• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Strange and weird buttons on controllers

mkenyon

Banned
I know this is "strange and weird buttons", but I figured that you guys would enjoy the GOAT keyboard, The Datahand:

guOMmxr.jpg

It's designed to work precisely with the natural movements of a touch typist on a QWERTY keyboard. The thing is a masterpiece.
 
Both the N64 and GameCube controllers were so awkward for me coming from someone who played on the NES, SNES, and the. playstation


It's mainly the placement of the buttons I had a problem with I guess
 
It's paired with the analog stick, while L is paired with the D-pad, which was very underused in the console because there were hardly any 2D games.
I never understood why people think the N64 controller is weird. Maybe it's weird now after having experienced the evolutions, but I think it still works very well. Nintendo also did without the Select button first, though they kept it on the portables, I guess because of the lack of buttons.

The only two N84 games that I remember using extensively with the N64 D-Pad were Mischief Makers and Resident Evil 2. The D-pad actually worked really well with those games. Also, none of Sega's controllers ever had a select button. The original Sega Master System was an odd as it had the start/ pause button on the console itself. You had to keep the system close to you for some games that required the start button.



Turbo used to mean something during the 8 and 16bit days, but these days it is an odd inclusion. Slow motion was always an odd inclusion, as it would just auto rapid fire the pause button for most games.
 

ShamePain

Banned
The analog face buttons on DS1-3 were always kinda dumb, some games like MGS2 used them but it was more obtuse than useful, thankfully they dropped that crap for quick data transfer for DS4.
 
The "Start" and "Select" buttons on the original Vita seems to have been designed to be undesirable to press. And the shoulder buttons may look analogue, but they're the worst things ever.

The two replacements for "Start" and "Back" on Xbox One are a case of changing a name and icon for the sake of it. They were perfectly fine as they were, now they're confusing and odd. Nobody can remember their names and everytime the icon show up on screen it makes me think "the fuck is this?".

The Z button on the Gamecube is the weirdest shit though.
 

Stranya

Member
I know this is "strange and weird buttons", but I figured that you guys would enjoy the GOAT keyboard, The Datahand:



It's designed to work precisely with the natural movements of a touch typist on a QWERTY keyboard. The thing is a masterpiece.
I am in tears from this and Doug.
 
Yup:

SWJ77A001back.jpg


The game named in honor to Gunpei Yokoi.


The first handheld to do this was the Atari Lynx:

lynx1.jpg


The handheld was designed for left and right handed gamers and has a flip button. But also some games like Klax and Gauntlet make you hold the system vertically to play them.
 

Burbeting

Banned
Atari_Jaguar_Controller_Pic3.jpg


I've never understood the Jaguar controller. Why does it have all those number buttons? It looks like they were in the middle of making a phone, but then decided to do a controller instead.

It looks pretty painful to hold too ergonomically. Someone enlighten me why this contoller is like this.
 

Skunkers

Member
PlayStation symbols actually have meaning, like "square - piece of paper - submenu" or "triangle - point of view"... These? These look like Wingdings symbols.

Ohhhhhh...

It makes more sense now why some people used to be upset that they would flip the usage of the X and O buttons when localizing games from Japan. It makes more sense that O should be Enter or OK and X should be cancel (it was usually the reverse in the West).
 

Shig

Strap on your hooker ...
The Atari 5200 also had a keypad.
That had some interesting applications. I recall Frogger II essentially used the number keys as a digital d-pad rather than the analog stick, before digital d-pads were a thing. Pretty inventive.
 
Atari_Jaguar_Controller_Pic3.jpg


I've never understood the Jaguar controller. Why does it have all those number buttons? It looks like they were in the middle of making a phone, but then decided to do a controller instead.

It looks pretty painful to hold too ergonomically. Someone enlighten me why this contoller is like this.

That's why:


It's still painful to use, though. Atari just forgot how to controller, or never learned aside from 2600.

Ohhhhhh...

