflarz

Banned
I've been thinking... currently my healer is still Sorman, but is it worth leveling Calista up to replace him for The Last Story quest? Her attack isn't very high, but she has mega and giga heal, and she's a sword user on Job3, and she has megasword and gigasword with 2 range lateral. Thoughts?

I think you got farther than me in half the time due to my laziness ;_;
 

Visceir

Member
Yeah there's still plenty of time so I think I'll give it a shot. Looking at the skills, I think I only need to bother with getting the first two jobs up to lvl35 anyway, before focusing exclusively on the third job.

My target party is something like: Bahl/Korin/Kapori/Calista/Samatha/Pupropu with an option to swap for Harold or Lewto depending on how things go. Lewto has really low skill boost, so while he has more attacks, unless I can rely on a power point on Battle 9 it's not really worth it.

I think in another week or so I'll feel prepared enough to give Perfect Fate another try.

To me it feels like you're putting too much weight on weapon types. I bet Ma'curi could still outdamage most, even if he has weapon type disadvantage, might be tough to keep him alive tho.

While getting a new character to lvl 65+ is fairly easy and can be done fast I don't really consider a character usable until they have decent SB%.

Outflank is something that is chance based and gives you a 1.5x damage modifier. Harold, Ka'pori, Ma'curi all have outflank, maybe consider taking that approach?

It's rather difficult to comment/give advice since my team is so different from yours. I feel like I could easily run the dungeon without healer since I have Olber/Zuzu with evasive arts, defence capsules and Olber's heals... most of my characters have 100% SB too.
 
Here is my current team.

Velraine (<3), 24.3%.
Korin, 45.9%.
Zerro, 36.0%.
Koko, 14.9%.
Lunato, 17.7%.
Kuscah, 18.2%.

If *think* that is balanced enough, with two swords to boot.

I have a pretty big backup roster though, so if I have a hole, let me know.
 

duckroll

Member
While getting a new character to lvl 65+ is fairly easy and can be done fast I don't really consider a character usable until they have decent SB%.

[...]

most of my characters have 100% SB too.

No offense, but I don't think I can take advice about SB grinding from people who play games so differently from how I do. Lololol.

I would never even consider getting a character to 100% SB on purpose (Pupropu is the highest at almost 60%, and that's from normal playing/leveling) because it's just not fun. Same reason why I would never grind using Chapter 20 because I think it's really mindless, and if something isn't fun I'll just rather not play it.

Personally I feel that a skill boost of 10-20% already increases the usefulness of a character significantly. Obviously higher is better, but when the majority of skills or all of a character's skills have an activation rate of at least 50% naturally, I'll say those are good odds. 100% is actually pointless because for most characters, the benefit caps off at 70-80% lol.

Btw, the reason why I'm putting weight into weapon types is not the damage, but rather Korin's 20% Frequency Up for swords. Obviously a lot of it is theory crafting at the moment while I'm still leveling the characters, but as you said, at a low SB, Ma'curi is not going to be as useful. If the option is between doing insane SB grinding for Ma'curi or building a more logical party around characters who either already have higher SB or can get Frequency boosts during the battle, I think it makes sense to go with the latter? I've thought about both.

Outflank is also something I've considered, but it's really only useful for the Battle 9 boss, and might require more extra movement time spent on positioning. I'm also not convinced that I can really tackle the entire thing without a healer, but if it looks that way later on, I'm open to dropping it.
 

Visceir

Member
Here is my current team.

Velraine (<3), 24.3%.
Korin, 45.9%.
Zerro, 36.0%.
Koko, 14.9%.
Lunato, 17.7%.
Kuscah, 18.2%.

If *think* that is balanced enough, with two swords to boot.

I have a pretty big backup roster though, so if I have a hole, let me know.

It's not so much about haivng s "hole", but just needing some high physical DPS characters to dish out enough damage to finish the dungeon in the required time.

Velraine for example will probably have little use in The Last Story dungeon and should instead be switched out for Grace/Bahl.
 

Visceir

Member
No offense, but I don't think I can take advice about SB grinding from people who play games so differently from how I do. Lololol.

