• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT 24| In Before the Locke

Status
Not open for further replies.

Fotos

Member
halo-5-interview-screen-3.0.jpg


Hadn't seen this screen grab yet...the new Ghosts look fantastic. Sleek as heck.
Yeah the new ghost and banshee looks are very cool. Look more alien like imo
 
Yeah the new ghost and banshee looks are very cool. Look more alien like imo

Yeah! That's a good way to put it... They definitely do. I haven't seen a good still of the new Banshee yet though. Just the ghost and the wraith- really like those designs. Looks very New Covenant, if that makes sense.
 

Omni

Member
halo-5-interview-screen-5.0.jpg


Anyone else think this looks kinda rough, graphically.

I just find it strange that Halo 2 Anniversary looks far superior to what we've seen with Halo 5.


I know, pre-release blah blah blah. But Halo 5's visuals have been very disappointing. What the hell is happening underneath that is causing them so many issues? Game won't even be 1080p.
 
Why does it seem like it's always negative changes?

No news is good news, and good news is no news at all. If something's good, it'll get a little press (and most of that will be people talking it down and questioning why the dev has to brag about it), and then people will forget about it until launch. If it's bad, there's 10+ page threads. Nature of the beast.
 

Akai__

Member
GoW Ultimate Ed does according to article?

Then I guess it's similiar to the MCC situation, where you need at least one console online? Or was it confirmed to be a real LAN mode?

Easy, to many cooks in the kitchen. H2A maps weren't done by 343. 343 is a bad dev.

H2A maps are looking attrocious to me. In fact, I like only a coupple of maps by Certain Affinity and those are the Halo Reach CE maps. They really picked the worst maps to remake for H2A, like Ascension and Zanzibar for the 100th time.

On the other hand, 343i has only 2 maps that I find okay for H5 and thats Truth and Regret. Eventhough they are visually so distracting and busy with all the shit going on in those maps. Can't believe someone thought putting details like grenade sized bugs onto maps would be a good idea for a competetive map.
 
I just find it strange that Halo 2 Anniversary looks far superior to what we've seen with Halo 5.



I know, pre-release blah blah blah. But Halo 5's visuals have been very disappointing. What the hell is happening underneath that is causing them so many issues? Game won't even be 1080p.

Easy, to many cooks in the kitchen. H2A maps weren't done by 343. 343 is a bad dev.
 
I just find it strange that Halo 2 Anniversary looks far superior to what we've seen with Halo 5.

I know, pre-release blah blah blah. But Halo 5's visuals have been very disappointing. What the hell is happening underneath that is causing them so many issues? Game won't even be 1080p.

Again though, Warzone. The gameplay we've seen (and played) from the Campaign and Arena maps is all gorgeous. Warzone takes hits graphically because it's designed for 12v12 gameplay with dozens of vehicles at any time, and at least as many AIs (likely significantly more), all on maps far bigger than anything we've played on so far in Halo. It's not exactly fair to do a graphical comparison with say, a small, 4v4 arena map with one vehicle like Ascension.
 

TheXbox

Member
I haven't played the game, so take what I say with a grain of salt, but from what I've seen Truth and Empire look a lot better than any of the maps in H2A.
 

Stinkles

Clothed, sober, cooperative
I really, really wish a couple of posters in here who should know better would stop calling us liars.

It makes having discussions almost impossible. We PLAINLY stated this at E3 in several interviews, and if the 117 characters in Josh's tweet aren't detailed enough then say that. The idea that we are deliberately withholding that information is ludicrous. PR 101 would tell you that will blow up in your face.


There is NO reason to lie about it and we (once the final production decision was made) planned to discuss the fact and the reasons.

So instead of this being disappointment about a beloved feature going away, it's back to the usual repetitive cycle of hatred and rage.

I've personally done AT LEAST a half dozen interviews discussing this and the whys. I've also responded to a ton of Twitter threads on the topic. I don't decide what mags and websites print.


