Yes, now when you finish the last two bubbles it will be 365Do I still need to unlock the upgrade damage bubbles if I can ascend a weapon or does it override it completely?
Yes, now when you finish the last two bubbles it will be 365Do I still need to unlock the upgrade damage bubbles if I can ascend a weapon or does it override it completely?
As a footnote, I'm also started up a Titan yesterday. One side effect of the new bounties and Wolf events is the public spaces are really dangerous for low-level players. Which I think is actually pretty great - seeing guys on the horizon and having to steer way around them, feeling a real sense of danger, is refreshing. I did confirm I was able to poach in on a Prowling Wolves event to score the ether chest. I just hung way back in Skywatch while two guardians struggled through it, and I sat on a roof while my level 5 Titan pinged the enemies helplessly from time to time. I bagged the chest twice. Only mats and synths, since I don't have rare or legendary stuff unlocked yet. But poaching it felt great.
The strike was awesome. No extended siege sequences, which is good, given that's what Prison of Elders is all about. Just a fast, hard hitting chase through the ship and a relatively brief but intense fight at the end. Having the boss both make cameos through the strike, and have the damage we do carry over to the end is an improvement over the approach with Omnigul. Only ran it once, but I'm inclined to call it the best strike in the game so far. (And it was nearly all set in new territory, to boot.) My only knock against it comes in the story - it is not tied into the main thread at al, just something that popped up. "Oh, also go kill this unrelated guy." But that's about it as far as criticisms go. Is this added to the strike playlists yet?
I really enjoyed the strike as well. I liked it's use of space and setting it mostly in the ship made it feel more intense. I much enjoyed thefight in this strike because I don't have all the area to run around in from its original version so this felt more exciting.devil walker
Also yes, I played the level 28 strike playlist last night and it was the first strike I got so it's in the rotation.
I realize it's ultimately a good thing, but I can't help but feel a little pissy that the Dark Below Crucible maps are free now. That DLC was already overpriced and didn't have enough to it...and now it's an even worse deal because the maps aren't even really a part of it anymore.
Multiplayer maps shouldn't be paid expansions :-/
Played a ton of this last night ... the story missions, the strike, the nightfall and then PoE at 28, 28 and 32.
I'm actually really impressed and I didn't think I would be. Nice job, Bungie.
I have played ~850 hours so perhaps I am burnt out. Keep that in mind. Meh frankly the "expansion" has been disappointing. 1 strike, 1st story mission is a strike backward instead of a story mission backward strike, 2nd story mission is a patrol. Def not worth $20 so far imo. However it might be fun at first for newcomer. It's your call but that's how I feel so far.
Fixed for my experience. And yeah, I definitely need more arena time in my future.Holy fuck.
Played Prison of Elders for the first time ever just now, the regular level 28 matchmaking version.
Opened the huge chest at the very end.
HAWKMOON
...I am going to play this more often.
Hah, I hadn't even checked the strike playlists. I don't recall reading Bungie talking about adding a playlist and didn't see it in the patch notes, so I don't bother checking. D'oh. Thanks!I really enjoyed the strike as well. I liked it's use of space and setting it mostly in the ship made it feel more intense. I much enjoyed thefight in this strike because I don't have all the area to run around in from its original version so this felt more exciting.devil walker
Also yes, I played the level 28 strike playlist last night and it was the first strike I got so it's in the rotation.
My hour count must be in the same ballpark, and I'm not even gonna bother checking it out.
A handful of story missions partially in the same old areas, presumably accompanied by moronic lines voiced by some HoW character, Skirmish with a slightly modified rule set and this horde morde thingy? Yeah, no thanks.
So what do I need to first? By doing he HoW Story missions first, will finishing these unlock something?
Do the Wanted Bounty targets for the Queen randomly show up in the specified location?
Or is it on a timer?
I've been by Forgotten shore for ages trying to hunt down Drevis.
Do the Wanted Bounty targets for the Queen randomly show up in the specified location?
Or is it on a timer?
I've been by Forgotten shore for ages trying to hunt down Drevis.
So what do I need to first? By doing he HoW Story missions first, will finishing these unlock something?
I've run the first four story missions, the strike, and the associated bounties up to that point.
It's all pretty great.
First, I was surprised at how much territory is still being reused. The first three missions are entirely in old spaces. That said, I was also surprised at how well they were used. Not only running them in reverse to change things up, but encounters that felt like they took full advantage of the spaces. On two missions they played and felt so different I didn't realize I was in familiar territory until halfway through. Pretty good work on optimizing existing geometry.
Location is always the same (this week at least, maybe they will change weekly?)
I encountered the rocket launcher dudes on Forgotten Shore near the far end of it, but when I defeated them, nothing else happened... must have been a bug or something. Or they were out for too long. There were no other players around at the time.
Drevis appeared for me after the random Wolves event, which spawns near the entrance to Forgotten Shore (coming from Mothyard). She runs into a cave and I fought her in there.
Agreed. Very clever/shrewd use of the existing assets. It's definitely appreciated the time and effort spent to make these same areas feel new, despite the fact that we've run through them over and over and over, although how much of it is that very fact that we run through the same areas and the same enemy scenarios that we've trained ourselves to only see the levels a certain way, I dunno....
