• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Elite: Dangerous |OT| Every Man's Sky

Status
Not open for further replies.
Those that support dictatorship, slavery and suffering of their own people will quickly find themselves under the boot of the Federation. Long live democracy and justice!

Fuck off with your corrupt leaders peddling you lies as they profiteer. Funny you should mention slavery when you're all corporate slaves and schills and somehow don't know it. You're all slaves.

I've seen your lands during this community goal: nothing but a hive of scum and villainy. People starving and pirate infestations. I will not be returning except with my hardpoints deployed.

Love Live The Princess. Usurpers will burn.
fire.gif
 

Sarcasm

Member
So bounties are pretty good now? If so..think I will buy a vulture (and maybe save this hauling ship I have - hope I don't lose it lol).

Any recommendations on setups? Do I need to fly around to find a good deal on the ship and weapons?
 
So bounties are pretty good now? If so..think I will buy a vulture (and maybe save this hauling ship I have - hope I don't lose it lol).

Any recommendations on setups? Do I need to fly around to find a good deal on the ship and weapons?

2.5-3.5 million/hour if you get/find a good res spawn table.

So...yes.
 
Long fuck the empire, more like. Drooling slavers not even worthy to eat the dung out of my arse.

The clipper flies like a dream tho
You better hope I don't see you in the street. We're not even slavers. We're giving the downtrodden jobs to do. Geez.

Hot bullets comin for u, brainwashed scumbag

Any recommendations on setups? Do I need to fly around to find a good deal on the ship and weapons?
Just noticed the second question. Weapon setup depends on your ship. What ship are you flying?



song_siren.gif


FdL fund has grown significantly. :3
 

Sarcasm

Member
You better hope I don't see you in the street. We're not even slavers. We're giving the downtrodden jobs to do. Geez.

Hot bullets comin for u, brainwashed scumbag


Just noticed the second question. Weapon setup depends on your ship. What ship are you flying?




song_siren.gif


FdL fund has grown significantly. :3

Not a combat worthy ship for sure. Last I stopped it was the one that has a bigger cargo hold. I haven't started it up recently but pretty soon I will.
 

FlyinJ

Douchebag. Yes, me.
Ok so, I have a 970 and I'm trying to play this on my DK2. I have the latest Witcher 3 drivers, and I'm getting a single image in my DK2 when running in extended mode.

I can run it in direct, but I get massive frame loss/stuttering.

What happened here? I used to get almost flawless performance in extended... now I can't even run it in extended.
 

HelloMeow

Member
Ok so, I have a 970 and I'm trying to play this on my DK2. I have the latest Witcher 3 drivers, and I'm getting a single image in my DK2 when running in extended mode.

I can run it in direct, but I get massive frame loss/stuttering.

What happened here? I used to get almost flawless performance in extended... now I can't even run it in extended.

VR performance is bad for some reason. I can run the game fine with everything maxed out, at 1080p with 2x supersampling, but I can't get a smooth frame rate with my dk1 with everything on medium. This is with a 980.
 

FlyinJ

Douchebag. Yes, me.
VR performance is bad for some reason. I can run the game fine with everything maxed out, at 1080p with 2x supersampling, but I can't get a smooth frame rate with my dk1 with everything on medium. This is with a 980.

So Frontier has basically given up on Rift support? Good to know that everyone is getting this awful performance.

I'm assuming this is happening to you in direct mode? Can you get extended to work at all?
 

Lagamorph

Member
Where do people find out about/participate in these Community Goals? I see people here mention them but never system names, where to go or what to do beyond "Explore" or "Bounty Hunt"
Anyone able to answer this? I'd like to start getting involved in some Community Goal stuff as it looks like a good money maker.
 

Sarcasm

Member
I honestly don't know what to buy next. When I left the game I was just hauling stuff. So really have no clue what to do for damage.
 

HelloMeow

Member
Anyone able to answer this? I'd like to start getting involved in some Community Goal stuff as it looks like a good money maker.

GalNet. But here's a list if you don't regularly read it.

https://forums.frontier.co.uk/showthread.php?t=113495

So Frontier has basically given up on Rift support? Good to know that everyone is getting this awful performance.

