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Grandia 2 Anniversary Edition on August 24, $20 (25% off sale at launch)

nicanica

Member
Buying it. Someone's gotta support a studio who took a risk like this. We beg for so many ports then curse out studios with limited budgets to do so that they didn't do it "My way".

Good effort. Well worth my $15-$20 to not have to pull out my dreamcast from storage. Gonna stream this game to my tablet.

More health on monsters? Good. Whatever extends that fight theme and combat mechanics.
Bug that doesn't give you coins and have to keep enjoying that battle system more? Hell yeah.
 

Meneses

Member
Bought it.

Was suspicious when I saw the file size, I guess something went wrong on their end.

Will wait for the fix and then start replaying this gem!
 

Ryne

Member
Will buy it because I want to play it on my PC. I missed it the first time around and don't want to bother with the PS2 version, so I'm glad there is an easy, legit way for me to get this game.
 

Eila

Member
Bought it.

Was suspicious when I saw the file size, I guess something went wrong on their end.

Will wait for the fix and then start replaying this gem!

I think the update is already rolling, I'm downloading it right now. Hope they got it right this time.
 

Caspel

Business & Marketing Manager @ GungHo
Restart steam if you want to download the update

Game works for me now (windows 7)

Whew! I apologize for the inconvenience everyone. Feel free to PM any issues you may run across (hopefully none!) and I will be sure our dev team is aware so we can find solutions.
 

Falk

that puzzling face
I'm just waiting until this is playable on Windows 10 x64 bit.

If you aren't dealing with capped bandwidth or anything you might as well give it a shot. It wasn't working for everyone prior.

Unless you mean 'waiting to buy', which is simply the hassle of a refund nowadays but I hear you.
 

atbigelow

Member
The original Dreamcast release was 30 fps. This is more or less a straight port of the Dreamcast version with some few additions.

Right. Not a killer thing they didn't bump it to 60 FPS; I realize they were just porting what they had.

They've still got my money. As someone said above, it was a risk for them and I liked Grandia II a hell of a lot.
 

Sheytan

Member
I bought the game on GOG and it works, i'm on win 10 64-bit

Xbox 360 controller works in the config, but not in the game :(
 

FlyinJ

Douchebag. Yes, me.
What is this "huge bug" that people are talking about? Is it the glitch where you get a ton of coins for skipping through battle results too quickly?
 

mph

Neo Member
And holy crap at all this talk of possible Lunar games in the future! As someone who owns nearly every NA and JPN version of the first two Lunars on S(M)ega CD, Saturn, and PS, I would absolutely buy Steam releases for any of the games, but would particularly love to get the Sega CD version of Lunar: EB and the Saturn version of Lunar:SSSC.
Interestingly enough, the iOS port of Lunar is actually based on the Saturn version, albeit with English text and dialog from the newer releases, and the widescreen artwork in the free update is new.
 

Seda

Member
What is this "huge bug" that people are talking about? Is it the glitch where you get a ton of coins for skipping through battle results too quickly?

I posted a video earlier ^ Basically if a battle is cleared in a few turns and if you skip through the end-battle outro too quickly, no coins of any sort are awarded (EXP appears to be lost as well, but it's not). This was reproducible on two different machines.

It wasn't really a big deal at all, just waited a moment for the battle results. If I lost some coins every now and then ... ┐(ツ)┌ . Just figured people should know. If this glitch was present in an original version of the game, I was unaware.
 

Neoweee

Member
Interestingly enough, the iOS port of Lunar is actually based on the Saturn version, albeit with English text and dialog from the newer releases, and the widescreen artwork in the free update is new.

I completely forgot that the game received an iOS port.

I also forgot that, like most of the ports/remakes of the games, there are no plans for Eternal Blue.

Or that there was never an Android version released.
 

Neoweee

Member
Yeah, it's a shame that Eternal Blue doesn't get any port love - I like it drastically more than the first game.

As do I. I started a replay of Eternal Blue Sega CD thanks to your comments last week. The leap in production values from Silver Star is huge, and pushes it to easily be one of the best 16-bit RPGs.

The opening hour alone of each game shows a huge leap in overall sophistication of story telling and presentation.
 

Eila

Member
Well I got the intro running 30 fps @ 1080p on my laptop setup. It ran like shit at the beginning (7-9 fps), but I forgot to setup the switchable graphics so it doesn't use my eveb crappier integrated intel graphics.
My setup is an i7-2670QM and AMD HD 6770M. I just expected it run on anything, but it cleary doesn't run on old ass integrated graphics.
 
The leap in production values from Silver Star is huge, and pushes it to easily be one of the best 16-bit RPGs.

I know this is heresy among many people, but I consider Lunar: Eternal Blue on the Sega CD to be the best 16-bit RPG. I really hope that a version of the game is next on the Gungho PC porting initiative. :)
 

Danny Dudekisser

I paid good money for this Dynex!
Hmmm... well, if they fix the coins bug or whatever else, I'm in. It sounds like, that issue aside, it's an improvement over the DC original; if only a meager one... right?
 

The_Super_Inframan

"the journey to a thousand games ends with bad rats. ~Lao Tzu" ~Gabe Newell
Seems like controller support is kinda broken, when I use my XBone controller the camera spins all the time and my X360 controllers don't work at all...
 
