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STEAM | May 2015 - Paid Mods? We hardly Nuuvem!

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Tizoc

Member
So dat Bipson, SteamGAF
woxfpt.png
Dat Bipson
 

Jawmuncher

Member
I thought I was Dragon Ageing it but apparently there really is no reason to go back there later on so i just cleared out every teeny bit of the map and now I can finally move on.

Looks like 11 hours of the game I just cut then. Wonder how quickly i'll beat it. Remember them saying 50 hours was normal. But more than likely i'll clock in at 25-30 at most.

So dat Bipson, SteamGAF

Dat Bipson

Call me when Juri makes it in. The dictator is overplayed.
Unless it's Raúl Juliá.
 

dex3108

Member
Not sure what AMD's recording solution is like these days but I'd imagine it's coming along nicely.

Regards to GFE and framecapture? Can't imagine it's that hard but then I'd have 3,4 upto 5 programs at once that can do that so unless they offered something different I'm not too sure of the benefit

Raptr/AMD Evolve whatever is still behind GFE in my opinion. Even though it has 50Mbps option quality is worse than GFE recordings.

I would love to see SS function in GFE that would upload SS automatically to FB/Twitter/Flickr after taking it. ShareX can do that but it is complicated and sometimes it doesn't work (captures black screen)
 

Phawx

Member
I feel like I'm the only person who didn't really care for Axiom Verge. I liked the first few hours of the game, but then I just wanted it to end. I can't say I cared for the level design, the upgrades, or the lack of difficulty. I'm usually a fan of these types of games, but for some reason, this just never clicked with me. Strange.

The only thing I didn't like in Axiom Verge is that the practically all of the weapons are superfluous. Only three weapons are necessary, which is fine, but I would have liked the bosses to have been designed around weapons you get.

Outside of that though, I really liked the game.
 
Fuck, my new monitor has a stuck pixel.
Left bottom corner, so not immediately noticeable, but with my OCD surely will drive me bonkers...
Not sure what's Dell policy on those... Supposedly one stuck in my monitor (U series) warrants replacement, but I seriously doubt I'd manage to get a new one.
:
Any of these 'let's cycle colors on screen to get pixels unstuck' apps work? Anyone tried these?

Don't know in your country but here in Brazil one pixel is enough to have it replaced.
 
still feel that SFV basically reusing the same style from SFIV reeks of creative bankruptcy on capcom's part. It just makes me feel like it's SFIV 2.0

in other news, i used some spare amazon credit to get the first Witcher ebook for $1. I think i've got the witcha fever

Man, in the Witcher 3 thread are a kind of people I didn't see in all the game threads I followed so far. Moaning about reading in a rpg, don't understand things that get explained in the tutorial, puzzled when they can't jsut slice through and people who explain openly that they cheat. What is that, what even is that.

your 400th rpg might be someone else's first. I imagine there's going to be a lot of Skyrim transplants who only play an RPG once every 5 years (if at all)who are going to feel like they have no idea how to deal with the witcher's "we already told you how to do this once now get out there and do whatever you want" style of almost nonexistant handholding.
 

Chariot

Member
Man, in the Witcher 3 thread are a kind of people I didn't see in all the game threads I followed so far. Moaning about reading in a rpg, don't understand things that get explained in the tutorial, puzzled when they can't jsut slice through and people who explain openly that they cheat. What is that, what even is that.
 

Phawx

Member
Raptr/AMD Evolve whatever is still behind GFE in my opinion. Even though it has 50Mbps option quality is worse than GFE recordings.

I would love to see SS function in GFE that would upload SS automatically to FB/Twitter/Flickr after taking it. ShareX can do that but it is complicated and sometimes it doesn't work (captures black screen)

The forked build of OBS that supports AMD's VCE is quite nice.
 
I've got no problem with people who cheat in a single-player RPG - done it myself plenty of times. If they're confused by not being able to hack through people or reading too much, that's their problem, not the game's.
 
Man, in the Witcher 3 thread are a kind of people I didn't see in all the game threads I followed so far. Moaning about reading in a rpg, don't understand things that get explained in the tutorial, puzzled when they can't jsut slice through and people who explain openly that they cheat. What is that, what even is that.

