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JeuxVideo MGSV 5-day preview - translated impressions

Vagrant

Member
Just a note on lethal weapons being useless, you can get s-ranks in GZ despite killing every person on the base. And you can fulton injured soldiers as well. And things like C4 is useful for distractions even in non-lethal capacities. Like Evilore says, there's a lot of ways to use these tools.

That said, I'm pretty sure MGSV will be a very divisive game. If you're the type that wants to rush through, primarily for the story (which is a sizable portion of the fanbase), I imagine these complaints will be common. (More thoughts on this in this post http://www.neogaf.com/forum/showpost.php?p=167246087&postcount=5202)

I'm kinda glad to hear these are the negatives he's listing, most of these cons probably won't really be an issue with how I play these games. I had my motherbase pretty well maintained in PW and never ran into the sticking points other players did with R&D. Never had to "grind" except after I beat the story for the super secret end-game weapons/items. Plus, the reduced quantity of cutscenes is welcome to me.


IHUub8f.png
 

Mifec

Member
Most notably, he managed to craft his first stealth weapon [not counting the starting silenced pistol] only after he finished mission 15. He believes that in early game motherbase rewards only players who want to kill enemies. Stealth gadgets cannot be crafted early on, which is a problem because motherbase is most easily staffed with manpower by using stealth techniques [being able to fulton soldiers].



done

ty you I appreciate it, checking out now.
 

Muffdraul

Member
How many main missions are there?

Someone posted the list of main missions on GameFAQs, saying they found it on reddit. No idea if it's legit. They gave the all of the mission names etc, I'll just give the quantities.

Prologue

Chapter 1
13 missions

Chapter 2
22 missions

Chapter 3
15 missions

Chapter 4
8 missions

Chapter V
3 missions

Epilogue
 
Dude... he specifically said...



This seems like a reasonable concern at this point, and it's one I share. An MGS game without a lengthy, focused narrative is not an MGS game.

Do you want Kojima to walk through the story step-by-step with interviewers or something?

Obviously the story is only shown to us in the trailers. What other method do you propose?

Anyways, Kojima already said that the cutscene density will be less than that of MGS4, and possibly in overall length as well. And thank fuck for that. I love MGS4, but the length and frequency is absolutely stifling, and kills the pacing. Less cutscene interruptions is for the better.
 

yuraya

Member
The guy played for 5 days doing 30 missions and the story barely progressed? Wow the game sounds really really massive.

I wonder how many hours will be needed to 100% everything in the game.
 
Do you want Kojima to walk through the story step-by-step with interviewers or something?

Obviously the story is only shown to us in the trailers. What other method do you propose?

Anyways, Kojima already said that the cutscene density will be less than that of MGS4, and possibly in overall length as well. And thank fuck for that. I love MGS4, but the length and frequency is absolutely stifling, and kills the pacing. Less cutscene interruptions is for the better.

It'll also hopefully mean the story won't be as bloated and will have a tighter script, like MGS1 and MGS3 did. Less is more, sometimes.
 

Sendero

Member
I seriously doubt they fucked up the balance hard enough to require grinding for mission specific Mother base tech. That's one I'd need to see before believing.
I can only assume that the sentiment got lost in the translation, and that what the Magazine was saying, is that you get less and less variants on how to "cleanly/stealthy" complete some missions, -later on-, if your R&D level is not good enough.


Even then, it's likely that they just missed some hidden alternatives (they probably only had limited time to complete those 30 missions). Still, it's pretty obvious now that Mother Base development is very much a key element of the game and hence, so the Ops missions.

Which may alienate more action-oriented gamers. I'm not one of those, so will see.
 
The guy played for 5 days doing 30 missions and the story barely progressed? Wow the game sounds really really massive.

I wonder how many hours will be needed to 100% everything in the game.

I wonder if those 30 missions were all main ones. Next thing you know he mixed up the side ops portion of getting blueprints for weapons/items and translators.
 

