• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Project Morpheus E3 2015

Man

Member
The weird thing though is that the Morpheus is the one VR headset without goggle-strapped-to-your-face design. Air is coming in freely from most directions.
 
Grimløck;168709033 said:
Harmonix Music VR coming to Project Morpheus
less game, more music visualizer
DenseSelfassuredAndeancondor.gif


BowedSplendidAracari.gif


WildShamelessJunebug.gif

27926675.jpg


And people doubt the size of the market for VR.
 

dumbo

Member
The weird thing though is that the Morpheus is the one VR headset without goggle-strapped-to-your-face design. Air is coming in freely from most directions.

Indeed, it always looked to be the most ergonomic headset.

The simplest answer is that whoever used the headset before her was wearing something on their face that she is allergic to.
 
The game I want to hear experiences about is Trackmania Turbo. I'm a big fan of the series but the games features pretty much everything that developers have been warning about not featuring in VR, so it would be interesting to hear some impressions.
 

Soi-Fong

Member
Maybe in very rare cases. Or with very young kids.

But otherwise, I don't think it'll have the power to properly mentally traumatize somebody. I think it'll have the potential to be overwhelming for some, where they cant handle it and have to stop, but as convincing as it can be, people should still be able to tell themselves it wasn't real after-the-fact and get over it.

Just my guess, though. And only speaking of the near future. Who knows how crazy things could get in the distant future.


What on earth? Never heard of anything like this.

What the fuck? This has never happened to me in DK2? Maybe something in her makeup? I do notice that if I put on the DK2 after showering that the lenses do fog up though.
 
Indeed, it always looked to be the most ergonomic headset.

The simplest answer is that whoever used the headset before her was wearing something on their face that she is allergic to.

I'm thinking it might have something to do with the wipes they used to clean the headsets.
 

Man

Member
is that good or bad?
That's good. It's ultimately very glasses friendly and easier to use as you just lift it on/off instead of 'strapping in'.

I'm thinking it might have something to do with the wipes they used to clean the headsets.
Ding. Ding. Ding. When I was standing at our booth promoting our VR product last year (on DK2) I kept maintaining the lenses with wipes and sprays (same with controllers).
Most likely she got a cleaning product on her eyes.
 

Seanspeed

Banned
The weird thing though is that the Morpheus is the one VR headset without goggle-strapped-to-your-face design. Air is coming in freely from most directions.
Maybe that's the problem? I have somewhat sensitive eyes when it comes to wind, air pressure and lack of moisture, etc, and my eyes will water just a little bit in certain situations like if I walk into a room that has drastically different air composition than before, or on a windy day or something.

I don't know. It's weird though and I certainly would *not* go around saying this is some issue with Morpheus.

That's good. It's ultimately very glasses friendly and easier to use as you just lift it on/off instead of 'strapping in'.
Gotta say, for glasses wearers, I'd still highly recommend wearing contacts for VR if at all possible. I know some people wont want to do this, it will be impractical, or cost too much, or they just cant handle contacts, but wearing glasses in VR is never going to be ideal. Even if you can do it comfortably, it still means a slight reduction in FoV. For me, FoV is important enough that this is something worth trying to avoid. Not that it's a deal breaker, though.
 
The weird thing though is that the Morpheus is the one VR headset without goggle-strapped-to-your-face design. Air is coming in freely from most directions.
Curious if that's actually why the condensation happened due to it letting her heavy breathing in (EDIT: Basically what Sean said). Then the condensation might have activated the cleaning solution which irritated her eyes.
 
Ok, now that looks impressive. It's basically Virtua Cop, but the interaction with how you reload and how he can look around (and out of the care) is amazing. A few games like that and an interesting non-game application (like travel or explore stuff) and it could worthwhile.

... how about a new Afrika?

Damn, I loved what I've seen from this video! My dad is gonna go crazy over this game also =D
And I really, really want an Africa sequel in VR also. That would be perfect.
 

Alx

Member
Maybe in very rare cases. Or with very young kids.