Most of these people must be new to the series and were dragged by the hype train, not that it's totally bad because CDPR must be enjoying the sales numbers. xD
 

Jawmuncher

Member
Man, in the Witcher 3 thread are a kind of people I didn't see in all the game threads I followed so far. Moaning about reading in a rpg, don't understand things that get explained in the tutorial, puzzled when they can't jsut slice through and people who explain openly that they cheat. What is that, what even is that.

If you payed money for the game I feel you should be able to play it however you want.
So if that's cheating the whole game so be it. Just obviously you need to realize that you can't exactly talk about the areas you cheated in. Since it's vastly different from the actual way it's presented to the masses.

As for the earlier mention, with the way the game was marketed. They probably thought it was something they could jump in easy like Skyrim. So I don't blame them for that either. As I said there was going to be backlash regardless because of the media and hype. Especially when a large majority of those 1.5 million preorders are probably people who didn't even play the early games at all.
 

Chariot

Member
your 400th rpg might be someone else's first. I imagine there's going to be a lot of Skyrim transplants who only play an RPG once every 5 years (if at all) are going to feel like they have no idea how to deal with the witcher's "we already told you how to do this once now get out there and do whatever you want" style of almost nonexistant handholding.
True, but there are so many. A common example is that people just grab all papers on a notification board without reading and wonder why they didn't get half a dozen quests, when some of them are just fluff (that is lost when you don't read it). Or the guy who makes a thunderbolt potion because the game tells him, but asks us what it actually does, when he can just look into his game and read what it does.

I've got no problem with people who cheat in a single-player RPG - done it myself plenty of times. If they're confused by not being able to hack through people or reading too much, that's their problem, not the game's.
Well, maybe I push my ideals too much on others. I directly cheat only for fun sessions, like running amok in a GTA or building a house in Sims to burn it down. I already feel dirty when I have to look up guides when I am stuck in a quest somewhere.
If you payed money for the game I feel you should be able to play it however you want.
So if that's cheating the whole game so be it. Just obviously you need to realize that you can't exactly talk about the areas you cheated in. Since it's vastly different from the actual way it's presented to the masses.

As for the earlier mention, with the way the game was marketed. They probably thought it was something they could jump in easy like Skyrim. So I don't blame them for that either. As I said there was going to be backlash regardless because of the media and hype. Especially when a large majority of those 1.5 million preorders are probably people who didn't even play the early games at all.
Yeah, sure, it's their game, shouldn't be my business how they play it. But I am just taken back by this sight. Didn't encounter such in any other game thread I was part of.
Most of these people must be new to the series and were dragged by the hype train, not that it's totally bad because CDPR must be enjoying the sales numbers. xD
Probably. :(
 

Terra_Ex

Member
The hotly-anticipated sequel to Expeditions: Conquistador is here. Behold Expeditions: Viking, and gasp in awe at its glorious visage.

This is seriously good news, SteamGAF. EC is an underappreciated gem of an RPG/Roguelike/strategy game. High hopes for the sequel.
EC was one of my standout titles from the last few years, the devs have definitely earned a day one purchase from me. Very pleased to hear the leader character has an actual avatar this time around in battle, it was my only gripe with the original, always felt weird for the "capitán" to order their men into battle then promptly vanish from the fray.
 
True, but there are so many. A common example is that people just grab all papers on a notification board without reading and wonder why they didn't get half a dozen quests, when some of them are just fluff (that is lost when you don't read it). Or the guy who makes a thunderbolt potion because the game tells him, but asks us what it actually does, when he can just look into his game and read what it does.

One of my favorite missions in The Witcher 2 is early on, when you have to reassemble your silver sword. the game mentions that you need to do this, it puts it in your quest log, but it doesn't poke you and throw twenty red exclamation points with neon signs and everyone shouting at you from the balconies of town that you need to fix your sword, stupid.

the game just tells you you need to do it and kinda lays back, lets you get around to it. I really respected that about it. They knew that they gave you enough info, they put it in the menu, they respected you as a gamer to have the sense to check all of your options and not be a cryin' baby who needs to have every aspect of the game spoonfed to you.

I don't know if CDPR followed that kinda let-the-baby-walk-for-a-bit-and-if-it-falls-it-falls type of mentality with TW3 but your post kinda suggest that they did and kudos for them not making TW3 another vanilla idiots water-downed WRPG.
 