Boke1879

Member
I wonder if those 30 missions were all main ones. Next thing you know he mixed up the side ops portion of getting blueprints for weapons/items and translators.

That could be very possible as well. The recent mission that they've demoed to us was a side op correct?
 

dmshaposv

Member
It'll also hopefully mean the story won't be as bloated and will have a tighter script, like MGS1 and MGS3 did. Less is more, sometimes.

I hope you are right. But this is kojima we are talking about...

Lets hope kojima didnt go to the other extreme of addig too much gameplay i.e. Grinding through the game to unlock story.

Cause seriously fuck peace walker. Fuck that game for grinding to find out th real end.
 

Euron

Member
Yeah seems weird that there's basically no evidence outside of trailers that there's any kind of meaty story, much less crazy MGS story and boss fights.
I sincerely doubt MGS5 will lack crazy boss fights. After all, we've already seen and know of plenty of villains from the trailers alone:

(None of these are confirmed boss fights but they're in the trailers so they're possibilities. Spoiler tagging just in case)

Psycho Mantis
Skullface
Flaming Volgin
Thing that looks like a Metal Gear controlled by Eli
Those who don't exist

And from another preview thread we already have one confirmed boss fight:

---------------Quiet-------------------
 

packy34

Member
That could be very possible as well. The recent mission that they've demoed to us was a side op correct?

A Hero's Way is a main mission. They did show a side-op during that mission which was to recruit the Russian translator.
 

EviLore

Expansive Ellipses
Staff Member
Listening to the whole video, yeah, it appears the Jeux Video guy didn't use any of his lethal weapons ("all collected dust") and then got "stuck" insofar as he found himself unable to complete certain missions without better non-lethal gear. Okay. This stuff about requiring specialized Mother Base R&D items to complete missions doesn't sound like an actual requirement for those items, just a personal inability to complete the missions with this self-imposed extremely limited toolset.

Running around a battlefield taking out everyone silently and non-lethally and then sending them all back to your base *shouldn't* be easy, or even encouraged. It's mentioned that he then became frustrated and had to go around doing side ops specifically recruiting high value targets who added a lot to his Mother Base output. Right.... so recruiting high value targets, a lot more important than knocking out and Fultoning every single soldier you see. Sounds like the game is handling this appropriately?

Some ambiguity in the statements as summarized by the video creator, but the impressions are kind of difficult to take seriously overall.
 
Considering the dialogue, cutscenes and boss battles in MGS series is >>>>the rest of the gameplay I'm a bit pessimistic on how they balance the open world gameplay with all that. Day 1 but I hope they have a good balance between the MGS4 formula and what I feel like 5 is going to be instead of just going full steam in the opposite direction.
 

MNC

Member
Did people not play peace Walker? It was a severe change from the standard MGs affair. Phantom pain will be a huge, great, variant in piece Waller. And that is both great and sad
 

eso76

Member
I keep saying this, but I'm concerned the game might be overwhelming for me.
If I don't get frequent enough advancements in the story (or at least in terms of new locations/situations) or if the story doesn't hook me the way previous mg did, I can see myself getting tired and lost with too many objectives and variables to keep track of.

Also, story told through tapes ? Hmmm.. Not liking the sound of that.
 
I fear I will love and hate certain features and design choices in equal measures in this game.

Kinda sad Kojima's last game isn't structured like 1-3 were.
 

Hypron

Member
Players of GZ will get some motherbase staff and GZ sneaking suit.
pic_table.png



What is not known however, is will that staff be fixed for everyone, or players who extracted more will get more.

Wait what is this GZ voucher?

I didn't get one when buying from the PSN...
 
Did people not play peace Walker? It was a severe change from the standard MGs affair. Phantom pain will be a huge, great, variant in Peace Walker. And that is both great and sad

I guess some fans are scared of change/evolution. You have fans that want a linear MGS game and then you want others who want more gameplay and less cutscenes or longer cutscenes, also you have folks talking about the lack of codec..well the tapes are essentially the codec without pausing the gameplay...others complain about the micromanagement of MB. This game for me balances out both aspects so its perfectly fine but i can see why some folks are scared.