But for the love of god, just say you don't like the decision, instead of creating a sinister narrative. I can't even imagine the purpose of "hiding" that fact. We find out which features are included and which aren't as the constantly evolving production schedule and technology shift even as we work on the game.

We have to be careful what we do and don't commit to in speech and in writing, because things change. But this isn't one of those. This was something we stated plainly and apologetically. We knew going into the commitment to the entire engine moving to a 60fps backbone, that there would be compromises, and like any project, we had to weigh the benefits against the negatives.

Of course we'd rather we could include split screen, but the collection of factors we've talked about ad-nauseum means we couldn't.

It's not a plot. It's logistics and performance and technology and schedules and a hundred other factors, but one thing it is not, is a lie or a conspiracy.

As the game gets closer to final, we'll show off more, and continue to improve it, and share everything we can, and that sometimes means not having all the detail we'd like, because things are always in progress, but please just forget this bizarre notion that this is carefully orchestrated deception. That is a nonsense.
 
I haven't played the game, so take what I say with a grain of salt, but from what I've seen Truth and Empire look a lot better than any of the maps in H2A.

This

And Remnant, which is supposed to be an apology for a game which took 5 months to semi-work, has the framerate of a 1930's silent film. There is serious slow down when traversing the ramps to the central structure, to the point that aiming is affected.
 

Fracas

#fuckonami
I really, really wish a couple of posters in here who should know better would stop calling us liars.

It makes having discussions almost impossible. We PLAINLY stated this at E3 in several interviews, and if the 117 characters in Josh's tweet aren't detailed enough then say that. The idea that we are deliberately withholding that information is ludicrous. PR 101 would tell you that will blow up in your face.


There is NO reason to lie about it and we (once the final production decision was made) planned to discuss the fact and the reasons.

So instead of this being disappointment about a beloved feature going away, it's back to the usual repetitive cycle of hatred and rage.

I've personally done AT LEAST a half dozen interviews discussing this and the whys. I've also responded to a ton of Twitter threads on the topic. I don't decide what mags and websites print.


But for the love of god, just say you don't like the decision, instead of creating a sinister narrative. I can't even imagine the purpose of "hiding" that fact. We find out which features are included and which aren't as the constantly evolving production schedule and technology shift even as we work on the game.

We have to be careful what we do and don't commit to in speech and in writing, because things change. But this isn't one of those. This was something we stated plainly and apologetically. We knew going into the commitment to the entire engine moving to a 60fps backbone, that there would be compromises, and like any project, we had to weigh the benefits against the negatives.

Of course we'd rather we could include split screen, but the collection of factors we've talked about ad-nauseum means we couldn't.

It's not a plot. It's logistics and performance and technology and schedules and a hundred other factors, but one thing it is not, is a lie or a conspiracy.

As the game gets closer to final, we'll show off more, and continue to improve it, and share everything we can, and that sometimes means not having all the detail we'd like, because things are always in progress, but please just forget this bizarre notion that this is carefully orchestrated deception. That is a nonsense.

wsQJ9If.png
 

Karl2177

Member
Just like they have to deal with the side effect of that change, of that development decision and how it can affect the community.
Exactly.
halo-5-interview-screen-3.0.jpg


Hadn't seen this screen grab yet...the new Ghosts look fantastic. Sleek as heck.

I'm just going to quote myself from when it was posted earlier.
The one thing I don't like about this is is that the player's head is below the hood. It reminds me of the Halo 3 Video where they talk about the Chopper. Originally there was a canopy over the back of the Chopper pilot. It got removed fairly early on. One of the quotes on the reasoning behind the removal was "From the front, don't mess with me; from the back, take it out." The Ghost always had that tiny amount of the player's head sticking up so that way an opposing player can still take it out while it boosts at the player.
 

Omni

Member
Again though, Warzone. The gameplay we've seen (and played) from the Campaign and Arena maps is all gorgeous. Warzone takes hits graphically because it's designed for 12v12 gameplay with dozens of vehicles at any time, and at least as many AIs (likely significantly more), all on maps far bigger than anything we've played on so far in Halo. It's not exactly fair to do a graphical comparison with say, a small, 4v4 arena map with one vehicle like Ascension.