Jawmuncher

Member
One of my favorite missions in The Witcher 2 is early on, when you have to reassemble your silver sword. the game mentions that you need to do this, it puts it in your quest log, but it doesn't poke you and throw twenty red exclamation points with neon signs and everyone shouting at you from the balconies of town that you need to fix your sword, stupid.

the game just tells you you need to do it and kinda lays back, lets you get around to it. I really respected that about it. They knew that they gave you enough info, they put it in the menu, they respected you as a gamer to have the sense to check all of your options and not be a cryin' baby who needs to have every aspect of the game spoonfed to you.

I don't know if CDPR followed that kinda let-the-baby-walk-for-a-bit-and-if-it-falls-it-falls type of mentality with TW3 but your post kinda suggest that they did and kudos for them not making TW3 another vanilla idiots water-downed WRPG.

I don't even know if that qualifies as respect. I would have preferred the stuff for that quest. It didn't bother me but I could have done it a lot quicker. Either you do it for all or not at all. Not a fan of the halfsies.
 
One of my favorite missions in The Witcher 2 is early on, when you have to reassemble your silver sword. the game mentions that you need to do this, it puts it in your quest log, but it doesn't poke you and throw twenty red exclamation points with neon signs and everyone shouting at you from the balconies of town that you need to fix your sword, stupid.

the game just tells you you need to do it and kinda lays back, lets you get around to it. I really respected that about it. They knew that they gave you enough info, they put it in the menu, they respected you as a gamer to have the sense to check all of your options and not be a cryin' baby who needs to have every aspect of the game spoonfed to you.

I don't know if CDPR followed that kinda let-the-baby-walk-for-a-bit-and-if-it-falls-it-falls type of mentality with TW3 but your post kinda suggest that they did and kudos for them not making TW3 another vanilla idiots water-downed WRPG.
In TW3 there's some quests that straight-up get no quest log entries or notifications or anything. If you're paying attention, you can do it. If you aren't, you'll find a Quest Failed log down the road. It can be as simple as someone saying they need something It's frustrating, but oh so cool as well.

The sheer variety and quality of the quests (in general) has set a new bar for open world games.
 
I don't even know if that qualifies as respect. I would have preferred the stuff for that quest. It didn't bother me but I could have done it a lot quicker. Either you do it for all or not at all. Not a fan of the halfsies.

the silver sword quest comes right at the beginning of the game and really serves to inform the gamer of how this game is going to work: you're gonna have to pay attention more than usual, know your menus, and we're gonna give you enough rope to work with but you gotta make your own knots.

It's not obtuse like the souls games can be at times, at least TW2 never felt that way. It felt liberating when compared to Skyrim or Dragon's Age, for example.
 
Looks good, mouse works to cover lack of kinect it seems. He didn't use a controller though but that shoudl work fine as well.

Some "professional". Can't even play it right.

very much not pissed off/dont care
you're free to not like the things i like

Oh, well, that's cool.
Based off the rabid fanbase that VC seems to have and some of the things said to me when I express my indifference/disinterest in VC, I figured you'd be following the path of theme on this one.
My mistake. :)

Unless it's Raúl Juliá.

And then it would just be Tuesday.

One of my favorite missions in The Witcher 2 is early on, when you have to reassemble your silver sword. the game mentions that you need to do this, it puts it in your quest log, but it doesn't poke you and throw twenty red exclamation points with neon signs and everyone shouting at you from the balconies of town that you need to fix your sword, stupid.

the game just tells you you need to do it and kinda lays back, lets you get around to it. I really respected that about it. They knew that they gave you enough info, they put it in the menu, they respected you as a gamer to have the sense to check all of your options and not be a cryin' baby who needs to have every aspect of the game spoonfed to you.

Some of the quests/goals in The Witcher games are just straight up obtuse and out in left field. But I appreciate what you mean...
However, I think this is partly because CDPR likely assumed that a large portion of the player base for TW2 would have played, if not finished, some part of TW.
Having done so myself, I know how the universe works and can say that regardless of how the game handled it, my first objective was "get a damned silver sword cause I know fighting monsters with a regular steel sword is a nightmare". And it became priority #1.

the silver sword quest comes right at the beginning of the game and really serves to inform the gamer of how this game is going to work: you're gonna have to pay attention more than usual, know your menus, and we're gonna give you enough rope to work with but you gotta make your own knots.

It's not obtuse like the souls games can be at times, at least TW2 never felt that way. It felt liberating when compared to Skyrim or Dragon's Age, for example.

