Astral Dog
Member
Damn that 2013 gif looks pretty nice.
It might not be part of Ultra. It is in a different menu. I'm not aware of any game these days actually using plain HBAO. It was never popular given Nvidia's version is better and not particularly heavyweight.
Lol at the parity talks in the IGN stream. Yeah sure, graphics don't contribute to the experience..
Proabably there is a performance penalty. Don't know if this is the post-patch build either.
I swear this is Ultra for Witcher 2 vs console version of Witcher 3, there's no way these two are using the same rig/settings
The reviewer (who played PS4 and now demoing PC) said it was a noticeable graphical jump above, but of course CDPR guy has to sell all 3 versions so he has to downplay it.
It's just a weird thing to leave out, considering they confirmed they were playing on Ultra. AO is one of those things that can REALLY impact the overall IQ of a scene.
Really looking forward to some actual direct feed grabs with all high-end features enabled.
The reviewer (who played PS4 and now demoing PC) said it was a noticeable graphical jump above, but of course CDPR guy has to sell all 3 versions so he has to downplay it.
It's not part of the ultra preset. I was able to confirm that from the ini file. They are ultra+, if you will. Hair works on the other hand is actually part of the ultra preset as per the ini file, but that is explicitly turned off here.
Yeah, his story about the 3 versions running alongside and people not realizing/caring which one they picked made my head spin. How do you not notice one version running double the framerate of the others?
Anyways, wonder if they turned everything on in the French livestream. At least we do know they had hairworks on and game apparently ran fine.
Yeah I already mentioned that earlier after I analyzed the ini files. It's not part of the ultra/uber preset. Only basic SSAO is enabled by default for both High and Ultra
Lets be honest here, dev basically said at some point you just stop caring about that and focus on gameplay.
So when they said 980 can play this on ultra at constant 60fps, they didn't mean maxed out, or even with all the effects.
Curious to see if hairworks will be playable.
So when they said 980 can play this on ultra at constant 60fps, they didn't mean maxed out, or even with all the effects.
Not bummed out by that, I just don't trust them in the slightest.
Great filmic coloring in 2013. Sadly, gamers just aren't ready for that level of cinematic quality yet.
I bought a GTX 980 and overclocked it precisely to MAX this game out at 1080p/60fps and now they act like turnig on those effects would reduce performance...between downgrade and this my hype for the game is going down
I bought a GTX 980 and overclocked it precisely to MAX this game out at 1080p/60fps and now they act like turnig on those effects would reduce performance...between downgrade and this my hype for the game is going down
Curious to see if hairworks will be playable.
So when they said 980 can play this on ultra at constant 60fps, they didn't mean maxed out, or even with all the effects.
Not bummed out by that, I just don't trust them in the slightest.
I bought a GTX 980 and overclocked it precisely to MAX this game out at 1080p/60fps and now they act like turnig on those effects would reduce performance...between downgrade and this my hype for the game is going down
Given how much it taxes the computer as it currently looks, how would you expect to play the screenshots on ultra with your current computer?
Honestly, how many people that are disappointed that the game no longer looks like the old screenshots, actually have the hardware to run it? i.e. Sli 970s, 980s or TitanX.
I don't know if it's been posted here, but some Arab YouTuber has been playing the PS4 version with a decent capture card, and posted some videos that look clean as fuck.
https://www.youtube.com/watch?v=6mDR3osVfQ4
https://www.youtube.com/watch?v=PzxsWVcUI04
https://www.youtube.com/watch?v=bieqvO1Kg-k
https://www.youtube.com/watch?v=aZKHRBRQmw0
https://www.youtube.com/watch?v=8G6pEaTDeEg
https://www.youtube.com/watch?v=i9hcctt8qus
There's more in his profile.
If this article is legit, it's basically an admission that the reason CDPR had to go for parity was lack of manpower. After all is said and done, it is still a relatively small Eastern European dev and doesn't have the same resources as an EA or Ubisoft to devote full-size teams to each individual version.
Does anyone know if those crazy waves in the sea made it to release from 2013 trailer? That looked awesome and I fear those aren't in the game.
Given how much it taxes the computer as it currently looks, how would you expect to play the screenshots on ultra with your current computer?
Honestly, how many people that are disappointed that the game no longer looks like the old screenshots, actually have the hardware to run it? i.e. Sli 970s, 980s or TitanX.