Will have to pick this up depending on feedback on the quality of the port. Loved Grandia 1 but never played the sequel. Hopefully the port is decent. What's the default framerate? Is it unlockable? Apparently resolution can go to 1440p but you have to edit ini files, not a big deal tbh.
 
Some of those achievements are just wonderful.

I've never played Grandia 2 before, so they don't really mean anything to me, but they look like typical completionist fare to me. Recruit so and so into party, get to max lv, get special gear etc.

Is there more to it than that? How long do you thing they'd take to complete? I could go for another JRPG right now, provided it didn't take too long to finish.
 

Eila

Member
As for fixes increased deadzones would be nice, there's a lot of devs that forget 360 controllers are still very popular. xinput so I can set the right 360 stick to camera control would also be very nice.

Will have to pick this up depending on feedback on the quality of the port. Loved Grandia 1 but never played the sequel. Hopefully the port is decent. What's the default framerate? Is it unlockable? Apparently resolution can go to 1440p but you have to edit ini files, not a big deal tbh.

30 fps locked and tied to logic, so no unlocking for you.
It's VERY similar to the dreamcast version emulated, they just slapped the 360 button prompts on it.
 
Good news, seems like you can access the textures of the models just in the files of the game. I think it will be really easy to put out some HD textures packs :eek:
 
Sorry if this has been asked before but do you need to play Grandia 1 first to understand this one or are they completely independent?
 

Falk

that puzzling face
As for fixes increased deadzones would be nice, there's a lot of devs that forget 360 controllers are still very popular. xinput so I can set the right 360 stick to camera control would also be very nice.

There's remapping in the pre-game config, but I haven't tried to see if that'll allow thumbstick mapping.


Some initial impressions:

DLHYm8o.jpg

hHeXHe2.jpg

- Intro video is 16:9 letterboxed into a 4:3 'display', so with the port's pillarboxing on widescreen, it results in an annoying double-border. Gee :|

- For reasons probably related to language support in the original the STAFF listings and main logo are applied on top of the intro FMV. I'm not sure if they were touched up for this port or not, but they're very definitely higher resolution than the FMV itself. (The logo is obviously new considering it says "Anniversary Edition". See: quote images)

edit: On closer inspection the elements mentioned above may actually be baked into an upscaled version of the 480p footage. "Remastered" I guess.

I get that little touches like this increase the port's presentability especially considering the intro is the first impression, but it kinda falls flat on the counts of the double border issue mentioned above (heh) and other, far more commonly seen things like even the "Loading" text are left in their low-res glory. Oh well

- There seems to be volumetric shadows, or at least some fancy lighting shenanigans not present in the original Dreamcast version. You can more clearly see this in the first ingame cutscene when Ryudo is walking away from the employers after collecting his bounty.

- Saving and Loading insists on pausing a ridiculously long (by today's standards) time while "Checkng Save Data". We're not reading stuff off a memory card anymore. It's 2015 :(

- The way quitting to desktop is handled in the menu is hilarious hahahah

- I'm using a loaned wired X360 controller. Works fine.

All in all, it works, combat doesn't crash, Japanese audio (omg!), and the possibility of simple mods like higher resolution UI and text is high. I don't regret throwing $15 at this in the least both in support and because I want to play Grandia 2 again.
 
Q

Queen of Hunting

Unconfirmed Member
fix for controller problems

go control panel, devices and printers, find 360 controller for winfows, right click and game controller setings, click advanced and it should come up with a box saying select device you want to use for older programs and click 360 controllers for windows. load up the game and 360 controller works
 

Eila

Member
There's remapping in the pre-game config, but I haven't tried to see if that'll allow thumbstick mapping.

It does't work for the right stick or the triggers, or the left stick (though that does work in game).

- There seems to be volumetric shadows, or at least some fancy lighting shenanigans not present in the original Dreamcast version. You can more clearly see this in the first ingame cutscene when Ryudo is walking away from the employers after collecting his bounty.

It's kind of weird, because the intro characters had some very dynamic shadows, but after that characters don't seem to have the same lighting effects applied. Did they add that manually and gave up after the intro or something?
 
Sorry if this has been asked before but do you need to play Grandia 1 first to understand this one or are they completely independent?

Other than the battle system and all having music by Noriyuki Iwadare, there's pretty much nothing in common with any of the Grandia games.

Currently #9 on Steam's Best-Sellers list.
 

Seda

Member
I've never played Grandia 2 before, so they don't really mean anything to me, but they look like typical completionist fare to me. Recruit so and so into party, get to max lv, get special gear etc.

Is there more to it than that? How long do you thing they'd take to complete? I could go for another JRPG right now, provided it didn't take too long to finish.

Most of the achievements are automatic. Most difficult is probably going to be defeating Melfice only attacking with Ryudo, 250,000 coins is pretty high but since you never actually need to buy anything in the game it's not too bad. The nut gathering one is missable but easy.

The game is about ~30 hours.

Out_Of_Ammo said:
Sorry if this has been asked before but do you need to play Grandia 1 first to understand this one or are they completely independent?

Totally separate. Closest reference are throwback BGMs in minigames like the aforementioned
 
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