It makes more sense now why some people used to be upset that they would flip the usage of the X and O buttons when localizing games from Japan. It makes more sense that O should be Enter or OK and X should be cancel (it was usually the reverse in the West).

Japanese layout also feels exactly like Nintendo layout, with confirmation button at right and cancel button at bottom.
 
Amiga CD32 had also somewhat unorthodox buttons, like 123 etc.

cd32-control-pad-2klo-460.jpg

That actually looks like there was some big idea behind the buttons, Do we know the somewhat official explanation?

I suppose that iPhone-y "O" is "confirm", "repeat" button is... "reload"? "123" is for "options"...

You know what? I think they just created a CD player remote in form of game controller. Kinda expanded Sony's idea for making START look like Play button.
 
That's why:



It's still painful to use, though. Atari just forgot how to controller, or never learned aside from 2600.

.

The numberpad is something that Atari has been using since the 2600:


It was something that they used to sell separately and some games would come with additional overlays and would use this. It is a weird ass thing that Atari could never let go of.

490_gizmondo.jpg


"Press water to shoot, earth to reload"

My favorite thing is the bacon button.
 

TheYanger

Member
If by weird you mean awesome, then yes, it was very weird.

The Z button wasn't 'awesome' it was a necessity, it was just a replacement for L. The 3 pronged design of the controller was what was weird, and it showed just how stupid it always was as soon as Sony unveiled the dual shock and Sega brought out the 3d controller, both of which did the same thing without having an awful design that required an extra handle and button.
 
The numberpad is something that Atari has been using since the 2600:



It was something that they used to sell separately and some games would come with additional overlays and would use this. It is a weird ass thing that Atari could never let go of.

Didn't know about 2600 numberpad. The idea really makes sense... it is basically a dual-screen control without actual second screen. The console games in general, though, were not that complex yet to have an additional input device.
 

big_erk

Member
The Z button wasn't 'awesome' it was a necessity, it was just a replacement for L. The 3 pronged design of the controller was what was weird, and it showed just how stupid it always was as soon as Sony unveiled the dual shock and Sega brought out the 3d controller, both of which did the same thing without having an awful design that required an extra handle and button.

I was actually taking about the N64 controller. Also, even though I loved the 64, the controller was weird as hell.
 

krae_man

Member
I feel like you could make a really good documentary about the Gizmondo. What a fucking wreck that whole company was - too soon to find humor in the irony that it ended in a literal wreck?

Fun fact: Housemarque(Developer of Resogun) made a Gizmondo game.
 

Kenstar

Member
LfeEI.jpg


The doug button

What does it doooooooo

qrDa1Ua.png


We'll find out what the doug button does next Wednesday

EDIT: FUCK WE ALREADY KNOW WHAT IT DOES MY CANCELLATION BETTER GO THROUGH

DONT WANT TO BE STUCK WITH SOME STICKY FADED PIECE OF SHIT FROM 1999
 
qrDa1Ua.png


We'll find out what the doug button does next Wednesday

EDIT: FUCK WE ALREADY KNOW WHAT IT DOES MY CANCELLATION BETTER GO THROUGH

DONT WANT TO BE STUCK WITH SOME STICKY FADED PIECE OF SHIT FROM 1999

You will get the chance to revisit the best game ever made for that controller layout.
 

PSqueak

Banned
The select button on every controller. That button doesn't select shit.

Glad it got removed from the DS4. Fuck you, select button.

Left over from NES and SNES era, Select was used to selct modes on title screens, eventually people just began to let you selct with the D-PAD.

This is why most of the people i grew up with would recite the konami code and put select before start, because that means you're playing 2 players.
 

Dryk

Member
I mean, obviously
Patti Mayonnaise 4th Base Simulator - "Doug. Doug. Faster. Faster. Doug. FASTER."
Use your " " and < >" buttons to move into position and the DOUG button to slingshot your hot dogs!
While you're selling hot dogs in the sands,
Patti is down
on the field. When she runs after a foul ball,
use the DOUG button
to save her from crashing into the stadium wall!
Wow, you're a nice guy for doing that!
 
Top Bottom