Also, I was very pleased to receive a couple of purples right out of the blocks. My hunter went from 26-28 in an instant and it felt good considering I had been stuck on 26 for a little while now.
While that might be true I think of Destiny is, at its heart about public events and the various ways that squads and players cross paths in those open spaces. I think we've only gotten small tastes of that though, and Bungie seems to be layering more gameplay elements on top, making these spaces more difficult, more lucrative and more social in the process.Mostly liking it. But that "new quest" that was just a patrol was pretty fucking lame and clearly there to pad out the new content count.
Mostly liking it. But that "new quest" that was just a patrol was pretty fucking lame and clearly there to pad out the new content count.
You have to get 100 mcguffins, but to ease that process some chests in the area offer up 25 mcguffins each.The PoE missions are FANTASTIC in comparison. This one little task of collecting 25 drops was not that big of a deal.
Oh come on... it took like 3 minutes if you go to the right spot on the moon...
People complaining about this must NOT have played the complete joke crap that were the TDB "missions"... it was all this kind of crap.
The PoE missions are FANTASTIC in comparison. This one little task of collecting 25 drops was not that big of a deal.
Seriously how am I meant to know where the hell these random ether key chests spawn after a bounty kill?
Seriously how am I meant to know where the hell these random ether key chests spawn after a bounty kill?
There are links online to help in the areas or you could just look for them?
This really puts TDB to shame. Poor Eris. Her material exchange is undercut by the Speaker of all people, her quests done, her bounties mostly ignored for the new hotness. I have a feeling she's going to be very lonely.
Seriously how am I meant to know where the hell these random ether key chests spawn after a bounty kill?
She's CRAZY, though. Who doesn't want to visit that?
I'll probably still go do half of her daily quests for the EXP to put into gear, since I still have a subclass on my Titan and Warlock each to complete, but a bunch of exotics and any new stuff I get. Killing Blades, hive with melee and husk shards is easy exp. Plus that 5 bounties in a day bounty.
I strongly suggest just looking... they are really close and not difficult to find since they give off a large glow. Get high and look around.
Don't ruin every little thing by trying to get the exact answer online...
First time I did one, I had no idea what to do and went online asking "wtf was that about?" Someone explained that a chest appeared in the area and that's all the answer I wanted.
Telling me it was "over to the left, around a crate" (fake) would have pissed me off.
Does etheric light drop on 28 PoE or do you have to be play 32 and above for it to drop?
I had a hard time too until I knew what they looked like - haven't missed one since.Seriously how am I meant to know where the hell these random ether key chests spawn after a bounty kill?
This really puts TDB to shame. Poor Eris. Her material exchange is undercut by the Speaker of all people, her quests done, her bounties mostly ignored for the new hotness. I have a feeling she's going to be very lonely.
They might be close in areas like the Citadel, Ember Caves and Skywatch, but god knows how many times I missed the chest on the forgotten shore.
Seriously how am I meant to know where the hell these random ether key chests spawn after a bounty kill?
I'm not disagreeing. I overall love this expansion so far, and the lack of a raid is only a slight bummer since I only ever did each raid a few times (it was too hard to get a group of friends all on at once, so I just used a subreddit to find groups) and I think I'll get more mileage out of Prison of Elders.
I just felt like that quest was an obvious wart on an otherwise good expansion. Bizarre to have well designed quests and then have one that feels so lazy.
in other words, activision sucks.
if this was $10 and the maps were free for all, its be a great value. now that we know theyre going to be free soon after, it loses that.
So I bought the Expansion 1 DLC, but didn't get to take advantage of ANY of the content. I didn't do the new missions because I hadn't the opportunity to do the RAID from the vanilla game. I still haven't done the raid, I'm at a lvl 24, I don't much like the PVP game (I thought the game would be more like old Halo PvP with vehicles and large maps), and i'm kind of stuck . If I want more co-op stuff, is this HoW Expansion II going to 1. be worthwhile, and 2. allow me to play since I'm so low level? What do I need to do to meet the minimum requirement without feeling like I"m grinding, which is what it started to feel like I was doing in the vanilla game which is why I stopped playing.
I strongly suggest just looking... they are really close and not difficult to find since they give off a large glow. Get high and look around.
Don't ruin every little thing by trying to get the exact answer online...
First time I did one, I had no idea what to do and went online asking "wtf was that about?" Someone explained that a chest appeared in the area and that's all the answer I wanted.
Telling me it was "over to the left, around a crate" (fake) would have pissed me off.
This is a Bungie philosophy, not an Activision one. Bungie always wanted the most second most recent map pack to be free. That's why Heroic went free after Legendary came out for Halo 3. This was the plan until Microsoft stepped in and wanted to keep charging for it.
Personally, I love the idea of maps becoming free because it does great things for map variety in the standard playlists. I hate having DLC-only playlists.
That quest was there to give you a decent opportunity to play around with your brand new sidearm.
That's all it was. Because Bungie wanted you to play with your new toy, and if it sent you on a mission, some of us that have our comfort zone load-outs wouldn't have even bothered.