TW/TW2 can be ridiculously more obtuse than the souls games. The souls games are intentionally exploration heavy and driven with minimal NPCs.
It took me a long while of spinning around in the prologue area where you have to find your way into the monastery because of extremely vague/specific orders that you had to trigger scripted events in and left a really bad impression (much like one of the stupid secret areas of The Old Blood which required you to SHOOT some boards with a single pistol bullet to break them while hitting them with a pipe swung by Blazkowicz's super ape steroid monkey arms was not enough to splinter them and get through). I really did NOT like the fact that I could not use Igni/Aard on the section of boards I found that looked like I should be able to break them until I wandered all the way around to the other side and triggered someone moving a wagon to block the alley. After that, I had already dismissed those boards as unbreakable (much like TOB example above) and didn't even consider going back to recheck them because there's no way a wagon moving somewhere else should prevent/allow Geralt to perform the intended actions.

Reminds me of shit like Strider 2014 where Hiryu's got kunai on his back the whole game but only learns to use them 50% of the way in.
 

Kagemusha

Member
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t1432152788z1.png
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Jawmuncher

Member
the silver sword quest comes right at the beginning of the game and really serves to inform the gamer of how this game is going to work: you're gonna have to pay attention more than usual, know your menus, and we're gonna give you enough rope to work with but you gotta make your own knots.

It's not obtuse like the souls games can be at times, at least TW2 never felt that way. It felt liberating when compared to Skyrim or Dragon's Age, for example.

I've always been a fan of the way points and markers in games. If the games content is good, it doesn't matter if it tells you how to get to it or where to go. On the same dime though I do like Souls game as well since they fully don't offer anything. But then again in a way those games are pretty linear when you go through the sections. As I said I beat Witcher 2 without much fuss and don't recall even using a guide or having to look anything up. If anything I would like games to give the option for both styles, but I know that can be a lot of work.
 

Turfster

Member
That whole thing sure must've been worth it for GMG in the end..

EDIT: Are you sure? They announced a 40% coupon yesterday for people who didn't get a working W3 key in a timely manner (that you had to manually request or something), not for everyone. Maybe that changed.

That's what the internet tells me.

The internet also tells me that if you buy the Witcher 3 from the Ubi store, you get 4 free games with it (in the US), or 1 free game from a totally different pool anywhere else in the world (yes this includes Canada)
 

Dr Dogg

Member
If you imported a Witcher 1 save you auto complete the Steel Sword quest in 2 the moment you get it due to the starting set rewards.

Though not quite Morrowind in it's execution of in game lore and so on, books, notes and notice board messages do really help shape the world of The Witcher. While you do gain quests from some of the stuff you pick up sadly the games outright tell you 'read this note silly' unlike TES where you can be rummaging through someone's house and find their book collection, have a quick read and hey presto off you go on a quest to retrieve the Sacred Nipple Ring of Righteousness which you've just been reading about. Now that's pretty cool how quests emerge out of nothing.

Though in my own gushing about The Witcher III, got to say the weather system is really well done, A slight spot of rain that started as nothing but drizzle soon turned into a torrential downpour. People were getting wetter and wetter and I swear puddles that started off small got bigger as I rode back the same way. Went of for about 5 in game hours and not the fly by night 5 minute show off effect some games use.

Also combat on horse back is verging on Mount and Blade levels of fun.
 

Jawmuncher

Member

dex3108

Member
If you imported a Witcher 1 save you auto complete the Steel Sword quest in 2 the moment you get it due to the starting set rewards.

Though not quite Morrowind in it's execution of in game lore and so on, books, notes and notice board messages do really help shape the world of The Witcher. While you do gain quests from some of the stuff you pick up sadly the games outright tell you 'read this note silly' unlike TES where you can be rummaging through someone's house and find their book collection, have a quick read and hey presto off you go on a quest to retrieve the Sacred Nipple Ring of Righteousness which you've just been reading about. Now that's pretty cool how quests emerge out of nothing.

Though in my own gushing about The Witcher III, got to say the weather system is really well done, A slight spot of rain that started as nothing but drizzle soon turned into a torrential downpour. People were getting wetter and wetter and I swear puddles that started off small got bigger as I rode back the same way. Went of for about 5 in game hours and not the fly by night 5 minute show off effect some games use.