This game will be divisive when the two schools of gamer thoughts clash.
 
Said this before but I always feel that previews in general are often sketchy with Metal Gear games. The mechanics are always designed with a persistent mindset, and if it doesn't click with the journalist previewing the game, it can lead to some misinformation.

Not saying this is one such example, but I've learned to be weary in general.
 
I hope you are right. But this is kojima we are talking about...

Lets hope kojima didnt go to the other extreme of addig too much gameplay i.e. Grinding through the game to unlock story.

Cause seriously fuck peace walker. Fuck that game for grinding to find out th real end.

Judging by that last trailer we got from him, there will still be lots of story too. The problem with Peace Walker was the presentation; they basically relied on Yoji Shinkawa to do all of the cutscenes with his artwork rather than in-game cutscenes for PW. This time, it'll obviously be different. Lots of in-game cutscenes (with hopefully some Shinkawa art cutscenes too).
 

Muffdraul

Member
I was recently going down memory lane and reading stuff from 2011 when Kojima was first starting to talk about his next game which at the time he referred to by the code name Project OGRE. He was very up front and clear that it would have "less focus on long cut scenes and more focus on open world freedom." We should have paid more attention.

I like to think that TPP will have about the same amount of cut scenes and story as any previous MGS, it's just going to be spread a lot thinner relative to the game play.
 
I keep saying this, but I'm concerned the game might be overwhelming for me.
If I don't get frequent enough advancements in the story (or at least in terms of new locations/situations) or if the story doesn't hook me the way previous mg did, I can see myself getting tired and lost with too many objectives and variables to keep track of.

Also, story told through tapes ? Hmmm.. Not liking the sound of that.

Locations known so far and seen in MGSV:GZ&TPP
Cuba
Afghanistan
Africa
Motherbase
Hospital ? Unknown location

Expecting another country at this point seems like a no go. We also have to keep in mind there's bases to infiltrate in these maps. So in a way we haven't seen a lot and besides maybe there's a linear section with a brand new location so who knows?. Plus if you think about it previous mgs games had few locations at the most for instance:

MG1: South Africa
MG2: Zanzibar island
MGS1: Shadow Moses
MGS2: tanker and big shell
MGS3: Russian jungle and one huge base
MGS4: multiple locations but linear
PW: Costa Rica if I'm not mistaken

Tapes are codec calls imo except they don't pause the gameplay.
 

Salaadin

Member
I honestly dont really get the issue with "lack of stealth gadgets". All you should really need for stealth is a handful of things. Hush Puppy, Magazines, Cardboard Box, and CQC. At least 3 of those are there from the beginning.


The lack of story stuff concerns me but Im hoping its mainly because this MSG game has so much more gameplay in it that the pacing is off, as is usually the case with open world games.
 

Arklite

Member
Some ambiguity in the statements as summarized by the video creator, but the impressions are kind of difficult to take seriously overall.

The preview also mentions that by the time he started paying attention to Mother base it was too late. He may have ignored the fuck out of it and lacked even general gear.
 
Cyprus apparently.

That's been confirmed to be Cyprus.

Oh i had no idea where it was located at good to know! So far this game has the most locations in a mgs game outside of the linear mgs4. I always emphasize GZ because people forget it was originally intended to be part of TPP ( well it is part of TPP but you get what i'm saying) before Konami wanted some cash back.
 
Judging by that last trailer we got from him, there will still be lots of story too. The problem with Peace Walker was the presentation; they basically relied on Yoji Shinkawa to do all of the cutscenes with his artwork rather than in-game cutscenes for PW. This time, it'll obviously be different. Lots of in-game cutscenes (with hopefully some Shinkawa art cutscenes too).

Actually, I believe Ashley Woods was responsible for most of the cutscene art in Peace Walker, though Shinkawa did indeed contribute in PW, unlike Portable Ops which I believe was only Woods art.
 