I'm assuming this is happening to you in direct mode? Can you get extended to work at all?

I think it was in direct mode. Since Oculus SDK 5.0.1 I haven't been able to use extended mode for most stuff.
 

Mengy

wishes it were bannable to say mean things about Marvel
So I bought my first Vulture last night and upgraded most of it's systems to D and C modules, threw on a pair of large pulse lasers, added a kill scanner and went out to a local RES to test it out in combat. Wow, I'm fairly impressed. The Vulture with two large pulse's kills faster than my Asp with 4 small pulse's and 2 medium multicannons. Even Anaconda's and Python's drop faster. It's a fun and quick combat ship.

I think I'm gonna convert my trusty Asp into a mining ship for now while also keeping it's advanced and planetary scanners. I was thinking about it, a good mining ship post 1.3 is gonna need lots of cargo space and module space in order to equip both drone controllers, but yet be able to defend itself at least moderately due to RES's now coming in high intensity formats. The Asp really fits that bill nicely. And after 1.3 I think I'm gonna buy a Diamondback Scout and equip it solely for deep space exploration, focused on jump range with no weapons at all. After that, all I'll need is a Type 7 and my little dedicated role fleet will be complete.
 

Shifty76

Member
So are Community Goals posted on the notices at all stations? Or only in the system where they're happening?
All stations. Check that link though as it's up to date.

Just 13k LY from home now. Should make it this weekend, provided the honey-do list doesn't grow too much.

I'm torn between selling the data now though or waiting for powerplay and selling it at that independent guys systems as his faction gives up to 200% bonus on exploration data. For the estimated 100m of data I have that'd be a LOT of extra cash. Wonder if the bonus counts towards pilot rating...
 

Mengy

wishes it were bannable to say mean things about Marvel
So like does anyone have any idea as to which faction they will be flying for come 1.3? Also, does anyone have a link to some kind of summary of all the factions and their details?

The hot female one, Aisling Duval, I'm kind of leaning towards her right now. Not because she is hot, but because her special item, Prismatic Shields (stronger shields), well it would be useful no matter what type of ship you are flying. Whether flying combat, trading, or exploring, good shields are always useful.

But I've not really decided yet, as the update isn't even out and I"m not a beta tester.


It might be kind of fun though if we try to all align ourselves with one power, dub it the "GAF faction", that way we could all work together and such.
 

Shifty76

Member
So like does anyone have any idea as to which faction they will be flying for come 1.3? Also, does anyone have a link to some kind of summary of all the factions and their details?

The hot female one, Aisling Duval, I'm kind of leaning towards her right now. Not because she is hot, but because her special item, Prismatic Shields (stronger shields), well it would be useful no matter what type of ship you are flying. Whether flying combat, trading, or exploring, good shields are always useful.

But I've not really decided yet, as the update isn't even out and I"m not a beta tester.


It might be kind of fun though if we try to all align ourselves with one power, dub it the "GAF faction", that way we could all work together and such.

Either one of the Empire powers (maybe Patreus for the plasma) or that independent guy with the exploration bonus.

I do have beta access but didn't see any point in downloading it since I would have been spending my entire time just returning to civilization anyway.
 
So Frontier has basically given up on Rift support? Good to know that everyone is getting this awful performance.
I'm assuming this is happening to you in direct mode? Can you get extended to work at all?
GalNet. But here's a list if you don't regularly read it.
https://forums.frontier.co.uk/showthread.php?t=113495
I think it was in direct mode. Since Oculus SDK 5.0.1 I haven't been able to use extended mode for most stuff.
I'm still @ SDK 0.5.x and the game still runs kinda good. Just wanted to upgrade to 0.6.x and read about the issues. So I skipped. I guess it's not Frontiers fault here.

Perhaps they do create a new build of the game with the 0.6.x features where the HUD is rendered seperately with better readibility.

