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XenobladeX |Import OT| Discovery of Superb View: http://youtu.be/HgIXNOEv_40

Bebpo

Banned
My final thoughts:

Pros:
+World and scale is awesome. The first time you take an elevator is amazing.
+Full time and day + weather + localized effects (heatwaves, sandstorms, snow, rain, rainbows) = absolutely gorgeous world to explore.
+Mechs are awesome.
+Flying Mechs are most awesome
+Customization and visible player equipment is insanely complex
+Music is good
+Human battle system is fairly good
+Main city is cool beans and upgrades as you do quests
+Has some neat Dark Souls-ish passive online features

Cons:
-Not a lot to find in the world besides pretty looking areas. A lot less interesting world than Xenoblade.
-Mech customization is pretty weak and mech battle system is eh
-Characters are paper flat and uninteresting outside of 1 or 2.
-Basically no story for 60 hours and then the entire game story in the last 2 hours and most stuff is left unanswered for the sequel
-Game has like 500 quests, 400 are filler crap; a decent percentage of filler required to progress the main story which is like 5 hours long but takes 60-70 hours to get to the end of it because of requirements
-Only one city, goes into the empty world feel
-Endgame side content is extremely power grind for dozens of hours grindy
-Has the problem I just saw WoW creators talk about with no flying anymore in WoW, once you get the mechs any semblence of level design is out because between mechs and fast travel you're just jumping from quest marker point to quest marker point and there's no "level" or adventure after a certain point; fwiw you don't get a mech until about 30-60 hours in, this could be a con for some people.

All in all the game feels like an MMO and should've been an MMO and hopefully Episode 2 is way the fuck better. Solid game, but definitely not great and I liked Xenogears, Xenosaga ep1, Xenosaga ep3, Xenoblade and Soma Bringer a lot more than this one. I thought those were mostly A-tier stuff (XS ep3 was like B+, but it did the best it could with how bad Namco fucked up the plot in Ep2), and this is more of a B- game. I think it's the first open world sandbox jrpg? So like every new genre Japan gets into, they take a little while to get good at it and they're going off of game design 10 years prior. I think Zefah was saying the quest design feels like Everquest 1.

Worth playing, but keep expectations low and don't expect much of a plot and know that it's episode 1 of a larger game series. Just look forward to a nice looking world with great scale and a really fun battle system and cool equipment as a human character and then awesome mech flying around action as a mech latter on.
 

Min0

Member
The fact that this game is supposed to be, as I suspected, part of a saga is the greatest news ever for me.
Xenoblade was a self contained story, but quite smaller in scope than other Xeno games, so it was a bit disappointing for me in that aspect.
 
The fact that this game is supposed to be, as I suspected, part of a saga is the greatest news ever for me.
Xenoblade was a self contained story, but quite smaller in scope than other Xeno games, so it was a bit disappointing for me in that aspect.

You can be part of a saga and still have a complete self contained story and narrative. Look at Xenogears.
 

Lumyst

Member
My final thoughts:
+Main city is cool beans and upgrades as you do quests

I wondered about whether NLA grew to an extent aside from the addition of new alien races. So in this game that's done through quests, unlike how Colony 6's upgrades were through item collecting/money giving?

Oh and I actually thought it would be a spoiler to blatantly say the story was obviously setting up something more; that was a truth that many of us who spoiled the story already worked into our expectations almost a month ago. I'm also sorry if I sounded dismissive about your feelings about the story. I've been seeing the content as compared to what we usually get out of Nintendo, that's why it doesn't look deficient to me, and even going more mechanics-focused doesn't cause me to lower expectations about story. But I know there's people who have enjoyed Takahashi's games and stories before, so their level of expectations about story may have been higher than mine to begin with, since mine have always been set compared to Nintendo's usual games :p Like, to see voice acting and cutscenes alone is an unusual treat for the story starved Nintendo gamer ;-)

By the way, if you think there's things that can be fixed by patching, please consider posting your thoughts to Miiverse so the developers can see, sometimes that kind of stuff can be worked into games during localization.
 

Min0

Member
You can be part of a saga and still have a complete self contained story and narrative. Look at Xenogears.

True, but Xenogears is the fifth chapter of its saga, not the first. And its story is barely self contained as long as you read Perfect Works so that you can understand all the events in the game that would otherwise make little sense.

