Totally. I mean, according to the new writer (or Tabata), the original game was supposed to not have closure because the story was to be told through multiple games. For a game that took so long to develop, yeah, it does paint Nomura as having way too much ambition. He should have lowered it a bit, made his one game to stand on its own, and then, if the game is a massive success, follow through with sequels and a world-building mythology of some kind.
I'm pretty sure Nomura was quoted several times stating that the first game would have closure on Noctis' story, but there would be sequels to flesh out the actual lore and build on top of the universe/world of XV.
But I don't understand this line of thinking. What about Luna makes her appear as a "girl for Noctis to protect"?
Let's type what we actually know of Luna:
*She's a noblewoman from Tenebrae.
*She survived Niflheim's attack and attempt on her life (She seems to have been a main target, since the news mention her apparent "death").
*She has been entrusted with something important (The ring?) to give to Noctis.
*She's at Accordo, waiting for Noctis and crew in order to give them the important stuff.
I mean... Nothing of that even remotely says "damsel in distress" or "girl in need of rescue" to me....
To me this seems one of those cases when one person says one thing, another person repeats it, and after some time you have a bunch of people repeating the same thing without even thinking about it.
Well, I'm just surmising based on the fact the felt the need to turn her into a different character at all. Her younger looking design, mannerisms, and new childhood friend role. And having played previous FF games, she seems similar to Rinoa, Rem, Serah all of whom were that token love interest girl who needed protection from someone.
I could be wrong, and I hope I am. But FF uses that archetype a lot. I'm worried Luna will be that way, but I'm not claiming some 100% knowledge.
Fabula Nova Crystallis is Nojima's concept. If you want XV not to be an FNC title then you basically want even less Nojima influence on the story than there currently is.
There's always something people would complain about. Hell, I bet you if Stella came back along with the older FF Versus XIII staff, people would still find a way to complain.
It's difficult to stay positive after a ten+ year wait. It's not as if being fair to the company that holds back all of the information while making outlandish promises is a high priority for consumers.
That's exactly the reason why people think Luna is a damsel in distress like character compared to when everyone thought she could be Stella.
Stella might have been damsely in Versus but Luna has been mostly damsely in XV trailers.
Of course, we are speculating with what we are given. I will not break down a complete character analysis of Luna.
But explain to me because you are so bent on reiterating that we know nothing about Luna and that the differences, the fact alone that Stella was removed does not affect our perception of Luna and her story?
Why did so many characters we have seen in recent trailers remain in their old roles with minor changes like Regis, Idola and old General Dude?
Why should they rename, remodel an change her nature in the intial trailers and make a secret when she was basically the same? Why make a secret then?
People in here are freaking the fuck out over large changes in a game that happen extremely frequently with long-term projects like these. Nothing about the changes that are happening is surprising. Just look at any game that took around this long to come out and see how each time the game underwent several major overhauls.
Shit changes all the time in early development but usually we're supposed to see it afterwards, not in a series of top quality trailers which give the illusion that the game is full speed in development.
Here's Yuna (or whoever), before they KILLED her. Just like Stella.
We just didn't know until we saw the art on a DVD or artbook after the game released.
Fabula Nova Crystallis is Nojima's concept. If you want XV not to be an FNC title then you basically want even less Nojima influence on the story than there currently is.
That's exactly the reason why people think Luna is a damsel in distress like character compared to when everyone thought she could be Stella.
Stella might have been damsely in Versus but Luna has been mostly damsely in XV trailers.
Of course, we are speculating with what we are given. I will not break down a complete character analysis of Luna.
But explain to me because you are so bent on reiterating that we know nothing about Luna and that the differences, the fact alone that Stella was removed does not affect our perception of Luna and her story?
Why did so many characters we have seen in recent trailers remain in their old roles with minor changes like Regis, Idola and old General Dude?
Why should they rename, remodel an change her nature in the intial trailers and make a secret when she was basically the same? Why make a secret then?
Exactly. We should be analysing on what we are given. And so far nothing on Luna screams damsel in distress.
And regarding your questions, I do not know the answers. No one does except the development team. That is the reason I'm NOT claiming Luna is a strong character. I'm just saying nothing in her screams "weak".
Fabula Nova Crystallis is Nojima's concept. If you want XV not to be an FNC title then you basically want even less Nojima influence on the story than there currently is.
You're right, but the mythology of FNC is very basic in a fundamental level. There really isn't much there especially when there are different interpretations on the concept.
wasn't lighnting also a strong woman character?? i don't need to explain how much gaf hates her
From the first Day this game was reintroduced as FF15, people were searching for things to critizise this game and they will never stop
Action RPG? This is not a FF Game - this is DMC meets Uncharted
More tactis in the gameplay ? But we want that Action RPG ala Kingdom Hearts back
Only Guys in the group, even tough we knew this since 8 Years?
Noctis looks like a Jpop Sasuke Emoboy - Well welcome to Final Fantasy
These people aren't sharing any information on this game....its dead? They share too much information on this Game...
No stella....This game won't have the same deep relationship and characterdevelopment, that versus was going to have
Hey, that's actually pretty cool. Roberto Ferrari seems like a pretty talented guy.
And yeah, i figured he was asked to make Cidney that way. Her design isn't too bad itself, she's cute. Just a little too revealing outfit. I don't really mind her being a sexy mechanic girl, though.
You're right, but the mythology of FNC is very basic in a fundamental level. There really isn't much there especially when there are different interpretations on the concept.