Mengy said:
So I bought my first Vulture last night and upgraded most of it's systems to D and C modules, threw on a pair of large pulse lasers, added a kill scanner and went out to a local RES to test it out in combat. Wow, I'm fairly impressed. The Vulture with two large pulse's kills faster than my Asp with 4 small pulse's and 2 medium multicannons. Even Anaconda's and Python's drop faster. It's a fun and quick combat ship.
Yep, the Vulture is soo so great. Especially in VR thanks to the amazing view and the big ass canopy
 

Zalusithix

Member
Right, so I do the assassination ascension mission again and it finally spawns the bastard. Take him down, turn it in, and continue on my merry way. Trade more, do more quests, raise rep. Next ascension mission pops and it's for killing pirates. Take off to do that and fly around aimlessly for an hour before it spawns a USS to kill the bastards. (In systems with only a star and zilch to do in.) Kill 3, switch to the next system and a USS spawns rapidly this time. Kill the last pirate I need, quest updates. Turn it in, and reputation goes down, and no rank up. Seriously? I hope for the power play update they trashed the entire existing codebase for their mission system...

*Edit: Just did the mission again and it went properly (and faster) this time. Here's to hoping any further kill missions I get aren't bugged...
 

DrBo42

Member
Either one of the Empire powers (maybe Patreus for the plasma) or that independent guy with the exploration bonus.

I do have beta access but didn't see any point in downloading it since I would have been spending my entire time just returning to civilization anyway.

You can jump in the beta and self-destruct to get back to the last place you docked and then check out the new ships etc.
 

Shifty76

Member
You can jump in the beta and self-destruct to get back to the last place you docked and then check out the new ships etc.

Can't self-destruct my precious clipper. I know nothing carries over from the beta, but I just can't bring myself to do it.
 
So I bought my first Vulture last night and upgraded most of it's systems to D and C modules, threw on a pair of large pulse lasers, added a kill scanner and went out to a local RES to test it out in combat. Wow, I'm fairly impressed. The Vulture with two large pulse's kills faster than my Asp with 4 small pulse's and 2 medium multicannons. Even Anaconda's and Python's drop faster. It's a fun and quick combat ship.

I've just pretty much done the same thing. Miss the dual points from the cobra tbh.
 

Mengy

wishes it were bannable to say mean things about Marvel
As low as 8m. Dual large pulse lasers and the best distributor and power supply you can afford. Check out www.edshipyard.com for pricing on all ships and components.

Yep. I've got about 8 mil into mine already, I still need to buy a few things like shield cells and upgraded kill scanner, but it's awesome for bounty hunting. I've already made a couple million with it, and I feel comfortable taking on almost any ship with it.

I miss the snarl of my Asp though. The Vulture just kind of purrs instead.
 

la_briola

Member
What's the current average (per hour) for bountys at RESs? I made about ~1.2 million in ~40 minutes. Seems way more than normal and I was in a Cobra.

edit: I'm not playing the beta.
 
What's the current average (per hour) for bountys at RESs? I made about ~1.2 million in ~40 minutes. Seems way more than normal and I was in a Cobra.

edit: I'm not playing the beta.

~3m per hour in a python. It depends on the type of spawns you get.
This!

If there are only Cobras etc just log out right there and log back in. This can trigger another RNG to get higher class ships to shoot at.
 
Shifty, when you get a chance, shoot me your FdL loadout. I'm trying to like it but I keep feeling a bit gimped compared to my A-spec'd python.

I'm getting acceptable damage and her shields are fine, but at the same time I know beyond the shadow of a doubt that I'm working 2x as hard to get those big game kills (conda, python, clipper) because of the medium hardpoints (medium hardpoing damage penalty against bigger hulls is real). I tried 4x fixed pulse but the damage penalty was too real. I tried 4x gimbaled pulse, 3x pulse + cannon/multicannon 1x burst + 2x pulse + kinetic, etc. I've tried C3 lasers of varying kinds on the C4 hardpoint as well.