Anyway, I'm just happy that Takahashi may be working on another saga again.
 

Dice//

Banned
Ideally I'd like a XBX2 to be less MMO and more Mass Effect, flying around in robots in deep space and landing on small planets and exploring them. Like I'd be fine if there was a half-dozen planets and each was the size of one continent from XBX. Would also make more sense than having sudden transitions on a planet from ice world to fire world to desert and such if they were separate planets.

Ideally, with a sequel, they'd have[?] to go that route if Mira is already pretty much wrapped up. ...At least, it'd be super nice.
But yeah, an ME route might be a cool way to go.
 

RPGCrazied

Member
My final thoughts:
-Basically no story for 60 hours

No story? I thought one of the guys in the Famistu review disliked how many long cutscenes were in the game. If there is hardly story, what in all that is holy are those long cutscenes for, tutorials?
 

Dr. Buni

Member
It all makes sense now. Damn. That still doesn't forgive Xenoblade X for not having good characters with actual real depth and character development as Xenosaga ep1 had lots of characters who were very developed even if the main plot was only the intro like XBX. Elma is a better KOS-MOS and I've fine with that, I like her. The ship captains are good traditional cool captains. But everyone else sucks. Even Lynne who gets as much screen time as Elma is flawed because all her screen time is just making cooking Tatsu jokes and a few scenes about her parents and that's it. She gets a little development, just like a lot of the side characters do, but she never really gets to be a good fully fleshed out character. Elma is definitely the closest there. The other characters just get worse and worse with development. Lu/Ru at first seems like "hey, this will be an interesting character for the story", but he has no story! He's just the goofy silly guy who dances a couple of times. I think they bit off more than they could chew. They should have kept the main party to Gren, Elleena, Doug, Lu, Rao, Elma and Lynne and that's it. Put those characters in the story more and incorporate their personal struggles into the actual plot and develop them. I think with 15 or so party members and everyone getting little bite-sized stories everything just feels really separate and doesn't come together. ALSO WEIRD THAT
the furry couple doesn't join as playable characters, since they seemed to have traditional class movesets (dude is a photon blade guy and girl is a lancer) and since the game has 15+ playable characters and has no problem constantly giving you NPCs as playable); I wonder if they will be DLC playable. They're show in the art book with the playable cast ^^;

So yeah, all that. Art book that came with the console set is nice.
This was one my fears about the game. I even posted this in a different Xenocross thread that I was hoping it would have 7 playable characters at most, but other posters said 'nah they can work it out even with 10+ characters'. I dunno, I just think a smaller cast is always preferable since there is more space and opportunities to develop them.
 

Vena

Member
No story? I thought one of the guys in the Famistu review disliked how many long cutscenes were in the game. If there is hardly story, what in all that is holy are those long cutscenes for, tutorials?

The story is less pronounced and linear as per, say Xenoblade. There are still a metric ton of cutscenes but they aren't all down the path of the little over dozen chapters that make up the main story. The story revolves a lot more around Mira, NLA's rebuilding and 'building up', the characters through their Kizuna quests (otherwise they are really flat down the main story until the very end), and the Normal quests about small details and lore bits about the all sorts of lore bits.

There's also a question on what a person expects and what "a lot/long" means to them.
 

Lumyst

Member
There's also a question on what a person expects and what "a lot/long" means to them.

And I might add, the kind of content the player finds entertaining or allows themselves to be entertained by. Like, as I mentioned, from my Nintendo gamer perspective, I want goofy things to make me smile and lighten the mood, I saw stuff like the Manon and Nopon playing in a tennis court for instance, I saw a quest where you collect lobsters while using janky platforming, you can invade peoples' backyards and talk to people chilling out by the pool, etc. Some find that "pointless" since it's not epic main story material but to me, that adds a fun spirit to the product they're offering. Hell, Lu being a goofball character, call me unrefined but it's fine to me that there's characters like that. But they do overdo Tatsu... I'm of two minds, they do have an epic story they want to tell, and they certainly could be laser focused on that, but at the end of the day, it's a product of entertainment that they want many to enjoy.

