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Games that came out before their time?

Gilby

Member
Funny, I just mentioned Rogue in another thread. Came out in 1980-82ish, the genre it created only becoming truly popular 35 years later!

If that's not ahead of its time, I don't know what is.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
I'd say Grand Theft Auto 1.

Pretty much everything that made the series beloved was there in the very beginning. It just completely lacked the open world 3D graphics that made the series important.

A simple technological advance was all it needed to go from niche curiosity to one of the most successful games, and pieces of entertainment, in history.
 

Roi

Member
I'd say Grand Theft Auto 1.

Pretty much everything that made the series beloved was there in the very beginning. It just completely lacked the open world 3D graphics that made the series important.

A simple technological advance was all it needed to go from niche curiosity to one of the most successful games, and pieces of entertainment, in history.


Lol, GTA 1 was not a niche curiosity and it didn't lacked 3D graphics at all, at the time if was enough and it was amazing.
 

Neff

Member
Ocarina of Time suffered in terms of overworld size and framerate due to N64's cartridge limitations and processing muscle respectively. That said, Nintendo did an amazing job getting what they did out of the machine.

I'd go with Shenmue as well, although I'm sure Yu Suzuki made the game he wanted to make. I think its reception would have been more positive post-GTAIII, and the influences of open world generally beneficial to Shenmue's development if it had arrived afterwards.
 

EvB

Member
A simple technological advance was all it needed to go from niche curiosity to one of the most successful games, and pieces of entertainment, in history.

EVERYBODY owned GTA one.

It's about as much as a Niche Curiosity as a bag of Doritos
 
Xenogears_box.jpg


The gaming industry wasn't ready for such a complex characters and story telling like this :(
 

hal9001

Banned
Shadow of Colossus on PS2 was mind blowing. Chugging frame rate could not hold back the ambition displayed here. Even to this day not many games can replicate some of the gameplay featured. What other game allows you to shoot arrows at a flying giant bird only to jump onto it's wings to stab it midair?

Fx1Xr.jpg


jpg
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Lol, GTA 1 was not a niche curiosity and it didn't lacked 3D graphics at all, at the time if was enough and it was amazing.

EVERYBODY owned GTA one.

It's about as much as a Niche Curiosity as a bag of Doritos


Let's put this into perspective:

6RTltOr.png


When a series can sell 24 million copies, selling 2.3 million copies is a niche curiosity.
 

2+2=5

The Amiga Brotherhood
Robocop 3 in 1991 on the 16 bit amiga in less than 2.5mb was:

-true mouse + keyboard 3d fps/tps(with the possibility to kill civilians)
PQ37PkB.png
robocop3a.png
2754_6_robocop_3.jpg


-3d fighting game, either first person and third person:
robocop3d.png

78242.png

pc6.GIF


-3d Flying
78241.png


-Open world driving, you can see the gps(in 1991!) with part of the city map in the low left corner of the second screen.
24800.png
78239.png
pc9.GIF
72_screen_17.gif
robocop_3_11.png


-in-engine 3d cutscenes
robocop-3d-pc.jpg
robocop_3_06%5B1%5D.png
2005929-robocop_cutscene.png


Imo robocop 3 is without doubts the most advanced game of all time, other than a truly awesome game, too bad very few people know it.
 

BigTnaples

Todd Howard's Secret GAF Account
Perfect Dark 64.


Game was perfection, so feature rich, and the attention to detail was insane.

Most games still don't come close, to this day.
 
Sysshock.jpg


Was story-driven when shooters had excuse plots at best, had an emphasis on stealth and caution when shooter gameplay consisted of "run into room at 50 mph and blow everything up", had Thief-style emergent gameplay before Thief was a thing, and combined shooter and RPG gameplay at a time when such a thing was unheard of, and had a stupendously advanced engine for a 1994 PC game.

But it's a pretty textbook case of coming out at the wrong time. It was myopically dismissed as a Doom clone, and its system requirements were too steep to reach as wide an audience as its contemporaries. But even shooter fans who could run it weren't interested in much more than running around shooting stuff in the face (not that that's not fun!), and in the end it sold pretty poorly. It's rather ironic in hindsight, since modern shooters take after SS far more than Doom. Hell, Doom 3 cribs more than a few concepts from it and its sequel, and the new Wolfenstein is, well, a story-driven shooter with stealth elements and an RPG-ish upgrade system.

ding ding ding
 

daTRUballin

Member
Perfect Dark 64.


Game was perfection, so feature rich, and the attention to detail was insane.

Most games still don't come close, to this day.

