I agree with him, big budget AAA games take 2 years + to make or massive teams in a year....stuff like Zelda or a big Metroid.
He didn't say "not big budget AAA games", but "very low budget". I think there are budget possibilities inbetween "big budget AAA games" and "vey low budget".
If you went with GTA V's budget, then I guess every other game on the planet is "very low budget", although it would make no sense to say that.
And you are even explicitly talking about open world games, which is a genre by itself. The poster mentioned "Super Mario Galaxy" explicitly as games, that he considers "not very low budget". But Super Mario Galaxy is not open world at all.
Super Mario Galaxy was surely not cheap to make, but at least it was SD and not HD. I really don't think that Tropical Freeze's budget (which is an HD game) was just a few percents of SMG's budget.
Some games can be done much quicker and I consider filler, like Rayman is a filler platform game probably banged out in 6 months compared to a big budget Ubi game.
Rayman's team is obviously not anything as insanely large as AssCreed teams. Which automatically means that it costs less. But first of all they developed a whole new engine for that game back then, which took time and Origins was supposed to be episodic back in 2010. The game was finally released end of 2011. Which means using simple math says that it didn't take them "just" 6 months to make it.
Would I consider Rayman Origins or Legends to be "very low budget"? No, not at all.
If you compare it to AssCreed games, then it surely cost way less, but it's not "very low budget" either.
I know Ubi is a bad example of filler vs big budget but it means you wont be so defensive on the games you like.
Defensive? I'm saying that calling all Nintendo games on Wii U to be "very low budget" is crazytalk, especially when you call "Super Mario Galaxy" to be "high budget" in comparison. It simply makes no sense.
I guess you personally consider Super Mario Galaxy to be very low budget as well. And I guess in your opinion it must have taken 6 months to make as well, right?
Big budget games are Mass Effects, Dragon Age, Uncharted, Zelda, MGS5, Witcher 3....games that are massive 3D worlds and take years to make. Platforms, 2 D games and the like are 6 month low budget games imo even if they are your personal favourites.
smfh
Let me educate you.
Super Mario Galaxy's development started at some time in 2005. It was released 2007. So let's be generous and say 2 to 2 1/2 years to make. Team was around 45 people.
I couldn't find information when 3D World's development started. It was announced E3 2013. So let's say it started 2012 (I personally think it was 2011, Nintendo had to develop their HD 3D engine featuring rock solid framerates). It was released end of 2013. Even if we assume that development took 1 1/2 years only, then you would still have to consider that the development team was TWICE the size of Galaxy. 90 people.
So by using simple math it's quite safe to say that 3D World was either more expensive than SMG, or as expensive or just a tiny bit less expensive. There is simply no way that for example 3D World's budget was only 1/4th (or less) of SMG's budget.