To be fair, all that SB% has come from doing coin creeps (5 - 6% every weekend), finishing up PoF(100% Sheena, Suoh, Camilla) and doing the DNA decode (Olber, Yukken)

I once tried to build a bow team around Manmer/Pahrl, but in the end it the team was never as good as one made of characters that were just superior in general.
 

duckroll

Member
To be fair, all that SB% has come from doing coin creeps (5 - 6% every weekend), finishing up PoF(100% Sheena, Suoh, Camilla) and doing the DNA decode (Olber, Yukken)

I once tried to build a bow team around Manmer/Pahrl, but in the end it the team was never as good as one made of characters that were just superior in general.

Yeah I guess having those extra months of weekend coin grinding would definitely help SB boosting. My point is that I don't foresee Ma'curi having a decent SB anytime soon, which is why I'm not looking at him as a serious option right now. There's no way to really get SB "quick" so to speak, unlike actual leveling. Although, I've heard rumblings of a future Daily Quest catering to that in some way...
 

Momentary

Banned
I've been thinking... currently my healer is still Sorman, but is it worth leveling Calista up to replace him for The Last Story quest? Her attack isn't very high, but she has mega and giga heal, and she's a sword user on Job3, and she has megasword and gigasword with 2 range lateral. Thoughts?

Only person I would replace Sorman with is Amisandra Lambda if you're looking for a healer.

Since you seem experienced in this, what's the best way to level to seventy(ish) and how long will it take?

My team is SS, SS, S, A, A, B.

A better place than can explain it than me would be the Terra Battle Forum under their Guides section.

I do my own thing. Whenever item drops are up on 6-8 I farm metal tickets there with Alika to use on Metal Zones whenever 4 and 5 pop up for characters that AREN'T on my main leveling team. I rotate characters out now when they get to 65-65-90 and use Chapter 20 to level up. I don't bother with co-oping 23-4. I didn't even use 23-4 during the half off stamina even either, just kept going with Chapter 20 since I blow through it pretty fast now due to knowing how to place character efficiently.

To be fair, all that SB% has come from doing coin creeps (5 - 6% every weekend), finishing up PoF(100% Sheena, Suoh, Camilla) and doing the DNA decode (Olber, Yukken)

I once tried to build a bow team around Manmer/Pahrl, but in the end it the team was never as good as one made of characters that were just superior in general.

I can't bring myself to grind SB, I just get it from leveling and doing coin creeps as well.
 

Visceir

Member
Only person I would replace Sorman with is Amisandra Lambda if you're looking for a healer.

I think he is looking for extra damage and just having the bare minimum neccessary healing power to get through The Last Story dungeon.

Yeah I guess having those extra months of weekend coin grinding would definitely help SB boosting. My point is that I don't foresee Ma'curi having a decent SB anytime soon, which is why I'm not looking at him as a serious option right now. There's no way to really get SB "quick" so to speak, unlike actual leveling. Although, I've heard rumblings of a future Daily Quest catering to that in some way...

Something you might want to consider is that even if you have your current party's all skills trigger it might still not be enough damage to clear the mobs fast enough. Meanwhile when the higher damage character's skills don't instantly trigger you could always do the reset/load method to try again....or use power points more strategically.

I pincered Calista with a 100% Sheena and 80% Zuzu on the first floor and there were a couple of times where the damage was still not enough to kill her right away.

I don't know how you've been faring in the dungeon so far, but outflank might also help with floor 1 (if it takes you more than 2 turns) and 4.
 

duckroll

Member
Characters being unable to kill much even if all their skills trigger is definitely something I'm concerned about. It's one reason why I'm hesitant on bringing Samatha back into the quest even though her elemental attacks really help with taking down Mithra's shield. Elemental damage is just so weak in the entire event.

Out of the 4 or 5 runs I've made through the event so far, I can safely say that Battle 1 isn't a huge problem. Even with a poorly prepared party, just Korin and Bahl doing a pincer on Calista is able to take her down in 2 turns. With more DPS and positioning I might be able to take her out in 1 turn, but I'm not counting on it lol. I've also had pretty good luck on Battle 4 without a ton of planning. 3-4 turns max, as long as I don't get fucked completely from stupid positioning at the end of Battle 3.

The most frustrating thing about aiming for Perfect Fate is that without an accurate way of calculating how much movement time I'm accumulating, I don't actually know where I wasted the most time in my runs. I suspect the last two battles, but it would be better if the quest had a sort of extra bar at the top or bottom which drains as you move, like in Puppet Show. Some sort of indicator would be nice. :(
 
Velraine for example will probably have little use in The Last Story dungeon and should instead be switched out for Grace/Bahl.
But she's so cute. :-\

ANYWAY, I got my Oxsecium and my main team is all Job Three.

