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Witcher 3 downgrade arguments in here and nowhere else

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There is a good article caleld: The Witcher 3 Developers Promise Textures Are The Same from 2013; Give Info on Gameplay and More. Google it.

and those are the quotes from that article:

http://forums.cdprojektred.com/threads/30086-The-Witcher-3-Modding?p=1662536&viewfull=1#post1662536

We never switched the textures. On pc, you now have the option to activate “Ultra” quality textures with the full resolution. However, the difference that many people see with new and old footage was a strong sharpening filter in 2013 that looks awesome on screenshots and in short videos, but strains the eyes after a short while if there is a lot of movement (leaves and grass swaying in the wind as an example). That’s why it was decided to tone that effect down.
However, people who really want to have it can of course use the Redkit to change the environment settings. It’s just a matter of taste. ; )

PS4 Day one patch will add more crowd: http://forums.cdprojektred.com/thre...enfurt-(-video-linked-)?p=1654598#post1654598

This will be one of the things that we address in the patch. It of course also depends on the time of day, state of certain quests, etc.

Mods coming: http://forums.cdprojektred.com/threads/30086-The-Witcher-3-Modding?p=1662574&viewfull=1#post1662574

I can confirm that. About the IGN livestream: The developer was just not 100% sure, since he does not work on Redkit and wanted to give a cautious answer just in case. But we are definitely working on this.

https://twitter.com/MilezZx/status/599614696170397696

There is also another article talking about censorship (NSFW pics inside): http://gearnuke.com/witcher-3-comparison-censored-uncensored-reveals-almost-no-nudity/
 

ISee

Member
No idea if already posted. There is an interview on PCgameshardware.de with Fabian Döhla from CDPR about the downgrade.

As I am not a translator and my english is far away from being perfect I'll just give you a qucik and very dirty translation. PLEASE keep that in mind! If someone is able and willing to do a better translation or to correct me. Just do it, no hard feelings from me for sure!

Fabian Döhla is the CDPR Communications Manager for Germany, Switzerland and Austria.

PCGH: Be honest: Aren't you sick to hear about the graphics downgrade?

Fabian (CD project): It's part of my job. I understand the discussion. There are positive sites to my job like reading positive tests or positive user feedback . But there are also negative sides, especially when a game is really big.

PCGH: Do you have understanding for players compareing current and previous trailer to uncover any kind downgrade?

Fabian (CD project): Personaly no, but I understand their motivations. Not everybody knows how a game is created. And in the past, there were a few games where the discrepancy between gameplay trailers and final graphics was gigantic. That's why I understand when players start to worry due to this negative experiences, even for the Witcher 3. Although the concerns are unnecessary.

PCGH: Why do you think that the issue escalated with The Witcher3?

Fabian (CD project): The Witcher 3 has become very large over the years as a game. That is why the fans started to expect a daily news update, but we are not able to deliver that. That is why suddenly issues started to appear larger then they are in real life. Such "non-news" - and I am not talking about the current debata - are everywhere. Brad Pitt is disadvantageous photographed while shopping leads to people assuming that he gained weight. Does he has a crisis at home? Maybe emotional eating? Such topics are then inflated out of the ordinary. Topics frow larger then they deserve to be.

PCGH: Are the consoles really "to blame" for the fact that the PC version of The Witcher 3 looks worse than it might look like?

Fabian (CD project): No. We made quite early clear that we are developing 'both' versions independently. We started on PC and have a sepperate team and an own development for PC. Effects that does not work on consoles,are still being kept on PC. There are features on the PC, which does not exist on consoles. These include the 60 fps, Hairworks, the draw distance, the resolution. On a good PC you have the best version of The Witcher 3. The PC version looks better on such a PC as on consoles.

PCGH: How important are the gameplay trailer for the marketing of games these days?

Fabian (CD project): Very important. The Witcher 3 was postponed multiple times, so the game was accompanied through a very long period of time with videos. First we had teasers, then gameplay trailers. But you have to differentiate between so-called Work in Progress and gameplay footage. Nothing has been concealed in our videos and they were marked as work in progress,

PCGH: Who decides at the Witcher 3 (aka CDPR) at which time you are realising what kind of trailer?

Fabian (CD project): This is marketing driven, coordinated with partners. Of course there are milestones like E3 or Gamescomand and the release date. In between, there are videos for fans to communicate important features.