Jashobeam

Member
This game has lite rpg elements which probably requires a bit of grinding. Not disimilar to Peace Walker's gameplay. You will need to play the game with things like inventory, items and level management in the back of your mind. Going from point A to point B and killing stuff wont cut it.
 
This game has lite rpg elements which probably requires a bit of grinding. Not disimilar to Peace Walker's gameplay. You will need to play the game with things like inventory, items and level management in the back of your mind. Going from point A to point B and killing stuff wont cut it.

I'm okay with this.
 

Alienous

Member
Listening to the whole video, yeah, it appears the Jeux Video guy didn't use any of his lethal weapons ("all collected dust") and then got "stuck" insofar as he found himself unable to complete certain missions without better non-lethal gear. Okay. This stuff about requiring specialized Mother Base R&D items to complete missions doesn't sound like an actual requirement for those items, just a personal inability to complete the missions with this self-imposed extremely limited toolset.

Running around a battlefield taking out everyone silently and non-lethally and then sending them all back to your base *shouldn't* be easy, or even encouraged. It's mentioned that he then became frustrated and had to go around doing side ops specifically recruiting high value targets who added a lot to his Mother Base output. Right.... so recruiting high value targets, a lot more important than knocking out and Fultoning every single soldier you see. Sounds like the game is handling this appropriately?

Some ambiguity in the statements as summarized by the video creator, but the impressions are kind of difficult to take seriously overall.

Yeah, I have the same issues with the impressions.

The first issue is seeing non-lethal methods of getting through the game as the primary method, and that's an issue I've seen more and more since MGS2 provided the option. It should be viewed as an option, and deciding to play through the game non-lethally should limit your options. It's supposed to be a challenge, a way to get through the game demonstrating a more than average level of skill, but it should be viewed as the alternative method.

The second is the notion that Fultoning recruits early in the game to build your Mother Base up should be easy. Again there should be a natural progression to building your army, and part of that is gaining the tools to more easily 'recruit' enemies as you progress through the game (Peace Walker had weapons like Fulton rocket launchers, for instance). It should also, as you mention, be about seeking out specialist members of staff to more easily increase the aptitude of certain divisions of your army, rather than trying to collect every person.

I think it might be the fault of the gameplay demonstrations. Those consistently focus on demonstrating high-level play so I could see the idea that you might have to vary your tactics to get the results you want being lost on some people.
 

TheLight

Member
Just a note on lethal weapons being useless, you can get s-ranks in GZ despite killing every person on the base. And you can fulton injured soldiers as well. And things like C4 is useful for distractions even in non-lethal capacities. Like Evilore says, there's a lot of ways to use these tools.

That said, I'm pretty sure MGSV will be a very divisive game. If you're the type that wants to rush through, primarily for the story (which is a sizable portion of the fanbase), I imagine these complaints will be common. (More thoughts on this in this post http://www.neogaf.com/forum/showpost.php?p=167246087&postcount=5202)

I'm kinda glad to hear these are the negatives he's listing, most of these cons probably won't really be an issue with how I play these games. I had my motherbase pretty well maintained in PW and never ran into the sticking points other players did with R&D. Never had to "grind" except after I beat the story for the super secret end-game weapons/items. Plus, the reduced quantity of cutscenes is welcome to me.


IHUub8f.png

Been playing the shit out of Ground Zeroes and this is really cool. Going to start killing more people in GZ/TPP. Tranqing is kinda broken
 
Don't get me wrong I love MGS but the idea that the awful shoddy storytelling is part of what makes it great I really do not buy into at all. It's laziness, it takes time and literary talent to craft an immersive and meaningful story. The nonsense that MGS has devolved into is not that and Kojima is many great things but he is a lazy and bad storyteller.

The games are still great but personally I think they would be even greater if their half baked pseudo-politics was instead intelligent and meaningful stuff that made a statement that is relevant to the world, and if they reigned in characters a bit to make them more relatable.
 
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