Toadthemushroom
Member
Wasnt the interesting thing about it that the game was NOT paused and you could be kill while looking at your bag?
If you pause that menu then it looses some of its roguelike elements.
Yeah, it was all about having two well defined spaces: what you see ahead of you and your resource management in your backpack on the GamePad, and how you can't manage both at once. If you want to reassemble your resources you need to stop and rummage through your backpack on the GamePad, where the game shows a view of what's around you on the TV, upping the tension and making you think hard about how, where and when you manage your resources.
They could put a menu on the screen, which keeps the game running in realtime, but it won't *feel* right, as you're not frantically trying to sort out your stuff as you flick from what's in your "backpack" to what's surrounding you.