What on earth? Never heard of anything like this.
Grimløck;168709033 said:
The weird thing though is that the Morpheus is the one VR headset without goggle-strapped-to-your-face design. Air is coming in freely from most directions.
Maybe in very rare cases. Or with very young kids.
But otherwise, I don't think it'll have the power to properly mentally traumatize somebody. I think it'll have the potential to be overwhelming for some, where they cant handle it and have to stop, but as convincing as it can be, people should still be able to tell themselves it wasn't real after-the-fact and get over it.
Just my guess, though. And only speaking of the near future. Who knows how crazy things could get in the distant future.
What on earth? Never heard of anything like this.
The weird thing though is that the Morpheus is the one VR headset without goggle-strapped-to-your-face design. Air is coming in freely from most directions.
Indeed, it always looked to be the most ergonomic headset.
The simplest answer is that whoever used the headset before her was wearing something on their face that she is allergic to.
Any hope places like Best Buy will have a demo of this? I want to try it.
is that good or bad?
That's good. It's ultimately very glasses friendly and easier to use as you just lift it on/off instead of 'strapping in'.is that good or bad?
Ding. Ding. Ding. When I was standing at our booth promoting our VR product last year (on DK2) I kept maintaining the lenses with wipes and sprays (same with controllers).I'm thinking it might have something to do with the wipes they used to clean the headsets.
Maybe that's the problem? I have somewhat sensitive eyes when it comes to wind, air pressure and lack of moisture, etc, and my eyes will water just a little bit in certain situations like if I walk into a room that has drastically different air composition than before, or on a windy day or something.The weird thing though is that the Morpheus is the one VR headset without goggle-strapped-to-your-face design. Air is coming in freely from most directions.
Gotta say, for glasses wearers, I'd still highly recommend wearing contacts for VR if at all possible. I know some people wont want to do this, it will be impractical, or cost too much, or they just cant handle contacts, but wearing glasses in VR is never going to be ideal. Even if you can do it comfortably, it still means a slight reduction in FoV. For me, FoV is important enough that this is something worth trying to avoid. Not that it's a deal breaker, though.That's good. It's ultimately very glasses friendly and easier to use as you just lift it on/off instead of 'strapping in'.
Curious if that's actually why the condensation happened due to it letting her heavy breathing in (EDIT: Basically what Sean said). Then the condensation might have activated the cleaning solution which irritated her eyes.The weird thing though is that the Morpheus is the one VR headset without goggle-strapped-to-your-face design. Air is coming in freely from most directions.
Ok, now that looks impressive. It's basically Virtua Cop, but the interaction with how you reload and how he can look around (and out of the care) is amazing. A few games like that and an interesting non-game application (like travel or explore stuff) and it could worthwhile.
... how about a new Afrika?
Maybe in very rare cases. Or with very young kids.
But otherwise, I don't think it'll have the power to properly mentally traumatize somebody. I think it'll have the potential to be overwhelming for some, where they cant handle it and have to stop, but as convincing as it can be, people should still be able to tell themselves it wasn't real after-the-fact and get over it.
Just my guess, though. And only speaking of the near future. Who knows how crazy things could get in the distant future.
Your brain will melt.I really need to try this to judge it. Probably my eyes will melt.
Haha, nah I'm sure they were joking. People aren't likely to die or else the liability concerns would basically be a deal-breaker for the technology.I don't know if he was joking, but I remember a feedback from the Vive underwater demo, where the journalist who was trying the headset asked if he was going to be eaten by a shark (and that if he did, he'd never wear that thing again), and the guy from Valve said "no, we were afraid people would die for real".
That can shaking in the gif above is impressive, by the way.
And an Aquanauts Holiday while we're at it.Damn, I loved what I've seen from this video! My dad is gonna go crazy over this game also =D
And I really, really want an Africa sequel in VR also. That would be perfect.
Haha, nah I'm sure they were joking. People aren't likely to die or else the liability concerns would basically be a deal-breaker for the technology.
I agree. And I think it is one of many major reasons why 'room space VR' wont take off anytime soon and wont be seen as a viable market for larger developers/publishers. It's just littered with limitations and liabilities.Indeed, the real liability concerns are for "non-seated games"... AKA 'walking around a room, blindfolded, with a cable attached to your head'.
