Just a note on lethal weapons being useless, you can get s-ranks in GZ despite killing every person on the base. And you can fulton injured soldiers as well. And things like C4 is useful for distractions even in non-lethal capacities. Like Evilore says, there's a lot of ways to use these tools.
That said, I'm pretty sure MGSV will be a very divisive game. If you're the type that wants to rush through, primarily for the story (which is a sizable portion of the fanbase), I imagine these complaints will be common. (More thoughts on this in this post http://www.neogaf.com/forum/showpost.php?p=167246087&postcount=5202)
I'm kinda glad to hear these are the negatives he's listing, most of these cons probably won't really be an issue with how I play these games. I had my motherbase pretty well maintained in PW and never ran into the sticking points other players did with R&D. Never had to "grind" except after I beat the story for the super secret end-game weapons/items. Plus, the reduced quantity of cutscenes is welcome to me.
That said, I'm pretty sure MGSV will be a very divisive game. If you're the type that wants to rush through, primarily for the story (which is a sizable portion of the fanbase), I imagine these complaints will be common. (More thoughts on this in this post http://www.neogaf.com/forum/showpost.php?p=167246087&postcount=5202)
I'm kinda glad to hear these are the negatives he's listing, most of these cons probably won't really be an issue with how I play these games. I had my motherbase pretty well maintained in PW and never ran into the sticking points other players did with R&D. Never had to "grind" except after I beat the story for the super secret end-game weapons/items. Plus, the reduced quantity of cutscenes is welcome to me.