By the way, do you think it's a spoiler to openly discuss that the game leaves a lot of questions unanswered to the extent that if there's no sequels, it would be a massively disappointing story otherwise? It was very helpful to have that knowledge early on, personally, in order to adjust my expectations until the game's out in the West, but to some, it's fun in itself to discover that "DAMN IT!!!" feeling on their own :p
 
D

Deleted member 17706

Unconfirmed Member
Yeah, I wish I could have tempered my expectations going in... I probably would have waited for a sale if I knew what the game really was. I kind of just went in blind hoping for a mixture of Xenogears/Saga + the open world of Xenoblade. That ain't it, unfortunately.

With that said, flying around in mechs with that Over the Rainbow song playing probably makes the whole thing worth it.
 

Bebpo

Banned
I should probably rephrase/explain the no story bit. I should have said no major plot. The story is fairly simple as the characters are looking for something and it gives the players are reason to explore the planet. There's a few minor events that happen, but nothing really happens until the final chapter in terms of major plot movement. There's no flashbacks, no melodrama scenes of two people sitting talking person to person in a touching moment, no long monologues, no major drama, and no real big mysteries or twists for the first 60 hours or so. No real antagonists with any development or who do anything, no masked characters or surprises. The final chapter is more traditional Xeno-story and is good quality story telling for the last 2 hours.

Also about half the voiced cutscenes in the game are non-directed cutscenes where the player is given a free camera but can't move their character (so you can just rotate/zoom the camera) where the characters talk about the quest details of the quest they are about to go on whether it's one of the story quests or affection quests. Like "we have to go here and collect this item" but somehow it usually takes like 3-4 minutes for them to say that, and you can't advance the dialogue during these scenes. By the end I kind of hated them ^^; The real cutscenes are usually good and the non-voiced dialogues for smaller sidequests are filled with paragraphs upon paragraphs of dialogues with the various NPCs of the town, but you can advance the text quickly if it's uninteresting. But the voiced everyone just stands there and talks for 3-4 mins and talks really slowly about something usually uninteresting cutscenes kind of suck imo.

For those who've beat it, or spoiled themselves the entire plot is basically this:

Cool intro crash landing on new planet -> ok we've got to look for ship pieces, bad guys exist (Growth) and want to kill us and our ship pieces, bad guys attack us a few times along the way, oh wow we're robots with our consciousness being beamed from our ship piece were looking for, but that really doesn't change anything since we've already been looking for it and still are and everyone is still the same, oh no Lao is a spy and this wastes 3 chapters to actually bring to the forefront even though we've gone out of our way to point out to the players that Lao has been a spy for the past 3 chapters, ok we've located the central life pod let's go there -> final chapter. I mean hell, the main antagonist never leaves his room until the final chapter and all his cutscenes are just telling people to go beat up the player characters.

The most interesting story point in the entire game imo, is a throwaway line after Lao is revealed to be a spy saying that when the government was unable to fit soldiers along with their families on board they anticipated that some soldiers could actively work to sabotage their mission in a self-destructive revenge at the country for not saving their family. I liked that plot point because it was more mature than a lot of the other stuff and made sense and made you think about if these things would happen in a real world scenario of escape ships from earth. It added depth to the society and politics. When everything else in the game feels like it's for 13 year olds (I mean they told us Lao was a spy when NLA was attacked, spending 3 chapters making it MORE OBVIOUS was /facepalm), that little bit was nice and appreciated. I'd like XBX2 to be more thoughtful and for adults.

Because the whole game is based around one city and a search for something on the world, and because there's only
12
main story quests for the entire game (which last from 30 mins to an hour usually with an intro scene explaining what the quest of the day is, 2 cutscenes along the way, and a wrap up talk about what happened in today's quest), the story ends up feeling very episodic. Like I mentioned in an earlier post, the narrative feels a lot like those TV shows where it's monster of the week episodic and nothing really happens for 24 episodes and then suddenly in the last 2 eps shit gets real and there's an actual plot and it's good and the ending is good, but you can't help feeling the show wasted the bulk of it when it should've had real plot like the last 2 eps for most of the series. Except because of XBX's length due to gameplay and questing, it's more like a 52 ep show where nothing much happens until the final 2 eps.
 

