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Hearthstone |OT3| Preparing for the Ball of Spiders Meta

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Let's say the field is 3 webspinners vs 3 webspinners. It's turn 3. You went first.

If you play Arcane Explosion now, you will only have two mana left to spent on beasts but on their turn, they will have 3 mana to spend on 3 potential beasts on top of whatever Webspinners they have in their hand.

It's like, why would I ever want to give my opponents more options? It is tantamount to playing Arcane Explosion against a Warrior that has two Acolytes of Pain up. An even Webspinner trade at least gives both of you the same amount of beasts.

There's a card in MTG called Howling Mine.
Image.ashx

In a vacuum, it's a bad card, because you spend 2 mana on YOUR turn to give them an extra card on THEIR turn. This is what Arcane Exposion/Consecrate is in this mode, at least in the early game.

Anyway all this is moot because the class cards are apparently random but this is how I see it.

In your scenario, after I arcane explosion and play another webspinner, I have 4/4 on the board and they have nothing. On their turn 3, whatever they play I can deal with. There is no 3 mana beast that has more than 4 health. These small advantages are what helps you win games. You have initiative and board control when you get a high value arcane explosion in this mode. And this mode is all about that, because the spells you get are random and unreliable, many classes are going to have a hard time swinging a match back in their favor.

I really don't understand why you think you're giving them more options. You're actually limiting a lot of options they have, because they could use those minions to go face or to trade. Sure, their hand is bigger now, but you have 4 minions on board that are going to give you 4 cards AND deal damage or trade with the minions they got from webspinner. Bigger hand size isn't going to win this mode. Very few beasts can effectively regain initiative, and some of them will be immediately unplayable or just terrible.

It is just a very basic value play. Option A: your opponent has 3 minions and 3 cards or option B: your opponent has 0 minions and 3 cards. Basically arcane explosion is option B. Option A is clearly stronger so you choose option B.

Howling Mine... totally different. As is acolyte of pain. Howling mine is not contesting board. Arcane explosion on an acolyte makes sense when it removes the acolyte and you have other things going on other than damaging a single 1 attack minion.

Consecration is a slightly different story though. That'll be useful in different situations seeing as it costs 2 more. The window for it to hit big is later, but also potentially bigger impact.
 

Schryver

Member
So I'm trying Kripps Holy Wrath deck from a few days ago and I'm getting so wrecked. Feel like part of it is real shit rng but idk
 

Haunted

Member
So I'm trying Kripps Holy Wrath deck from a few days ago and I'm getting so wrecked. Feel like part of it is real shit rng but idk
I don't really get that deck.

Even In the video compilation I've seen a couple days ago (might have been an older version of the deck though), Holy Wrath didn't do much.
 

Dahbomb

Member
So I'm trying Kripps Holy Wrath deck from a few days ago and I'm getting so wrecked. Feel like part of it is real shit rng but idk
I have played this deck quite a bit and what seems to be the issue?

You basically play it similar to a Handlock and you kinda have to know what the match ups are. Saving a Sunfury + Molten against certain decks can help you win the game. Against Zoolock a Sea Giant keep can help you win. Ancient Watchers good target for Coghammer as are the giants (and of course Sunfury with it).

I think the main issue with the Kripp version of the deck is the lack of Silence and a BGH. You kinda have to make room for at least one silence and one BGH. Probably drop a Shredder and Muster for either of those cards. I personally run one Shielded Minibot and one Muster instead of two Musters.

On how to use the Holy Wrath... you don't go around trying to hit for 10+ damage with it. The lowest it can go is 2 damage but there are only 6 cards that can hit for that much damage in the deck (ie. worst case scenario for the card). So if you know those cards are used up already (or most of them are) then you can basically assume the Wrath will do 4 or higher damage. Most of the time you will use it as a more expensive Hammer of Wrath. In some situations where you are cornered against a big minion on board, if you have all the big minions still left in your deck then it's a good time to let that Holy Wrath rip. And of course if say you need some extra reach, you go Holy Wrath to the face and hopefully hit something big. It's all about calculating odds so you have to be aware of every card in the deck.