Also combat on horse back is verging on Mount and Blade levels of fun.


Hidden Treasures were disappointment for me. When you find first clue and quest starts you just get highlighted area on map and game tells you go there and find treasure. I expected that we will get clues where to go next and that we need to figure out where is that next place. If i want waypoint on map i will play Assassins Creed :D
 

Dr Dogg

Member

I wondered why I thought she looked familiar. I wonder if the yoga wanker is in the game some where?

Hidden Treasures were disappointment for me. When you find first clue and quest starts you just get highlighted area on map and game tells you go there and find treasure. I expected that we will get clues where to go next and that we need to figure out where is that next place. If i want waypoint on map i will play Assassins Creed :D

That's why I've turned off quest markers, notice boards, undiscovered locations and the other 'go here to get shit done' icons from the main map. That way you only discover them when you actually stumble upon them. Waaay more fun I've found and makes exploration worthwhile.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
Man, in the Witcher 3 thread are a kind of people I didn't see in all the game threads I followed so far. Moaning about reading in a rpg, don't understand things that get explained in the tutorial, puzzled when they can't jsut slice through and people who explain openly that they cheat. What is that, what even is that.

It's the same with Bloodbourne. Hyped up console release = a bunch of people that may not have played the genre before and are getting shellshocked by things they didn't know how to process.
 
True, but there are so many. A common example is that people just grab all papers on a notification board without reading and wonder why they didn't get half a dozen quests, when some of them are just fluff (that is lost when you don't read it). Or the guy who makes a thunderbolt potion because the game tells him, but asks us what it actually does, when he can just look into his game and read what it does.

Am i doing notice boards wrong? At the first one, i took the 2/6 quests that did not seem like menial tasks in service of the empire. Were those just flavor with no real quest? If so, any reason to actually "take"them?
 

Jawmuncher

Member
I'll never fully grasp why people like exploring in games. One of the reasons i'm still flabber ghasted around the hype for no mans sky.
 

Salsa

Member
eh I don't mind those guys in the OT. To be fair the game difficulty IS weird. Sword and Story is super easy, whereas Blood and Broken Bones, which might seem like the "normal" option, is pretty hardcore in a lot of ways. Not really on how hard it is but the fact that it forces you to hunt for wild life to regain life and such.

lots of more nuanced concepts than your typical console RPG
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
I'll never fully grasp why people like exploring in games. One of the reasons i'm still flabber ghasted around the hype for no mans sky.
I think I know how to sell you:

Imagine that somewhere in its vastness, No Man's Sky has a dinosaur planet.

But you have to find it.
 

zkylon

zkylewd
the problem with exploration is that it's often to the ubi extreme of huge ass marker telling you where the secrets are, or the gta way of just "fuck it we hid 200 tiny trinkets in this immense world with no clues where they are whatsoever"

so exploring to find 'secrets' is kind of lame in open world games

dark souls does it right but it's not exactly open world

the only example i can think of is stalker, which had a great mix of things in that exploring to find secret stashes and artifacts was really enjoyable because they used a combination of
- tracking anomalies with your detector gizmo thingie, then finding the right way to approach them to extract artifacts. anomalies themselves were pretty interesting, the reward was cool and it was just a fun little event
- stashes were randomly generated but afaik placed on a huge number of possible locations that were usually tricky to get into because monsters/bandits/anomalies/level design. you had to navigate complicated structures and whatnot to find them and even if they were pointed out in your map it was still a big area for you to explore
- none of these items were "essential" or things to cross off a list, so you weren't really looking for them because ocd
- the process itself was enjoyable, not just run to something then press a to collect

man im glad my shtick is apparently the 3DS now and not something shitty like dinosaurs

im not a girl now either right

lucky you

i have too many shticks
 

Dr Dogg

Member
Only damp spot I can see with The Witcher III right now is that it took a whole 15 hours for the first signs of boobage. Witcher 2 came out the gates within in about 45 seconds you were confronted with Triss looking a bit chilly.
 
It's the same with Bloodbourne. Hyped up console release = a bunch of people that may not have played the genre before and are getting shellshocked by things they didn't know how to process.

People keep talking about this Bloodbourne...
So when is the next Bourne film releasing then?

man im glad my shtick is apparently the 3DS now and not something shitty like dinosaurs

im not a girl now either right

Not a girl? My world is upside down!
 
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