PCGH: Users want early gameplay videos, best for all platforms simultaneously. At the same time games are developed over years and the published videos are from different development stages. A conflict seems inevitable.

Fabian (CD project): Yes, absolutely. We have for very, very long shown PC footage only. Then there was pressure to show console footage because people started to think that the console version weren't being shown because,they looked poorley or weren't even inexistence. Of course the console versions were behind in development because we started development at a later point for them. In that kind of situation you appear to be implausible as a developer, regardless of whether you show all or nothing. You can only lose. Then came the first console video that really looked good, and because of that the whole downgrade debate started. I just wanted to go out and start screaming at that moment.

PCGH: Why don't you make your own comparison videos to make sure that everything is compared fair?

Fabian (CD project): Yes, you can do that, theoretically, but the result would be the same anyway. Because there are just too many variables. People are watching that kind of videos on mobile phones in 240p or on UHD display, then there is Youtube compression, and of course each user has different ideas. An example: We have added dynamic weather in the course of development. Suddenly the scenes look different. Everything was rather dark, today there are also brighter scenes. On the Internet, there are always people who are quibbling over details.
Console People who are already able to play The Witcher 3 are likeing the graphics - we see that based on feedback. Then there are people who believe that the crack in the wall suddenly looks much worse than before. Does it really matter?

PCGH: What would your say to PC fans, who are unsure of how well the PC version is going to look compared to the consoles?

Fabian (CD project): I would view current PC footage (eg the ultra / 4K videos on PCGH.) Anyone who has doubts should wait for tests or benchmarks. We keep on saying: Wait and do not buy the game immediatly. Ask other people who already own the game how it runs for them. I am pretty sure that those people will recommend the witcher 3. I know how people react the moment they see the witcher 3 for the first time: They are very pleasantly surprised and ask: "how is it possible for the game to look that good?". Nobody has to worry about the Witcher 3.

It's all about the big picture, and people forgot about that in the current debate. You can not compare screenshots from 2013 with a YouTube-Video from 2015. The game has changed. Direct X has changed. In 2013 we had issues with the lightning system everything was over-sharpened. The game looks different today than in 2013. The game has been developed further.

I would really love to see an upgrade discussion. So many things have changed since 2013. We have more monsters, better animations, new content, the dynamic weather. And one thing makes me really sad: Nobody talks abouthe story and the incredibly dense atmosphere. :(

source:
 

UnrealEck

Member
Fabian (CD project): No. We made quite early clear that we are developing 'both' versions independently. We started on PC and have a sepperate team and own development on that. So if any kind effect does not work on consoles, it is still being kept on PC. There are features on the PC, which does not exist on consoles. These include the 60 fps, Hairworks, the draw distance, the resolution. On a good PC you have the best version of The Witcher 3. The PC version looks better on such a PC as on consoles.

Thankfully they had a seperate team to work on that draw distance feature and that 60 FPS feature and that resolution feature. My mind is now at ease. The game wasn't downgraded.
 
The Witcher 3...and Batman AK, both Nvidia games which should run better on Nvidia with GameWorks, plus i found a good deal for it

nice
No idea if already posted. There is an interview on PCgameshardware.de with Fabian Döhla from CDPR about the downgrade.

As I am not a translator and my english is far away from being perfect I'll just give you a qucik and very dirty translation. PLEASE keep that in mind! If someone is able and willing to do a better translation or to correct me. Just do it, no hard feelings from me for sure!

Fabian Döhla is the CDPR Communications Manager for Germany, Switzerland and Austria.



source:

Thx for the interview link. As someone who translates professionally, this is rather well done.
Thankfully they had a seperate team to work on that draw distance feature and that 60 FPS feature and that resolution feature. My mind is now at ease. The game wasn't downgraded.

Mentioning such simplistic stuff as graphical features is rather asinine. So silly for them to say "but resolutions and fps!"
 

MaLDo

Member
No idea if already posted. There is an interview on PCgameshardware.de with Fabian Döhla from CDPR about the downgrade.

As I am not a translator and my english is far away from being perfect I'll just give you a qucik and very dirty translation. PLEASE keep that in mind! If someone is able and willing to do a better translation or to correct me. Just do it, no hard feelings from me for sure!

Fabian Döhla is the CDPR Communications Manager for Germany, Switzerland and Austria.



source:


Really, they think we are stupids. So 60 fps and resolutions are features because two teams. Holy shit. Who cares about a wall.
 