Its more a case of if you cant run it maxed now you can when you get a new gpu in a generation or 2, same as for ubersampling with Witcher 2.Honestly, how many people that are disappointed that the game no longer looks like the old screenshots, actually have the hardware to run it? i.e. Sli 970s, 980s or TitanX.
No, it doesn't appear so, but the choppy water still looks pretty good. I actually think it looks a lot better than the water when it's calm/standing still.
Does anyone know if those crazy waves in the sea made it to release from 2013 trailer? That looked awesome and I fear those aren't in the game.
No, it doesn't appear so, but the choppy water still looks pretty good. I actually think it looks a lot better than the water when it's calm/standing still.
Have we seen footage from stormy ocean tho?
I bought a GTX 980 and overclocked it precisely to MAX this game out at 1080p/60fps and now they act like turnig on those effects would reduce performance...between downgrade and this my hype for the game is going down
I see no reason why it won't be there. Global water tessellation is in the settings menu as well as the ini files and the settings match what was shown in the effects trailer (up to 16x). The IGN stream showed some swimming around and the water simulation (not the ripples but the general undulation itself) looks pretty damn impressive and complex. Seeing it in stormy weather is the only missing piece.
Far Cry 4's performance with the fur stuff enabled and the difference in appearance had me lose faith in the tech completely.
You keep saying that but PC is not a closed platform. A person running a lower end config might have something more high end by the end of the year. I couldn't run Metro properly when it came out and revisited the game with a more recent config and could put higher settings. It's all about flexibility
Anyways I'm glad to see how the game looked on PC and that not all settings were on. 6 more days to go now..
I don't know if it's been posted here, but some Arab YouTuber has been playing the PS4 version with a decent capture card, and posted some videos that look clean as fuck.
https://www.youtube.com/watch?v=6mDR3osVfQ4
https://www.youtube.com/watch?v=PzxsWVcUI04
https://www.youtube.com/watch?v=bieqvO1Kg-k
https://www.youtube.com/watch?v=aZKHRBRQmw0
https://www.youtube.com/watch?v=8G6pEaTDeEg
https://www.youtube.com/watch?v=i9hcctt8qus
There's more in his profile.
Its more a case of if you cant run it maxed now you can when you get a new gpu in a generation or 2, same as for ubersampling with Witcher 2.
Sure. However people seem to have rose tinted glasses in regard to the W2. That game ran on maximum settings even on top end hardware of the time.
One thing I've noticed is that the games that allow a lot of flexibility beyond the hardware of the day tend to be based on middleware such as Cryengine or UE. The other class are moddable games such as Skyrim.
Games with engines specific to that game tend to be targeted at existing hardware. Unless somebody could provide examples that counter this statement?
What would you consider a simple "xbox port"?
Oh, I didn't know that--you da best.
So is it safe to say that the "What If" Gaming post about tesselation being removed is BS?
is there any media showing quality AO? every thing ive seen thats supposedly at ultra has worse AO than even frostbite 3 titles.
A shame to hear about downgrades.
I really don't understand the concept of selling false graphics in games like these. I'd almost understand it if the final game was some ugly mess, but even after the downgrade it still looks amazing for an open world game so why sell BS to begin with?
The only one I've seen is the 35 minute gameplay video. Even the little stones on the road cast shadows in that video. The grass foliage has a shadow at the base as well, which isn't even seen in most official screenshots (pre and post downgrade). My conclusion is they've only rarely had HBAO on.
you mean from last years e3? i mean current media
I don't know if it's been posted here, but some Arab YouTuber has been playing the PS4 version with a decent capture card, and posted some videos that look clean as fuck.
https://www.youtube.com/watch?v=6mDR3osVfQ4
https://www.youtube.com/watch?v=PzxsWVcUI04
https://www.youtube.com/watch?v=bieqvO1Kg-k
https://www.youtube.com/watch?v=aZKHRBRQmw0
https://www.youtube.com/watch?v=8G6pEaTDeEg
https://www.youtube.com/watch?v=i9hcctt8qus
There's more in his profile.
If this article is legit, it's basically an admission that the reason CDPR had to go for parity was lack of manpower. After all is said and done, it is still a relatively small Eastern European dev and doesn't have the same resources as an EA or Ubisoft to devote full-size teams to each individual version.