The Holy Wrath is essentially a hail mary, last resort type option in the deck... it's not something that you are always banking on but it can steal games and that's why it's in there. You basically just play full control, try to get giants up with taunts and when you have giants you basically go face for lethal. Try to trap your opponent into getting low cost Giants out.. that's the idea of the deck.
 

Chmpocalypse

Blizzard
When Blizzard launched the game on phones, did they think that they should up their backend too? I get very frequent lag in game, two games I played today, both had to restart after end. Their services are very lacking. There are way too many people playing this and hots now and they can't support battle net well.

We're doing our best ;_;
 

johnsmith

remember me
Holy shit this is massive for someone with a laptop. I couldn't really watch major streams + play the game at the same time without shutting off chat.

Wow, seriously? I thought this was just a joke, the idea that there was some truth behind it blows my mind.

"Guys can you please not spam the chat.? My mom bought me this new laptop and it gets really hot when the chat is being spammed. Now my leg is starting to hurt because it is getting so hot. Please, if you don't want me to get burned, then dont spam the chat"
 

manhack

Member
So many control decks at the start of the season LOL.

3 Control warriors,
1 Handlock,
Freeze Mage,
2 Oil Rogues.

Where are all the huntards?
 

Schryver

Member
I have played this deck quite a bit and what seems to be the issue?

You basically play it similar to a Handlock and you kinda have to know what the match ups are. Saving a Sunfury + Molten against certain decks can help you win the game. Against Zoolock a Sea Giant keep can help you win. Ancient Watchers good target for Coghammer as are the giants (and of course Sunfury with it).

I think the main issue with the Kripp version of the deck is the lack of Silence and a BGH. You kinda have to make room for at least one silence and one BGH. Probably drop a Shredder and Muster for either of those cards. I personally run one Shielded Minibot and one Muster instead of two Musters.

On how to use the Holy Wrath... you don't go around trying to hit for 10+ damage with it. The lowest it can go is 2 damage but there are only 6 cards that can hit for that much damage in the deck (ie. worst case scenario for the card). So if you know those cards are used up already (or most of them are) then you can basically assume the Wrath will do 4 or higher damage. Most of the time you will use it as a more expensive Hammer of Wrath. In some situations where you are cornered against a big minion on board, if you have all the big minions still left in your deck then it's a good time to let that Holy Wrath rip. And of course if say you need some extra reach, you go Holy Wrath to the face and hopefully hit something big. It's all about calculating odds so you have to be aware of every card in the deck.

The Holy Wrath is essentially a hail mary, last resort type option in the deck... it's not something that you are always banking on but it can steal games and that's why it's in there. You basically just play full control, try to get giants up with taunts and when you have giants you basically go face for lethal. Try to trap your opponent into getting low cost Giants out.. that's the idea of the deck.

Yeah I think I get what to do most of the time. Been going a bit better lately. Just seems like I end up with no plays on lots of turns.
 
So many control decks at the start of the season LOL.

3 Control warriors,
1 Handlock,
Freeze Mage,
2 Oil Rogues.

Where are all the huntards?

Pretty much been the opposite for me. Think I've faced one control Warrior and oil Rogue. Everything else has been face Hunter, mech Mage, tempo Mage and Zoolock.
 

Brofist

Member
Well been playing solidly since the first beta wave and I think I finally might be through. Just conceded back to back games for no other reason than boredom kicking in.
 

Lumination

'enry 'ollins
In your scenario, after I arcane explosion and play another webspinner, I have 4/4 on the board and they have nothing. On their turn 3, whatever they play I can deal with. There is no 3 mana beast that has more than 4 health. These small advantages are what helps you win games. You have initiative and board control when you get a high value arcane explosion in this mode. And this mode is all about that, because the spells you get are random and unreliable, many classes are going to have a hard time swinging a match back in their favor.