Really, they think we are stupids. So 60 fps and resolutions are features because two teams. Holy shit.

Yea.. that's pretty bad. Someone that is graphics-tech savvy should interview them and ask:

What happened to the self-shadowing on the foliage?

How about the tessellation on the terrain and buildings?

What happened to the smoke particles/FX from fire?
 

Tovarisc

Member
Lol don't spread this. No, they are not going to make a game that looks better than even The Order.

I just remember them talking about what they want CP to look like and have in it etc :D I expect people to dig that stuff up and use against CDPR when they finally show us CP gameplay.

edit: CP, not CB
 

Momentary

Banned
Why did that interviewer not ask about missing tessellation? Draw distance, 60 fps, and resolution options are now fucking features? CDPR... you fucks.
 

Filben

Member
After playing the PS4 for a few hours today the graphics are plain beautiful and better then any other (unmodded) RPG out there, although it doesn't deliver the fidelity showed back in 2013.

Can't wait for my PC version to work and see how I can max things out (maybe even play above 1080p with a GTX 770?)
 

viveks86

Member
After playing the PS4 for a few hours today the graphics are plain beautiful and better then any other (unmodded) RPG out there, although it doesn't deliver the fidelity showed back in 2013.

Can't wait for my PC version to work and see how I can max things out (maybe even play above 1080p with a GTX 770?)

Holy expectations, Batman!
 

Bytes

Member
Fabian seems like kind of a jerk. And he also seems to think we are stupid. We can see that the PC has 60 fps, higher resolution, better draw distance and hair physics. Our issue is that there appears to be no other differences.
 
A user on the witcher forums did some colour correction of the new PS4 footage, and compared them with 2014 footage.

Original Comparison(Top E3, bottom PS4):
kP3KatE.jpg


Colour Corrected PS4 footage:
8TgKA2n.jpg


Original PS4 Footage:
mwErOJH.jpg


Colour Corrected PS4 Footage:
UlkNC1H.jpg


Original Comparison(Top E3, bottom PS4):
ssbTLtq.jpg


Colour Corrected PS4 footage:
G9qymY7.jpg


I think for whatever reason, CD changed the colour palette which gave the impression of a further downgrade.
 

PnCIa

Member
From looking at all those pictures, the difference that makes the biggest impact is the lod setting. Sure the color settings are different and they removed a bunch of details here and there, but what sold the older material was the consistency over larger distances.
Here is hoping that we can eventually modify the lod levels so we can get a more detailed image over higher distances.
 

DOWN

Banned
This is sarcasm. Isn't it?
? Their CyberPunk trailer was CGI and the only game that pulls that pre-rendered look off graphically is The Order. With how W3 looks and with the scale we are expecting for the multiplatform CyberPunk as their very next game, having the game look as good technically is nonsense. What are you talking about?
 

UnrealEck

Member
Fabian (CD project): ...Of course the console versions were behind in development because we started development at a later point for them. In that kind of situation you appear to be implausible as a developer, regardless of whether you show all or nothing. You can only lose. Then came the first console video that really looked good, and because of that the whole downgrade debate started. I just wanted to go out and start screaming at that moment.

So the PC version is what was shown initially. No secret there. Then they showed the console versions and people cried 'downgrade!'
Okay, fair enough. But, why does the PC version not still look like it did before? Because you downgraded it. lol.

They said they had two teams working on the different versions seperately. Yet they still took what they had initially and chopped bits off of it. The model assets of the game don't look as detailed as they did from that PC footage before people started calling 'downgrade!'
 

Vitor711

Member
A user on the witcher forums did some colour correction of the new PS4 footage, and compared them with 2014 footage.

Original Comparison(Top E3, bottom PS4):
kP3KatE.jpg


Colour Corrected PS4 footage:
8TgKA2n.jpg


Original PS4 Footage:
mwErOJH.jpg


Colour Corrected PS4 Footage:
UlkNC1H.jpg


Original Comparison(Top E3, bottom PS4):
ssbTLtq.jpg


Colour Corrected PS4 footage:
G9qymY7.jpg


I think for whatever reason, CD changed the colour palette which gave the impression of a further downgrade.

Interesting - easier to tell them apart if you open up the images in separate tabs and go back and forth. The colour corrected one/original E3 demo should be next to each other to make it simpler, but good job regardless.