That's true. I did think about that when posting.

But I'd go as far to say that things like gun models and shaders look better in Halo 2:A as well. Not just the environments. IDK. Halo 4 and H2:A were great looking games, it's just H5 is looking really rough right now. Really can't wait to see some more as we get closer to release.
 
Stinkles throwing down some smack down or however those words should be arranged.

But yeah, I'm definitely very bummed with no splitscreen at all (RIP playing together with friends in person), but yeah, the lying/conspiracy nonsense is dumb and unnecessary.


And Remnant, which is supposed to be an apology for a game which took 5 months to semi-work, has the framerate of a 1930's silent film. There is serious slow down when traversing the ramps to the central structure, to the point that aiming is affected.

Let's try not be too hyperbolic, shall we?
 

DJ Gunner

Member
Why does it seem like it's always negative changes?

They are betting the farm, once again, on the casual ADD crowd for initial sales. Framerate has become a huge selling point with the "masses" but die-hard Halo fans have made Halo a sales bonanza for over a decade with each mainline release being 30fps. But like everything else about "old" Halo, it's just not good enough anymore. Even if we all agree 60fps is the new standard, it's not like other concessions couldn't be made to accommodate split screen. Seeing Halo CE, 2 and 3 in 1080p resolution/60fps just drives home the fact that you don't need to stuff everything and the goddamned kitchen sink into your game to make it beautiful. Sometimes simple and clean makes for a better experience than cluttered and complex (and you'll have more resources left over for staple features that your established fanbase, you know, the ones who are the reason you have a franchise to even work on, value rather significantly).
 

TheXbox

Member
So is H5 straight locked at 60 FPS at all times? I hope that isn't a dumb question, but most "60 FPS" games like CoD or MCC tend to dip a bit. With H5 it seems like the entire game goes fucking wack when it goes below 60 FPS.
 

Akai__

Member
Freaking consoles and their low specs.

Can't wait until the Xbox Two comes out and it has a i9 CPU, a 64GB HBM GPU and 128GB of DDR4 RAM. We'll finally get sweet effects at 1080p/60FPS.
/s
 
Let's try not be too hyperbolic, shall we?

Hyperbole or not, the map should not have been released as it was. Lots of people have noticed it. The map's performance is incredibly poor for a so called triple A game.

Not sure why everyone's up in arms about the lack of split in H5. 343 took a steamer on the feature in Halo 4. Some maps were quite literally unplayable on split screen and they didn't even bother to resize the reticles lmao. It's been clear that the feature was never a priority for them.
 
I really, really wish a couple of posters in here who should know better would stop calling us liars.

It makes having discussions almost impossible. We PLAINLY stated this at E3 in several interviews, and if the 117 characters in Josh's tweet aren't detailed enough then say that. The idea that we are deliberately withholding that information is ludicrous. PR 101 would tell you that will blow up in your face.


There is NO reason to lie about it and we (once the final production decision was made) planned to discuss the fact and the reasons.

So instead of this being disappointment about a beloved feature going away, it's back to the usual repetitive cycle of hatred and rage.

I've personally done AT LEAST a half dozen interviews discussing this and the whys. I've also responded to a ton of Twitter threads on the topic. I don't decide what mags and websites print.


But for the love of god, just say you don't like the decision, instead of creating a sinister narrative. I can't even imagine the purpose of "hiding" that fact. We find out which features are included and which aren't as the constantly evolving production schedule and technology shift even as we work on the game.

We have to be careful what we do and don't commit to in speech and in writing, because things change. But this isn't one of those. This was something we stated plainly and apologetically. We knew going into the commitment to the entire engine moving to a 60fps backbone, that there would be compromises, and like any project, we had to weigh the benefits against the negatives.

Of course we'd rather we could include split screen, but the collection of factors we've talked about ad-nauseum means we couldn't.