I guess I should look at leveling up somebody else too, just in case. Poor Velraine.
 

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
Yeah, the 8-9-10 string of levels can help save a lot of time, but survivability is the most important factor to set off a good ending run in 8. Lowell + a good DPSer should take a fire dude out each turn until only the 2 Wind dudes where you then let them pincer Lowell and pincer them for the kill. It can be frustrating if your units can't tank hits because it's so much easier to let them pincer you continuously so they don't run amuck, winding everyone as you set up for 9 to insta-pincer the energy things. Saving power points is also important in 8; the only time you should pop one may be the ending pincer. Ideally, you want to avoid using a power point until Mitra's shield is gone and saving a power point going into 10 is huge.
 

tsano

Neo Member
The problem with the dungeon is that your real enemy is time.

While Calista looks good on paper she's kinda troublesome since you won't have time to spare to place her where you want,whereas Kuscah/Sorman's heal all has much more leeway.Even using power points to get through levels (except for 9-10) is a double edged knife since it can take 1-2 seconds more setting things up.

My party at lvl 80 on average still can't finish on time because l can't kill the last boss fast enough...I think it's a must to have a max lvl team at the very least unless you have some SS sword units with high sb.
 

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
The problem with the dungeon is that your real enemy is time.

While Calista looks good on paper she's kinda troublesome since you won't have time to spare to place her where you want,whereas Kuscah/Sorman's heal all has much more leeway.Even using power points to get through levels (except for 9-10) is a double edged knife since it can take 1-2 seconds more setting things up.

My party of Kuscah,Macuri,Bahl,Snaip,Leviathan,Suoh at lvl 80 on average still can't finish on time because l can't kill the last boss fast enough...I think it's a must to have a max lvl team at the very least unless you have some SS sword units with high sb.
You should be able to destroy the last battle. Focus solely on the wisps; 2 turns should get rid of most if not all. 2-3 double pincers should then obliterate her. Saving a power point when heading into 10 is huge.
 

Momentary

Banned
Characters being unable to kill much even if all their skills trigger is definitely something I'm concerned about. It's one reason why I'm hesitant on bringing Samatha back into the quest even though her elemental attacks really help with taking down Mithra's shield. Elemental damage is just so weak in the entire event.

Out of the 4 or 5 runs I've made through the event so far, I can safely say that Battle 1 isn't a huge problem. Even with a poorly prepared party, just Korin and Bahl doing a pincer on Calista is able to take her down in 2 turns. With more DPS and positioning I might be able to take her out in 1 turn, but I'm not counting on it lol. I've also had pretty good luck on Battle 4 without a ton of planning. 3-4 turns max, as long as I don't get fucked completely from stupid positioning at the end of Battle 3.

The most frustrating thing about aiming for Perfect Fate is that without an accurate way of calculating how much movement time I'm accumulating, I don't actually know where I wasted the most time in my runs. I suspect the last two battles, but it would be better if the quest had a sort of extra bar at the top or bottom which drains as you move, like in Puppet Show. Some sort of indicator would be nice. :(

I had to build up other melee because I was using two magic characters on the team I had previously. But if you don't have one already leveled you still have some time to do it. I go in with 1 mage, 4 melee, and 1 healer. As for the time limit, the moment I mess up one movement I S/L and start again.
 

duckroll

Member
Mistwalker staff members actually showed up on the Nico stream where this actress is trying to clear the entire game in a marathon stream during Golden Week today and tomorrow. They handed her presents, tons of mags with DLC codes, the guidebook, and chocolate. Now they're having a Q&A session with Sakaguchi via web cam. I keep getting thrown off the stream by premium members though. x_X

They mentioned that they're definitely doing something with regards to helping people build skill boost, so the leaked Daily Quest stuff is definitely accurate. Apparently Matsuno's scenario quest is almost complete too. I can't wait! :)
 

HawthorneKitty

Sgt. 2nd Class in the Creep Battalion, Waifu Wars
Mistwalker staff members actually showed up on the Nico stream where this actress is trying to clear the entire game in a marathon stream during Golden Week today and tomorrow. They handed her presents, tons of mags with DLC codes, the guidebook, and chocolate. Now they're having a Q&A session with Sakaguchi via web cam. I keep getting thrown off the stream by premium members though. x_X

They mentioned that they're definitely doing something with regards to helping people build skill boost, so the leaked Daily Quest stuff is definitely accurate. Apparently Matsuno's scenario quest is almost complete too. I can't wait! :)
I see her in many livestreams.
 