And people doubt the size of the market for VR.
Speaking of falling and stuff, I found this video of a guy playing The Heist.
https://www.youtube.com/watch?v=gqo8t8ojMjc
At 5:45, he falls over in real life after trying to lean on a virtual desk. He's the second guy I've heard of that did it, but this is the first time I've seen video of it. As a bonus, at the beginning of the video is footage of him actually donning the headset, which I don't think I've seen on the new models yet. Looks pretty simple. The assistant basically just plopped it on the guy's head, twisted the knob at the back to cinch it up, and said, "How's that? Good?"
Oh, and I found this video of a guy playing The Kitchen. No footage of the game, as that's being kept spoiler-free, but it shows his reaction to the experience.
https://www.youtube.com/watch?v=mfoq-zBOigM
Content Warning: He swears a lot, and loudly, so mute it if you're watching at work or something.
my vision became blurry as the headset screen was covered in condensation. The moisture from my breathing probably made this happen but Id think this was a problem that Sony would have addressed early on
It was like playing a video game in a sauna. Nonetheless, the game was still entertaining and really showcased the Morpheus potential as an entertainment device for parties and group gatherings.
But when I tried the second game, Battlezone, a reboot of the Atari classic from 1980, my eyes just lost it. I teared up uncontrollably throughout the fast-paced game and ended up just blindly shooting at any vague object that moved. Ever tried opening your eyes in a swimming pool with no googles? Thats what it felt like.
When I pulled off the Morpheus headset, the tears were still streaming down my face. Sony staff must have thought I got emotional shooting virtual tanks.
After I cleaned myself up and clarified that the tears were triggered by the Morpheus headset itself, one of the staff members said this has not happened to anybody else who had tried the demo. But that doesnt mean this problem wont happen to others who use virtual reality headsets.
http://www.kotaku.com.au/2015/06/project-morpheus-made-me-cry-its-not-what-you-think/
This is impressive. For some reason, the game reminds of the Freeway chase scene in The Matrix.
the music in this level will remind you also
What's your favorite Morpheus game (that we know about), DemonNite?
I think its the visual style which was causing a sort of halo effect. Also the left eye would get blurry at certain angles, never fully focused properly.
Godling looks interesting...
http://vrfocus.com/archives/17008/first-godling-details-revealed/
It's playable at the show.
What's your favorite Morpheus game (that we know about), DemonNite?
I hope they announce Hot Shots Golf will support Morpheus. It's a no brainer too me. Golf is a slow enough pace with one avatar and the artistic style of Hot Shots golf 60fps would be easy.
I hope they announce Hot Shots Golf will support Morpheus. It's a no brainer too me. Golf is a slow enough pace with one avatar and the artistic style of Hot Shots golf 60fps would be easy.
Thanks!all the 3 scenes from London Heist... its the whole VR package done right when paired with the Move controllers
Folllow-up question: What's your favourite Morpheus game that we don't know about?
Maybe I'm wrong, but I feel like occlusion would be a problem in a golf-type game; as you swing, your body may get in the way of the move wand and then the camera can't track it for a certain amount of time. Unless... you were standing facing the camera (instead of swinging the move toward the camera)... then it would probably work. OK, we're good to go again!I hope they announce Hot Shots Golf will support Morpheus. It's a no brainer too me. Golf is a slow enough pace with one avatar and the artistic style of Hot Shots golf 60fps would be easy.
Preorder for a bonus crackpipe...
Thanks!
Maybe I'm wrong, but I feel like occlusion would be a problem in a golf-type game; as you swing, your body may get in the way of the move wand and then the camera can't track it for a certain amount of time. Unless... you were standing facing the camera (instead of swinging the move toward the camera)... then it would probably work. OK, we're good to go again!
Same guy playing Resume, the horse-riding game where you're on a stationary bike.Impulse Gear Demo 1st person shooter. The tracking looks pretty 1:1 too me, by way of Kotaku
https://www.youtube.com/watch?v=muEQQ2yZaZY
Thanks!
Maybe I'm wrong, but I feel like occlusion would be a problem in a golf-type game; as you swing, your body may get in the way of the move wand and then the camera can't track it for a certain amount of time. Unless... you were standing facing the camera (instead of swinging the move toward the camera)... then it would probably work. OK, we're good to go again!