The game seems to be much more colorful than the previous ones. Perhaps a little bit too colorful, in my opinion. Dirty green and brown tints can be pretty depressing to look at but isn't it how the nuclear wasteland supposed to be?
Oh well, still super excited for the game.
I hope they have e3 sales again.
If Bethesda Game Studio has a team that dedicate only on game engine, then I can understand questioning of not having a graphic leap, but they don't as far as I know
Look at Id Tech 5 or Unreal Engine 4. Unreal 4 took 12 years to develop and Id Tech 5 took like 7 years since Doom 3 came out. This game probably has been in development for 7 years at most assuming some developers started working on this after Fallout 3. Considering the scale of this game, I highly doubt they have that much time to put into improving the engine much
The development team for Skyrim was the biggest for any Bethesda game so far. In episode six of the Bethesda Podcast, Todd Howard stated that while Fallout 3 had around 70 people working on it, Skyrim saw the team increase to roughly 100.
I'm hyped and I'm sure ill love the game, but if that's a new engine, its not impressing me...
The game seems to be much more colorful than the previous ones. Perhaps a little bit too colorful, in my opinion. Dirty green and brown tints can be pretty depressing to look at but isn't it how the nuclear wasteland supposed to be?
Oh well, still super excited for the game.
I'm glad that a dog is the main character of this one. Finally we are starting to get representation in games.
You must admit though, the game does have some realistic looking rust and paint peel.
The game seems to be much more colorful than the previous ones. Perhaps a little bit too colorful, in my opinion. Dirty green and brown tints can be pretty depressing to look at but isn't it how the nuclear wasteland supposed to be?
Oh well, still super excited for the game.
yeah, I mean, there's nothing bleak about any of those shots, right? it's like a stroll through a nicely maintained county park! if only they were uniform green, like pea soup... now that's atmosphereA lot of people (not me) criticised F3 for being too drab, brown and grey. I think we are seeing an over correction from the devs here. I hope that the colour is limited to settlements etc and that the wastes are well.......wasted/bleak.
Oh, ok, I 100% believe you. You said it, so it must be true.
Damn, it finally happened
$79.99 preorders
I think I know a bit about how games are made and I can tell you that this post ignores concepts like occlussion, that you have a world full of dynamic objects doesn't mean that you are always rendering them or simulating them only the ones that the player can see. Any modern engine should also have batching (static and dynamic) so the draw calls are reduced. If Unity can pull it off then Bethesda should have an engine that can take advantage of that too.
Besides the problem is not the lack of lightmapping, the problems is that they are not even using modern shaders (PBR) so the models could look better with the illumination of the scene nor improved animations.
But of course, unless any of us have insider information this is only amateur talk.
I don't know for sure, but with 100+ people, there would have to be some people who just work on the engine/pipeline.
Source
Edit: also game development must be a bitch. 100 people? Wow. In my realm of healthcare IT a team is large - massive even budget wise - if there are 10 developers working on a project. And a few of them are always contractors from the vendor. That's crazy to me. 100. Woof.
For a developer making massive AAA games a 100 person dev team is TINY. I'm blown away every time I see the figure at just how small Bethesda actually is
You also are basing that off newer engines. We don't know how old this engine they are using is. Once again until we know specifics about the engine trying to say "well this engine uses all these, so they should to" is what you are really saying. Which I already said isn't wrong, but don't be mad when somebody tells you that its annoying. The road goes both ways, if you want to criticize then you should be able to accept all criticism back. I, along with others, find it annoying that people complain/criticize before they know specifics about things. If you cannot accept that, then you should not criticize in the first place.
yeah, I mean, there's nothing bleak about any of those shots, right? it's like a stroll through a nicely maintained county park! if only they were uniform green, like pea soup... now that's atmosphere
no, it's kind of not how a nuclear wasteland is supposed to be, 200 years after the fact. and as I've said before, there's a lot more context for Fallout's post apocalypse than just what color the sky is. Part of the reason I always prefer to disable the color correction in Fallout 3 and New Vegas. The colors that are there are in this trailer are pretty muted.
yeah, I mean, there's nothing bleak about any of those shots, right? it's like a stroll through a nicely maintained county park! if only they were uniform green, like pea soup... now that's atmosphere
You must admit though, the game does have some realistic looking rust and paint peel.
Managing a 100-person team must be an unbelievable pain in the ass. I'm working on a software project with three other guys during the summer, we just started and we're already having trouble trying to share the workload smartly.
We're still students and this is our first time actually working on a big project though, in my defense lol
Tiny?
Managing a 100-person team must be an unbelievable pain in the ass. I'm working on a software project with three other guys during the summer, we just started and we're already having trouble trying to share the workload smartly.
We're still students and this is our first time actually working on a big project though, in my defense lol
Tiny?
I think I know a bit about how games are made and I can tell you that this post ignores concepts like occlussion, that you have a world full of dynamic objects doesn't mean that you are always rendering them or simulating them only the ones that the player can see. Any modern engine should also have batching (static and dynamic) so the draw calls are reduced. If Unity can pull it off then Bethesda should have an engine that can take advantage of that too.