I really don't understand why you think you're giving them more options. You're actually limiting a lot of options they have, because they could use those minions to go face or to trade. Sure, their hand is bigger now, but you have 4 minions on board that are going to give you 4 cards AND deal damage or trade with the minions they got from webspinner. Bigger hand size isn't going to win this mode. Very few beasts can effectively regain initiative, and some of them will be immediately unplayable or just terrible.

It is just a very basic value play. Option A: your opponent has 3 minions and 3 cards or option B: your opponent has 0 minions and 3 cards. Basically arcane explosion is option B. Option A is clearly stronger so you choose option B.

Howling Mine... totally different. As is acolyte of pain. Howling mine is not contesting board. Arcane explosion on an acolyte makes sense when it removes the acolyte and you have other things going on other than damaging a single 1 attack minion.

Consecration is a slightly different story though. That'll be useful in different situations seeing as it costs 2 more. The window for it to hit big is later, but also potentially bigger impact.
I think tempo is an important concept that newer players don't really think about.

To Haly: Sometimes, mana on board is more important than card advantage. See: innervate, preparation, and backstab.
 

Sande

Member
Anyone else randomly disconnecting in EU? I'm too afraid to play arena now that it has happened twice in a short time frame. Luckily both times were in queue and not in a match.
 
That's an awesome idea!
Thanks! Feels like it'd get really crazy with classes that have 0 coat spells. It also raises the question about how would spell based minions function? Would you draw two cards with an Auctioneer up? Would be fun to mess around with.

In other news, I can't figure out any new ideas for my remaining non-gold classes. Nothing really speaks to me like my few other decks have.
 

embalm

Member
All of the Tavern Brawl hate is really weird.

The Cries of RNG. No shit. It's 20 webspinners and 10 random spells. This week is all about RNG. If you want to test your awesome netdecking skills then hit up the ladder. If you want to laugh at some random crazy shit like a 4,000 damage gahz then try out this brawl.

The Cries for more incentives are stupid. Quests work with Brawl. You have as much incentive to play Brawl as you do Casual or Ranked. It's a new options for completing your quests. Hell it's a better option for some quests this week, like play cheap minions or destroy x minions.

The Cries about losing are icing on the cake.
 

mxgt

Banned
Me playing Priest vs Patron warrior

He has me in his grasp, he's out of cards but has his full combo in hand and I'm on 10 health. My only minion on board is shredder and his only one is Gnomish Inventor.

My only taunt in hand is Deathlord which will just enable his combo. I sac my shredder and get ready to concede but out pops Master Swordsmith. I played Deathlord and it gets boosted to 3 attack.

Warrior emotes 'well played', plays warsong and grim patrons right into the Deathlord and it dies. He takes a few seconds to realise what he has done and concedes

Based RNG
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
All of the Tavern Brawl hate is really weird.

The Cries of RNG. No shit. It's 20 webspinners and 10 random spells. This week is all about RNG. If you want to test your awesome netdecking skills then hit up the ladder. If you want to laugh at some random crazy shit like a 4,000 damage gahz then try out this brawl.

The Cries for more incentives are stupid. Quests work with Brawl. You have as much incentive to play Brawl as you do Casual or Ranked. It's a new options for completing your quests. Hell it's a better option for some quests this week, like play cheap minions or destroy x minions.

The Cries about losing are icing on the cake.

People will complain about anything.

Try that week's brawl. Get your easy-peasy pack. If you want to play it again, you can. Otherwise, just move on.

This is a little side mode that just spices up the game each week so that Constructed and Arena aren't your only options.
 
The reason I don't like Tavern Brawl is because it's the laziest and most brain-dead implementation I could imagine. I thought it was going to be more like the challenge-stone tournament with interesting restrictions on your deck-building. Instead it's just "I don't know, make every card webspinner lol" or "same as constructed except you get bananas". What's next, all Unstable Portal decks? Boring as all hell, although it's certainly easier to code which is probably why they do it.