It's not a plot. It's logistics and performance and technology and schedules and a hundred other factors, but one thing it is not, is a lie or a conspiracy.

As the game gets closer to final, we'll show off more, and continue to improve it, and share everything we can, and that sometimes means not having all the detail we'd like, because things are always in progress, but please just forget this bizarre notion that this is carefully orchestrated deception. That is a nonsense.

Cheers Frankie. Classy, as always...it's a shame that sections of this community can be so hellbent on spreading hate and anger, especially on unfinished work. There are plenty of us who look forward to the final product!!
 
If you think Warzone gameplay looks worse than Halo 4, I suggest you compare it to something appropriate like Halo 4 BTB maps in which textures were pretty bad. Just look at the grass on Ragnarok, horrible. Though that was trying to do too much with grass and sand and it looks flat.
 
Thanks for the reply Frankie. Pouring one out for all the would've-been Bregmann Roc(1)s that will never be. #phrasing #possiblemasturbationreference

This

And Remnant, which is supposed to be an apology for a game which took 5 months to semi-work, has the framerate of a 1930's silent film. There is serious slow down when traversing the ramps to the central structure, to the point that aiming is affected.

Not too many silent films in the 1930's. Jazz Singer was 1927. Talkies=Buster Keaton am cry. The moar you know. Wahrer out. etc.
 

JackHerer

Member
This

And Remnant, which is supposed to be an apology for a game which took 5 months to semi-work, has the framerate of a 1930's silent film. There is serious slow down when traversing the ramps to the central structure, to the point that aiming is affected.

It's practically unplayable really but I find drops very distracting personally.

The comparison is not a fair one. Looking at some of the smaller maps (Truth in particular) you can plainly see that Halo 5 looks a lot better than H2A. Not to mention all the player models, gun models, etc are a significant step up from H2A graphically.
 

Slightly Live

Dirty tag dodger
This reminds me of the vile treatment Peter Molyneux got recently. Nobody should be throwing bullshit like accusing anyone or lying or deception or any of that crap.

The lack of LAN and splitscreen though is important - I got into Halo via split screening with a friend. I know plenty of folks that got into Halo and the wider community via lAN parties and such.

It's a real blow to the series and it means that out there somewhere there will be potential fans that will never become fans. They won't have that comfy couch co-op experience or even a crazy LAN party thing - and those two things, for many non-vocal fans that don't argue on message boards like we do, are core to "their" Halo.
 

Madness

Member
Until this ars technical article it was widely believed that there would some form of splitscreen.

And if asked they wouldn't give a straight answer. Transparency isn't hard.

They linked to my thread. I think we all expect coop campaign split screen to be out the way they phrased it before but at least we got clarification.
 
This reminds me of the vile treatment Peter Molyneux got recently. Nobody should be throwing bullshit like accusing anyone or lying or deception or any of that crap.

The lack of LAN and splitscreen though is important - I got into Halo via split screening with a friend. I know plenty of folks that got into Halo and the wider community via lAN parties and such.

It's a real blow to the series and it means that out there somewhere there will be potential fans that will never become fans. They won't have that comfy couch co-op experience or even a crazy LAN party thing - and those two things, for many non-vocal fans that don't argue on message boards like we do, are core to "their" Halo.

Yup. Up until 2008 I had exclusively played Halo in splitscreen (outside of a little bit of HCE on PC, but it ran like crap on my PC so I didn't play a lot). Had it not been for all that (and playing the entirety of Gears 1, local co-op, in one sitting) I probably would have never gotten a 360 to begin with. And definitely wouldn't have dove into Halo as I did. I know LAN/splitscreen isn't as big as it once was, but the people here who insist that it's literally a non-issue are wrong. I know it's anecdotal, but I literally don't know a single Halo player that won't be affected by this.

See, this is how you be upset without being virulent.
 

singhr1

Member
Exactly.


I'm just going to quote myself from when it was posted earlier.

