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ARK: Survival Evolved Trailer (UE4, Dinosaur Island Survival, Beta Signup, MORPHEUS!)

Just look at it. It's beautiful !


I just don't get it why other big publishers (EA, Ubisoft, Activision..) are not pursuing this ?

Imagine Far Cry 5 with dinosaurs : O

True fact: Most games would be better with added dinosaurs.

I hope the new JP movie will inspire devs/publishers to pursue more dino-focused games. We don't get enough of them and the ones we do get are usually no where near what they promise. Someone just give me a Jurassic Park Trespasser with updated mechanics and graphics, throw in a bit of co-op and let me go.
 
Playstation press release: http://blog.us.playstation.com/2015/05/11/ark-survival-evolved-coming-to-ps4-project-morpheus/

We just announced ARK: Survival Evolved and I’m here to tell you how excited we are about bringing this experience to PS4 and Project Morpheus. From the earliest stages of our development we knew we had an opportunity to create a game that pushes next-gen gameplay experiences in addition to providing awesome visuals. The result is that the world of ARK and its inhabitants feel like a real place that you can walk through, explore, and truly experience in your own way.

The PS4’s powerful hardware has allowed us to bring a scale and scope to the game that wasn’t previously possible in the console space. We’re shooting for the moon with this one, a fully persistent game world, tens of thousands of AI entities, totally destructible foliage and environment, and multiplayer on a huge scale. And yeah, we’ve got dinosaurs. Dinosaurs that you can ride! At release, we’re shooting for about 60 distinct species, and we don’t plan to just have them just wandering around as cannon fodder.

All creatures in ARK have their own living ecosystems, predator hierarchies, and an autonomy that exists outside of the players’ influences. Their interactions with each other intertwine with the way that players might use them, because almost every one of our creatures will be able to be tamed and used for peace or for war. The PS4 has the horsepower to pull this off, so we’re really excited to be finally bringing these kinds of next-generation gameplay experiences to consoles.

We didn’t stop there, though, because what’s better than experiencing all of this as if you were really there? After working for almost three years pioneering and creating high-end experiences for HMDs, I can tell you with good confidence that not much compares to soaring over the jungles and mountains of ARK’s islands on the back of your very own pteranodon. The feeling of immersion the team has created in this beautiful world simply has to be experienced first-hand; it is profound and impactful, and even for me was a little bit surprising when I first tried ARK in VR.

When you design an experience like this, one of the most important things is to not fall into the trap of focusing on one platform and type of input while letting the chips fall where they may on the rest. Just like a mouse versus a gamepad, you have to design with VR in mind from the beginning. All of your testing, all of your gameplay elements, they need to tie into the experience of wearing a VR headset, the different FOV, the perception of motion and presence that exists between looking at a flat computer screen and virtually “being there.” In the end we don’t just “allow” for VR, we recommend it — and ARK will be a richer game because of it.
 

SeanTSC

Member

Nothing previously shown for VR really excited me content-wise. But...

c8yhoee6xdugxt9km83o.gif
 
+ Jesse Rapczak on May 11th, 2015 at 10:30 am said:
That’s what got us so excited about bringing ARK to VR! Seeing these massive beasts up close and riding them in VR (in first person) is really special. The scale of depth you can experience is so much greater than most other games, and lifting off on your pteranodon to head toward the skies feels like a huge rush of adrenaline.

take_my_money2.gif
 

Anung

Un Rama
Dinosaurs are so under-utilized in gaming for some reason. Take all my money because damn this looks soooo good. Me and my friends have an in-joke about weaponised scorpions (Warpions) so seeing that on screen got us so excited.

The inclusion of Morpheus makes it even more exciting.
 

Danlord

Member
I dont how it is possible in framerate required for VR.
Digital Foundry analysis will be definitely interesting on this one.

60FPS is the minimum requirement for VR and Sony has their reprojection technology to boost it to 120fps. The game looks impressive, as it is from the PC version so the PS4 could have some compromises to adhere to the 60fps budget, but I expect games to look as impressive as this as time goes on in regards to PS4 development due to developers becoming more adept at coding for it with more mature SDK, better familiarity and better internal engines being customised for it.

Latest Unreal Engine 4.8 update added support for reprojection so the API from Sony is in such a mature stage that they're distributing them for the third-party support. (I know this might not be UE4 just making a point about the tech, if it is confirmed UE4 then yay it makes my point.)
 

Skyzard

Banned

Good news but it seems like a lot to take on and optimise for.

I dont how it is possible in framerate required for VR.
Digital Foundry analysis will be definitely interesting on this one.

I assume they'll have the settings turned down if someone is playing with morpheus, otherwise yeah, the graphics were pushing it as it is.
 

metzger203

Junior Member
Saw the trailer on YouTube this morning, this is pretty close to my dream game. I am skeptical since it's early access and other games that have tried this concept have sucked (Stomping Land, Beasts of Prey), but to be honest I was impressed with what I saw in the video and really can't wait to try this one out.
 

Echoplex Noise

Neo Member
Not sure, the Alpha link that was on the site wasn't working for me and now the URL to their site itself isn't working anymore either.

Yeah i had difficulty getting onto the signup page. I get the impression its PC only due the questions asked when signing up such as 'What are your computer specs?'
 

Se_7_eN

Member
This looks amazing... I personally hope getting dinosaur mounts is difficult though, so you have something to work towards.
 

Randy

Member
The Community Hub for this game is the place to be at the moment. The developer "Drake" is answering a lot of questions right now there. Seems the Early Access will be priced at 25 USD.

http://steamcommunity.com/app/346110

Regarding the size of the ARK, it's currently approximately 36 square kilometers of walkable land mass. There's also about 12 square kilometers of ocean, and of course that's just 2 dimensional measurement. There are very tall mountains that rise above the cloud layer, and oceans are quite deep with major underwater reefs, and there's a massive underground cave system that adds about 50% more traversable area to the ARK. The caves themselves are akin to dungeons in many ways, so while they can be inhabited by players, they are not easy places to survive long-term...

And on Stomping Land:

Is this game trust worthy?
I don't mean to sound like i'm trying to bring this game down but have we already forgotten about the early access Dinosaur game fiasco that is the stomping land?

Drake
Hi Kingjaffad,

We were let down by The Stomping Land as well, and we are set on being the polar opposite of how that development was handled. And we also want players to trust dino survival games again, so we intend to unveil something special and unique for Stomping Land players...

Regards,
Drake
 

Vanguard

Member
I really want this and it looks amazing, but I'm not touching it until it's fully out with no early access stuff etc. I was burned by the stomping land, I'm not letting it happen to me again.
 

DJIzana

Member
This looks absolutely amazing... wow!

I'm SO on board with this! Generally, I'd be skeptical but I love the environments and the type of game I'm seeing. Totally getting a Turok vibe too!
 

Jawmuncher

Member
Got a reply about the tutorial

Early Access will have a very basic tutorial, but that's definitely an area of further work we'll be doing post Early Access to flesh that out.
 
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