But otherwise, I don't think it'll have the power to properly mentally traumatize somebody. I think it'll have the potential to be overwhelming for some, where they cant handle it and have to stop, but as convincing as it can be, people should still be able to tell themselves it wasn't real after-the-fact and get over it.

Just my guess, though. And only speaking of the near future. Who knows how crazy things could get in the distant future.

I don't know if he was joking, but I remember a feedback from the Vive underwater demo, where the journalist who was trying the headset asked if he was going to be eaten by a shark (and that if he did, he'd never wear that thing again), and the guy from Valve said "no, we were afraid people would die for real".

That can shaking in the gif above is impressive, by the way.
 

Seanspeed

Banned
I really need to try this to judge it. Probably my eyes will melt.
Your brain will melt.

VR isn't impressive from a graphics or image quality standpoint. Not in the conventional way, at least. What blows people away is how god damn convincing it is in terms of a sense of place. Even if you don't achieve the magical 'presence' that people talk about, it's still immersive in a way that a flat screen could never ever be. It's not just some gimmicky effect, it is well and truly a revolution in how we experience a digital world.

I don't know if he was joking, but I remember a feedback from the Vive underwater demo, where the journalist who was trying the headset asked if he was going to be eaten by a shark (and that if he did, he'd never wear that thing again), and the guy from Valve said "no, we were afraid people would die for real".

That can shaking in the gif above is impressive, by the way.
Haha, nah I'm sure they were joking. People aren't likely to die or else the liability concerns would basically be a deal-breaker for the technology.
 

dumbo

Member
Haha, nah I'm sure they were joking. People aren't likely to die or else the liability concerns would basically be a deal-breaker for the technology.

Indeed, the real liability concerns are for "non-seated games"... AKA 'walking around a room, blindfolded, with a cable attached to your head'.
 

convo

Member
Real health concerns like epilepsy having warnings is a no brainer. I don't think new health hazards will be discovered by VR the makers will just have to give proper warnings if people are susceptible to getting sick from it.
 

Seanspeed

Banned
Indeed, the real liability concerns are for "non-seated games"... AKA 'walking around a room, blindfolded, with a cable attached to your head'.
I agree. And I think it is one of many major reasons why 'room space VR' wont take off anytime soon and wont be seen as a viable market for larger developers/publishers. It's just littered with limitations and liabilities.

I think the best we'll get is standing experiences that have a very small area of movement. True room space VR will probably be fairly niche.
 
Speaking of falling and stuff, I found this video of a guy playing The Heist.
https://www.youtube.com/watch?v=gqo8t8ojMjc

At 5:45, he falls over in real life after trying to lean on a virtual desk. He's the second guy I've heard of that did it, but this is the first time I've seen video of it. As a bonus, at the beginning of the video is footage of him actually donning the headset, which I don't think I've seen on the new models yet. Looks pretty simple. The assistant basically just plopped it on the guy's head, twisted the knob at the back to cinch it up, and said, "How's that? Good?"

Oh, and I found this video of a guy playing The Kitchen. No footage of the game, as that's being kept spoiler-free, but it shows his reaction to the experience.
https://www.youtube.com/watch?v=mfoq-zBOigM

Content Warning: He swears a lot, and loudly, so mute it if you're watching at work or something.
 

darkwing

Member
Speaking of falling and stuff, I found this video of a guy playing The Heist.
https://www.youtube.com/watch?v=gqo8t8ojMjc

At 5:45, he falls over in real life after trying to lean on a virtual desk. He's the second guy I've heard of that did it, but this is the first time I've seen video of it. As a bonus, at the beginning of the video is footage of him actually donning the headset, which I don't think I've seen on the new models yet. Looks pretty simple. The assistant basically just plopped it on the guy's head, twisted the knob at the back to cinch it up, and said, "How's that? Good?"

Oh, and I found this video of a guy playing The Kitchen. No footage of the game, as that's being kept spoiler-free, but it shows his reaction to the experience.
https://www.youtube.com/watch?v=mfoq-zBOigM

Content Warning: He swears a lot, and loudly, so mute it if you're watching at work or something.

lol the Kitchen demo is hilarious
 

majik13

Member
CH2wkKyWEAAWTXX.jpg

my vision became blurry as the headset screen was covered in condensation. The moisture from my breathing probably made this happen but I’d think this was a problem that Sony would have addressed early on

It was like playing a video game in a sauna. Nonetheless, the game was still entertaining and really showcased the Morpheus’ potential as an entertainment device for parties and group gatherings.