I think that's purposeful. They seriously buffed up most of the vehicles (maybe for warzone only, we'll see). Mantis is much faster, rockets don't need to charge. Banshee bomb has a moderate lock-on. Which is pretty good considering I thought the vehicles in Halo 4 were waaay to weak.

Ghost gameplay:
http://gfycat.com/SinfulVerifiableGuineapig

From:
https://www.youtube.com/watch?v=e8A516y425c
 
No splitscreen is an issue but not having the feature never stopped friends and I back in the day taking turns e.g. campaign you die the other person has a go, multi you swap after each game. DOOM I & II were played this way or you setup a PC LAN for the weekend. I have more memories of things like SNES SFII/turbo where more than 2 friends stayed the night. We didn't throw our hands up in the air and not play, we simply created a winner stays on rule or mini-tourney etc.

Games are fun and competitive with or without splitscreen, it sucks to be missing the feature but when you push for 60fps something has to give on the X1. Given all the cloud and AI based elements in games these days I'm not surprised it's gone the way of the dodo.
 
Almost halfway through Hunters in the Dark. It's getting really good. Lots of new faces, and some familiar ones!

Still not very far despite getting it on release day, but I am liking it so far.

Really digging that
Usze 'Taham
and
N'tho 'Sraom
are in it. Fun seeing 343i going back and fleshing out characters like that.
 
Still not very far despite getting it on release day, but I am liking it so far.

Really digging that
Usze 'Taham
and
N'tho 'Sraom
are in it. Fun seeing 343i going back and fleshing out characters like that.

I'm trying to read as much as I can tonight because iron banner in Destiny starts tomorrow lol..aka massive pvp time sink.

But I agree... I think they excel the most at keeping a connected universe together through all the different mediums. This book is a massive bridge between different titles and books, from it seems so far.

I'm hoping that Mendicant Bias is the Voice at the beginning of the novel. And the reference to the Rubicon was great too.
 

Slightly Live

Dirty tag dodger
Cryptum was good. Primordium was great. Silentium was love. <3

The Forerunner trilogy is a solid series, but has it's fair share of flaws. Some very high highs and some terrible lows. In fact, the books work far better as connected stand alone titles than as a trilogy - the books really lack the connecting cohesion.

Solid work overall from Greg Bear, but not his best work. but <3 Eon.

Also, Hunters in the Dark has a terrible premise. The the galaxy is in danger - it's not because it's set in past so we know nothing bad happens and characters could die - except we know a certain character has to survive and escape.

Removes a lot of the tension. And far too much travel and battle filler. Another skirmish, great. More travel, brilliant. Another fight. More travel. Not exactly gripping.
 
I really, really wish a couple of posters in here who should know better would stop calling us liars.

It makes having discussions almost impossible. We PLAINLY stated this at E3 in several interviews, and if the 117 characters in Josh's tweet aren't detailed enough then say that. The idea that we are deliberately withholding that information is ludicrous. PR 101 would tell you that will blow up in your face.


There is NO reason to lie about it and we (once the final production decision was made) planned to discuss the fact and the reasons.

So instead of this being disappointment about a beloved feature going away, it's back to the usual repetitive cycle of hatred and rage.

I've personally done AT LEAST a half dozen interviews discussing this and the whys. I've also responded to a ton of Twitter threads on the topic. I don't decide what mags and websites print.


But for the love of god, just say you don't like the decision, instead of creating a sinister narrative. I can't even imagine the purpose of "hiding" that fact. We find out which features are included and which aren't as the constantly evolving production schedule and technology shift even as we work on the game.

We have to be careful what we do and don't commit to in speech and in writing, because things change. But this isn't one of those. This was something we stated plainly and apologetically. We knew going into the commitment to the entire engine moving to a 60fps backbone, that there would be compromises, and like any project, we had to weigh the benefits against the negatives.

Of course we'd rather we could include split screen, but the collection of factors we've talked about ad-nauseum means we couldn't.