Lumyst

Member
Ah, that TV show analogy does make sense with what I saw. (There's the comedy skits too with the food, to start some of the chapters. Is that where the Tatsu = food jokes are?) I guess another analogy is like having snacks, there's entertainment value that can be enjoyed but it's not as filling as a good meal and can get bland if one tries to gorge themselves. Like, I even laugh along when I hear those aliens with their goofy voices and that kind of stuff is endearing to me, but I can admit that's a juvenile kind of entertainment :p So you're not saying that it can't be a fun or entertaining product at times, or can't be fun for certain gamers, but that it might not have the richness of something that goes higher than that.
 
Now I don't know what to think...I've tried several times to follow Kouli's guide for the Baby Lobsters quest and I can't find the 98th one, it's not appearing where it should be and I'm really stuck because of that.

Why did my game need to bug in this quest ? D: I'd prefer for an enemy to stop attacking because of a bug than this...because now I can't complete it for that reason and it's very, very disheartening.
 
Now I don't know what to think...I've tried several times to follow Kouli's guide for the Baby Lobsters quest and I can't find the 98th one, it's not appearing where it should be and I'm really stuck because of that.

Why did my game need to bug in this quest ? D: I'd prefer for an enemy to stop attacking because of a bug than this...because now I can't complete it for that reason and it's very, very disheartening.

I just got 49/99 but from what I've heard,
you need to complete a long series of side quests before the 98th shows up.
 
I just got 49/99 but from what I've heard,
you need to complete a long series of side quests before the 98th shows up.

What? Really ? :D
Then I understand why I can't complete it :x

Oh well then, I'll try
doing the other sidequests I have first then :/ I'm curious to know which quest lines I need before the final one appears.

edit: ok I know which it is. It's
the quest involving Mia, and I'm currently doing it
so it's no wonder I was stuck on the Lobsters quest.

edit2: On another note, I have enough tickets to buy the remaining parts I need to craft the Ares.90 doll...but I don't have the Miranium to get it lol. My max is 66k now and I need 100k to buy it. I'm gonna need to rearrange my probes.
 

Dammit, more of me clicking spoilers before remembering what thread I was in. Sad to see
something confirmed that I had already assumed just from just character design. First time I saw Lao I thought "that guy looks the coolest" and then "so he must be some kind of spy". Sucks that the story goes such an obvious route.

Sad to also see your comment about how everything in the game storywise seems to be made for 13 year olds since that was kinda the same complaint I had with Xenoblade. Yeah, there were good themes and depth to everything if you wanted to search, but the way the main plot was presented was a different matter.
 
Holy cow the Ares. 90 doll is overpowered even without devices O_O I love it so far, very good expense. Of course if you fight something that is almost immune to Ether attacks...it won't change much.

Now what I REALLY need to figure out is how to do big damage on foot because I can't do sh*t against enemies, especially large+ types, bosses/overed, or higher leveled ones.
What I'll do before that though is get my last 3 classes to level 10, which is easy with Ares.90 :p
 

GWX

Member
Just wanted to say that the soundtrack is absolutely amazing. I loved Xenoblade's OST as well, and honestly, I'm glad X went in a completely different direction, as it seems to fit the game world so well. I actually really like the tracks with rap parts (Black tar is my absolute favorite track)! Others that stood out to me: Theme X, No.EX 01, Mono X, So fah so fern, In the forest and The key we've lost. Can't wait to play this damn game, please come out soon in America.
 

chadboban

Member
Just wanted to say that the soundtrack is absolutely amazing. I loved Xenoblade's OST as well, and honestly, I'm glad X went in a completely different direction, as it seems to fit the game world so well. I actually really like the tracks with rap parts (Black tar is my absolute favorite track)! Others that stood out to me: Theme X, No.EX 01, Mono X, So fah so fern, In the forest and The key we've lost. Can't wait to play this damn game, please come out soon in America.

I heard this one yesterday and fell in love with it.

https://www.youtube.com/watch?v=ggM1txB1xjY

Especially the part that starts at 2:16
 

Zero²

Member
Oh yeah! The ost is incredible, but it's Sawano so it was no surprise :p
My favorite for now is So Nah, So Fern, you guys that played the game, can you tell me where it plays? As long it's not a huge spoiler ofc xD
 

CHC

Member
My final thoughts:

........

Man thanks for the time and the detailed impressions. Definitely does not sound.... great by any stretch of the imagination. Unfortunate, but as they showed more of the game I can't say it's a major surprise.
 