Folstern

Member
They mentioned that they're definitely doing something with regards to helping people build skill boost, so the leaked Daily Quest stuff is definitely accurate. Apparently Matsuno's scenario quest is almost complete too. I can't wait! :)
I was wondering if they were ever going to add something to help with skill boosts, that's good to hear. And Matsuno is reason #1 I started playing Terra Battle.
 
Im too lazy to start RK, s-sorry >.>
You're not missing much other than "Hey, I remember this game/song/character."

I'm compelled to keep up with though, it's low impact and gives me a little something to do in between Terra Battle sessions.

They mentioned that they're definitely doing something with regards to helping people build skill boost, so the leaked Daily Quest stuff is definitely accurate. Apparently Matsuno's scenario quest is almost complete too. I can't wait! :)
I was thinking about that the other day. The "rumor" is a Daily Quest that you can get 2% Skill Boost in (instead of 0.2%); that essentially clears out two duplicate draws of A/B characters if you max it out. Going beyond using it to boost character you are actively using, I am curious if it would be more "efficient" to use this to boost up A/B characters since they get the smaller bonus on a duplicate draw.
 

Visceir

Member
Piz'fer &#923; and Olber &#923; are lvl 66 now, takes ~160 k exp for one level. Slow and steady.

I was thinking about that the other day. The "rumor" is a Daily Quest that you can get 2% Skill Boost in (instead of 0.2%); that essentially clears out two duplicate draws of A/B characters if you max it out. Going beyond using it to boost character you are actively using, I am curious if it would be more "efficient" to use this to boost up A/B characters since they get the smaller bonus on a duplicate draw.

That has been datamined and isn't really a rumor, right?

Since the daily quests will be on a 10 day rotation once they are fully implemented I don't see this helping much. I also don't really see a way to implement something to gain extra SB without trivializing the whole concept completely....perhaps a 100 stamina dungeon? Or an arena event for a weekend.
 
That has been datamined and isn't really a rumor, right?
That's why I used quotes.

Since the daily quests will be on a 10 day rotation once they are fully implemented I don't see this helping much. I also don't really see a way to implement something to gain extra SB without trivializing the whole concept completely....perhaps a 100 stamina dungeon? Or an arena event for a weekend.
Well, for active/power playing, no it won't be a giant boon. But if you aren't actively playing but still log in once a day to collect daily bonus and maybe play the daily quest, you can certainly do some easy damage for when you return to the game.
 

Falk

that puzzling face
Arena event for a weekend sounds like a bad idea. If you missed out you've missed out and the difference would be massive which would lead to even more tuning issues.

Honestly speaking it simply has to speed up. When your roster grows (granted, you're still only ever using 6 in a battle) and you're still getting only up to 0.2% per battle or 5% per pull when stars align it's going to get really old really fast.

I guess we'll see what happens when Season 2 proper hits.
 

duckroll

Member
Arena event for a weekend sounds like a bad idea. If you missed out you've missed out and the difference would be massive which would lead to even more tuning issues.

Nonsense. That's how service games are designed to begin with. The idea is to have time-limited stuff to attract people to keep playing and to pay attention to what's happening in the games, and to tell their friends. If you missed it, you missed it. Shit happens. They first and foremost cater to people who are still playing the game, not people who might not be.
 

Falk

that puzzling face
I dunno man, Season 2 is great and all but in the macro view, you still want people to have 'caught up' to a certain point to experience roughly the same window of content. This is how (good) MMOs have worked since forever - catch-up mechanisms get built into the game up to the beginning of the latest expansion.

Then again, on the other hand, in practice, there have been metal ticket events etc. in the past two weeks designed to 'catch people up' to Ch30 of the base game to prepare for Season 2 (TLS event notwithstanding), and if you missed those, you missed those, so maybe I'm thinking about this from the wrong perspective.