The first week was about as far as I'd like a non-deck building challenge to go in terms of pre-made stuff, playing as the bosses is fun. I would be interested in a sort of Boss-Class challenge, where you can pick one of 9 bosses and build a deck around their hero power or something.
 

embalm

Member
The reason I don't like Tavern Brawl is because it's the laziest and most brain-dead implementation I could imagine. I thought it was going to be more like the challenge-stone tournament with interesting restrictions on your deck-building. Instead it's just "I don't know, make every card webspinner lol" or "same as constructed except you get bananas". What's next, all Unstable Portal decks? Boring as all hell, although it's certainly easier to code which is probably why they do it.

The first week was about as far as I'd like a non-deck building challenge to go in terms of pre-made stuff, playing as the bosses is fun. I would be interested in a sort of Boss-Class challenge, where you can pick one of 9 bosses and build a deck around their hero power or something.
I've got some bad news for you. Any mode that allows you to build a deck is going to be VERY close to constructed. No matter the mode, people like to win and the best way to win is with finely tuned decks.
All of the challengestone tournaments were stuffed full of decks that were as close to constructed as possible. Both saw Zoolocks perform well and aggro overall did great.

The webspinner deck had to happen or there would be riots. Maybe you missed the reddit thread where thousands of people were begging for a multiplayer Webspinner match as part of brawl. Unstable portal was also part of that, so yeah I would expect that also.
 
I've got some bad news for you. Any mode that allows you to build a deck is going to be VERY close to constructed. No matter the mode, people like to win and the best way to win is with finely tuned decks.
All of the challengestone tournaments were stuffed full of decks that were as close to constructed as possible. Both saw Zoolocks perform well and aggro overall did great.

The webspinner deck had to happen or there would be riots. Maybe you missed the reddit thread where thousands of people were begging for a multiplayer Webspinner match as part of brawl. Unstable portal was also part of that, so yeah I would expect that also.

If someone wants to netdeck, they're going to netdeck regardless of the format. The point is that the mode should be offering an interesting twist on the deck building format so that things can be a little more fresh. That the under-arching game design favors aggro decks isn't the fault of Tavern Brawl. It could even intentionally sidestep it by having a week where all players have 40 or 50 health or something. I found the Unstable Portal Mage Challenge to be one of the more boring ones, but I guess people love pure RNG.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
The issue is not that this incarnation of Tavern Brawl is almost 100% RNG, but I would rather flip a coin once, with a 50/50 chance to win, for the weekly pack, than actually play this mode. That's how unfun it is. At least I enjoyed pretending to be Rag/Nef, or building and rebuilding a deck around Bananas. In those modes, there were problems that you found solutions to.

What solution can be found in a game where no mechanic is reliable? Why not just start flipping coins?

My favorite moment from this brawl was when I used King Krush for lethal on a guy who dropped King Krush against me and started BM'ing. I can find moments like these in any other mode, and have more fun playing them as well.
 

Dahbomb

Member
My favorite moment from this brawl was when I used King Krush for lethal on a guy who dropped King Krush against me and started BM'ing. I can find moments like these in any other mode, and have more fun playing them as well.
King Crush isn't used in any other mode for this to be a moment you can commonly find in other modes.

But I definitely agree with everything you are saying. I personally hate playing with forced preset decks.
 

MThanded

I Was There! Official L Receiver 2/12/2016
This week's tavern brawl is just bad. Nothing else to really say.

It was a chore to play it and i have no interest in playing it again.

Not only are the spells random but you are playing with minions that give you random stuff.
 

Danj

Member
How do you win in the new Brawl mode? No matter what I do I always get my ass kicked, the strategy must be different from regular play.

EDIT: nevermind, won my game finally, that's that done for another week.
 
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