Kikujiro

Member
Thanks Bebpo for the thorough impression. The game sounds like the JRPG version of DA: Inquisition, but with less story.
One of my biggest fear about JRPGs going open world is them embracing the grindy collectathon nature of a lot of Western open world games, I hate when a game doesn't respect my time and expect me to do useless quests just to move on. Now I fear FFXV will present a lot of questionable designs just to be "bigger and longer" than needed. They should copy The Witcher or New Vegas quests' style, not MMOs.
 

Shirke

Member
Its like all other opinions/impressions don't exist, lol.

Case study in confirmation bias.

Well who has time to read through more than 50 pages of impressions and opinions? Normally you would just look at the most recent discussion on the thread.
I've been checking this thread almost daily though.
 

Vena

Member
Well who has time to read through more than 50 pages of impressions and opinions? Normally you would just look at the most recent discussion on the thread.
I've been checking this thread almost daily though.

They're all in the OP, lol. TheMoon has been keeping everything tabulated.

That's why this is a great case study in confirmation bias, you have to try and ignore everything else only to find what you want to see.
 

Kikujiro

Member
Its like all other opinions/impressions don't exist, lol.

Case study in confirmation bias.

My post is pretty clear, I dislike open world MMOs filled with unimportant quests and Bebpo confirms how this game is centered around that kind of design. One of the few cons of Xenoblade was the questionable quests design, it seems like instead of changing it, they instead double-downed on it. It's a pretty important factor for some us (see all the people who dropped Inquisition for the same reason), what is your problem?
 

Chaos17

Member
No story? I thought one of the guys in the Famistu review disliked how many long cutscenes were in the game. If there is hardly story, what in all that is holy are those long cutscenes for, tutorials?

I saw a lot of streams with a lot of stories content whatever it was main or kizuna quests.
For me that guy just disliked the game from the moment he strated to play it, he didn't stop to complain.
I think Witcher 3 would probably suit more his taste.
 

TheMoon

Member
Man thanks for the time and the detailed impressions. Definitely does not sound.... great by any stretch of the imagination. Unfortunate, but as they showed more of the game I can't say it's a major surprise.

I suggest you read some of the impressions I linked in the OP. There is definitely no single word-of-god here to follow.

Well who has time to read through more than 50 pages of impressions and opinions? Normally you would just look at the most recent discussion on the thread.
I've been checking this thread almost daily though.

Dat OP man ...dat OP. :) (shoutouts to Vena^^)


My post is pretty clear, I dislike open world MMOs filled with unimportant quests and Bebpo confirms how this game is centered around that kind of design. One of the few cons of Xenoblade was the questionable quests design, it seems like instead of changing it, they instead double-downed on it. It's a pretty important factor for some us (see all the people who dropped Inquisition for the same reason), what is your problem?

Someone else's take on quests:

- Simple quests are total garbage, and the drop rates for some of them are beyond silly. DO NOT focus on them. Instead, focus on normal quests and kizuna quests. Normal quests are far more fleshed out, fill out the world, are really fun, and in general, what I want out of Xenoblade. There's also a large amount of them, so there's really no reason NOT to focus on them.

- Kizuna quests are really fun. Like Xenoblade, you have a marker that you go to and activate. Once activated, you're given conditions you have to meet in order to start the quest (Level, Kizuna rating with a specific character, and who can and can't be in the party when the quest is activated). Once the kizuna quest is activated, you're unable to do side quests or main story, and instead do fairly long side quest that revolves around a specific character. The prerequisites for doing kizuna quests is pretty lax in comparison to Xenoblade 1's kizuna cutscenes, and because they're visible on the watch, you can easily do them once you've fulfilled the conditions.
 

Zero²

Member
My post is pretty clear, I dislike open world MMOs filled with unimportant quests and Bebpo confirms how this game is centered around that kind of design. One of the few cons of Xenoblade was the questionable quests design, it seems like instead of changing it, they instead double-downed on it. It's a pretty important factor for some us (see all the people who dropped Inquisition for the same reason), what is your problem?
Actually thats the opposite of what he said, the main quest is lighter in story and instead the story is spread across all normal and kizuna quests, making them a lot more important and helping to flesh out the world around you.
They made it this way exactly to avoid the kind of thing you mentioned.
What Bebpo complained as I understood is that the progression is kinda iffy, since again the story is spread across a big amount of quests, and you need to go through all of them if you want the full thing, instead of just doing the main quest like in the original Xenoblade.