Much like the MZ 4/5 weekend events can make the difference massive? Or the 1/2 stamina event?
Exactly :(
 

Visceir

Member
Arena event for a weekend sounds like a bad idea. If you missed out you've missed out and the difference would be massive which would lead to even more tuning issues.

Honestly speaking it simply has to speed up. When your roster grows (granted, you're still only ever using 6 in a battle) and you're still getting only up to 0.2% per battle or 5% per pull when stars align it's going to get really old really fast.

I guess we'll see what happens when Season 2 proper hits.

Much like the MZ 4/5 weekend events can make the difference massive? Or the 1/2 stamina event?

I've personally never had much of an issue with how slowly SB builds up. If you actually use the characters and actively play with them they'll have decent SB to proc their skills in a reasonable time.
 

duckroll

Member
Season 2 is essentially a sequel/expansion of the story campaign though. In order to even get to that content, you still need to beat the existing story campaign first. New players joining the game will get through the first campaign if they enjoy it, and in the process most of them would have played over a month or two of the game. That would be lots of chances for them to take advantage of the Daily Quests they're adding. So I think that's a good thing for everyone.

The players who would lose out the most are those who don't consistently play the game or have lost interest. I think given the sort of game Terra Battle is to begin with, it will be incredibly hard to chase those players back into the game anyway.

As long as the game has good introductory events from time to time for new region launches and for new players during certain content launches, I think they're being fair to players. Stuff like replacing the stock Healer with an actual character, and all the free energy and rate up events are good. For player who continue to play the game, they have to continue to provide new content which is satisfying, fun, and challenging, because that's what people expect from this game.

I think they've been slow with the content roll out, but the quality has been good, so it's forgivable. Hopefully they can keep it up.
 
I got my Job Three crew from 1 to 11-17 after a full stamina blast of Metal Zone King 1.

I don't think I'll be able to get them high enough to take advantage of the arena, sadly.

It's probably not worth wasting Metal Tickets on Zones 1-3, eh? I have eighty of them though, so.
 

Falk

that puzzling face
You mean the MZ4/5 events?
Technically if you're worried the teen level guys can't clear MZ5, you could put in them into an otherwise lv70 squad one by one since you'll be pumping the same amount of XP into the roster per metal ticket.
 

Visceir

Member
I got my Job Three crew from 1 to 11-17 after a full stamina blast of Metal Zone King 1.

I don't think I'll be able to get them high enough to take advantage of the arena, sadly.

It's probably not worth wasting Metal Tickets on Zones 1-3, eh? I have eighty of them though, so.

I used up all my tickets to get Piz'fer &#923;, Olber &#923;, Yukken &#923; and A'misandra/Zael's all 3 jobs from lvl 1 to lvl 60+

What's the point of hoarding those metal tickets?
 
I used up all my tickets to get Piz'fer &#923;, Olber &#923;, Yukken &#923; and A'misandra/Zael's all 3 jobs from lvl 1 to lvl 60+

What's the point of hoarding those metal tickets?
I'm not hoarding them, so to speak, I just haven't had the need to use them until the Last Story event came up.

Considering it took eight runs of King 1 to get my B Class character to twenty, it still seems wasteful to use them on the lower level zones.
 

duckroll

Member
Are you doing Metal Zone runs with a full party? Doing low zones with a full party that's overleveled for it is a waste of exp. You should be able to clear low zones with 3 characters at most. Two high levels and the character you want to level. Then select "give more exp to lower level characters" at the end. If you do a MZ1 with this setup, the character you want to level will gain 60% of the total exp from the entire run.

If you're leveling a ton of characters at once, it might make sense to just divide exp equally and do a bunch of runs which takes more time. But if you're trying to level a smaller set of characters specifically, doing tiny party runs where the exp is split to that one character is much faster.

Edit: Nico stream ended for today. 3x Metal Tickets code: jRqXxVGe6RrcNbwk
 
Are you doing Metal Zone runs with a full party? Doing low zones with a full party that's overleveled for it is a waste of exp. You should be able to clear low zones with 3 characters at most. Two high levels and the character you want to level. Then select "give more exp to lower level characters" at the end. If you do a MZ1 with this setup, the character you want to level will gain 60% of the total exp from the entire run.