ATM I'm rocking 2x fixed beams + 2 gimbaled cannons + 1 gimbaled huge cannon (cannons on the second group). The damage has been better than those other setups, but really relies on getting a lucky powerplant hit with the huge cannon to drop big ships with any efficiency. Half the time, the cannons only slice off maybe only 10%-20% of the hull per volley. It still takes a full minute or more to kill a Conda which I find unacceptable. Compare to about 25 seconds for my Python thanks to the trio of large hardpoints. I must say those are 60 seconds of very enjoyable fighting, but knowing I can do it 2x as fast in the Python bothers the shit out of me.

I definitely appreciate the pitch speed (and speed in general) of the FdL, especially when FA off boosting. It just feels fucking cool. But it just takes so long to burn down shields man. I feel like when I invest into too many laser options, I don't have enough damage to take down the subsystems quickly, and when I have too few lasers, it takes 30 seconds just to burn down shields. I'm going to do some stopwatch testing in a CZ to see just how long it takes me to drop the shields and then the subsystems of a Conda. If you found something optimal, let me know. But I will say that I was very, very underwhelmed by the 4x fixed pulse and 4x gimbaled pulse builds that seem to be the most prolific. I definitely look forward to the C2 burst lasers, as I always found them to be the superior laser option for killing subsystems.

If anyone else has an FdL and has found a way to deal with this well, let me know.

edit: dropping Anaconda's in CZ's is like 70-80 seconds on average based on my stopwatch.

Does this work in open play?

yes, it does. I made my fortune doing that in open play. if another CMDR is in the instance, however, it may not give you a new instance, instead taking you back to the same one over and over. If that happens, switch to Solo or go somewhere else until they leave. Also, instead of logging out, you can just supercruise out and go back in. logging out is more time efficient, however.
 

Shifty76

Member
Shifty, when you get a chance, shoot me your FdL loadout. I'm trying to like it but I keep feeling a bit gimped compared to my A-spec'd python.

I'm getting acceptable damage and her shields are fine, but at the same time I know beyond the shadow of a doubt that I'm working 2x as hard to get those big game kills (conda, python, clipper) because of the medium hardpoints (medium hardpoing damage penalty against bigger hulls is real). I tried 4x fixed pulse but the damage penalty was too real. I tried 4x gimbaled pulse, 3x pulse + cannon/multicannon 1x burst + 2x pulse + kinetic, etc. I've tried C3 lasers of varying kinds on the C4 hardpoint as well.

Something like this I think (been a couple of months since I've flown it)

http://edshipyard.com/#/L=70O,mpT5Rg5Rg5Rg5Rg01Q3we0__0__0__0__,2-7_7_6Q6u9Y6u5A,7Sk9tQ7gy03w2UI

I'll likely switch to fixed burst lasers in the med slots when 1.3 drops

I'll post a vid I'd recorded of it in action when I get home.

Vid: https://www.youtube.com/watch?v=tm7l8-LzUYM
 
Something like this I think (been a couple of months since I've flown it)

http://edshipyard.com/#/L=70O,mpT5Rg5Rg5Rg5Rg01Q3we0__0__0__0__,2-7_7_6Q6u9Y6u5A,7Sk9tQ7gy03w2UI

I'll likely switch to fixed burst lasers in the med slots when 1.3 drops

I'll post a vid I'd recorded of it in action when I get home.

Vid: https://www.youtube.com/watch?v=tm7l8-LzUYM
aiite so.

I'll premise this by saying that's a fine build for RES bounty hunting. In fact, all of the builds I tried are good for bounty hunting. And in fact, I'd recommend you try 2x fixed beams + 3x gimbaled pulses on the 2 mediums and giant. The 2 beams are for burning shields down, with the 3 gimbaled pulses for taking down the power plants. It's the second best build I found (tried at least a dozen combinations in CZs). The best build I found uses multicannons, so it isn't best for RES hunting, where you want to stay as long as possible in a good spawning RES location.

The build you should try looks like this:

http://coriolis.io/outfit/fer_de_lance/05A5A4A4D6A4D3C1e1b1b0r0r060606020m004a5e352725

It fits just under the power requirement if you set the cargo bay, fuel scoop, and FSD to priority 3. Set the beams to one control group and gimbaled pulses to the second. 106% power is your target. Think of it like volleyball: set (beams) and spike (pulses). Have the outside medium hardpoints be the fixed guns and the inside be the gimbaled. This is very important. Reason: the outside beams are on an awkward angle and are shit when set as gimbaled. The inner hardpoints are the only ones that are acceptable for gimbaled weaponry.