But when I tried the second game, Battlezone, a reboot of the Atari classic from 1980, my eyes just lost it. I teared up uncontrollably throughout the fast-paced game and ended up just blindly shooting at any vague object that moved. Ever tried opening your eyes in a swimming pool with no googles? That’s what it felt like.

When I pulled off the Morpheus headset, the tears were still streaming down my face. Sony staff must have thought I got emotional shooting virtual tanks.

After I cleaned myself up and clarified that the tears were triggered by the Morpheus headset itself, one of the staff members said this has not happened to anybody else who had tried the demo. But that doesn’t mean this problem won’t happen to others who use virtual reality headsets.

http://www.kotaku.com.au/2015/06/project-morpheus-made-me-cry-its-not-what-you-think/

could this be that the headset wasn't adjusted for her eyes/eyesight properly? Like some impressions further back.
 

Skyrise

Member
I think its the visual style which was causing a sort of halo effect. Also the left eye would get blurry at certain angles, never fully focused properly.

That was strange, the game is very crisp we run on an higher resolution (x1.5) to preserve details.
We use a colour splitting postprocessing effects to preserve the Futuridium look, it's basically a very exaggerated colour aberration, so you can see the colours splitting in your peripheral vision. Don't know if we'll keep it for the final version.

One thing we noticed is you need to adjust the Morpheus to have perfect focus, if it's a bit off you can get a blurry vision. Sometimes it requires a bit of trying.

Thanks for trying out the game! :)
 
I hope they announce Hot Shots Golf will support Morpheus. It's a no brainer too me. Golf is a slow enough pace with one avatar and the artistic style of Hot Shots golf 60fps would be easy.
 

Dazza

Member
I hope they announce Hot Shots Golf will support Morpheus. It's a no brainer too me. Golf is a slow enough pace with one avatar and the artistic style of Hot Shots golf 60fps would be easy.

OMG that would make the PS4 sell like hot cakes in Japan. It might be accurate enough to be a real training tool also
 

Blanquito

Member
all the 3 scenes from London Heist... its the whole VR package done right when paired with the Move controllers
Thanks!
Folllow-up question: What's your favourite Morpheus game that we don't know about?
:D
I hope they announce Hot Shots Golf will support Morpheus. It's a no brainer too me. Golf is a slow enough pace with one avatar and the artistic style of Hot Shots golf 60fps would be easy.
Maybe I'm wrong, but I feel like occlusion would be a problem in a golf-type game; as you swing, your body may get in the way of the move wand and then the camera can't track it for a certain amount of time. Unless... you were standing facing the camera (instead of swinging the move toward the camera)... then it would probably work. OK, we're good to go again!
 
Thanks!

:D

Maybe I'm wrong, but I feel like occlusion would be a problem in a golf-type game; as you swing, your body may get in the way of the move wand and then the camera can't track it for a certain amount of time. Unless... you were standing facing the camera (instead of swinging the move toward the camera)... then it would probably work. OK, we're good to go again!

Already Use the Move On the PS3 to play Tiger woods Golf and it works pretty good.
 
Thanks!

:D

Maybe I'm wrong, but I feel like occlusion would be a problem in a golf-type game; as you swing, your body may get in the way of the move wand and then the camera can't track it for a certain amount of time. Unless... you were standing facing the camera (instead of swinging the move toward the camera)... then it would probably work. OK, we're good to go again!

IIRC The glowing ball on the move is to keep it calibrated, as they tend to drift but a brief period out of the camera's sighting shouldn't be a problem.

It was mentioned earlier about aiming / steering in VR - I think Rigs using the headset for both steering and aiming (they talk about slight movements of your head changing your direction of travel) whilst battlezone uses headtracking for movement and the right stick for aiming - be interested to see which of these feels better to play.
 
Top Bottom