efyu_lemonardo
May I have a cookie?
Nope. And apparently it suffers from some game-breaking bug if you play it on a pal 360.
I wonder if SEGA will ever port their xbox exclusives to PC so people can actually play them...
Nope. And apparently it suffers from some game-breaking bug if you play it on a pal 360.
And that's a big reason why I'd hope the game would focus more on "stylish over the top vehicular action" than anything else. And if P* was helping to make that happen, so much the better.
I mean, when you think about how StarFox had a number of Gundam/Macross/etc. homages throughout its history, it always seemed like this series was always just a few steps away from realizing its destiny as a full-blown Japanese mecha anime-based game.
I'd love that so much! Starfox going in a crazy anime direction is exactly the sort of thematic shift the series needs with this semi-reboot
No, to the bolded part.I guess my big question is WHY? I played the original Starfox game. Loved it. Eventually when Rogue Squadron and WarHawk came out, I was impressed by where StarFox could eventually go. Even when StarFox adventures came out, I appreciated the potential for an open-world adventure game with spaceships and those characters.
What I don't get is this whole Starfox MUST be on-rails thing? I mean, they designed the old StarFox and figured the rails thing was the best way to push the technology and create a good game around that. Essentially, when it's on rails, we're just getting an amusement park ride...
Isn't Starfox more about the drama/interacting between the furry pilots, the epic boss battles, and the array of interesting environments?
butsin and punishment doesn't have ground controls, it is literally on-rails even on ground
The anime stuff already exists in Assault
Would an open world starfox work where you can fly from planet to planet?
No, to the bolded part.
I like on rails because it allows for awesome sequences like breaking through the enemy line with Great Fox providing backup fire with its enormous guns. Or flying through the innards of a space station in order to blow up its core. You lose that in all range mode.
I dunno if I'd consider Assault anime. It always came off more as a "disaster movie...in SPAAAAAAAAAAAAACE".
going with the blurry off screen images we had from last year, I think we'll see a "New" Star Fox approach, in terms of art-style.
Don't know why, but I think about Other M, when trying to visualize this "NEW" Star Fox game (in terms of art-direction)
What I don't get is this whole Starfox MUST be on-rails thing? I mean, they designed the old StarFox and figured the rails thing was the best way to push the technology and create a good game around that. Essentially, when it's on rails, we're just getting an amusement park ride...
Isn't Starfox more about the drama/interacting between the furry pilots, the epic boss battles, and the array of interesting environments?
Yep, it's not canon. Even back with the interview the dev of Command (no not Cutbert, someone else, Immamura I think?) said that Command is not canon and if they were ever going to count it, it'd be at the middle of the game.
Yeah, I don't get the aversion to anything to exploring other gameplay variations, either.
"On rails, Arwing only, Final Destination"
That's how ridiculous this has become. Just have faith in Miyamoto to do what he thinks is right for the series, OK guys? And if that means on-foot missions or whatever else, just... just calm down and try to enjoy it, OK?
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Even in Splatoon you look at the backgrounds and frown because you cant go there.I really wish it was open world(s), with any kind of vehichle available
"On rails" sucks, people. I know we like star fox 64. I know we like Sin and Punishment. But enough! Im tired of looking at beautiful stages in Mario Kart or Smash bros and not being able to explore em.
Think about it. The only nintendo wiiu game in which you can explore the world freely is Wind Waker.... and soon Xenoblade X
Splatoon, Xenoblade, and Mario Maker are focus because they are just now out and or not even released yet. Yoshi is a 2D yoshi platforming game that it has always been. Nintendo has already announced some pretty ambitious stuff for the Wii U. Devils Third and FE Illusory are already looking ambitious and I would wait for E3 to see even more from those games and more unannounced ones.I don't think that it will be an ambitious game at all. Nintendo has already showed that they are struggling. They don't have the required resources to develop and release many big HD titles.
This is why Yoshi and Kirby are small games. This is why many games were announced at very early stages. This is why Mario Maker, Xenoblade or Splatoon are being focused on so much while we know that they are not system sellers.
I doubt that Nintendo will announce anything ambitious for Wii U. They seem to be pretty much done with this console. They released all the games that were important to make money : Mario 2D + 3D + Kart + Party + Smash Bros + Nintendo Land. They are already focusing on the next console and those same games again. That's how they make profit. Not with games like Starfox, Xenoblade, W101 or Bayonetta.
When I look back at what was announced last year at E3, they can hardly do worst than that. We will see, but I would not get my hopes up if I were you.What you said does not really make sense considering what have been announced and e3 being just 2-3 weeks away.
When I look back at what was announced last year at E3, they can hardly do worst than that. We will see, but I would not get my hopes up if I were you.
And Nintendo themselves told that they were aiming a smaller budget titles that could be released faster.
Assault had a really great vision for the series, it just wasn't executed as well as it should have been. I would love to see a Star Fox game that allows players to jump in and out of vehicles in online multiplayer.
I don't think this game will offer that at all, but I'd love to see it.
They never said the opposite either.They never said that for Star Fox.
They have been working around with Starfox since the WiiThey never said the opposite either.
We have seen an incredibly early prototype one year ago. How could this transform into a big game for this year ?