With this setup, you'll have plenty of shields with the boosters and 5 boost charges, you'll have a superior fuel scoop so you aren't fucked when you need to jump somewhere else, and you'll be in an all-laser setup so you can stay at a res until your eyes bleed (or until you inevitably accidentally shoot a cop or "clean" ship or some bullshit). You won't overheat because of the separate control groups that won't be fired together (usually). You'll also have chaff (and you can sub out the heat launcher for a second set of chaff if you like; you really won't have heat issues as long as you don't shoot both control groups together for extended periods) in case some CMDRs wanna get fresh with you and try their luck. In the case of CMDRs, having the fixed beams means you can still scare the shit out of a CMDR who thinks his chaff will keep him safe, while the gimbaled pulses mean once his shields are down you can make him run like a bitch. I hope you try this build.


With all that said....

Your 4 fixed pulse setup really only works in RES sites. CZs are a very different animal. There can be anywhere from 1 to 6 or 7 ships bearing down on you and taking targets out quickly is a matter of life and death. You have to kill quickly so you can move to the next target so that you wittle down the number of enemy ship firing on you. Where you can doddle in RES sites because it's 1v1 (or at the most 1v1 + 2 irrelevant escort ships) and big ship targets move slow as molasses, in CZs you'll run into dangerous and elite ranked Condas, Pythons, Vultures, and Dropships who don't give a single fuck. They're rolling, dipping and dodging with FA off, shooting at you with plasma accelerators and rail guns, C3 gimbaled beams...plus, I feel like they have better armor or shield arrays than the dufus enemies running around RES sites. They take a bit longer to kill in my experience with a given loadout.

Point is, it can get really serious really fast, and if your setup requires you to bang away at a hull with medium lasers...we're talking about something that can take anywhere from for 60-180 seconds (for ships like Anaconda and Python). That's generally too much time spent on a single target with the higher quality of play those NPCs provide + greater numbers of enemies, any of which can decide they want to attack you.

I don't think going out to a CZ is even terribly realistic with the FdL without some sort of gimbaled weaponry. It can be done yes (i did quite a bit of it today), but you'll take awhile, as mentioned above. I found 2x gimbaled multicannons + whatever you want to break the shields (fixed lasers, gimbaled lasers, whatever) is the most effective, allowing you to down an Anaconda in about 35-55 seconds once the shield is down, depending on how well you can stay in firing position, with the Power Plant targeted. Gimbaled cannons are nice when they hit the subsystem...but I found that doesn't happen often enough to be reliable, so I went away from that in the end.

That said, I just bought a C4 Plasma Accelerator that I'm going to take to the local CZ to see if it's damage output can offset the weaknesses of medium lasers against the hull of big ships. If so, I may have a new loadout to recommend. But right now, the best loadouts felt like:

RES
2x medium fixed beams
2x medium gimbaled pulses + 1x large gimbaled pulse

CZ (most effective)
2x medium gimbaled multicannons
3x fixed/gimbaled pulses

CZ-2
4x medium gimbaled multicannons
1x large beam laser (for burning shields)

CZ-3
2x medium fixed beams
3x medium gimbaled multicannons

CZ-4
2x medium fixed beams
2x medium gimbaled cannons + 1x huge gimbaled cannon (on same control group)


Kinetics are fine in CZs because by the time you're out of ammo, you're limping home anyway, guaranteed. Unlike in RES sites where you could be there for literally hours with no problem.

Lastly, I agree that the C2 burst lasers will make this ship much better. But as one who's been using burst lasers almost exclusively since I got my Vulture over a month ago...they are shit unless you're targeting subsystems. But hitting subsystems is hard if you're not running them gimbaled. But IF you run them gimbaled, they're better than any other type of laser or multicannon for subsystem assassinations. I expect to immediately try:

4x gimbaled burst + 1 huge ________ (something, depends on the power situation)
 

DrBo42

Member
Not sure why anyone would fly an FDL over a Python unless they're doing PVP. Hard point placement and size is too good to give up imo. Wonder when we're going to see a combat ship that outclasses it entirely.
 