Edit: Damn disc 2 might be my favorite for now, cant wait to listen to Disc 3!
"By my side" is sooooooo good :) And dat damn sexy Cave theme s2
 

Shirke

Member
They're all in the OP, lol. TheMoon has been keeping everything tabulated.

That's why this is a great case study in confirmation bias, you have to try and ignore everything else only to find what you want to see.

Ah, I didn't know that. I usually just check the last page I was on then continue from there, haven't checked the OP in a long, long time. Thanks for the heads up.
 

Lilo_D

Member
Hope when english version comes out, we can have discuss thread for some side quests
Because those long side quests have more twisted and darker story and people tend to ignore them
 

Bebpo

Banned
Yeah, there's good quests spread throughout the normal and kizuna quests. There's just so many quests you get some boring ones too. I'd say about half the normal quests are weak, and maybe 1/3rd of the Kizuna quests. But 2/3rds of the kizuna quests are good stuff and there's some normal quest winners in their buried throughout.

Game could really use an editor. It's like Xenogears, except instead of needing an editor for the script, they needed a quest editor to filter out of the tedious/boring quests from the game :p
 
There's only
12
main story quests??? wtf. Is the rest of the game just built around exploring and doing random quests for random citizens and those kizuna quests (which likely don't relate to the overall main storyline). I suppose you could break up Xenoblade's storyline and make it a short number of "quests", but I think the games will feel very different in structure. I also don't like how they gate you off from doing main story quests until you do certain tasks like explore a specific % of the area or do certain other non-main story quests first. Just seems like padding to me to make the game longer when the actual main story is short. Over time (since it came out), this game has slowly dropped from one of my most anticipated games ever (adored the first Xenoblade) to just one I'm looking forward to, but not as excited about anymore. Maybe it's better to go in with low expectations anyways. :p
 

Bebpo

Banned
Yeah, though to be fair, some of the kizuna quests the main story will require you to do before unlocking the next story mission are basically story missions since they're full voiced and they have their own stories. So technically you could maybe add another 5-10 quests (I don't remember how many kizuna quests are required to progress the story but there's about 40 kizuna quests total; some have story and are cool, some are pretty filler-ish and dull).

The "main story" is exploring the world and those quests help direct you to explore the world so it all sort of fits within the main story. The Kizuna quests have some of the character development that is missing from the main story quests.
 

TheMoon

Member
There's only
12
main story quests??? wtf. Is the rest of the game just built around exploring and doing random quests for random citizens and those kizuna quests (which likely don't relate to the overall main storyline). I suppose you could break up Xenoblade's storyline and make it a short number of "quests", but I think the games will feel very different in structure. I also don't like how they gate you off from doing main story quests until you do certain tasks like explore a specific % of the area or do certain other non-main story quests first. Just seems like padding to me to make the game longer when the actual main story is short. Over time (since it came out), this game has slowly dropped from one of my most anticipated games ever (adored the first Xenoblade) to just one I'm looking forward to, but not as excited about anymore. Maybe it's better to go in with low expectations anyways. :p

These two games are inherently different structure wise. That is just something you have to come to grips with. They built this one in such a way that story quest progress ties into "exploration" of the world as opposed to reaching the end of a path like in the previous game because the whole world is open to you you from the start. It's not padding because that's just not how this game works or can work since you cannot gate story mission X behind "once player reaches the top of Y which assumes they have completed Z" so they have to set their prerequisites in different ways. And that happens in the form of those sidequests and exploration%.
 

Lumyst

Member
on-main story quests first. Just seems like padding to me to make the game longer when the actual main story is short. Over time (since it came out), this game has slowly dropped from one of my most anticipated games ever (adored the first Xenoblade) to just one I'm looking forward to, but not as excited about anymore. Maybe it's better to go in with low expectations anyways. :p

My own expectations adjusted to thinking of it as like a WRPG, where they hope the player makes their own story, but instead of being certain I will enjoy it the same way as the first game, I'm more curious if Xenoblade's gameplay will feel rewarding in an open world structure, or if I'll feel it's a deficient WRPG. You sound similar, in that instead of being sure of it as a satisfying game, you're now seeing it as a curiousity.