I hope the game looks like this.
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It could work great but you'll get the usual push back because "that's not Star Fox." Truth be told, you can do the open world AND still include tight corridor-based segments.Would an open world starfox work where you can fly from planet to planet?
Anyway, as i've said before. They could easy add 4player online story mode. In the end starfox was always a game with 4 main characters.
Yep, it's not canon. Even back with the interview the dev of Command (no not Cutbert, someone else, Immamura I think?) said that Command is not canon and if they were ever going to count it, it'd be at the middle of the game.
So many complaints about it being like some bad fanfic, but... it's sort of meant to be cheesy, melodramatic, space opera bullshit. You guys know that, right? It was the natural evolution of what came before in Star Fox 64 and Assault.
I mean, besides taking cues from Star Wars, the original was inspired by Thunderbirds, of all things...
Warning: Gritty, realistic space drama up ahead!
https://www.youtube.com/watch?v=0vTP1j_rX3g
Thunderbirds!
And, cheesy or not, Star Fox Wii U's story could easily pick up after one of these endings:
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They never said the opposite either.
We have seen an incredibly early prototype one year ago. How could this transform into a big game for this year ?
Miyamoto said he deliberately announced it way earlier than anticipated in order to "encourage" the developers to get it done by E3 of this year.
The bulk of Splatoon's content was made between last E3 and now, apparently.
Yeah, no. In on old IGN interview Cuthbert and Imamura said that the story would start from the middle (whatever that means? Are they just going to rehash the latter half of Command?): http://www.ign.com/articles/2006/09/...terview?page=2
I couldn't find any reference anywhere to Command not being canon. While I was searching, though, I came across this shit from a few months back and realized a terrible truth: I'm probably the only person on NeoGAF that likes Command's story unironically. So many complaints about it being like some bad fanfic, but... it's sort of meant to be cheesy, melodramatic, space opera bullshit. You guys know that, right? It was the natural evolution of what came before in Star Fox 64 and Assault.
I mean, besides taking cues from Star Wars, the original was inspired by Thunderbirds, of all things...
Warning: Gritty, realistic space drama up ahead!
https://www.youtube.com/watch?v=0vTP1j_rX3g
Thunderbirds!
And, cheesy or not, Star Fox Wii U's story could easily pick up after one of these endings:
![]()
![]()
![]()
Story should be a semi reboot, only game to count is Starfox 64. Characters will no longer age at all, that was a dumb idea.
I'd like a 1950's sci-fi look, complete with faint string's on the crafts etc. Maybe even have a black and white level and things too.
Story should be a semi reboot, only game to count is Starfox 64. Characters will no longer age at all, that was a dumb idea.
omg, we got to the Star Fox Command fanfic part of the speculation cycle
lets go back to talking about open world is terrible idea for Star Fox games
omg, we got to the Star Fox Command fanfic part of the speculation cycle
lets go back to talking about open world is terrible idea for Star Fox games
Dudes in Furry outfits at the midnight GameStop release and shitThis is going to be the first creepy no-longer-innocent furbait franchise Star Fox I buy, isn't it.
That's what I meant by non-canon. They were so wishy-washy from Command that IF they are ever going to count it, they'd start at the middle.
Honestly I'm just turned off by how the characters are handled and how they are designed. And that's not even going to the repetitive gameplay.
Bullshit, part of what SF makes great is that the characters mature. None of that reboot shit since it reeks of the insecure, unreliable idea that Krystal caused the "badness" of the series.
Starfox is not good sci-fi, its a simple space serial style series, not too far away from Star Wars etc. I didn't like how the games started ageing them up a lot each time. I'd prefer them to remain the same look and age and just keep having more adventures.
Just set most of their stories within a closer time gap even.
I'm pretty sure that retiring Peppy from the crew should be the last of it. I was so pissed at Command for getting rid of General Pepper due to illness. I hope he's back and maybe gets a new rank. Admiral Pepper would be awesome.
Starfox is not good sci-fi, its a simple space serial style series, not too far away from Star Wars etc. I didn't like how the games started ageing them up a lot each time. I'd prefer them to remain the same look and age and just keep having more adventures.
Just set most of their stories within a closer time gap even.
As far as the characters go, I think retiring Peppy out and putting Krystal in makes a lot of sense - Peppy can fill the old veteran/coach stereotype & role from the Great Fox anyway, and Krystal offers a female heroine to the series, which I think is pretty important.
The rest of it -- I couldn't much stand how serious and in-depth both Assault and Command ended up going. Keep it brief, keep it light, like Star Wars or any other light-hearted space opera.
Also people keep bringing Assault. Why? It's easily as light as the other games. It's just your typical Borg story without the drama Borg stories have. I mean, I'd understand it if in the game Fox suddenly became infected, gets cured, and suddenly has a lust for killing Aparoids. But it's just a simple "we must stop this invasion!"
There were a few moments where it ventured WAY too far into anime cliches. Like the Corneria invasion scene with General Pepper which dragged on FAR too long, and the whole thing with Wolf's hatred of Fox melting away to full-on tsundere attitude for him at the Aparoid homeworld.
But overall, it wasn't overtly different from any Star Fox before it story-wise.