Not sure why anyone would fly an FDL over a Python unless they're doing PVP.

well that's an easy one: cost. about $85 mill to spec out an FdL, tops (not including armor because it's rather worthless). About $150 mill to spec out a Python. Also, speed. FdL handles like a much smaller ship, which makes it quite handy for moving around and out turning an enemy. Also, when it's time to go you can actually get away, as mine boots up to 406 and cruses at like 305. Python is quite slow by comparison. Its shields are also measurably stronger. That said, yea my Python clearly takes care of PvE business more reliably than my new FdL. But it should; it's like $140 million worth of ship with still more room to get stronger (armor).

HOWEVER. I figured out the fix for the FdL: buying the huge Particle Accelerator. Just got through running with it for an hour in a CZ and that shit was amazing. You have to be able to aim, but you 2-shot the Anaconda/Python with it if you can hit the subsystem.

I actually ran it with 4 fixed pulses. It still took awhile because I couldn't reliably hit the PP and the pulses were fixed (thus largely unhelpful for the task)...but the potential was clear. Before I signed out I switched my weapon loadout to:

1x huge PA
2x gimbaled multicannons (inner)
2x fixed beams (outter)

Beams as the primary on group 1 with the PA as the secondary.
Multis as the primary on group 2, with the PA as the secondary.

PA does a great job at everything. You can 2-shot and remove any ship's shields. Or you can 2-shot the correct subsystem and kill a ship. I haven't tested this setup yet, but the multicannons are there in theory as just reliable subsystem damage in the event that the PA misses every time (I could reliably hit it maybe...40% of the time in my first go with the weapon). The multis can be changed out to whatever...and I expect to replace them with gimbaled bursts when 1.3 comes out. As for the beams...I just really like fixed beams and I'm accurate with them. There really isn't much else I could put there that would be more effective at dropping shields. Maybe gimbaled beams, but that doesn't save me any power overhead. Leaving the job to a pair of fixed/gimbaled pulses just feels awful, and would make me feel reliant on the PA to drop shields. If I'm going to do that, I mine as well run 4x gimbaled multi's with the PA and call it a day.

I'll give it some testing tomorrow. Maybe C2 Bursts will solve a lot of these problems for this ship.

But yes, the Python when kitted out is clearly the better ship at most things. The fact that the FdL isn't the superior fighter by every reasonable measure is disappointing considering it's not good at anything BUT fighting and costs like 10x the price of a Vulture. I'm not sure if that means the Python needs a nerf or if the FdL needs a buff. They did say that they have more C4 weapon options coming, and those have the power to single-handedly make the ship better by default (C4 PA is just that good). If they release some better/more reliable (read: gimbaled) C4 weapons, it will set itself apart.
 

Zalusithix

Member

Oh, another ship outfitting site. Wasn't aware of that one. (Granted I wasn't really looking after I found E:D Shipyard.) [Edit: Eh, the jump range curve is sleek and all, but not as practical as the E:D Shipyard matrix. Breakdown of fuel from cargo is a must for easily factoring in builds for a given route.]

As for my own progression - the game made the decision for me. Weekend play time ran out before the game gave me the Lord -> Baron ascension mission. Thus my credits got dumped into a Python instead of a Clipper last night. Logically it makes more sense for trading anyhow. Larger capacity, better defense, and at the same time can do outposts. The improved capacity and outpost ability combined should allow me to boost trading profit by at least 50% compared to the T7. Now I just need to decide what the next step is for that profit. I'll still eventually get the Clipper (if for nothing else but to have), but I'm not sure that'll be the next step. There's still the FDL and T9 to figure into progression.
 