It's not a plot. It's logistics and performance and technology and schedules and a hundred other factors, but one thing it is not, is a lie or a conspiracy.

As the game gets closer to final, we'll show off more, and continue to improve it, and share everything we can, and that sometimes means not having all the detail we'd like, because things are always in progress, but please just forget this bizarre notion that this is carefully orchestrated deception. That is a nonsense.

Frank, what you just posted is the most clear thing I have seen on the subject. I didn't call you a liar. I said, 343 is dishonest. Let's say this, there have been a number of miscommunications where fans thought one thing and you guys thought you were clear. My opinion stands. There were a number of threads around the same time a few weeks ago. People were actively defending 343 in the split screen thread because they thought MP was cut but down to 2 player. At no time was anyone corrected. Don't you guys get that? After what some would call a controversial numbered release (4) and a total disaster MCC, can you guys really not see why there might be a slight negative impression on some?

Hey, I know I am a pain in the ass on this forum and say stupid shit. I also say this as a person who has bought every version of Halo, 3 different legendary editions and 2 themed consoles. I know I'm not entitled but the fact that someone like me feels this way, along with a number of people not only on this forum but a majority of the Halo forums. Doesn't that mean there might be something to it? Again, you guys all seems like great guys but when I say 343 is dishonest and a bad studio it's because I feel that way.

When I am clear on a particular removal of a cornerstone feature after a poster identifies something in the xbox store, something is wrong. The last specific thing anyone has said about MP splitscreen was Josh in December. I don't mean to shit up your day but that doesn't mean we agree.
 
Ok seriously though what makes you believe 343 would hold info about removing split screen? Why and how did this came up? I'm pretty sure they stated that before hand... And it's kind of ridiculous you're making this studio out to be, to say it bluntly, "Liars"?

In the past, 343 made the mistake of not saying anything about Theater mode being in the final product. I actually caught that immediately on the main menu during E3. Nothing was shown. We all were wondering about why theater mode wasn't at least shown or talked about in that build. And guess what? David Ellis and Frankie clarified WHY they had to do it right here in gaf. Did we acted with hatred and conspiracy? No. It was upsetting but that's about it. They couldn't fix the screen tearing and other bugs with it. Lord Zed even took the trouble of showing off the Halo 4 Campaign theater mode with mods to confirm that feature was totally bugged, regardless if it worked still or not. I don't get why it's okay to talk about the devs like that when they take the time to answer questions on here, waypoint, and Team Beyond. They're also people too which I think some of you forget that... All the hardships in life to deal with like losing a family member. You think it's easy to carry on and continue your profession? No.
 
Ok seriously though what makes you believe 343 would hold info about removing split screen? Why and how did this came up? I'm pretty sure they stated that before hand... And it's kind of ridiculous you're making this studio out to be, to say it bluntly, "Liars"?

In the past, 343 made the mistake of not saying anything about Theater mode being in the final product. I actually caught that immediately on the main menu during E3. Nothing was shown. We all were wondering about why theater mode wasn't at least shown or talked about in that build. And guess what? David Ellis and Frankie clarified WHY they had to do it right here in gaf. Did we acted with hatred and conspiracy? No. It was upsetting but that's about it. They couldn't fix the screen tearing and other bugs with it. Lord Zed even took the trouble of showing off the Halo 4 Campaign theater mode with mods to confirm that feature was totally bugged, regardless if it worked still or not. I don't get why it's okay to talk about the devs like that when they take the time to answer questions on here, waypoint, and Team Beyond. They're also people too which I think some of you forget that... All the hardships in life to deal with like losing a family member. You think it's easy to carry on and continue your profession? No.

Because there is a 20 page thread of people thinking it was still in and they never clarified it? I didn't say he or 343 lied. I said the Studio was dishonest. How about the 14 day DLC promo? Was that honest? Clearly, they have had a difficult time connecting with the fan base. There are threads of HaloGAF people who feel the same way. You don't? Great, enjoy the game.
 
Status
Not open for further replies.
Top Bottom