Besides the problem is not the lack of lightmapping, the problems is that they are not even using modern shaders (PBR) so the models could look better with the illumination of the scene nor improved animations.
But of course, unless any of us have insider information this is only amateur talk.
For big AAA games? Yeah, very small.
For example Assassins Creed each year has around 1000 people working on it in some capacity.
I wouldn't say a 1000 people worked on Unity, that must be for all Assassin's Creed games
I wouldn't say a 1000 people worked on Unity, that must be for all Assassin's Creed games
Oh, Canada.
Black Flag had a 900 person development team comprising of 7 studios.
Bungie has 500 employees working on Destiny
Treyarch has 300 people working on Black Ops 3
Dice has over 500 employees working on Battlefield
I don't think you guys have any idea how many people work on AAA games. A 100 person team for Skyrim is fucking mind boggling
1000 is a little high considering Ubisoft Montreal only has 2700~ employee. But looking at other developer with graphical leap engine, Naughty Dog has 250~ and Bungie has 500~ employee, so...100+ does kinda seem small
1000 is a little high considering Ubisoft Montreal only has 2700~ employee. But looking at other developer with graphical leap engine, Naughty Dog has 250~ and Bungie has 400~ employee, 100+ is kinda small
I will defend myself if people criticize me for having an opinion, I'm not the one using words like "shallow, bitchy, whiny" or many others. If that's annoying for you, bad luck, if you can't counter my arguments then just ignore them.
And yes, I expect that a game that is being released in 2015 by a big AAA developer includes features of the new engines or at least take the time to record better animations. Is the least we could expect IMO.
I mentioned this... Occlusion culling, both dynamic and static have performance costs. Line of sight culling does as well. Nothing is free.
Furthermore, depending on the engine, only meshes under a certain poly count can be culled (its like 1000 polys for unity i believe).
Beths games cannot be lightmapped due to the non static lighting...
There is nothing to counter, you said yourself until we know more about the engine this is all amateur talk. So once again we are back and square one. You have no idea what engine they are using or what it can do.
Just a little reminder of what previous gen Fallout looked like:
Fallout 4 is a generational step forward from that muddy, brown mess. Seriously, just because a game doesn't trounce everything visually doesn't mean it looks bad.
Just a little reminder of what previous gen Fallout looked like:
Fallout 4 is a generational step forward from that muddy, brown mess. Seriously, just because a game doesn't trounce everything visually doesn't mean it looks bad.
Even Skyrim was a huge leap up from the Fallouts, not a huge accomplishment.
Skyrim to thia game tho?
Yeah, people really seem to be losing perspective when they say stuff like "this looks last gen".Just a little reminder of what previous gen Fallout looked like:
Fallout 4 is a generational step forward from that muddy, brown mess. Seriously, just because a game doesn't trounce everything visually doesn't mean it looks bad.
What if the game is a solid 60 fps. Or atleast more stable performance wise than pass fallout games. Would that be a suitable trade off for the gimped graphics?
vanilla skyrim looks awful now, and didn't look very good when it came out either
Meanwhile on 4Chan
That is a lesbian couple and you can't convince me otherwise.
Fallout 4 is a generational step forward from that muddy, brown mess. Seriously, just because a game doesn't trounce everything visually doesn't mean it looks bad.
wow ,that is insane. Though I wonder if that is including game tester, voice actor for different language and etc. Even then, 900 is insane. Guess that explains why these games have like 30 min of credit scene7 studios built ACIV, 900 people, 16 percent of all of Ubisofts employees
http://www.gamespot.com/articles/90...eed-iv-black-flag-says-director/1100-6415599/
Sure, nothing is free but the cost of occlussion culling is minimal compared to the actual cost of rendering the elements.
I just don't see what's the point of mentioning it as a defense for the current state of the graphics. Its not even the assets the problem because they actually look good, the problem is that they seem to be using the same old shaders/illumination of past games made with the "Creation" engine, that's why they look "old gen" IMO. Also the animation are as stiff as past games, how does occlussion culling has anything to do with that? maybe their engine doesn't support PBR nor inverse kinematics? I don't know.
Like I said, this is only amateur talk because none of us have insider information but no one should get upset for a little of speculation.
More like a hop than a leap. People were just hoping Bethesda would ditch their shoddy engine once and for all and embrace some modern tech. Some disappointment is understandable.
My point was that maybe they had to make trade offs. Does gamebryo have baked occlusion culling? If so i believe dynamic objects can't be culled only static ones. I know they agressively lod and cull that way though.
How can you tell that they are not using pbr or ik?
wow ,that is insane. Though I wonder if that is including game tester, voice actor for different language and etc. Even then, 900 is insane
Thanks for the info
My point was that maybe they had to make trade offs. Does gamebryo have baked occlusion culling? If so i believe dynamic objects can't be culled only static ones. I know they agressively lod and cull that way though.
How can you tell that they are not using pbr or ik?