Oh, another ship outfitting site. Wasn't aware of that one. (Granted I wasn't really looking after I found E:D Shipyard.) [Edit: Eh, the jump range curve is sleek and all, but not as practical as the E:D Shipyard matrix. Breakdown of fuel from cargo is a must for easily factoring in builds for a given route.]

As for my own progression - the game made the decision for me. Weekend play time ran out before the game gave me the Lord -> Baron ascension mission. Thus my credits got dumped into a Python instead of a Clipper last night. Logically it makes more sense for trading anyhow. Larger capacity, better defense, and at the same time can do outposts. The improved capacity and outpost ability combined should allow me to boost trading profit by at least 50% compared to the T7. Now I just need to decide what the next step is for that profit. I'll still eventually get the Clipper (if for nothing else but to have), but I'm not sure that'll be the next step. There's still the FDL and T9 to figure into progression.
No reason to get the Clipper at this point. You have a Python. Clipper is a stepping stone to that. FdL is purely for fun if you own a Python. A T9 is, of course, if you want to watch paint dry by trading...but the income can't be denied.

Your next step is pretty simple: A-spec that Python. Being able to afford a 6A powerplant AND thrusters AND Power Distributor AND at least the first level of armor upgrade should keep you busy for quite awhile. Python doesn't come into its own until you can afford the top powerplant, thrusters and distro. But once you get there, you'll realize nothing else below it in price is worth it outside of the T9 (or the FdL if you want to have fun with a huge hardpoint on a small ship). Clipper is shit by comparison; don't waste your money (and by extension, your time). Max out what you have. Get a Clipper if you've maxed out a Python, + T9/FdL and have more money than things to spend it on. Because it really will just collect dust.
 

Zalusithix

Member
No reason to get the Clipper at this point. You have a Python. Clipper is a stepping stone to that. FdL is purely for fun if you own a Python. A T9 is, of course, if you want to watch paint dry by trading...but the income can't be denied.

Your next step is pretty simple: A-spec that Python. Being able to afford a 6A powerplant AND thrusters AND Power Distributor AND at least the first level of armor upgrade should keep you busy for quite awhile. Python doesn't come into its own until you can afford the top powerplant, thrusters and distro. But once you get there, you'll realize nothing else below it in price is worth it outside of the T9 (or the FdL if you want to have fun with a huge hardpoint on a small ship). Clipper is shit by comparison; don't waste your money (and by extension, your time). Max out what you have. Get a Clipper if you've maxed out a Python, + T9/FdL and have more money than things to spend it on. Because it really will just collect dust.

The problem with immediately A-specing the Python is that doing so makes serious compromises in regards to trading. (My bread and butter currently; almost all of my credits have come from trading.) Using up a size 6 slot for a shield eats heavily into cargo capacity. The heavier A class stuff also comes at the cost of weight and thus jump range. This is fine when you're using the ship for combat, but when you've got over 270 tons of cargo, the jump range goes way down and becomes too small to do many trade routes efficiently. (Sub 13ly just doesn't cut it for the cargo size you'd end up with after A specing.)

So as far as I can see, I do one of the following:
  • Save up for the T9 and convert the Python to a combat loadout.
  • Save up for another Python/FDL and make it into a combat ship. And then hit up the T9.
I haven't really made up my mind which way I want to go. Leaning more towards option 2 currently.

The Clipper will be an exploration vessel for me if I do get one, and that'll be post power play so I can increase the fuel tank size. Asp technically has it beat, but if I'm exploring, I'm going to do it in style damnit. ;)
 
I am in the same boat. Sell my type 7 for a multirole python or type 9 trading monster. I have a speced out vulture for supporting my friends anaconda & clipper. I made about 2.4 million per hour with the 7. To almost double that.....
 

Lagamorph

Member
The Clipper is my current target vessel, though I am still flying around in a Cobra. To fully spec the Clipper how I want though, looking at close to 100 Mil credits.
I'm struggling to get to just the 22 to buy the ship in the first place....

I've only got 3 Mil sitting in my account at the moment, though my Cobra is worth around 5 with all the parts, but I'd rather keep it rather than trade towards the Clipper.
 
Status
Not open for further replies.
Top Bottom