Not to mention they pretty much stated that the concept/base myth was only there to be used as a reference, and that each game/director could freely interpret it as they saw fit. Hell, that was one of the defining "selling points" of the FNC compilation, initially. One base myth, MANY stories that interpret the mythology in many different ways.
This game is like the ship of theseus - how many boards can be replaced before it's a new ship? It is a strange feeling to have been anticipating something for so long, and for that thing to keep changing time and again.
Well, since FFXV is "different", think they've abandoned the whole FNC shit? I actually wouldn't mind if they just ditched that shit and aimed for a new "mythology". Sure, Etro is in the logo, but they could just rename her something else. "She's not Etro... she's Somna, the sleeping goddess!".
Not even 7, if what they said is true. The majority of what people "think" was development time was pre-production time. Plain and simple, Versus was announced(and shown) WAY too early(at a point, basically, when Nomura didn't even know what the hell the game was going to be about). The most depth regarding the initial reveal was probably based on a concept where Nomura thought, "Hmmm, I'd like a main hero that... could summon a shit-ton of swords and act all badass... against an army of knights wielding machine guns! That's cool, let's make a CG of THAT!".
I can't say I care about Stella herself, but it's the whole "distancing themselves from Nomura's original vision" aspect that has me worried. I know they keep parroting the same old "oh we're TOTALLY keeping it close to the original vision you guys, no worries" but from all I've seen that doesn't seem to be the case. We already lost playable party members, a "main"(plotwise) character, and apparently some scenes from the earlier trailers now. At this point I don't even know if I'm excited for this game or not, since the main aspects I liked from the original trailers are nowhere to be seen in road trip fantasy XV so far.
Also, Tabata just seems lost with this whole thing. Taking fan feedback to heart is one thing, but the guy seriously seems to lack a vision of his own for the game and is just kind of going with the flow. He doesn't even know if there'll be an airship on the final product ffs. His previous works, Type-0 and Crisis Core, also don't give me many reasons to believe in his prowess as a director.
I really hope I'm wrong and the game turns out great, but at this point I have little faith on the project.
EDIT: Oh well, at least I'm glad there won't be any sequels. Even if it turns out to be a good game, the old "one game and done" approach is MUCH better than making sequels nobody asked for.
Besides that, I'm pretty sure it's the same character conceptually, even if they change her storyline. (I would of liked to see that swordfight though...)
Not even 7, if what they said is true. The majority of what people "think" was development time was pre-production time. Plain and simple, Versus was announced(and shown) WAY too early(at a point, basically, when Nomura didn't even know what the hell the game was going to be about). The most depth regarding the initial reveal was probably based on a concept where Nomura thought, "Hmmm, I'd like a main hero that... could summon a shit-ton of swords and act all badass... against an army of knights wielding machine guns! That's cool, let's make a CG of THAT!".
We saw 7 minutes of gameplay at least. Do you think all Nomura and his team did for 7 years was CG trailers?
I'm pretty sure that at least most of the plot (I think the script was finalized at least) and game design was quite advanced. A lot of EA games don't enter full production until a year or so before the release, that dosn't mean that most gameplay systems were at least finalized on paper. That's a world of difference of just starting setting the world and sketching a few characters and ideas...
I can't say I care about Stella herself, but it's the whole "distancing themselves from Nomura's original vision" aspect that has me worried. I know they keep parroting the same old "oh we're TOTALLY keeping it close to the original vision you guys, no worries" but from all I've seen that doesn't seem to be the case. We already lost playable party members, a "main"(plotwise) character, and apparently some scenes from the earlier trailers now. At this point I don't even know if I'm excited for this game or not, since the main aspects I liked from the original trailers are nowhere to be seen in road trip fantasy XV so far.
Also, Tabata just seems lost with this whole thing. Taking fan feedback to heart is one thing, but the guy seriously seems to lack a vision of his own for the game and is just kind of going with the flow. He doesn't even know if there'll be an airship on the final product ffs. His previous works, Type-0 and Crisis Core, also don't give me many reasons to believe in his prowess as a director.
I really hope I'm wrong and the game turns out great, but at this point I have little faith on the project.
Why do we assume that "Nomura's original vision" was worth a damn? His KH plots are borderline incoherent (serviceable enough for what they are.. but no storytelling art), and he clearly wasn't able to corral this into a game. The world has sure given that man a LOT of creative reverence all because he can draw pretty well.
Give me a producer who can deliver a final product. The whole concept of an auteur's "original vision" has proven to be pretentious nonsense throughout this and many other creative industries.
As someone involved in the creative design process myself, the idea I once had of magic men passing down their perfect visions from on high is largely an invention of fans who really don't know how these things come together.
"Gameplay" or technical demonstrations showing environments and characters?
Late 2000s Square has a habit of aimlessly generating art assets for years on end, and only really cobbling them together into a game proper much later than one would think (i.e. FFXIII only going into production for the demo, and now, XV only really going into production with its demo).
It's been established that it wasn't in full production until the last few years as a matter of fact, anyway.
"Gameplay" or technical demonstrations showing environments and characters?
Late 2000s Square has a habit of aimlessly generating art assets for years on end, and only really cobbling them together into a game proper much later than one would think (i.e. FFXIII only going into production for the demo, and now, XV only really going into production with its demo).
It's been established that it wasn't in full production until the last few years as a matter of fact, anyway.
They showed the battle system and features like riding vehicles, that's beyond of just asset creation.
We'll never know how well stablished and polished the systems were in place, but in terms of designing the game they surely were fairly advanced, even if they didn't have the staff to enter full production. There's a lot between early prototying a game and entering into full production.