Makes it look very, very similar. I mean, the shorter LOD is still apparent but it's a little more reassuring.
 

GeekMarty

Member

From your own source:
Now this could obviously mean two things: a) the visual style of the game will be similar to the trailer and b) that the overall quality of the graphics will be pretty close to the CG.
Like I said, it's option A. Do you REALLY think CDPR would overpromise by THAT much?

Edit: Again, allegedly CDPR (the NeoGAF "source" in the article isn't really a great source) stated the game looks like this:
1uKMWfa.jpg


Yeah, no way they said that.
 
? Their CyberPunk trailer was CGI and the only game that pulls that pre-rendered look off graphically is The Order. With how W3 looks and with the scale we are expecting for the multiplatform CyberPunk as their very next game, having the game look as good technically is nonsense. What are you talking about?

The Order doesn't compare in the slightest to modern CGI
18b6l35ucw09hgif.gif
 

DOWN

Banned
The Order doesn't compare in the slightest to modern CGI
18b6l35ucw09hgif.gif

Okay, I was genuinely just wondering if it was sarcasm or not. I take that's a very firm 'no'.
do I need to throw in some commas? I didn't say it pulls off "that pre-rendered look from the Cyberpunk trailer itself", I was speaking in the broad sense like when people praise Killzone 2 for having "that CGI look" to it.
 
? Their CyberPunk trailer was CGI and the only game that pulls that pre-rendered look off graphically is The Order. With how W3 looks and with the scale we are expecting for the multiplatform CyberPunk as their very next game, having the game look as good technically is nonsense. What are you talking about?

some people think witcher 3 has better graphics than the order
 

Genio88

Member
A user on the witcher forums did some colour correction of the new PS4 footage, and compared them with 2014 footage.

Original Comparison(Top E3, bottom PS4):
kP3KatE.jpg


Colour Corrected PS4 footage:
8TgKA2n.jpg


...................
I think for whatever reason, CD changed the colour palette which gave the impression of a further downgrade.

I can see clear differences in the sky, buildings, grass, and the ground detail, the downgrade is real, also tessellation has completely gone, plus looks like in this color correction shadows have been added to the grass and other detail, i don't think it's just a color correction
 

UnrealEck

Member
do I need to throw in some commas? I didn't say it pulls off "that pre-rendered look from the Cyberpunk trailer itself", I was speaking in the broad sense like when people praise Killzone 2 for having "that CGI look" to it.

I thought you were being sarcastic mostly because of the seemingly exaggerative praise you're giving The Order, especially beside a future game that's being built around future tech.
But what the hell is 'pre-rendered look'? Do you mean ultra fine details and huge polygon counts for everything down to even things like hairs? Then no, it just doesn't. The Order's has always struck me as being blurry and grainy to hide limitations.
I'm one of the people though that's never really got the excessive praise The Order's received for its graphics.
 

diaspora

Member
I thought you were being sarcastic mostly because of the seemingly exaggerative praise you're giving The Order, especially beside a future game that's being built around future tech.
But what the hell is 'pre-rendered look'? Do you mean ultra fine details and huge polygon counts for everything down to even things like hairs? Then no, it just doesn't. The Order's has always struck me as being blurry and grainy to hide limitations.
I'm one of the people though that's never really got the excessive praise The Order's received for its graphics.

The Order has brilliant camera work and an art direction that lends itself well to appearing real without having to be top-tier technically.
 

Mifec

Member
i know for a fact youre wrong

Wanna back that up? I'm all for agreeing with you if you provide some proof.

edit: I mean I'd concede that some people find Witcher 3 aesthetically more pleasing like Unreal below, but graphically it looks superior to the Witcher.
 

UnrealEck

Member
The Order has brilliant camera work and an art direction that lends itself well to appearing real without having to be top-tier technically.

Not saying it doesn't. It's a great looking game with nice art. No doubt about that. I'm only in disagreement with the exaggerative praise the game often gets. I've seen people make truly rediculous comparisons with The Order's graphics.

some people think witcher 3 has better graphics than the order

One's full of blur and grain and a greyish-brown tonemap that runs in a letterboxed resolution with very linear environments and the other is a full-HD, colourful and expansive game with huge environments and draw distances featuring real reachable areas. (yes I'm exaggerating, they both have good points and bad.)
To be fair, there should at least be some context before even beginning to tackle the question.
 
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