If you're leveling a ton of characters at once, it might make sense to just divide exp equally and do a bunch of runs which takes more time. But if you're trying to level a smaller set of characters specifically, doing tiny party runs where the exp is split to that one character is much faster.
I'm doing a whole party of six from the start. The experience output was dreadfully low until a character or two hit Lv. 10, then it started to feel like a Metal Zone.

Since I just had my first character hit Lv. 20, I'm going to see if moving on to Zone 2 already is feasible (SS characters are 13/14, everyone else should be good enough).

Edit: Nico stream ended for today. 3x Metal Tickets code: jRqXxVGe6RrcNbwk
Thanks.
 

Kitoro

Member
If I'm carrying new units through metal zones with two 60+ units, would 2 new units level faster than if I brought 4 new units? Or am I better off just bringing 4 new ones along, even though I don't care about the last two as much?
 
If I'm carrying new units through metal zones with two 60+ units, would 2 new units level faster than if I brought 4 new units? Or am I better off just bringing 4 new ones along, even though I don't care about the last two as much?
Ideal Metal Zone farm is 2 guys only.
One high level to kill, and the other low level to get the exp.

Bring a third if you can't solo with that one guy, but you'll get less exp.
 

duckroll

Member
^
Yeah but to take advantage of that you need SS mages. Otherwise with a single pincer it's often easy for runners to escape, leaving you with less exp in the end.

If I'm carrying new units through metal zones with two 60+ units, would 2 new units level faster than if I brought 4 new units? Or am I better off just bringing 4 new ones along, even though I don't care about the last two as much?

Just look at the exp split and decide for yourself what's best for your objectives.

Let's say you get 200k from a Metal Zone run for the sake of this example, with more exp being split to lower level characters.

If you run with a full party of 6, but with two lvl60s, they'll get 80k, 50k, 30k, 20k, in the order of who has the lowest level to the highest. (20k exp lost)

If you run with a party of 4, with two lvl60s, then the characters you want to level will get 100k and 60k respectively. (40k exp lost)

If you run with a party of 3, with two lvl60s, the character you want to level will get 120k. (80k exp lost)

You lose more exp to the high level characters who can't gain exp if you run with less people, but those you run with get much more exp. So the question is how important it is for you to level a specific character faster.
 
^
Yeah but to take advantage of that you need SS mages. Otherwise with a single pincer it's often easy for runners to escape, leaving you with less exp in the end.
I've been using my Gugba (Tremor + Bomb) for MZ farm since forever, but do SS mages 1-shot MZ5 stuff ?
 

duckroll

Member
I've been using my Gugba (Tremor + Bomb) for MZ farm since forever, but do SS mages 1-shot MZ5 stuff ?

My Samatha at Job3 lvl80 can one-shot stuff in MZ5 with her Lightning Spear Area (1), but I think her Thunder Strike Column leaves them with a little HP left. She has less MATK than SS Mages though, so I think they shouldn't have an issue if you hit enemies with a tier-2 row or column spell. Not sure about tier-1.
 

Visceir

Member
I've been using my Gugba (Tremor + Bomb) for MZ farm since forever, but do SS mages 1-shot MZ5 stuff ?

Horizontal row 1shots, vertical row doesn't. Perhaps a lvl 90 SS could 1 shot with vertical row as well.

And yea, when I do MZ it's usually just SS mage+whatever 1 or 2 characters I want to level. This is also why I think rerolling for SS mage at the beginning is important, it's not so much about getting through the story missions, but it makes leveling/hunting zones so much more easier and effective.
 

Momentary

Banned
Horizontal row 1shots, vertical row doesn't. Perhaps a lvl 90 SS could 1 shot with vertical row as well.

And yea, when I do MZ it's usually just SS mage+whatever 1 or 2 characters I want to level. This is also why I think rerolling for SS mage at the beginning is important, it's not so much about getting through the story missions, but it makes leveling/hunting zones so much more easier and effective.

Level 90 mages do one shot on vertical attacks.

Trying to get Yukken, Rikken, and Samatha's Negotiator traits for the next set of PoF. Do they stack? Or is it only like a triggered effect that disappears immediately after the monster is dead. And do they have to initiate the pincer?

Edit just looked it up. They do stack and don't have to initiate pincer. That's a guaranteed drop on 5% drops with the 3 negotiators. (If the abilities all proc at the same time... Time to SB)
 
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