Edit: sorry TheMoon :p
 
D

Deleted member 17706

Unconfirmed Member
They're all in the OP, lol. TheMoon has been keeping everything tabulated.

That's why this is a great case study in confirmation bias, you have to try and ignore everything else only to find what you want to see.

This really doesn't have anything to do with impressions. He's not a fan of the type of gameplay. Having played both extensively, Xenoblade X really is a lot like Dragon Age: Inquisition in that respect, except that in Xenoblade you almost entirely get all of your quests from NPCs in the hub city while in Dragon Age, a lot of the quests are "discovered" while you're out and about.

Now, this says nothing about the story bits and writing of the respective games, which are obviously quite different. If he finds that the world and characters of Xenoblade really resonate with him, then maybe he'll be able to overlook the MMORPG-lite style questing gameplay, but that's a pretty subjective issue.

Yeah, though to be fair, some of the kizuna quests the main story will require you to do before unlocking the next story mission are basically story missions since they're full voiced and they have their own stories. So technically you could maybe add another 5-10 quests (I don't remember how many kizuna quests are required to progress the story but there's about 40 kizuna quests total; some have story and are cool, some are pretty filler-ish and dull).

The "main story" is exploring the world and those quests help direct you to explore the world so it all sort of fits within the main story. The Kizuna quests have some of the character development that is missing from the main story quests.

It does feel like there isn't very much rhyme or reason in the designation of "kizuna quest" vs. "story quest." Some of the kizuna quests (that are prerequisites to story quests) are longer and have events of more significance to the main story than the quests designated as "story quest." You're forced to do them all, anyway, so it just seems bizarre to have classified any of those prerequisite ones as "kizuna quests." It's like they went out of their way to add in a bit of grind to pad out the length or punish people who weren't building the relationships of the characters involved in those prerequisite kizuna quests.
 

Verger

Banned
This really doesn't have anything to do with impressions. He's not a fan of the type of gameplay. Having played both extensively, Xenoblade X really is a lot like Dragon Age: Inquisition in that respect, except that in Xenoblade you almost entirely get all of your quests from NPCs in the hub city while in Dragon Age, a lot of the quests are "discovered" while you're out and about.

Now, this says nothing about the story bits and writing of the respective games, which are obviously quite different. If he finds that the world and characters of Xenoblade really resonate with him, then maybe he'll be able to overlook the MMORPG-lite style questing gameplay, but that's a pretty subjective issue.
Yeah, this is what worries me. I'm also worried now after playing the Witcher 3 I won't be able to tolerate this kind of gameplay with unrewarding quests and a story that is probably one big anime cliche.

Guess Xenoblade was just a one time thing for me.
 
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Deleted member 17706

Unconfirmed Member
Yeah, this is what worries me. I'm also worried now after playing the Witcher 3 I won't be able to tolerate this kind of gameplay with unrewarding quests and a story that is probably one big anime cliche.

Guess Xenoblade was just a one time thing for me.

All I can say is that I'm at the final story mission in Xenoblade X, but need to do a bunch of grinding before I take it on, and I dropped it for the foreseeable future because The Witcher 3 completely sucked me in.

I'm sure I'll go back and finish it eventually, but if not, I'll definitely be going back from time to time to fly around in my mechs. Best part of the game, for sure.
 

Zero²

Member
Yeah, this is what worries me. I'm also worried now after playing the Witcher 3 I won't be able to tolerate this kind of gameplay with unrewarding quests and a story that is probably one big anime cliche.

Guess Xenoblade was just a one time thing for me.
Where did he said that the story is probably one big anime cliche? And unrewarding is relative from person to person, and if you enjoy the plot/story in them or not.
That said, you'll have a lot of time until the game actually comes out here in the West, so you might warm up on it again, who knows, good luck.
 

Dr. Buni

Member
My post is pretty clear, I dislike open world MMOs filled with unimportant quests and Bebpo confirms how this game is centered around that kind of design. One of the few cons of Xenoblade was the questionable quests design, it seems like instead of changing it, they instead double-downed on it. It's a pretty important factor for some us (see all the people who dropped Inquisition for the same reason), what is your problem?
I am with you on this. The quests were the worst aspect of the original Xenoblade to me, it is a shame they made the same kind of quest even more prevalent in Xenocross (supposedly).
 
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