As I've already pointed out in this thread earlier, I think it would've been a good idea if they had made Perfect Dark to be a Gamecube launch title instead of releasing it near the end of the N64's life. I think it would've helped the game out a lot.
 

gimmmick

Member
Diablo 2

Blizzard just didn't have the tech and online infrastructure to create a more amazing experience. I don't know how many times me and my clan members at the time spent waiting for the realms to be back up when the game first released and for the first year.
 

CloudWolf

Member
MafiaUSCov.jpg


Open world games where a reasonably new thing and Mafia was an open world game with a pure story-focus, something the world wasn't ready for. When it came out it was berated by quite a few reviewers for being a GTA 3 clone (which came out a year earlier) and critisized the fact that there was nothing to do in the world outside the story, tragically missing the point of the game. IIRC Eurogamer even issued an apology in the form of a retrospective article before the release of Mafia 2.

A sequel would EXPLODE with youtubers

Lionhead actually had a system in place for exactly that sort of thing. You could upload your movies from the game to a community website where people could watch, comment and rate videos from others. Just imagine if a sequel could allow users to directly upload to YouTube. My god.
 

petran79

Banned
Facade

A 2005 experimental interactive adventure game, exploring the possibilities of artificial intelligence and text interaction.

This path is one more games should follow, though the amount of programming it requires is prohibitive
 

RedSwirl

Junior Member
EA's Seal Team
SEAL%20Team_6.png

The world just wasn't ready for tactical shooter back then and the technology severly limited how much of their vision the developers could acomplish.

Holy crap. That looks like EA tried to make Operation Flashpoint about eight years too early.
 
Phantasy Star on the SMS. I love Dragon Warrior on the NES, but compare the gameplay, story, and scope for both of them being released around the same time ('86 and '87 I think). Multiple planets to explore, female protagonist, sci fi blended with fantasy...so ahead of it's time for what was available on consoles. Hell, even the 3D dungeons.
 

Zakkath

Member
Dragon's Dogma was just a generation too early.

Edit: To better explain, the game suffered from various hardware limitations but still has, to this date, one of the most well designed gameplay attributes throughout the experience.

I liked DD, but I don't think that hardware limitations had anything to do with the issues I had with the game. The gameplay was great and the graphics weren't bad by any means. The quest log was god damn aweful though and the game limited the amount of active quests you could pick up. That caused a lot of backtracking.The inventory management could have been improved as well.
 
I liked DD, but I don't think that hardware limitations had anything to do with the issues I had with the game. The gameplay was great and the graphics weren't bad by any means. The quest log was god damn aweful though and the game limited the amount of active quests you could pick up. That caused a lot of backtracking.The inventory management could have been improved as well.

It still ran like butt playing as a MK or anything with special effects. Framerate wasn't stable, screen tearing, and those hideous black bars.

On the topic of the quest log, you can literally take in every single quest you see on the boards and it won't stop you. I know this because right now I have like 22 and I just took in three more of those "kill that monster" shit. The only quests you can't do more of at the same time are the storyline ones at the first half where they only let you do one or two at a time.

Inventory could have been way better, though. Keeping equipment separate from the items screen was such a pain.
 

KAL2006

Banned
I'm going to flip the topic and these games I feel came out too late and would have been more successful coming earlier

Street Fighter III
Beatific 2D animation but released at a time when 3D fighters took over

Suikoden
Great game with a good story and characters and the 108 recruiting character and Castle HQ was unique in a JRPG. However people did not care for 2D dated graphics (though I liked the 2D sprites) especially a game where you can't even walk diagonally. This would have been way more successful if it came out earlier on the SNES.
 

AlternativeUlster

Absolutely pathetic part deux
Robocop 3 in 1991 on the 16 bit amiga in less than 2.5mb was:

-true mouse + keyboard 3d fps/tps(with the possibility to kill civilians)
PQ37PkB.png
robocop3a.png
2754_6_robocop_3.jpg


-3d fighting game, either first person and third person:
robocop3d.png

78242.png

pc6.GIF


-3d Flying
78241.png


-Open world driving, you can see the gps(in 1991!) with part of the city map in the low left corner of the second screen.
24800.png
78239.png
pc9.GIF
72_screen_17.gif
robocop_3_11.png


-in-engine 3d cutscenes
robocop-3d-pc.jpg
robocop_3_06%5B1%5D.png
2005929-robocop_cutscene.png


Imo robocop 3 is without doubts the most advanced game of all time, other than a truly awesome game, too bad very few people know it.

Wow! That looks amazing! I
 

Rathorial

Member
Thief 1-2, System Shock 2, Deus Ex, and pretty much any immersive-sim experience back then.

They still feel design wise more complex and forward thinking that what we get now, even if the graphics, UI and animation aren't great. Just the focus on world simulation that goes beyond cosmetic gotta make like a movie design last-gen fetishized, and this gen is only starting to pull away from.
 
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